• Title/Summary/Keyword: Sports simulation

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Harmonic Motion-based Simulator Design for Multipurpose Sports Simulation

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.163-169
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    • 2015
  • This study proposes a sports simulation device with various harmonics generation. The proposed system is composed of 6 degrees of freedom simulator devices and three types of sports simulation such as walking, snowboard, and jet-ski. In this research, every joint movement is designed with a crank-and-slider mechanism, which is efficient for generating continuous curvature smoothly. Contrary to the conventional spatial simulator with linear actuators, harmonics generation and its spatial combinations become the crucial issue in this research. The harmonic pattern in each joint is modelled for generating smooth curvatures that are also superposed for achieving overall motions. In addition, the targeted motions of sports simulations have different physical factors of periodic gait motion, frictionless surface, and buoyant effects, which are respectively designed by integrating three dimensional graphics information.

Production Line Planning for Functional Sports Wear using Simulation Model (시뮬레이션을 이용한 특수 고기능 의류업체의 생산라인 설계에 관한 연구)

  • 최정욱
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.8
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    • pp.1205-1215
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    • 2002
  • The purpose of this study was to develop a production line using simulation method, which could improve work allocation, labor utility and productivity. Using simulation software AIM, a simulation model of functional sports wear assembly line was developed. A functional sports wear production factory were analysed to gather data necessary for this research. Factory layouts, production facilities, work time of each unit jobs were investigated. The data obtained were used as to build a base simulation model. Then, the base simulation model was verified using the obtained data, such as daily productivity. Using simulation method, low alternative production plans were suggested, which were to enhance productivity, and work efficiency and to reduce queue length and throughput time.

A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation (3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

A Study on the Fire Simulation for Vertical Fire Diffusion Analysis of Jecheon Sports Center (제천스포츠센터의 수직 화재확산 해석을 위한 화재시뮬레이션 분석에 관한 연구)

  • Choi, Yun-Ju;Kim, Yun-Seong;Lee, Byeong-Heun;Kwon, Young-Jin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.04a
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    • pp.79-80
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    • 2022
  • In December 2017, a fire at the Jecheon Sports Center caused 29 deaths and 40 injuries, and about 2 billion won in property damage. It is a facility used by unspecified people as a publicly used establishment with a piloti structure. The damage was expanded due to the ignition of combustible exterior materials, Lack of fire protection in horizontal and vertical penetrations. Although legislation has improved since the fire, it is not retroactively applied, increasing the risk of fire in existing buildings. Accordingly, it is necessary to examine the case of the Jecheon Sports Center fire and draw out the problems. In this study, the fire simulation results and the Jecheon Sports Center fire are comparatively analyzed and used as basic data for fire reduction measures in publicly used establishment. As a result of the fire simulation drive, in the case of the second floor, the room temperature exceeded the human life safety standard of 60 ℃ after about 700 seconds had passed. In the case of three floor, it is predicted that the indoor temperature will exceed about 350 ℃. and temporary complexation will occur in the indoor combustibles.

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A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing (역운동학 기반 스포츠클라이밍 자세 및 동작 생성 시스템에 관한 연구)

  • Shin, Kyucheol;Son, JongHee;Kim, Dongho
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.5
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    • pp.243-250
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    • 2016
  • Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.

Lighting Analysis and Modeling on Jokcu Court (족구장 조명설비에 대한 해석 및 모델링)

  • Kim, Deog-Goo;Oh, Seong-Bo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2007.11a
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    • pp.173-177
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    • 2007
  • This paper describes the simulations on the actual measurement analysis and lighting design for recreational sports facility. Based on illumination requirements, sports may be divided into multidirectional sports and unidirectional sports. Typical multidirectional aerial sports include Jokcu. These sports require well distributed horizontal illumination and uniformity according to aiming. Therefore, this paper estimates horizontal illuminance and uniformity ratio by actual measurement of sports lighting at recreational Jokcu court in Cheju National University and evaluation of sports lighting conditions for optimal design by computer simulation.

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Structural Relationship among Health Concern, Leisure Sports Passion and Psychological Happiness for Simulation Golf Participants (시뮬레이션골프 참여자의 건강관심도와 여가스포츠열정 및 심리적 행복감의 간의 구조적 관계)

  • Seol, Su-Hwang;Ahn, Byoung-Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.7
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    • pp.317-326
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    • 2019
  • The study aimed to verity the relationship of between health concern, leisure sports passion, and psychological happiness on screen golf participants. The subject of study who adults were recruited from Seoul, Gyeonggi-do. I conducted frequency, reliability, confirmatory factor, correction, and structure equaling modeling analyses. The results were as follows: (1) health concern of screen golf participants had a positive influence on leisure sports passion(harmonious passion); (2) health concern of screen golf participants had a positive influence on leisure sports passion(obsessive passion); (3) health concern of screen golf participants had a positive influence on psychological happiness; (4) leisure sports passion(harmonious passion) of screen golf participants had a positive influence on psychological happiness; (5) leisure sports passion(obsessive passion) of screen golf participants had no influence on psychological happiness. The result is meaningful in that modern people who value health have sought ways to lead a healthy life by raising their athletic passion through the fun of simulation golf.

Development of Education Programs for Sports Clubs using Sports Data (운동부를 위한 스포츠 데이터 활용 교육 프로그램 개발)

  • Kim, Semin;Woo, SungHee
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.435-442
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    • 2021
  • In this study, a program was developed to educate the students and athletes of the school sports team on the overall knowledge of using sports data. Accordingly, existing research and requirements for using sports data were analyzed, a learning plan was designed, and an education program was developed in a step-by-step manner according to the educational requirements. In addition, as there is no research yet on data science education for school athletics and adult sports officials in existing studies, this study includes the problem definition, data collection, data pre-processing, and data analysis, as well as the additional stages of data visualization and simulation analysis. It is expected that the sports industry's interest in sports data will increase through this study.

A Suggestion of Baseball Simulation Game Using High Speed Camera Sensor (초고속카메라 센서를 활용한 야구시뮬레이션 게임 제안)

  • Kim, Do-Goan;Jin, Chan-Yong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.535-540
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    • 2014
  • Due to the recent popularity of sports, business items which combine IT technologies with sports have appeared. 'Sportainment' which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcoming many limitations such as time and place in real sports. For suggesting a baseball simulation game 'sportainment', this paper is to review the technologies in the existing indoor baseball ranges and to provide the possibility of indoor baseball simulation using various sensor technologies. This baseball simulation game is expected to develop as one of successful indoor 'sportainment' businesses such as Golfzon.

Free Control Stability Analysis of Sports Utility Vehicle-EPS (Sports Utility Vehicle-EPS의 자유제어 안정성 해석)

  • 장봉춘;권대규
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.1
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    • pp.162-167
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    • 2004
  • In this research the Co-simulation technique for an electric power steering system with MATLAB/SIMULINK and a full vehicle model with ADAMS has been developed. The dynamic responses of vehicle chassis and steering system are evaluated. Then, a full vehicle model interacted with EPS control is concurrently simulated with an impulsive steering wheel torque input to analyze the stability of 'free control' or hands free motion for Sports Utility Vehicle. This integrated method allows engineers to reduce the prototype testing cost and to shorten the developing period.