• Title/Summary/Keyword: Story

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Green-UX-Story: User Story Creation and Sharing through the Online and Offline Green Experience (Green-UX-Story: 온라인-오프라인 자연 체험을 통한 사용자 스토리 창출 및 공유)

  • Choi, Min-A;Kwon, Doo-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.460-466
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    • 2010
  • These days, it is getting important to have more chances to visit natural environment for the wellbeing life. The advancement of digital technologies allows us to get useful information regardless of time and location. In this paper, we investigate a way of improving user experience in the natural green environment using the digital technologies. This paper proposes a system called Green-UX-Story which supports users to create and share their story through the online and offline green experience. The system consists of two main systems: the "Story-Field" and the "Story-Tree". The Story-Field consists of a certain number of the Story-Trees allocated to a certain green site. In the Story-Field, users can see the Story-Trees that are owned by other users and share their stories. The Story-Tree contains the user-story in each branch and green information that are captured by the user on the web. The Story-Tree is generated using the L-system algorithm as the user adds stories. The main purpose of the system is to enable users to write their green stories from the both online and offline experiences. This paper describes the system configuration and the user scenario of the Green-UX-story.

An Approach for Generating Story-Plot Using Association Analysis of Narrative Patterns (서사 패턴의 연관분석을 통한 이야기 장면 생성 방법)

  • Kim, Jung-Il;Lee, Eun-Joo
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.247-257
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    • 2013
  • A narrative structure is essential for a story generator to create a story plot. In digital storytelling system, a narrative structure can be generally designed as a tree or a graph, and the story generator in the digital storytelling system creates continuous story plots based on the narrative structure. When a narrative structure is designed with a tree or a graph, it is hard for the story generator to create various kinds of story-plots due to the inflexible nature of a tree or graph structure. It may result in degrading the quality of story-plots to provide similar story-plot to various kind of user. In this paper, we proposed an approach to create a story-plot based on association analysis of data mining to overcome the disadvantage. In detail, we defined a narrative structure which consists of narrative patterns, and then implemented a story generator which creates a story-plot using the proposed narrative structure. As a result, we confirmed that implemented story generator was able to create a story-plot according to understanding level of user in case study.

The Effect of Dictation and Dramatization on Children's Story Construction and Decontextualized Language (유아의 이야기 짓기와 극화 활동의 연계가 유아의 이야기 구조 및 탈상황적 언어 발달에 미치는 영향)

  • Lee, Moom-jung
    • Korean Journal of Child Studies
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    • v.22 no.1
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    • pp.241-249
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    • 2001
  • This study examined the effect of story dictation and dramatization on children's story construction and decontextualized language. For 12 weeks, the 22 five-year-old children in the experimental group participated in story dictation and dramatization activities while another 22 same-age children participated only in story dictation. The instruments were the children's Decontextualized Language Test(Foley, 1992) and children's Story Analysis(Knipping, 1987), revised to fit Korean grammar. Story dictation and dramatization facilitated high level story construction by children: it raised levels of story coherence and narrative form. Story dictation and dramatization also enhanced decontextualized language of children, raising their use of decontextualized language on a picture description task.

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An Analysis of Search Log from a Story Database Service and a New Story Search Method based on Story Map (스토리 검색 서비스의 사용자 기록 분석 및 스토리맵에 의한 새로운 스토리 검색 방법)

  • Kim, Myoung-Jun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.795-803
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    • 2015
  • is a service providing story synopsis that matches user's query. This paper analyzes the user log of and shows the tendency distribution of user creation in comparison to stories in database. We also investigate the log to see possible improvements on search method. This paper proposes a concept of Story Map, in which the query-answer information is projected into spatial coordinates, and a new story search UI based on it. Using the Story Map, users are able to see entire spatial distribution of story database so that they can quickly and intuitively find a story on the map.

The Effects of Whole Language Program Using Story Books on Hearing Impaired Children's Language Abilities and Story Structures Concepts (동화를 사용한 총체적 언어접근이 청각장애 아동의 언어능력과 이야기 구조화 능력에 미치는 영향)

  • Park, Sun-Hwa;Kim, Mun-Jung;Seok, Dong-Il
    • Speech Sciences
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    • v.15 no.3
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    • pp.117-131
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    • 2008
  • The purpose of this study was to determine the effects of whole language approach on the development of language abilities and story structure concepts for hearing impaired children. For this end, two research questions have been established. First, what is the effect of whole language program using story books on hearing impaired children’s language abilities? Second, what is the effect of whole language program using story books on hearing impaired children's story structure concept? Three subjects participated in the study. Each subject was scheduled for a 40-minute session two times a week. Subjects received 36 sessions of use animation activities for 3 months. The study used a multiple baseline across the subjects. The followings were the findings of this study. First, the whole language program using story books improved hearing impaired children's language abilities. Second, the whole language program using story books improved hearing impaired children's story structure concept.

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A Study on System for Analyzing Story of Cinematographic work Based on Estimating Tension of User (감성 상태 기반의 영상 저작물 스토리 분석 시스템 및 분석 방법 개발에 관한 연구)

  • Woo, Jeong-gueon
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.64-69
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    • 2015
  • A video-work story analysis system based on emotional state measurement includes a content provision unit which provides story content of a video-work, a display unit which displays content provided by the content provision unit, an emotional state measurement unit which measures a tense-relaxed emotional state of a viewer viewing the displayed story content, a story pattern analysis unit which analyzes the tense-relaxed emotional state measured from the emotional state measurement unit according to a scene in the story content provided by the content provision unit, and a story pattern display unit which prints out an analysis result or displays the analysis result as an image. The emotional state measurement unit measures a tense or relaxed emotional state through one or more analyses among a brainwave analysis, a vital sign analysis, or an ocular state analysis. A writer may obtain support in an additional scenario modification work, and an investor may obtain support in making a decision through the above description. Furthermore, the video-work story analysis system and analysis method based on emotional state measurement may extract a particular pattern with respect to a change in an emotional state of a viewer, compile statistics, and analyze a correlation between a story and an emotional state.

Story Comprehension of 2- and 3-year-olds According to Story Structure (이야기 구조에 따른 만 2, 3세 유아의 이야기 이해)

  • Kim, Hyo Young;Yi, Soon Hyung
    • Korean Journal of Child Studies
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    • v.26 no.1
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    • pp.15-29
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    • 2005
  • This study investigated 2- and 3-year-olds' story comprehension by story structure, Sixty-eight children from day-care centers in Seoul and Kyunggi province were tested story comprehension about causal, noncausal, discontinuous story presented by pictures. Story comprehension included literal, inferential, & empathic comprehension, Data were analysed by ANOVA(repeated measure) and t-test. The result showed that 3-year-olds scored higher in literal and inferential comprehension than 2-year-olds. Children's story comprehension(literal, inferential, & empathic) scores were higher in causal structure than discontinuous and noncausal structure.

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Profiles of Story Stem Narrative Reponses in 5 Year-Old Korean Children (한국 5세 아동의 이야기 완성과제에 대한 나레이티브 반응 경향성)

  • Lee, Young;Min, Hyun-Suk
    • Korean Journal of Child Studies
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    • v.31 no.5
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    • pp.193-210
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    • 2010
  • This study explored the common response profiles in the narrative stories of typically developing 5 year-old Korean Children. Fourteen story stems from the MacArthur Story Stem Battery (MSSB, Bretherton, Oppenheim, & the MacArthur Story Stem Network, 1990) were administered to 156(85 boys and 71 girls) children recruited from 8 Kindergartens in the Seoul and Gyung-gi areas. The children's responses were aggregated into 5 dimensions, based on content themes and performance scores which included emotions expressed and narrative coherence using the MacArthur Narrative Coding System (Robinson, Mantz-Simmions, Macfie, & MacArthur Narrative Working Group, 2004). Data were analyzed by means of cluster analysis. 5 response profiles emerged over the course of this research : Prosocial, Anxiety, Dysregulated aggression, Anxious/Avoidance, and Avoidance profiles. When 14 story stems were grouped into 3 story contexts (stories included interpersonal conflicts, moral conflicts, and empathy) and were analyzed separately according to the story contexts, 3 common profiles (a Prosocial profile, a Constrained profile and an Anxiety profile) emerged across the story contexts, however, there were additional, unique profiles for each of the story contexts.

Vibration Control Performance Evaluation of Hybrid Mid-Story Isolation System for a Tall Building (하이브리드 중간층 지진격리시스템의 고층 건물 진동 제어 성능 평가)

  • Kim, Hyun-Su;Kang, Joo-Won
    • Journal of Korean Association for Spatial Structures
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    • v.18 no.3
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    • pp.37-44
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    • 2018
  • A base isolation system is widely used to reduce seismic responses of low-rise buildings. This system cannot be effectively applied to high-rise buildings because the initial stiffness of the high-rise building with the base isolation system maintains almost the same as the building without the base isolation system to set the yield shear force of the base isolation system larger than the design wind load. To solve this problem, the mid-story isolation system was proposed and applied to many buildings. The mid-story isolation system has two major objectives; first to reduce peak story drift and second to reduce peak drift of the isolation story. Usually, these two objectives are in conflict. In this study, a hybrid mid-story isolation system for a tall building is proposed. A MR (magnetorheological) damper was used to develop the hybrid mid-story isolation system. An existing building with mid-story isolation system, that is "Shiodome Sumitomo Building" a high rise building having a large atrium in the lower levels, was used for control performance evaluation of the hybrid mid-story isolation system. Fuzzy logic controller and genetic algorithm were used to develop the control algorithm for the hybrid mid-story isolation system. It can be seen from analytical results that the hybrid mid-story isolation system can provide better control performance than the ordinary mid-story isolation system and the design process developed in this study is useful for preliminary design of the hybrid mid-story isolation system for a tall building.

A study on Contemporary Transmission Aspect of Traditional Danjong Story - With a focus on the Lee Gab Soon Yeonhaengbon (단종 설화의 현대적 전승 양상 연구 - 이갑순 씨 연행본을 중심으로 -)