• Title/Summary/Keyword: Stereoscopic Display

Search Result 227, Processing Time 0.023 seconds

Building a Stereoscopic Display System for 3-D Spatial Data Analysis (3차원 공간 자료 분석을 위한 입체형 시각화 시스템 구축)

  • Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
    • /
    • v.7 no.2
    • /
    • pp.105-108
    • /
    • 2004
  • Immersive virtual reality has been used in areas of oil and gas exploration for visualization and analysis of various spatial data, such as wireline logs, 3-dimensional seismic data volume, formational boundaries, fault, and some other reservoir characteristics. Although virtual reality is a valuable tool in this area, in most cases, it requires a large budget. This paper describes the construction of a single screen, passive stereo, virtual reality, display system based on commodity, or otherwise, low-cost components. The core elements of the system are a PC with a two-channel 3-D graphics, two projects, and a polarized stereo. There are many options available for the major elements of such a system, and the basic system can be modified or adapted to many different styles of use.

Interactive 3D Integral Imaging System using Single Camera (하나의 카메라를 이용한 인터렉티스 3D 집적 영상 시스템)

  • Shin, Dong-Hak;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.10C
    • /
    • pp.829-835
    • /
    • 2008
  • Recently, 3D integral imaging system, which is well known as an auto-stereoscopic 3D display method, has been gaining great attention amongst researchers. The integral imaging is a promising 3D display technology since it is able to deliver continuous viewing points, full parallax, and full color view to the observers in space. In this paper, we propose a novel interactive 3D integral imaging system using a single camera. The user interface is implemented by adding a camera in the conventional integral imaging system. To show the possibility of the proposed system, we implement the optical setup and present the preliminary results. To our best knowledge, this is the first time to study an interactive 3D integral imaging.

A New Rectification Scheme for Uncalibrated Stereo Image Pairs and Its Application to Intermediate View Reconstruction

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
    • /
    • v.6 no.4
    • /
    • pp.26-34
    • /
    • 2005
  • In this paper, a new rectification scheme to transform the uncalibrated stereo image pair into the calibrated one is suggested and its performance is analyzed by applying this scheme to the reconstruction of the intermediate views for multi-view stereoscopic display. In the proposed method, feature points are extracted from the stereo image pair by detecting the comers and similarities between each pixel of the stereo image pair. These detected feature points, are then used to extract moving vectors between the stereo image pair and the epipolar line. Finally, the input stereo image pair is rectified by matching the extracted epipolar line between the stereo image pair in the horizontal direction. Based on some experiments done on the synthesis of the intermediate views by using the calibrated stereo image pairs through the proposed rectification algorithm and the uncalibrated ones for three kinds of stereo image pairs; 'Man', 'Face' and 'Car', it is found that PSNRs of the intermediate views reconstructed from the calibrated images improved by about 2.5${\sim}$3.26 dB than those of the uncalibrated ones.

Display System on a Tabletop for Two Viewers (2방향 관찰면 테이블형 디스플레이 시스템)

  • Yoon, Ki-Hyuk;Kim, Sung-Kyu
    • Korean Journal of Optics and Photonics
    • /
    • v.23 no.6
    • /
    • pp.255-263
    • /
    • 2012
  • In this paper, we designed a tabletop display which enables two viewers each to see a different image simultaneously within his/her defined viewing zone. In order to construct the designed viewing zones, we found the basic design conditions for a parallax barrier with a commercial LCD panel. As the viewing zones for two viewers are formed with only two view-point design, the interval between the center positions of each viewing zone and the width of each viewing zone are small compared to designed values. We analyzed the primary cases, introduced two modified design methods to enlarge the interval and the width of the viewing zones, and simulated their characteristics. As designed with six unit view-point and each viewing zone of each viewer is formed with a merged view-point, we found that adequate interval and width of viewing zones can be made, and we verified it in comparison with the tabletop display module that we fabricated.

Autostereoscopic Display based on Dual Layer Parallax Barrier (이중 계층 패렐랙스 배리어 기반의 무안경식 3D 디스플레이)

  • Lee, Hyun;Lee, Eung-Don;Um, Gi-Mun;Cheong, Won-Sik;Lee, Sung-Jung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.48 no.6
    • /
    • pp.68-76
    • /
    • 2011
  • We introduce a parallax barrier type autostereoscopic display in order to overcome the limited viewing angle of the conventional parallax barrier type displays. The proposed method adopts a special structure of double pairs of ITO that have a common TN-LC at the core of the conventional parallax barrier. Compared with the conventional parallax barrier type displays, the proposed display uses moving parallax barriers and eye tracking system to make stereoscopic view images adapted to the movement of viewer. We implemented a prototype of the proposed dual layer parallax barrier system, and verified that the proposed autostereoscopic display maintains seamless 3D views even when a viewer's head is moving.

3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
    • /
    • v.22 no.3
    • /
    • pp.11-20
    • /
    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

Integrated Color Matching in Stereoscopic Image by Combining Local and Global Color Compensation (지역과 전역적인 색보정을 결합한 스테레오 영상에서의 색 일치)

  • Shu, Ran;Ha, Ho-Gun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.12
    • /
    • pp.168-175
    • /
    • 2013
  • Color consistency in stereoscopic contents is important for 3D display systems. Even with a stereo camera of the same model and with the same hardware settings, complex color discrepancies occur when acquiring high quality stereo images. In this paper, we propose an integrated color matching method that use cumulative histogram in global matching and estimated 3D-distance for the stage of local matching. The distance between the current pixel and the target local region is computed using depth information and the spatial distance in the 2D image plane. The 3D-distance is then used to determine the similarity between the current pixel and the target local region. The overall algorithm is described as follow; First, the cumulative histogram matching is introduced for reducing global color discrepancies. Then, the proposed local color matching is established for reducing local discrepancies. Finally, a weight-based combination of global and local matching is computed. Experimental results show the proposed algorithm has improved global and local error correction performance for stereoscopic contents with respect to other approaches.

Optical Approach for Increasing the Resolution of Displayed Multi-view Image from Projection Type of Auto-stereoscopic 3D Display System by Adopting a Commercial Spherical Lenticular Lens Sheet (프로젝션 기반 무안경 방식 멀티뷰 3D 디스플레이에서 구면 렌티큐라 렌즈 시트를 이용하여 재생된 입체영상의 해상도를 증가시키는 광학적 접근 방법)

  • Sohn, Young-Sub;Kim, Sung-Kyu;Sohn, Kwanghoon;Lee, Kwang-Hoon
    • Korean Journal of Optics and Photonics
    • /
    • v.23 no.4
    • /
    • pp.147-153
    • /
    • 2012
  • Multi-view 3D displays based on a limited number of pixels have the problem that the stereo-scopic image has a low resolution because of increasing view number. To solve the problem of low resolution, we propose an optical approaching method that focuses the width of a unit pixel by using a commercial spherical shape lenticular lens sheet and increases the effective resolution by increasing the number of sources of light in the multi-view 3D display system based on projection type. The method was performed in such an order that several main derivable parameters were defined, and, through the theoretical and experimental result, the value of the contractible unit pixel width and the scalable effective resolution was derived in a given system environment. As a result, for the case that the ray of light from the projector transmitted the 25 LPI lenticular lens sheet which has the pitch size 1.016 mm, the focused unit pixel width was 0.19 mm and the scalable effective resolution was, at most, 5 times wider than the original one. In addition, the range of depth of focus was 1.496 mm, which shows us the range of thickness tolerances of commercial spherical shape lenticular lens sheet and sufficient optical alignment tolerances.

Subjective Video Quality Comparison of 3D Display Monitors (3D 디스플레이 모니터의 주관적 화질 상관도 비교)

  • Youn, Sungwook;Ok, Jiheon;Yim, Donghyun;Han, Taehwan;Lee, Chulhee
    • Journal of Broadcast Engineering
    • /
    • v.18 no.3
    • /
    • pp.416-424
    • /
    • 2013
  • Recently, efforts have been made to develop international standards related to 3DTV quality assessment underway in International Telecommunication Union and Video Quality Experts Group. Unlike conventional 2D displays, there are several types of 3D display monitors: passive glasses, active glasses and auto-stereoscopic. In this paper, we performed subjective video quality tests using various 3D display monitors, in order to examine whether these display monitors can produce consistent perceptual video quality scores for processed video sequences. The experimental results show that the subjective scores of those 3D monitors are highly correlated and it appears that similar subjective scores will be obtained even when different types of 3D displays are used.

3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.28 no.6
    • /
    • pp.669-676
    • /
    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.