• 제목/요약/키워드: Sports and Recreation

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e스포츠 전문화 수준이 플로우(Flow)와 관람만족에 미치는 영향 - LOL을 중심으로- (Impacts of e-Sports Specialization on Flow Experience and Satisfaction - The case of League of Legends-)

  • 김주희
    • 한국게임학회 논문지
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    • 제19권1호
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    • pp.61-72
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    • 2019
  • 본 연구는 아웃도어 레크리에이션 활동에 집중되어 있던 레크리에이션 전문화 이론을 e스포츠에 적용한 점과 e스포츠 흥행을 주도하고 있는 주요 종목인 리그오브레전드를 중심으로 현재의 e스포츠 소비자의 여가 특성에 대한 차이를 통계적으로 유의하게 검증했다는 점에서 의의를 가진다. 향후 연구에서는 다양한 종목에 적용함으로써 연구를 확대하여 일반화시키려는 노력이 필요하며 e스포츠 여가에 대한 양적 연구와 질적 연구 방법의 도입이 필요할 것으로 사료된다.

해양스포츠 참여자의 즐거움 요인이 레크리에이션 전문화에 미치는 영향 (The Effects of Enjoyment Factors on Recreation Specialization of Water Sports Participants)

  • 남상백;권일권
    • 수산해양교육연구
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    • 제28권2호
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    • pp.356-365
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    • 2016
  • The purpose of this study was to verify the influences of sport enjoyment factors on recreation specialization of water sports participants. The study conducted a research survey through purposive sampling method after selecting 4 water sports center in Busan. 260 questionnaires distributed and 246 were selected as final valid sample by removing 14 questionnaires that have insufficient answers. Then data were analyzed through exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS Window ver. 20.0. The results were as followings. First, the enjoyment factors have a positive effect on recreation specialization. Second, escaping from daily routine and improving technical skill dimensions of enjoyment factors have an influence on centrality of life. Third, improving technical skill dimension of enjoyment factors have a positive effect on past experience. Lastly, flow and improving technical skill dimensions of enjoyment factors have an influence on economic investment.

체육관련학 전공자의 역량과 노동시장 분석 (The competency and employ ability prospects of students majoring in sports & recreation)

  • 조민행;고의석;한건수
    • 한국산학기술학회논문지
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    • 제16권8호
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    • pp.5121-5131
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    • 2015
  • 본 논문의 목적은 체육관련 전공자들의 역량과 노동시장에서의 고용구조를 조사하는데 있다. 대학수학능력시험 성적을 등급으로 공시한 각 학교별 자료를 분석해보면, 대학수학능력 시험의 2등급에 속한 학교는 1개교이며, 3등급에는 11개 학교가, 4등급에는 32개교가, 5등급에 15개교가, 6등급에 5개교가 속하였다. 대학수학능력시험 등급이 우수한 학교의 경우 소재지가 수도권이거나 체육교사의 교원자격증이 부여되는 사범계열학과의 대학수학능력시험 등급이 상대적으로 우수한 것으로 나타났다. 체육계열 대학생의 역량을 세분화 하여 분석한 결과 인지능력 3.30, 신체능력 3.88, 사회성 3.61, 경영능력 3.21, 정서능력 3.52로 나타났다. 국가자격에 의해 고용되는 직종은 생활체육지도자 또는 경기지도자, 스포츠강사, 퍼스널트레이너 등 비정규직의 취약한 고용구조로 연결되었다.

The Effect of Air Pollution on Professional Sports in South Korea

  • LEE, Seomgyun;OH, Taeyeon
    • Journal of Sport and Applied Science
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    • 제4권4호
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    • pp.27-32
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    • 2020
  • Purpose: This study sought to explore the effects of air pollution on professional sports in South Korea. Research design, data, and methodology: The dependent variable, the number of attendances, was comprised of 2013-2017 K-league, 2015-2017 KBO, 2014-2017 KBL regular season games, resulting in 1,063, 2,121, 810 individual match-level observations, respectively. With the actual data collected from each place across the country, we created a categorical variable which identify the air quality index divided into four categories by K-eco (i.e., good, moderate, unhealthy, hazardous). To analyze data, ANOVA was employed. Results: First, there was a significant group effect on K-league attendance. Second, there was a significant group effect of KBO attendance. Lastly, there was a significant group effect on KBL attendance. Conclusions: Summary of above results showed that each professional sport leagues' attendance was significantly different depending on the levels of air pollution. Implications were also discussed. Keywords: air pollution, sport spectatorship, professional sports.

The Negative Effect of COVID 19 Pandemic on Sports Leisure Recreation Retailers, and its Solutions

  • SEONG, Dong-Ho;SEONG, Nakhun
    • 유통과학연구
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    • 제20권2호
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    • pp.91-100
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    • 2022
  • Purpose: The sports industry is a major form of leisure and entertainment, but the industry was tremendously affected by the Covid-19 pandemic. This study gives solutions for sports leisure retail stores to the effects of the Covid-19 crisis on consumers' sports products purchasing habits and then gives a logical conclusion regarding the findings of the topic. Research design, data and methodology: Scant research is available to feedback for owners and managers of sports leisure retail stores which elements could be considered to recover their business prior to the pandemic. For achieving this, this study investigated total 284 responses in the retail stores and conducted the ANOVA analysis to compare the level of intensity on the impact Covid 19 pandemic. Results: Our findings suggests that there was a statistically recognizable difference at the significance level of probability between the mean value of the impact index of Covid 19 pandemic and key recovery strategies, indicating the high degree of Covid 19 impact can be reducing by four solutions. Conclusions: Finally, this study concludes the specific entertainment elements that influence the purchasing behavior of consumers will ensure that the Sports industry deals with its internal problems first without necessarily looking at the outside factors such as the pandemic.

Characteristics of Extreme Sports Participants' Lifestyles and Sportswear Benefits Sought -A Comparison between Participants of Extreme and Traditional Sports-

  • Cho, Sun-Myoung;Kang, Ji-Hye;Koh, Ae-Ran
    • 한국의류학회지
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    • 제34권12호
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    • pp.2051-2061
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    • 2010
  • Extreme sports refers to sports activities with a high level of inherent danger, such as extreme skiing, snow-boarding, mountain biking, motocross bicycling, aggressive in-line skating, wake-boarding, and paragliding. This study investigates the characteristics of extreme sports participants as group identities through an examination of the differences between extreme sports participants and traditional sports groups in lifestyle and sportswear benefits sought. We composed a total 108-item lifestyle profiles characterized by six lifestyle dimensions (dress, diet, home, recreation, consumption, and sense of values); in addition, we developed 32 items for sportswear benefits sought. The surveys targeted 422 sports participants living in Korea (216 men and 206 women, aged 15-23): 119 extreme sports participants and 303 traditional sports participants. All items were evaluated on a 5-point Likert scale, and SPSS 17.0. was used for data analysis. Exploratory factor analysis was conducted to confirm the substructure of each lifestyle dimension and sportswear benefits sought. The results of the factor analysis on each lifestyle dimension are as follows: 5 factors in dress dimension, 4 in diet, 3 in home, 6 in recreation, 5 in consumption, and 6 in sense of values. Six factors of sportswear benefit sought were identified. A t-test revealed that there were significant differences between the two groups in lifestyle dimensions and sportswear benefits sought. This study reveals that the lifestyle characteristics of extreme sports participants are more likely than traditional sports group to be more self-expressive, more distinctive, more fashion-oriented, more conspicuous, and more brand-oriented, while preferring more active sports, more dynamic leisure, and a more sensible life. Another finding is that extreme sports participants seek the distinctive, conspicuous, and latest sportswear benefits.

Bending and stability information of cylindrical structures in the application of sports equipment

  • Xiaoyuan Liu;Radzliyana Radzuwan;Nadiah Diyana Tan Binti Abdullah
    • Advances in concrete construction
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    • 제16권4호
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    • pp.189-203
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    • 2023
  • This study investigates the bending and stability properties of cylindrical constructions, with a focus on their use in the design and implementation of sporting equipment. The work focuses on a cylindrical construction resembling nanomotors, similar to components seen in sports equipment, using mathematical modeling based on high-order beam theory and nonlocal strain gradient theory. The analysis provides important insights into the dynamic behavior of these systems, revealing light on the impact of numerous factors such as rotational velocity, section change rate, and structural dimensions. The results show a relationship between angular velocity growth and section change rate, which leads to an increase in fundamental frequency values. Furthermore, the research emphasizes the effect of structural factors on dynamic deflection, giving critical information for increasing the stability and performance of sporting equipment. This study adds to the area of sports engineering by providing a more nuanced understanding of how cylindrical constructions react under diverse settings. The results will help to guide the design and manufacturing processes of sports equipment, assuring improved stability and performance for players across a wide range of sports.

대학생들의 레크리에이션에 관한 인식 조사 (Research on University Students' Recognition of Recreation)

  • 송대진;손정아
    • 한국산학기술학회논문지
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    • 제13권5호
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    • pp.2038-2044
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    • 2012
  • 본 연구는 대학생들의 레크리에이션 인식에 대한 조사로 D광역시 대학교에 재학 중인 학생 188명을 대상으로 레크리에이션 수업(강습)을 참여한 그룹과 그렇지 않은 그룹을 설문하여 SPSS 12.0 통계분석프로그램을 이용하여 빈도분석과 카이제곱검정을 실시한 결과는 다음과 같다. 첫째, 성별은 수업(강습) 경험과 유의하지 않으나 계열은 유의한 결과가 나왔고, 레크리에이션 인식은 수업(강습) 유무와 상관없이 오락이라 하였다. 여가와 레크리에이션 관계는 여가에 레크리에이션이 포함된다고 답하였다. 둘째, 대학생들의 레크리에이션 활동에 대한 인식으로 대학MT나 OT, 축제, 체육대회, 수련회 등과 같은 내용을 레크리에이션 활동이라고 기재하였으며, 프로그램의 일부라고 생각하는 대학생도 있는 것으로 나타났다. 셋째, 레크리에이션 지도자에 관해서는 결과는 진행자나 사회자라는 칭호를 선호하는 것으로 조사되었다. 본 연구 결과는 우리나라에서 레크리에이션의 개념은 예년에 비해 이해도가 높아졌으나 아직까지도 협소한 내용으로 인지되고 있어 보다 적극적인 교과 내용 개발과 지도자 양성이 필요하다.

미국의 최신 건강중심 체육교육수업의 소개 - Sports, Play, Active Recreation for Kids(SPARK) 체육프로그램 개발배경 및 사례보고 - (Introduction to a Health-related Physical Education Curriculum Model in the United States : Sports, Play, and Active Recreation for Kids (SPARK))

  • 유수진
    • 한국학교ㆍ지역보건교육학회지
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    • 제12권3호
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    • pp.101-109
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    • 2011
  • The purpose of this article is to introduce the Sports, Play, and Active Recreation for Kids (SPARK) physical education curriculum. SPARK is a model for health-related, research-based and evidence-based physical education programs in the United States. The outcome of school physical education can relate to public health, but there exists few evidence-based physical education programs reporting health-related variables. School physical education can provide more opportunities for children and adolescents to be physically active and to learn more about healthy lifestyles. However, physical education programs have been cut and eliminated due to lack of funding in the U.S. as in South Korea. Although facing these problems, SPARK programs have been implemented in over 50% of schools, after school programs and coordinated school health programs in the U.S. This article reviewed: (a) background information of the SPARK program, (b) examples of effective interventions, and (c) methods of dissemination to schools nationally in the U.S. The methods showed in SPARK may use as a model for researching, developing and implementing new physical education(PE) program and after school programs in Korea.

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치매노인 부양 가족기능 강화를 위한 치료레크리에이션 프로그램 개발 연구 (A Study on Therapeutic Recreation Program Development for Reinforcement of Family Function for Family Supporting Senior with Dementia)

  • 이문숙;김정동;한건수
    • 디지털융복합연구
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    • 제17권9호
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    • pp.495-506
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    • 2019
  • 본 연구는 치매노인 부양가족을 대상으로 치료레크리에이션의 과정 절차에 맞춰서 맞춤형 프로그램을 개발하였다. 프로그램은 사정, 기획, 실행, 평가의 체계적 과정을 통해 구성하였으며, 치매노인 부양가족의 여가욕구를 구체적으로 조사하여 프로그램 내용의 실현 가능성을 높였다. 본 연구를 통해서 얻어 낸 이론적, 실천적 의미로 제시할 수 있는 결론은 첫째, 가족지원서비스 철학과 치료레크리에이션 프로그램의 구체적인 모형을 제시함으로써 치매노인 부양가족을 위한 가족지원서비스 프로그램의 가능성을 제시하였다. 둘째, 치료레크리에이션의 이론을 적용하여 프로그램을 구성함으로써 치료레크리에이션의 학문적 정체성을 확립하는데 기여하였다. 셋째, 가족기능 강화를 위한 프로그램의 구체적인 목적과 목표에 따른 구체적인 개입 내용을 제시함으로써 직접적인 실천에 적용할 수 있는 모형을 제시하였다. 앞으로 본 프로그램은 치매노인 부양가족을 대상으로 실제 현장에서 구체적으로 검증하고 평가받음으로써 후속 연구를 위한 기초 자료로서 역할을 하게 될 것이다.