• Title/Summary/Keyword: Stereo visualization

Search Result 56, Processing Time 0.023 seconds

A Composite Camera Calibration Technique for Thermal Deterioration Diagnosis of Power Distribution Line (배전 선로의 열화 진단을 위한 복합 카메라 보정기법)

  • Jung, Ha-Hyoung;Park, Jin-ha;Lyou, Joon
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.22 no.6
    • /
    • pp.463-469
    • /
    • 2016
  • This paper presents a composite camera calibration method to determine thermal degradation of power distribution equipment by combining an infrared (IR) camera and a color camera. A calibration jig was first constructed to match the properties of the two cameras. Our calibration and visualization techniques allow for the display of two images, one from the color camera and the other from the IR camera with different field of views (FOVs), on the screen at the same time. To confirm its validity, several case studies have been developed to analyze thermal deterioration limits of indoor and outdoor power distribution facilities.

A performance Evaluation and Development of 3D Endoscopic Imaging system

  • Song, Chul-Gyo;Kim, Kyeong-Seop;Kim, Nam-Gyun;Lee, Myoung-Ho
    • Journal of KIEE
    • /
    • v.10 no.1
    • /
    • pp.1-6
    • /
    • 2000
  • This paper represents the design of 3D endoscopic video system in order to improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery. In comparison of the polarized and electric shutter-type stereo imaging system, The former is superior in terms of accuracy and performance speed for knot-tying and loop pass test. The result of experiments show that the proposed 3D endoscopy system has a wide viewing angle and zone which is necessary for multi-view and it has better image quality and stability of the optical performances than the electric shutter-type does.

  • PDF

Visualization of The Three Dimensional Information Using Stereo Camera (스테레오 카메라를 이용한 3차원 정보의 가시화)

  • Lee, Nam-Oh;Park, Soon-Yong;Lee, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.47 no.4
    • /
    • pp.15-20
    • /
    • 2010
  • The three dimensional information is extracted and visualized using by stereo images of the object and the method for a 3D stereoscopic image is presented by the vergence control algorithm. The matching, which is applied a undistortion of lens and the energy function, is executed for the efficient extraction three dimensional information. Especially, applying the optimized method of matched line to the multi direction of the disparity imges. The disadvantages of multi directional method and reliability expansion method is collected. The matched interesting range of the three dimensional information is visualized using by VRML and more 3D stereoscopic image is visualized through the vergence control according to distance of the object. more improved three dimensional information is provided to observer by visualizing both of them at the same time.

Stereo Video Coding with Spatio-Temporal Scalability for Heterogeneous Collaboration Environments (이질적인 협업환경을 위한 시공간적 계위를 이용한 스테레오 비디오 압축)

  • Oh Sehchan;Lee Youngho;Woo Woontack
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.9
    • /
    • pp.1150-1160
    • /
    • 2004
  • In this paper, we propose a new 3D video coding method for heterogeneous display systems and network infrastructure over enhanced Access Grid (e-AG) using spatio-temporal scalability defined in MPEG-2. The proposed encoder produces several bit-streams for providing temporally and spatially scalable 3D video service. The generated bit-streams can be nelivered with proper spatio-temporal resolution according to network bandwidths and processing speeds, visualization capabilities of client systems. The functionality of proposed spatio-temporal scalability can be exploited for construction of highly scalable 3D video service in heterogeneous distributed environments.

Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
    • /
    • v.12 no.2
    • /
    • pp.87-94
    • /
    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

A Study on Video Content Scalability Using Holographic Production Technology (홀로그래픽 프로젝션 기술을 활용한 영상 콘텐츠 확장성 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.5
    • /
    • pp.425-432
    • /
    • 2020
  • Stereoscopic imaging is an important branch in the field of digital imaging, and has grown significantly over the last two decades through research and development. Hologram projection technology based on stereoscopic technology has been a social issue since the development of the Hungarian physicist Daniel Garber in 1947. It is becoming more and more important as stereoscopic works using similar technologies are applied to various fields. This study analyzed content cases using classical and creative stereoscopic technology from the perspective of digital image content design and explored the multiprotocol direction of holographic projection.

Single Camera 3D-Particle Tracking Velocimetry-Measurements of the Inner Flows of a Water Droplet (단일카메라 3차원 입자영상추적유속계-액적내부 유동측정)

  • Doh, Deog-Hee;Sung, Hyung-Jin;Kim, Dong-Hyuk;Cho, Kyeong-Rae;Pyeon, Yong-Beom;Cho, Yong-Beom
    • 한국가시화정보학회:학술대회논문집
    • /
    • 2006.12a
    • /
    • pp.1-6
    • /
    • 2006
  • Single-Camera Stereoscopic Vision three-dimensional measurement system has been developed based upon 30-PTV algorithm. The system consists of one camera $(1k\times1k)$ and a host computer. To attain three-dimensional measurements a plate having stereo holes has been installed inside of the lens system. Three-dimensional measurements was successfully attained by adopting the conventional 30-PTV camera calibration methods. As applications of the constructed measurement system, a water droplet mixed with alcohol was constructed on a transparent plastic plate with the contacted fluid diameter 4mm, and the particles motions inside of the droplet have been investigated with the constructed measurement system. The measurement uncertainty of the constructed system was 0.04mm, 0.04mm and 0.09mm for X, Y and Z coordinates.

  • PDF

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.157-168
    • /
    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

SuperDepthTransfer: Depth Extraction from Image Using Instance-Based Learning with Superpixels

  • Zhu, Yuesheng;Jiang, Yifeng;Huang, Zhuandi;Luo, Guibo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.10
    • /
    • pp.4968-4986
    • /
    • 2017
  • In this paper, we primarily address the difficulty of automatic generation of a plausible depth map from a single image in an unstructured environment. The aim is to extrapolate a depth map with a more correct, rich, and distinct depth order, which is both quantitatively accurate as well as visually pleasing. Our technique, which is fundamentally based on a preexisting DepthTransfer algorithm, transfers depth information at the level of superpixels. This occurs within a framework that replaces a pixel basis with one of instance-based learning. A vital superpixels feature enhancing matching precision is posterior incorporation of predictive semantic labels into the depth extraction procedure. Finally, a modified Cross Bilateral Filter is leveraged to augment the final depth field. For training and evaluation, experiments were conducted using the Make3D Range Image Dataset and vividly demonstrate that this depth estimation method outperforms state-of-the-art methods for the correlation coefficient metric, mean log10 error and root mean squared error, and achieves comparable performance for the average relative error metric in both efficacy and computational efficiency. This approach can be utilized to automatically convert 2D images into stereo for 3D visualization, producing anaglyph images that are visually superior in realism and simultaneously more immersive.

Virtual Reality Using X3DOM (X3DOM을 이용한 가상현실)

  • Chheang, Vuthea;Ryu, Ga-Ae;Jeong, Sangkwon;Lee, Gookhwan;Yoo, Kwan-Hee
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.54 no.1
    • /
    • pp.165-170
    • /
    • 2017
  • Web 3D technology can be used to simulate the experiments of scientific, medical, engineering and multimedia visualization. On the web environment, 3D virtual reality can be accessed well without strictly on operating system, location and time. Virtual Reality (VR) is used to depict a three-dimensional, computer generated realistic images, sound and other sensations to replicated a real environment or an imaginary setting which can be explored and interacted with by a person. That person is immersed within virtual environment and is able to manipulate objects or perform a series of action. Virtual environment can be created with X3D which is the ISO standard for defining 3D interactive, web-based 3D content and integrating with multimedia. In this paper, we discuss about X3D VR stereo rendering scene and propose new X3D nodes for the HMD VR (head mounted display virtual reality). The proposed nodes are visualized by the web browser X3DOM of X3D.