• Title/Summary/Keyword: Story Contents

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A Note on the 'Story Corners' in Third Grade Mathematics Practice Activity Books (초등학교 3학년 수학 익힘책에 제시된 '이야기 마당'에 대한 고찰)

  • Paek, Dae Hyun;Yi, Jinhee
    • School Mathematics
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    • v.14 no.4
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    • pp.553-564
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    • 2012
  • Story corners in elementary school mathematics practice activity books are newly given for students not only to have interests in mathematics, but to solve story problems related to already learned mathematical contents. In this study, we investigate the story corners in third grade mathematics practice activity books to analyze the contents according to their utilizations. We also suggest their implications. Based on our analysis, we have the following results. First, there are cases where the contents of the story are not related to the corresponding learning contents. Second, there are cases where some the contents or the posed problems related to the story are hard to be understood by students. Third, there are cases where the posed problems are not related to the corresponding learning contents.

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Case study of the Place Name Legends of SEOUL and the Application Plan for the Contents (서울지역 지명전설의 사례와 콘텐츠 활용 방안)

  • Hong, Sung-Kyoo;Jung, Mee-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.507-518
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    • 2013
  • Recently, research, development and interest in story-telling has been studied in the cultural industry across the board. In addition, the local legend, history, and the cultural heritage has been increasingly used for the marketing method. This research paper is to find the possibility from the legend, folk story and story-based contents of place names in Seoul. We'd like to find the legendary history and the type related to SEOUL, and to suggest the following application plan to maximize the potential of the contents ; Building a storybank, developing the contents-connected program, developing festivals using the legend and the folk story, developing the legend-connected product, and developing various cultural artistic contents with the place name legends.

An Analysis of Search Log from a Story Database Service and a New Story Search Method based on Story Map (스토리 검색 서비스의 사용자 기록 분석 및 스토리맵에 의한 새로운 스토리 검색 방법)

  • Kim, Myoung-Jun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.795-803
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    • 2015
  • is a service providing story synopsis that matches user's query. This paper analyzes the user log of and shows the tendency distribution of user creation in comparison to stories in database. We also investigate the log to see possible improvements on search method. This paper proposes a concept of Story Map, in which the query-answer information is projected into spatial coordinates, and a new story search UI based on it. Using the Story Map, users are able to see entire spatial distribution of story database so that they can quickly and intuitively find a story on the map.

Applying Policy of Traditional Story-Flows to Computer Games -Based on Observations about Game 'Call of Duty'- (콜 오브 듀티를 통해 본 전통적 스토리 흐름의 컴퓨터 게임 적용 방법)

  • Song, Byoung-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.95-103
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    • 2006
  • A good storytelling is essential to make a computer game more immersed and appealing as it impress the players emotion. The Storytelling consists of many factors. Among them, the Plot, or the flow of the story (Story-flow) is significant. The 'Call of Duty' is a successful computer game in the aspect of the story-flow. In this paper, the way to apply traditional theories about the story-flow to this game is analyzed. And an applying policy of traditional story-flow theories to computer games is presented.

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A Study on Contents for Safety education of The Power Plant applied to the Story-viewing (스토리뷰잉을 적용한 발전소 안전교육 콘텐츠)

  • Min, soel-hui;Choi, sung-wook;Song, in-heon;Hong, sam-dong
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.439-440
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    • 2015
  • There has been a big need of Safety Education for the power plants with a high risk due to the Fukushima Daiichi nuclear disaster and the tragic accident of Sewol Ferry. The object of this research is for studying ways of developing contents for customized Power Plants Safety Education applied with 'Story Viewing' technology in order to improve the present format of Power Plant Safety Education based on hard copied documents so as to prevent human mistakes because of lack of system and ability of initial response which come from safety frigidity shown in the case of Sewol Accident. 'Story-viewing' applied to Power Plant Safety Education is the methodology to enhance information communicability utilizing IT/Visualization technology combined with Story Telling that is an effective propagation way.

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An Analysis of the Contents and Make-up of the Page in a News Story of the Internet Newspaper -focusing on Naver, Daum, Nate, Yahoo- (인터넷신문의 뉴스기사 페이지 구성과 콘텐츠에 대한 분석 -네이버, 다음, 네이트, 야후를 중심으로-)

  • Park, Kwang-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1345-1354
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    • 2014
  • This paper has analyzed how the format of the text page and the contents of space surrounding the text in the news stories of the portal sites are made-up. The result of analysis showed that the formats of the text page in Naver news story were more intricate than those of Daum, Nate and Yahoo. Also, Naver was higher in the number of advertising, the type of advertising, the entertainment contents, and various types of contents than other three portals. Especially, the percentage of new story related to entertainers was the highest. It was the portal site Daum that advertised the news story most of all in its text page. In contrast, it was portal site Yahoo that inserted the advertisements least of all. But from the whole sides, it was found that the formats and contents of the text page of the news story in these three portal sites have similarly been made-up. Consequently speaking, for the serviceability of use in news story, it can be evaluated that the news service method in portal sites is higher than that in press dot coms.

The Monomyth Structure of Méliès Films and the Way of Story (멜리에스 영화의 원형신화 구조와 이야기의 길)

  • Lee, Won-Ik
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.463-471
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    • 2017
  • There is a world of unconscious that works when creating story contents. The unconscious layer of the abyss has the artist goes on the path of creating a common story structure without knowing because the human race is connected. It is monomyth and is now used as an important authoring tool. Analyzing the structure of the silent film "A trip to the Moon" made before the discovery of it, we can still find the frame of monomyth. Although this film is an intuitive imagination of the inspiration received from four contemporary works, the monomyth has been completely revealed.. This means it's still working regardless of area or time. That's why the story that was created in a modern short time has the same structure as the myth that passed down for a long time because there is archetype of story in human collective unconscious. This archetype determines the way the story. The human brain is not infinitely free to imagine but that it can be applied to the surface along the path of the archetype. Good story contents is less likely to succeed if it does not follow the path proposed by the archetype within our collective unconscious.

A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.

Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure (제약 조건 기반 서술구조를 이용한 동시 진행 이야기의 생성)

  • Moon, Sung-Hyun;Kim, Seok-Kyoo;Hong, Euy-Seok;Han, Sang-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.107-114
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    • 2010
  • A nonlinear story is generated through the interactivity with users using the interactive storytelling system. In a play or movie, audiences can watch one scene at a time, and in order to watch next scene, they should wait for the end of current scene. In the real world, however, various events can simultaneously happen at different places, and even those events performed by characters may dramatically affect the flow of the story. This paper suggests Constraint Based narrative structure to create such story, known as "Simultaneous Story Arcs", and "Multi Viewpoint" to simultaneously lead the direction of the stories in each place.

A study on story generation model of blogging (블로그 글쓰기의 스토리생성 모델 연구)

  • Yun, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.29-38
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    • 2014
  • The purpose of this study is to analyze story generation model of blogging. This study considers the structural factors like RSS, Trackback of the blog that generate stories. RSS pushes stories and this makes 'Story Unit'. By contrast, Trackback pulls stories and this makes 'Story extension'. By applying the concept of C. S. Peirce's "interpretant" for analysis process of story generation, story transformation, and story circulation on a blog, this study examines the meaning that each process create. This study suggests the process of story generation model on blogging as an integrated symbol and presents the model in storytelling perspective.