• Title/Summary/Keyword: Stereoscopic displays

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Characterization of auto-stereoscopic and polarization based 3D displays: a common approach

  • Leroux, Thierry;Boher, Pierre;Collomb-Patton, Veronique;Bignon, Thibault
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.975-978
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    • 2009
  • Even if auto-stereoscopic and polarization based 3D displays are not working with the same principles, their common aim is to provide two different images in the eyes of the observer. In this paper we show that Fourier optics instrument for viewing angle measurements can be applied to both types of displays. Luminance measurements are made at different locations and what will be seen by an observer in front of the display is predicted. Precise 3D characteristics can be derived and direct comparison becomes possible.

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Research and Development Trends in Three-dimensional (3D) Displays (공간표시 디스플레이 연구 및 개발 동향)

  • Cho, S.M.;Hwang, C.S.;Choi, J.H.;Kim, Y.H.;Cheon, S.H.;Choi, K.H.;Kim, J.Y.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

Comparison of Stereoscopic Fusional Area between People with Good and Poor Stereo Acuity (입체 시력이 양호한 사람과 불량인 사람간의 입체시 융합 가능 영역 비교)

  • Kang, Hyungoo;Hong, Hyungki
    • Journal of Korean Ophthalmic Optics Society
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    • v.21 no.1
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    • pp.61-68
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    • 2016
  • Purpose: This study investigated differences in stereoscopic fusional area between those with good and poor stereo acuity in viewing stereoscopic displays. Methods: Stereo acuity of 39 participants (18 males and 21 females, $23.6{\pm}3.15years$) was measured with the random dot stereo butterfly method. Participants with stereo-blindness were not included. Stereoscopic fusional area was measured using stereoscopic stimulus by varying the amount of horizontal disparity in a stereoscopic 3D TV. Participants were divided into two groups of good and poor stereo acuity. Criterion for good stereo acuity was determined as less than 60 arc seconds. Measurements arising from the participants were statistically analyzed. Results: 26 participants were measured to have good stereo acuity and 13 participants poor stereo acuity. In case of the stereoscopic stimulus farther than the fixation point, threshold of horizontal disparity for those with poor stereo acuity were measured to be smaller than the threshold for those with good stereo acuity, with a statistically significant difference. On the other hand, there was no statistically significant difference between the two groups, in case of the stereoscopic stimulus nearer to the fixation point. Conclusions: In viewing stereoscopic displays, the boundary of stereoscopic fusional area for the poor stereo acuity group was smaller than the boundary of good stereo acuity group only for the range behind the display. Hence, in viewing stereoscopic displays, participants with poor stereo acuity would have more difficulty perceiving the fused image at farther distances compared to participants with good stereo acuity.

Resolution of Temporal-Multiplexing and Spatial-Multiplexing Stereoscopic Televisions

  • Kim, Joohwan;Banks, Martin S.
    • Current Optics and Photonics
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    • v.1 no.1
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    • pp.34-44
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    • 2017
  • Stereoscopic (S3D) displays present different images to the two eyes. Temporal multiplexing and spatial multiplexing are two common techniques for accomplishing this. We compared the effective resolution provided by these two techniques. In a psychophysical experiment, we measured resolution at various viewing distances on a display employing temporal multiplexing, and on another display employing spatial multiplexing. In another experiment, we simulated the two multiplexing techniques on one display and again measured resolution. The results show that temporal multiplexing provides greater effective resolution than spatial multiplexing at short and medium viewing distances, and that the two techniques provide similar resolution at long viewing distance. Importantly, we observed a significant difference in resolution at the viewing distance that is generally recommended for high-definition television.

Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.

Stereoscopic Video Coding for Subway Accident Monitoring System (지하철 사고 감시를 위한 스테레오 비디오 부호화 기법)

  • Kim Gil-Dong;Park Sung-Hyuk;Lee Hanmin;Oh Seh-Chan
    • Journal of the Korean Society for Railway
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    • v.8 no.6 s.31
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    • pp.559-565
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    • 2005
  • In this paper, we propose a stereoscopic video coding scheme for subway accident monitoring system. The proposed designed for providing flexible video among various displays, such ass control center, station employees and train driver. We uses MPEG-2 standard for coding the left-view sequence and IBMDC coding scheme predicts matching block by interpolating both motion and disparity predicted macroblocks. To provide efficient stereoscopic video service, we define both temporally and spatially scalable layers for each eye's-view by using the concept of Spatio-Temporal scalability. The experimental results show the efficiency of proposed coding scheme by comparison with already known methods and the advantages of disparity estimation in terms of scalability overhead. According to the experimental results, we expect the proposed functionalities will play a key role in establishing highly flexible stereoscopic video codec for ubiquitous display environment where devices and network connections are heterogeneous.

Characterization of one Time-Sequential Stereoscopic 3D Display - Part I: Temporal Analysis -

  • Pierre, Boher;Thierry, Leroux;Collomb-Patton, Veronique
    • Journal of Information Display
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    • v.11 no.2
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    • pp.57-62
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    • 2010
  • A method of characterizing time-sequential stereoscopic 3D displays based on the measurement of the temporal behavior of the systems vs. the grey levels is proposed. An Nvidia 3D vision kit with a 3D-ready SAMSUNG 2233RZ LCD display is characterized in the paper. OPTISCOPE SA especially designed for the precise measurements of the luminance and temporal behavior of LCD displays was used. The transmittance and response time of the shutter glasses was first evaluated. Then the grey-to-grey response times of the display were measured. The 2D and 3D behaviors of the display were then compared. Finally, the temporal behavior of the complete system was modeled, and the grey-level variations on one view were deduced as a function of the synchronization and level of the other eye. The main sources of imperfection were identified and quantified, and a full computation of the system performances was done.

Development of 3D Display System for Video-guide Operation

  • Honda, Toshio;Suzuki, Kou;Kuboshima, Yasuhito;Shiina, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1799-1802
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    • 2007
  • In the constructed auto-stereoscopic display system for one observer. 1.stereoscopic images displayed on a special LCD are made on a large concave mirror. 2.The view-zone limiting aperture is set between the projection lens and the concave mirror. 3.The real image of the aperture is made at the observer's eye position by the concave mirror. 4.The observer's eye-position tracking of the view-zone is realized. 5.At same time, stereoscopic image changes automatically according to the eye position of the observer.

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Time-series changes in visual fatigue and depth sensation while viewing stereoscopic images

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1099-1102
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. Those conflicts can affect the ability to fuse binocular images and may cause visual fatigue. This study examined time-series changes in visual fatigue and depth sensation while viewing stereoscopic images with changing parallax. We examined the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions. The time-series results suggest that 2D and 3D images produce significantly different types of visual fatigue over the range of binocular disparity.

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3D Display System and Application with Optical Correction

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.111-116
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    • 2005
  • This paper describes work by the authors aimed at reducing the mismatch between accommodation and convergence when viewing stereoscopic 3D images. Two methodologies, one a simple system with a mono-focal lens and the other a dynamic system using a moving LCD, were introduced as experimental 3D displays with optical correction. The results of usage evaluations suggest improvements in health and amenity can be achieved with stereoscopic representation with accommodation.

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