• Title/Summary/Keyword: Sports and Recreation

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Impacts of e-Sports Specialization on Flow Experience and Satisfaction - The case of League of Legends- (e스포츠 전문화 수준이 플로우(Flow)와 관람만족에 미치는 영향 - LOL을 중심으로-)

  • Kim, Joo-Hee
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.61-72
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    • 2019
  • This study has meanings by adapting recreation specialized theory, focusing on outdoor recreation activities, on indoor recreation, e-sports. LoL is leading the e-sports fever now, and this study is targeting its spectators, reflecting and analyzing recent e-sports consumers' leisure feature statistically. For the further research, adapting a theory to various fields to generalize is required. Also, the researches on e-sports leisure need both quantitative and qualitative methods.

The Effects of Enjoyment Factors on Recreation Specialization of Water Sports Participants (해양스포츠 참여자의 즐거움 요인이 레크리에이션 전문화에 미치는 영향)

  • NAM, Sang-Back;KWON, Il-Kwon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.2
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    • pp.356-365
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    • 2016
  • The purpose of this study was to verify the influences of sport enjoyment factors on recreation specialization of water sports participants. The study conducted a research survey through purposive sampling method after selecting 4 water sports center in Busan. 260 questionnaires distributed and 246 were selected as final valid sample by removing 14 questionnaires that have insufficient answers. Then data were analyzed through exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS Window ver. 20.0. The results were as followings. First, the enjoyment factors have a positive effect on recreation specialization. Second, escaping from daily routine and improving technical skill dimensions of enjoyment factors have an influence on centrality of life. Third, improving technical skill dimension of enjoyment factors have a positive effect on past experience. Lastly, flow and improving technical skill dimensions of enjoyment factors have an influence on economic investment.

The competency and employ ability prospects of students majoring in sports & recreation (체육관련학 전공자의 역량과 노동시장 분석)

  • Cho, Min-Haeng;Ko, Wi-Suk;Han, Gun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5121-5131
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    • 2015
  • The purpose of this study was to investigate competency and employ ability of labor market for college students who are majoring in sports and recreation studies. It was revealed that the stanine score 2 achievement is 1 college, the stanine score 3 achievement is 11 colleges, the stanine score 4 achievement is 32 colleges, the stanine score 5 achievement is 15 colleges, and the stanine score 6 achievement is 5 colleges. This result indicated that the colleges locating in large cities or providing with certification of the secondary school teaching are performed highly academic achievement record. In an analysis of competency test among students who are majoring in sports & recreation, or physical education, the mean scores of physical, social, emotional, cognitive, and management competencies among the students are 3.88, 3.61, 3.52, 3.30, and 3.21, respectively. This study is about preparation: getting it right at the beginning; giving the right training and educating to the right people to create an effective workforce for the delivery of sports and recreation market. This understanding, can be used as a guide to policies and possible actions related to training and recruitment.

The Effect of Air Pollution on Professional Sports in South Korea

  • LEE, Seomgyun;OH, Taeyeon
    • Journal of Sport and Applied Science
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    • v.4 no.4
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    • pp.27-32
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    • 2020
  • Purpose: This study sought to explore the effects of air pollution on professional sports in South Korea. Research design, data, and methodology: The dependent variable, the number of attendances, was comprised of 2013-2017 K-league, 2015-2017 KBO, 2014-2017 KBL regular season games, resulting in 1,063, 2,121, 810 individual match-level observations, respectively. With the actual data collected from each place across the country, we created a categorical variable which identify the air quality index divided into four categories by K-eco (i.e., good, moderate, unhealthy, hazardous). To analyze data, ANOVA was employed. Results: First, there was a significant group effect on K-league attendance. Second, there was a significant group effect of KBO attendance. Lastly, there was a significant group effect on KBL attendance. Conclusions: Summary of above results showed that each professional sport leagues' attendance was significantly different depending on the levels of air pollution. Implications were also discussed. Keywords: air pollution, sport spectatorship, professional sports.

The Negative Effect of COVID 19 Pandemic on Sports Leisure Recreation Retailers, and its Solutions

  • SEONG, Dong-Ho;SEONG, Nakhun
    • Journal of Distribution Science
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    • v.20 no.2
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    • pp.91-100
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    • 2022
  • Purpose: The sports industry is a major form of leisure and entertainment, but the industry was tremendously affected by the Covid-19 pandemic. This study gives solutions for sports leisure retail stores to the effects of the Covid-19 crisis on consumers' sports products purchasing habits and then gives a logical conclusion regarding the findings of the topic. Research design, data and methodology: Scant research is available to feedback for owners and managers of sports leisure retail stores which elements could be considered to recover their business prior to the pandemic. For achieving this, this study investigated total 284 responses in the retail stores and conducted the ANOVA analysis to compare the level of intensity on the impact Covid 19 pandemic. Results: Our findings suggests that there was a statistically recognizable difference at the significance level of probability between the mean value of the impact index of Covid 19 pandemic and key recovery strategies, indicating the high degree of Covid 19 impact can be reducing by four solutions. Conclusions: Finally, this study concludes the specific entertainment elements that influence the purchasing behavior of consumers will ensure that the Sports industry deals with its internal problems first without necessarily looking at the outside factors such as the pandemic.

Characteristics of Extreme Sports Participants' Lifestyles and Sportswear Benefits Sought -A Comparison between Participants of Extreme and Traditional Sports-

  • Cho, Sun-Myoung;Kang, Ji-Hye;Koh, Ae-Ran
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.12
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    • pp.2051-2061
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    • 2010
  • Extreme sports refers to sports activities with a high level of inherent danger, such as extreme skiing, snow-boarding, mountain biking, motocross bicycling, aggressive in-line skating, wake-boarding, and paragliding. This study investigates the characteristics of extreme sports participants as group identities through an examination of the differences between extreme sports participants and traditional sports groups in lifestyle and sportswear benefits sought. We composed a total 108-item lifestyle profiles characterized by six lifestyle dimensions (dress, diet, home, recreation, consumption, and sense of values); in addition, we developed 32 items for sportswear benefits sought. The surveys targeted 422 sports participants living in Korea (216 men and 206 women, aged 15-23): 119 extreme sports participants and 303 traditional sports participants. All items were evaluated on a 5-point Likert scale, and SPSS 17.0. was used for data analysis. Exploratory factor analysis was conducted to confirm the substructure of each lifestyle dimension and sportswear benefits sought. The results of the factor analysis on each lifestyle dimension are as follows: 5 factors in dress dimension, 4 in diet, 3 in home, 6 in recreation, 5 in consumption, and 6 in sense of values. Six factors of sportswear benefit sought were identified. A t-test revealed that there were significant differences between the two groups in lifestyle dimensions and sportswear benefits sought. This study reveals that the lifestyle characteristics of extreme sports participants are more likely than traditional sports group to be more self-expressive, more distinctive, more fashion-oriented, more conspicuous, and more brand-oriented, while preferring more active sports, more dynamic leisure, and a more sensible life. Another finding is that extreme sports participants seek the distinctive, conspicuous, and latest sportswear benefits.

Bending and stability information of cylindrical structures in the application of sports equipment

  • Xiaoyuan Liu;Radzliyana Radzuwan;Nadiah Diyana Tan Binti Abdullah
    • Advances in concrete construction
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    • v.16 no.4
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    • pp.189-203
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    • 2023
  • This study investigates the bending and stability properties of cylindrical constructions, with a focus on their use in the design and implementation of sporting equipment. The work focuses on a cylindrical construction resembling nanomotors, similar to components seen in sports equipment, using mathematical modeling based on high-order beam theory and nonlocal strain gradient theory. The analysis provides important insights into the dynamic behavior of these systems, revealing light on the impact of numerous factors such as rotational velocity, section change rate, and structural dimensions. The results show a relationship between angular velocity growth and section change rate, which leads to an increase in fundamental frequency values. Furthermore, the research emphasizes the effect of structural factors on dynamic deflection, giving critical information for increasing the stability and performance of sporting equipment. This study adds to the area of sports engineering by providing a more nuanced understanding of how cylindrical constructions react under diverse settings. The results will help to guide the design and manufacturing processes of sports equipment, assuring improved stability and performance for players across a wide range of sports.

Research on University Students' Recognition of Recreation (대학생들의 레크리에이션에 관한 인식 조사)

  • Song, Dea-Jin;Son, Jeoung-A
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2038-2044
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    • 2012
  • This study speculates on the Korea's current recreation activity via surveys on students' recognition of recreation activity. For the research, the number of 200 university students (subjects) in D metropolitan city who had attended a recreation class or program was collected as a population, among which the data of 188 subjects were used for the real analysis. The collected data were analyzed through 'Frequency Anaalysis' and 'Chi-square Test' using SPSS Ver. 12.0. First, 'gender' was not significant in the area of students' recognitional difference according to their personal data (gender, department); on the other hand, a slight difference was found in 'department'; but in general, the recreation activity was regarded as a sort of entertainment in which people gather and have fun together, and it was thought to be involved in leisure. Second, the recreational activity in students' minds was presented into school MT, orientation, athletic meeting, camping, etc. The results demonstrate that the concept of recreation in our country became considerably reduced compared to its original meaning, and a recreation leader's authority came to be also low-valued.

Introduction to a Health-related Physical Education Curriculum Model in the United States : Sports, Play, and Active Recreation for Kids (SPARK) (미국의 최신 건강중심 체육교육수업의 소개 - Sports, Play, Active Recreation for Kids(SPARK) 체육프로그램 개발배경 및 사례보고 -)

  • Yoo, Soo-Jin
    • The Journal of Korean Society for School & Community Health Education
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    • v.12 no.3
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    • pp.101-109
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    • 2011
  • The purpose of this article is to introduce the Sports, Play, and Active Recreation for Kids (SPARK) physical education curriculum. SPARK is a model for health-related, research-based and evidence-based physical education programs in the United States. The outcome of school physical education can relate to public health, but there exists few evidence-based physical education programs reporting health-related variables. School physical education can provide more opportunities for children and adolescents to be physically active and to learn more about healthy lifestyles. However, physical education programs have been cut and eliminated due to lack of funding in the U.S. as in South Korea. Although facing these problems, SPARK programs have been implemented in over 50% of schools, after school programs and coordinated school health programs in the U.S. This article reviewed: (a) background information of the SPARK program, (b) examples of effective interventions, and (c) methods of dissemination to schools nationally in the U.S. The methods showed in SPARK may use as a model for researching, developing and implementing new physical education(PE) program and after school programs in Korea.

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A Study on Therapeutic Recreation Program Development for Reinforcement of Family Function for Family Supporting Senior with Dementia (치매노인 부양 가족기능 강화를 위한 치료레크리에이션 프로그램 개발 연구)

  • Lee, Moon-Sook;Kim, Jung-Dong;Han, Gun-Soo
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.495-506
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    • 2019
  • The purpose of this study was to provide the customized-service program for the family of dementia patients as an family-function reinforcement program. This study was designed to develop the therapeutic recreation program for the family supporting senior with dementia. The therapeutic program consisted of assessment, planning, implementation, evaluation. This study found the followings. First, this study shows the possibility of implication of the therapeutic recreation for the family supporting senior with dementia. Second, the therapeutic recreation program has a strong theoretical background. Third, the therapeutic recreation program has the clear goal, performing activity, intervention strategy. The therapeutic recreation program for the family supporting senior with dementia that this study provides would be valuable basic data for future studies.