• Title/Summary/Keyword: Sports IT

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The Effects of Being around Gambling and Gambling Advertising on Sports Gambling Addiction (주위도박과 도박광고가 스포츠도박중독에 미치는 영향)

  • Kim, Jeong-Eun;Heo, Jong-Hun;Ryu, Hwang-Gun
    • The Korean Journal of Health Service Management
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    • v.11 no.3
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    • pp.105-114
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    • 2017
  • Objectives : The purpose of this study was to investigate the effects of gambling environment factors (being around gambling, gambling ad access) and irrational gambling belief on the gambling behaviors of college students who experienced sports gambling. Methods : Study participants were 240 college students with sports gambling experience. Data were collected through self-report questionnaires and analyzed with SPSS 18.0. Results : Being around gambling and sports gambling ad access have a statistically significant effect on irrational gambling beliefs, which have statistically significant statistical effects on gambling addiction. Self-regulation did not show statistically significant regulatory effects between irrational gambling beliefs and gambling addiction. Conclusions : It is necessary to take a proactive approach to minimize the negative effects of sports betting and to be aware of the rapidly changing sports gambling environment factors.

A Study on Interior Space Planning and Way of Interior Design in Sports center (스포츠센터 실내공간구성과 디자인방향에 관한 연구)

  • 강호섭
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.49-55
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    • 2002
  • The purpose of this study is to suggest specific function of each areas and way to express reasonable interior elements within interior design of sports center in Korea. The method of this research is case study of sports center In various fields since 1980. During the study, it Is very clear that the most important points in designing of sports centers interior space to accomodate main body training areas and service area for the users. The other point is to explain within the space plan that there should be a clear understanding of general regulation for the installation element, function and behavioral facts. The social, cultural roles of sports center must have the function as a multi service facility. In summary this research is to present datas and suggestion to various areas in sports center and refine its new meaning of sports center space plan with much better designing.

Effects of Participation in Sports for All on the Formation of Social Capital (생활체육 참여가 사회자본 형성에 주는 영향의 실증적 분석)

  • Kim, Jaekyeong;Park, Deukhee;Sasaki, Mitsuo;Jung, Soonok
    • Knowledge Management Research
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    • v.13 no.4
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    • pp.1-12
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    • 2012
  • This study is to analyze the effect of participation in sports for all on the formation of social capital. For this purpose, this study used convenience sampling method with the 150 subjects who participated Sports for All in Seoul and Gyeonggi area. and selected 150 questionnaires excluding 30 unsuitable for the data. For data analysis was made by SPSS 17.0, performing exploratory factor analysis, reliability analysis, correlation analysis and multiple regression model. This analysis reveals that (1) participation eagerness in sports for all influence on influence on the formation of social capital.(social capital consist of information sharing, norms, trust, network) (2) participation period of time and participation frequency in sports for all don't influence on on the formation of social capital. (3) socioeconomic background don't influence on the formation of social capital. Therefore, it is necessary to improve the eagerness in sports for all.

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Statistcal Analysis of Sports Injury (스포츠 손상의 통계적 분석)

  • Hong, Seong-Ryul
    • 물리치료
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    • s.34
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    • pp.2-8
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    • 1985
  • STATISTCAL ANALYSIS OF SPORTS INJURY Seong-Ryul Hong R.P.T. Seoul School Health Center Hospital Upon comings of 1986 Asian Games and 1988 Olympiad in Seoul , Korean people have more enthusiasm for sports than any other time .It's very desirable that student athletes are doing thier best to train skills and to improve records for the coming 2 international sports events .I concluded as followings from the statistical analysis of 159 student athletes about sports injury who had been received Physiotherapy in School Health Center Hospital in Seoul from Jan.8 1982 to Dec,4 1984Track & field is the most common team among school sports team in Seoul.47 Students(30%) were injuried during football game, Career of sports injury: 88 students(55.3 %) were injured for the first time .Location of injury: More than 30% in both sexs were injuried in the Lumbar Frequency in injury in lower limb is higher than that of upper . Frequency of injury in upper right limb and lower left limb are higher than of counterparts6. Diagnosis: 32% of students were diagnosed as lumbago. Treatment period: 42.7% of students were healed within a week and 76.8% within 2 weeks

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Factors Affecting eSports Audience Satisfaction - The case of League of Legends (e스포츠 관람만족에 영향을 미치는 요인 연구 - LoL을 중심으로)

  • Lee, Ji-Young;An, Jae-Woong;Lee, Sang-Woo
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.35-46
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    • 2014
  • With the introduction of e-Sports, games have emerged as a new public culture. Also, it has had positive effects on related industries including game, contents, broadcasting, IT and more. Studies on eSports consumer behavior are required for the continuous vitalization of the eSports industry. However, there are insufficient studies on the psychological aspect of eSports consumers. This study aims to find the motivations for watching the League of Legends(LoL), which has opened a new paradigm of eSports. We also find the relationship between such viewing motivation and satisfaction. This study is expected to be the base of future studies on eSports consumer motivation and establish effective marketing strategies in the industry.

Reflections on Sports for All Bodybuilding Participants and Doping

  • Sang-Hyun Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.160-165
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    • 2023
  • Physical education bodybuilders compete by means of external appearance, and more and more people are starting bodybuilding with an interest in improving their individual constitution and diet. However, some of the bodybuilders in sports for life started using banned substances to show off their appearance or to expect good results in bodybuilding competitions. Prohibited drugs only have a short-term positive effect on the subject, and the seriousness of side effects was greater when taking the drug for a long time. An education program that can provide professional education and information on drugs to bodybuilding athletes for life sports should be preceded, and a system that can check regular health should be introduced if necessary. A periodic doping education program for bodybuilders for sport for life is needed to focus on the positive changes in bodybuilding through banned substances and to educate and understand the side effects and damage to life that occur later. Therefore, in order to prevent doping, it is essential to educate various aspects of doping, and it is required to expand the scope not only to elite athletes but also to participants as sports for all

Use of Multimedia Technologies in the Training of Physical Culture and Sports Specialists

  • Shevchenko, Olha;Bahinska, Olha;Markova, Olena;Broiakovskyi, Oleksandr;Bielkova, Tetyana;Honcharenko, Ivan;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.245-251
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    • 2022
  • Educational reform in Ukraine encourages the use of multimedia technologies in the training of specialists in Physical Education and Sports, which is one of the promising directions of education development. Therefore, the article specifies the content of the terms "innovation" and "technology". For modern society, the introduction of multimedia technologies in education is not so much theoretical as pragmatic, since under condition of globalization it concerns its historical development and prospects associated with the so-called "high technologies".Our goal is to improve the training of Physical Education and Sports specialists by means of multimedia technologies. All of innovative technologies can be divided into four groups, depending on the appropriate form of educational activity for their use. The development of multimedia technologies in the training of specialists in Physical Education and Sport at the present stage of education development should be carried out in accordance with the criteria of manufacturability, which are presented in the article: scientism, to rely on the theoretical provisions of pedagogical science and methods of teaching the discipline, socially recognized educational goals, prospects for modernization of Education; consistency, which provides for the interaction of parts and the whole in the organization of the study environment, as a result of which the physical development of the young generation is an integral entity; guarantee, that is, the error between the planned and obtained results should be minimal; manageability, that is, full management of the stages of work of the teacher and students, which make up the completed cycle of actions; mass participation, for the purpose of applying the technology does not depend on the physical training of students, the pedagogical skill of the teacher and the type of educational institutions. The article presents the theory and method of organizing sports events and circuses in the training of specialists in Physical Education and Sports by means of multimedia technologies. In order to increase the level of physical development of a person, physical fitness and the state of health of students, which has a clear trend to constant deterioration, it is necessary to instill love for sports, carry out high-quality training and organize sports events using multimedia technologies. In the process of sports activities, the participants' mental education is carried out. There are two types of communication here: direct and indirect, which are described in the article.In games and sports competitions, there are many opportunities for forming rules of collective behavior. The main issues of the organization of sports activities by means of multimedia technologies have been clarified. During sports competitions, the tasks presented in Physical Education and sports classes are improved, which ensure the improvement of physical and theoretical training of the individual. The pleasure of sports, bright, emotional spectacles, confirmed by multimedia technologies, arises from the participation of the viewer in them.

A Study on the Development of Life Sports outdoor For Community Welfare

  • KIM, Young-Chul;KIM, Jun-Su
    • Journal of Sport and Applied Science
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    • v.4 no.1
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    • pp.1-7
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    • 2020
  • Sport activities of the local residents are admitted as a positive and awarding welfare. This study reviews the current status of and the way to activate life sport program on the policy level that would bring a number of effects. By reviewing related-literature review, this study presents theoretical and practical foundation regarding on the necessity for the local social welfare, organization operation, facilities, participation, leadership, and program management. Finally, the authors suggest policies for life sport development on local level below. First, in order to the function of sport for all in social welfare system, it is needed to pursue institutional changes to secure diversity in the age group which participates in sports for all. Second, connectivity in public sports facilities should be fortified. The government should develop sports program in conjunction with public sports facilities built for the interest of community members. Third, club advisors should be educated with well organized-manual and reeducated to rebuild their capacity to develop the programs and manage them if necessary. In the similar view, the policy which can check the advisor's field experience and ability should be prepared. Fourth, for economic sustainability, a profit generating project developing a target marketing strategy is required.

The role of nanotechnology in reducing the impact on the ball and increasing the speed of its movement

  • Yongyong Wang;Qixia Jia;Tingting Deng
    • Geomechanics and Engineering
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    • v.32 no.5
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    • pp.463-474
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    • 2023
  • Materials produced with the help of new technology are used in the design of materials used in all science and engineering departments today. A sports engineering and sports equipment department is one of these departments. The use of nanotechnology in sports equipment is one of the most popular uses of this technology today. Nanomaterials have been used in sports equipment for many years, and reputable companies have benefited. Athletes' equipment allows them to display their skills to the fullest extent. It has always been a dream of professional athletes and their coaches to have unique equipment. As a result, engineers have spent all their time and effort solving this problem. Science and engineering can do various things to meet the needs of all sports levels, including specific and detailed designs, the use of appropriate materials, and standardization tests on equipment. However, these aspects must remain aligned with the latest technologies as they develop, just as with other sciences. These technologies, especially nanotechnology, are essential to sports equipment and devices developed today by sports engineers. This article examines the balls that use nanotechnology and can also improve the athlete's performance by using this technology in a specific structure. Using nanotechnology to make nanocomposite poly-hope balls, which makes them lighter and more acceptable, reduces the impact on the ball and increases its movement speed.

Anti-corrosion impact of green synthesis of Silica nanoparticles for the sports structures in physical exercise activities

  • Zhixin Zhang;Zhiqiang Cai;Khidhair Jasim Mohammed;H. Elhosiny Ali
    • Advances in concrete construction
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    • v.15 no.1
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    • pp.41-46
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    • 2023
  • Sport has no age limit and can be done anywhere and in any condition with minimal equipment. The existence of sports spaces in all parts of the world is considered a citizen's right. One of the activities carried out in this field is installing sports equipment and structures in parks and encouraging citizens to use this equipment for physical health with the least cost and facilities. Installing sports structures in open spaces such as parks is a practical step for developing citizens' sports. Although using devices in parks is acceptable, it is more critical to meet scientific and technical standards. The components of these structures must have high strength and endurance against changes in environmental conditions such as humidity, temperature difference, and corrosion. Among the various causes of material degradation, corrosion has always been one of several fundamental causes of metal equipment failure. Sports structures in open spaces are not safe from corrosion. Uniform corrosion is the most common type of corrosion. This corrosion usually occurs uniformly through a chemical or electrochemical reaction across the surface exposed to the corrosive environment. Rust and corrosion of outdoor sports structures are examples of this corrosion. For this reason, in this research, with the green synthesis of silica nanoparticles and its application in outdoor sports structures, the life span of these structures can be increased for the use of physical exercises as well as their quality.