• Title/Summary/Keyword: Stereoscopic 3D displays

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3D Display: From Autostereoscopic to True 3D

  • Qibin, Feng;Guoqiang, Lv;Yuehui, Hu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.139-142
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    • 2008
  • Developing from stereoscopic to autostereoscopic, researchers on display technology are trying to provide more depth cues to viewer, leading to the advent of true 3D display. Volumetric 3D displays seem to be practical technology at present. Ultimate display will function like human vision system, with characteristics of providing all depth cues and free interaction.

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Transformation of Stereoscopic Images for 3D Perception Improvement (입체영상의 3D 증강을 위한 입체영상 변환)

  • Gil, Jong In;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.911-923
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    • 2012
  • Recently, 3DTV and 3D displays have been released in the market. Accordingly, the production of stereoscopic images has gained much interest. Stereoscopic image being composed of left and right images are currently delivered to viewers without any modifications. The researches on the enhancement of depth perception using high-frequency components and the re-production of natural color by color compensation have been carried out for 2D images. The application of such 2D technologies to 3D stereoscopic images is an aim of this paper. This paper proposes the enhancement of 3D perception by color transformation. For this, we propose a stereo matching method for obtaining a depth map and two color transformation methods such as contrast transformation and background darkening. The effectiveness of the proposed method was verified through experiments.

Analysis on the optimized depth of 3D displays without an accommodation error

  • Choi, Hee-Jin;Kim, Joo-Hwan;Park, Jae-Byung;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1811-1814
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    • 2007
  • Accommodation error is one of the main factors that degrade the comfort while watching stereoscopic 3D images. We analyze the limit of the expressible 3D depth without an accommodation error using the human factor information and wave optical calculation under Fresnel approximation.

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Plastic Film Liquid Crystal Shutter and Its Application to 3D Stereoscopic Display

  • Kwon, Soon-Bum;Woo, Sung-Il;Im, Jang-Soon;Park, Seo-Kyu;Hwang, Won-Mi;Han, Jung-Hoon;Kim, Han-Sik
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.468-471
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    • 2003
  • We firstly report liquid crystal shutter based on plastic film and its application to 3D shutter for stereoscopic displays. Plastic liquid crystal shutters have remarkable advantages compared to conventional glass liquid crystal shutters. They are thin, light and non-breakable so that very comfortable 3D shutter eye-wear can be realized using them. The concepts, optical performances and reliability test results of plastic film liquid crystal shutters are presented.

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A study of Polarization Modulator to Single-cell type in Polarized Glasses 3D Display System Using Binocular Parallax

  • Kong, Kyung-Bae;Kwon, Jung-Jang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.71-78
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    • 2019
  • Most 3D displays that are currently in the market adopt the binocular disparity method creating a different image for the left and right eye for a 3 dimensional effect. However, commercialized 3D image output devices lack in performance making it uncomfortable for the viewer and restrict the viewer to certain positions. In this paper, we propose a single-cell polarized lens type stereoscopic system which has a smaller viewing angle and reduced crosstalk, with improved light penetration compared to existing double-cell structures; and analyzed the single-cell polarized lens type stereoscopic system properties, and conducted an effect analysis of performance improvement compared to the dual-cell type. Results showed that the single-cell type had a 25% improved performance, and the 3D crosstalk index which is an important index for quality characteristics of stereoscopic systems, increased over about 37%, compared to the dual-cell type.

A Method for Surface Reconstruction and Synthesizing Intermediate Images for Multi-viewpoint 3-D Displays

  • Fujii, Mahito;Ito, Takayuki;Miyake, Sei
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.35-40
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    • 1996
  • In this paper, a method for 3-D surface reconstruction with two real cameras is presented. The method, which combines the extraction of binocular disparity and its interpolation can be applied to the synthesis of images from virtual viewpoints. The synthesized virtual images are as natural as the real images even when we observe the images as stereoscopic images. The method opens up many applications, such as synthesizing input images for multi-viewpoint 3-D displays, enhancing the depth impression in 2-D images and so on. We also have developed a video-rate stereo machine able to obtain binocular disparity in 1/30 sec with two cameras. We show the performance of the machine.

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Real-time 3D Converting System using Stereoscopic Video (스테레오 비디오를 이용한 실시간 3차원 입체 변환 시스템)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10C
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    • pp.813-819
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    • 2008
  • In this paper, we implemented a real-time system which displays 3-dimensional (3D) stereoscopic image with stereo camera. The system consists of a set of stereo camera, FPGA board, and 3D stereoscopic LCD. Two CMOS image sensor were used for the stereo camera. FPGA which processes video data was designed with Verilog-HDL, and it can accommodate various resolutional videos. The stereoscopic image is configured by two methods which are side-by-side and up-down image configuration. After the left and right images are converted to the type for the stereoscopic display, they are stored into SDRAM. When the next frame is inputted into FPGA from two CMOS image sensors, the previous video data is output to the DA converter for displaying it. From this pipeline operation, the real-time operation is possible. After the proposed system was implemented into hardware, we verified that it operated exactly.

Depth sensitivity of stereoscopic displays

  • Choi, Byeong-Hwa;Choi, Dong-Wook;Lee, Ja-Eun;Lee, Seung-Bae;Kim, Sung-Chul
    • Journal of Information Display
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    • v.13 no.1
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    • pp.43-49
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    • 2012
  • Depth sensitivity is considered one of the factors influencing 3D displays the most. In this paper, the perceptual 3D depth was quantitatively measured to compare the depth difference among the display devices. No difference was found in the typical display performance among the devices, but the subjective evaluation of the depth sensitivity where the disparity was varied showed that the organic light emitting diode (OLED) had the highest performance, mainly due to its almost 0% crosstalk, one of the features of OLED. Crosstalk is a form of image superposition that greatly affects the depth sensitivity. The experiment results showed that the quantitative depth sensitivity varies due to geometric factors such as disparity, viewing distance, and subjective sensitivity, depending on the display image characteristics, such as crosstalk and contrast.

Subjective Video Quality Comparison of 3D Display Monitors (3D 디스플레이 모니터의 주관적 화질 상관도 비교)

  • Youn, Sungwook;Ok, Jiheon;Yim, Donghyun;Han, Taehwan;Lee, Chulhee
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.416-424
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    • 2013
  • Recently, efforts have been made to develop international standards related to 3DTV quality assessment underway in International Telecommunication Union and Video Quality Experts Group. Unlike conventional 2D displays, there are several types of 3D display monitors: passive glasses, active glasses and auto-stereoscopic. In this paper, we performed subjective video quality tests using various 3D display monitors, in order to examine whether these display monitors can produce consistent perceptual video quality scores for processed video sequences. The experimental results show that the subjective scores of those 3D monitors are highly correlated and it appears that similar subjective scores will be obtained even when different types of 3D displays are used.

Correlations between Stereoscopic Perception and Colour Attributes in Graphic Images (그래픽 영상에서 입체감과 색채 속성의 연관성 관련 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.19-24
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    • 2019
  • Digital technologies in the digital image field are developing and changing rapidly while creating various forms of media environments. In particular, broadcasting image-processing technologies provide more realistic images through the development of multimedia technology. Consequently, the needs of flat image quality have been nearly met, leading to technological saturation. Currently, flat images possess the advantages of popularity and freedom from visual fatigue over three-dimensional stereoscopic images. A complementary technology for flat images is the stereoscopic perception improvement technology. To examine correlations between stereoscopic perception and colour attributes for graphic images on flat displays, we have conducted experiments related to stereoscopic perception and analysed the results. In these experiments, the colour attributes of hue, value, and chroma were applied at different levels. Next, the factors that provide the highest stereoscopic perception and their interactions were analysed through analysis of variance. Finally, this study defines the significance of colour factors related to stereoscopic perception by analysing the experimental results, and proposes a colour adjustment method for improved stereoscopic perception in graphics image processing.