• Title/Summary/Keyword: Stereo geometry

Search Result 85, Processing Time 0.026 seconds

Recognition method using stereo images-based 3D information for improvement of face recognition (얼굴인식의 향상을 위한 스테레오 영상기반의 3차원 정보를 이용한 인식)

  • Park Chang-Han;Paik Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.43 no.3 s.309
    • /
    • pp.30-38
    • /
    • 2006
  • In this paper, we improved to drops recognition rate according to distance using distance and depth information with 3D from stereo face images. A monocular face image has problem to drops recognition rate by uncertainty information such as distance of an object, size, moving, rotation, and depth. Also, if image information was not acquired such as rotation, illumination, and pose change for recognition, it has a very many fault. So, we wish to solve such problem. Proposed method consists of an eyes detection algorithm, analysis a pose of face, md principal component analysis (PCA). We also convert the YCbCr space from the RGB for detect with fast face in a limited region. We create multi-layered relative intensity map in face candidate region and decide whether it is face from facial geometry. It can acquire the depth information of distance, eyes, and mouth in stereo face images. Proposed method detects face according to scale, moving, and rotation by using distance and depth. We train by using PCA the detected left face and estimated direction difference. Simulation results with face recognition rate of 95.83% (100cm) in the front and 98.3% with the pose change were obtained successfully. Therefore, proposed method can be used to obtain high recognition rate with an appropriate scaling and pose change according to the distance.

Shape Measurement and Representation of 3-D Curved Objects using Simple Back-Projection algorithm (단순역투영법을 이용한 3차원 곡면물체의 형상계측 및 표현)

  • 최종수;김덕수
    • Journal of the Korean Institute of Telematics and Electronics
    • /
    • v.22 no.1
    • /
    • pp.61-67
    • /
    • 1985
  • The new computer vision system which can reconstruct contours of parallel fault planes with horizon of 3-D curved objects has been developed. With the system, the shape of 3-D objects was measured by Simple Back-Projection algorithm which is a fundamental one in C.T.(Computed Tomography). And, the curvature in differential geometry characterizes any curve. Devising it, the method to represent each contour of 3-D curved objects with the system is described in this paper.

  • PDF

Morphable model to interpolate the difference between the number of pixels and the number of vertices (픽셀 수와 정점들 간의 현격한 차이를 보완하는 Morphable 모델)

  • Ko, Bang-Hyun;Hong, Tae-Hwa;Lee, Jong-Won;Moon, Hyeon-Joon;Kim, Yong-Guk;Moon, Seung-Bin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.111-114
    • /
    • 2006
  • This paper presents Morphable Model Construction which is based GeometriX tool processing various data array such as texture space and geometry(shape space) in order to reduce calculation cost due to rapid advancement of face recognition speed. It introduces efficiently vertex and pixel reduction for raw data, which is based GeometriX tool using stereo scan.

  • PDF

Web-based Design and Manufacturing System for Micro Fabrication (마이크로 가공을 위한 웹 기반 설계 가공 시스템)

  • Ahn, Sung-Hoon;Kim, Hyung-Jung
    • Proceedings of the KSME Conference
    • /
    • 2004.11a
    • /
    • pp.904-909
    • /
    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. In these user interfaces the concepts of Design for Manufacturing (DFM) was implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

  • PDF

Web Service based Micro Fabrication System (웹 서비스 기반 마이크로 가공 시스템)

  • 김형중;안성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.10a
    • /
    • pp.170-173
    • /
    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. For the user interfaces, the concepts of Design for Manufacturing (DFM) were implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

  • PDF

Recent Development of Automated Strain Measurement System for Sheet Metal Parts (판재 변형률 자동측정시스템의 발전)

  • 김형종
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2000.04a
    • /
    • pp.129-133
    • /
    • 2000
  • It is reasonable to use the stereo vision and image processing technique to digitize 3D coordinates of grid points and to evaluate surface strains on a sheet metal parts. However this method has its intrinsic problems such as the difficulty in enhancement of bad images inevitable error due to digital image resolution of camera and frame grabber unreliability of strains and thickness evaluated from coarse grid on the corner area with large curvature and the limitation of the area that can be measured at a time. Therefore it is still hard to measure strain distribution over the entire surface of a medium,- or large-sized stamped part at a time even by using an automated strain measurement system. In this study the curvature correction algorithm based on the grid refinement and the geometry assembling algorithm based on the global error minimization (GEM) scheme are suggested. Several applications are presented to show the reliability and efficiency of these algorithms.

  • PDF

A Study on the 2D Map Production Using the Single Image Rectification (단-사진 기하보정 시스템 구축에 의한 2차원 도면작성)

  • 배상호;주영은
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.19 no.1
    • /
    • pp.77-83
    • /
    • 2001
  • To product the map by terrestrial photogrammetry method, a few rather nuisance stereo image acquiring processing and plot using expensive analytical instruments have to be performed. In this study, plot was made by acquiring and rectification image using simple method rather than above it. For this, geometry rectification system was constructed for the generation of single ortho-image analysis. and these ortho-images of architecture were made and analysed by appling various warping methods. As a result, the performance of single image analysis could be estimated, and it is expected that the application of this is possible to various non-topographic photogrammetry.

  • PDF

Color stereo image matching for self-calibration (셀프 캘리브레이션을 위한 컬러 스테레오 이미지의 대응 관계 추출)

  • Kim, Do-Yoon;Chung, Hyung-Jin
    • Proceedings of the KIEE Conference
    • /
    • 2002.07d
    • /
    • pp.2528-2530
    • /
    • 2002
  • 본 연구에서는 캘리브레이션 박스와 같은 사전에 약속된 물체를 사용하지 않고 일반적인 환경(unstructured environment)의 컬러 스테레오 영상으로부터 특징점을 찾고, 특징점 사이의 대응관계를 사용자 개입 없이 파악하는 방법에 대해 소개한다. 또한 찾은 대응관계를 이용해 스테레오 카메라 사이의 에피폴라 기하학(epipolar geometry) 관계를 계산하여 셀프 캘리브레이션에 이용한다. 이와 유사한 연구는 많이 진행되어 왔으나 대부분의 연구가 흑백 영상에서 진행되어 왔다. 본 연구에서는 컬러 이미지의 속성을 이용해 흑백 영상을 이용할 때보다 외부 환경의 변화에 강인하며, 정밀한 대응 관계를 찾을 수 있음을 실험을 통해 보인다.

  • PDF

A Frism Mirror Based Stereo Vision : Geometry (프리즘 거울을 이용한 단안렌즈 스테레오비전)

  • 구창운;김충원
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 1999.11a
    • /
    • pp.424-427
    • /
    • 1999
  • 적은 연산으로 정확한 정합점을 추출한다는 것은 고전적인 스테레오비전의 가장 큰 단점이다. 이러한 문제점을 해결하기 위해 효과적인 정합점 검출 알고리듬이 많이 연구되고 있으나, 뚜렷한 해결 방법은 없다. 따라서 본 논문에서는 위와 같은 문제점들을 해결 할 수 있는 거울을 이용한 스테레오 비전 시스템을 제안한다. 제안된 시스템은 보다 저렴한 가격으로 스테레오 시스템을 구추할 수 있으며, 한 대의 카메라만을 사용하기 때문에 칼리브레이션 과정을 간략화 할 수 있다. 거울에 반사된 오른쪽과 왼쪽 영상은 거울의 각도에 의해서 동일 이미지 평면의 좌우에 촬상이 된다. 같은 이미지 평면에 촬상된 두 영상의 epipolar line은 x축과 평행한 scan line을 갖는다. 따라서 본 논문에서 제안한 시스템은 정합점을 추출하기 위한 epipolar 검출 알고리듬이 필요하지 않고 한 대의 카메라만을 사용하기 때문에 칼리브레이션 과정을 간략화 할 수 있다. 또한 동일한 이미지 평면에 오른쪽 이미지와 왼쪽 이미지가 촬상되기 때문에 두 영상의 명암도 차이를 보정하기 위한 정규화 작업도 필요하지 않다. 위와 같은 장점은 고전적인 스테레오 비전에서 발생되는 문제점들을 효과적으로 보완한다. 본 논문에서 제안된 시스템에 대한 프로토타입을 제작하여 실험하였으며, 그 결과를 제시하였다.

  • PDF

Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.4
    • /
    • pp.339-438
    • /
    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.