• 제목/요약/키워드: Sports Brand

검색결과 175건 처리시간 0.051초

스포츠 산업의 브랜드 경험에 따른 브랜드 인게이지먼트와 고객감동의 구조적 관계 (The Structural Relationship between Brand Engagement and Customer Delight by Sports Brand Experience)

  • 최수아;황윤용
    • 한국산업정보학회논문지
    • /
    • 제24권3호
    • /
    • pp.51-66
    • /
    • 2019
  • 본 논문은 경험재에 속하는 스포츠 브랜드에 대한 경험이 브랜드 인게이지먼트 및 고객감동에 어떠한 영향력을 미치는지 살펴보았다. 또한 브랜드 인게이지먼트가 브랜드에 대한 고객들의 인지, 정서, 행동적 반응에 미치는 영향을 검증하였다. 연구결과, 브랜드 경험은 브랜드 인게이지먼트, 고객감동, 브랜드 만족도와의 관계에서 모두 긍정적 영향관계가 있음을 확인하였다. 브랜드 인게이지먼트는 브랜드 충성도에 긍정적 영향력이 있는 것으로 확인되어, 브랜드 인게이지먼트가 높게 형성된 고객들은 브랜드와의 지속적인 관계를 형성하며, 긍정적 행동을 보이는 것을 알 수 있다. 브랜드 만족도는 고객감동에 긍정적 영향을 미치고, 고객감동은 브랜드 충성도에 긍정적 영향을 미치는 것을 알 수 있었다. 따라서 브랜드 관리자는 브랜드 경험과 브랜드 인게이지먼트 그리고 고객감동 간의 관계들을 잘 구축하여 고객들과 브랜드와의 가치를 상승시킴으로써 브랜드 경쟁력을 강화시킬 수 있음을 시사한다.

e스포츠의 스포츠 범주화에 대한 탐색적 연구 (An Exploratory Research on Categorizing e-Sports as One of the Sports)

  • 채희상;강신규
    • 한국게임학회 논문지
    • /
    • 제11권3호
    • /
    • pp.85-95
    • /
    • 2011
  • 본 연구에서는 e스포츠의 스포츠 적 속성에 중점을 두고 논의를 진행시켜 나가도록 하였다. 이를 위해 먼저 신체 활동을 강조하는 기존의 근대 스포츠 개념을 미디어 기술의 발전, 즐거움 추구방식의 변화, 스포츠 환경의 중요성 증가, 스포츠 관련 기술 및 도구의 발전 등 시대 변화에 맞추어 새롭게 개념화 하였다. 그리고 포스트모던 사회의 특징, 소비와 즐거움, 호모루덴스 인간형, 스포팅 경험, 신체와 정신 등을 새로운 스포츠 개념의 주요 구성요소로 설정하고 이에 e스포츠가 어떻게 부합될 수 있는지 살펴보았다. e스포츠는 기술이 발달한 지구촌 시대, 소비사회에 부합하는 양상을 띠며, 순수한 즐거움을 주는 요소와 경험적 요소, 참여에 있어 정신적 요소가 극대화된 새로운 개념의 스포츠로 정의될 수 있다.

팝업스토어의 점포속성이 브랜드 태도와 재방문의도에 미치는 영향 - 스포츠 브랜드를 중심으로 - (The Influence of Pop-up Store Attributions Toward Brand Attitude and Revisiting Intention - Focus on Sports Brands -)

  • 채희주;최현영;장진희;고은주
    • 한국의류산업학회지
    • /
    • 제14권3호
    • /
    • pp.400-412
    • /
    • 2012
  • This study explores the characteristics and effects of a pop-up store based on how the store attributions of a pop-up store influence brand attitude and brand patronage intention. The questionnaire consisted of 3 instruments: store attributes, brand attitude, and brand revisiting intention. Data were analyzed by factor analysis, frequency analysis, reliability analysis, and multiple regressions, using SPSS 18.0. We surveyed 123 males and females, who had an experience of a pop-up store, and interviewed five experts who work in the fashion related area. The results of this study were as follows. First, it was shown that VMD has positive impacts on brand patronage intention, but with no significant relationship to brand attitude. Second, a brand culture's experience of a pop-up store has a strong influence on brand attitude and brand patronage intention. Third, products in the store are the most important factors that influence brand attitude. The findings indicate that the promotion of diverse attributes of apop-up store is critical to make customers perceive brand attitude and brand patronage intention that are expected to be used to establish advanced marketing strategies.

Effect of Standards of Selecting Jeans and Appearance Management Behavior on Leisure Lifestyle

  • Park, Eunhee;Cho, Hyunju
    • 패션비즈니스
    • /
    • 제16권6호
    • /
    • pp.144-159
    • /
    • 2012
  • This study was to examine the effect of standards of selecting jeans and appearance management behavior on leisure lifestyle. Questionnaires were administered to 253 college students living in Deagu and Kyoungbuk. Data were analyzed by using frequency, factor analysis, regression analysis, t-test, and ${\chi}^2$-test. The findings are as follows. Factor structure of each concept appeared to be brand-valued, functionality valued and design-valued for standards of selecting jeans, diet management, exercise management, weight management and appearance satisfaction. Leisure lifestyle consisted of sports activity-type, sociality-type and self-management-type while value lifestyle consisted of active sociality-oriented, family-oriented and economic feasibility-oriented. There was a significant difference in brand-valued and design-valued of standards of selecting jeans and in frequency of wearing jeans male students showed higher than female students. The result of this study showed brand-valued, diet management, exercise management, weight management, and appearance satisfaction had significant effect on sports activity-type and design-valued and weight management had significant effect on sociality-type. Brand-valued affected self-management-type significantly and brand-valued, design-valued, diet management and appearance satisfaction had a significant effect on active sociality-oriented and brand-valued and diet management affected family-oriented.

Structural Relationship between Benefit of Ski Wear Brand, Brand Emotion, Brand Satisfaction, Brand Trust, and Repurchase Intention

  • Shim, Sang-Sin
    • International journal of advanced smart convergence
    • /
    • 제11권4호
    • /
    • pp.177-184
    • /
    • 2022
  • The purpose of this study is to provide implications by conducting research on brand benefits for skiwear brand customers. For this purpose, a structural equation model was established and empirical research was conducted by selecting brand convenience as a hygiene variable and brand emotion, brand satisfaction, and repurchase intention as endogenous variables. In order to analyze the general characteristics of the subjects, frequency analysis was conducted using SPSS 25 and Cronbach's alpha analysis was conducted using the same statistical program. Confirmatory factor analysis and path analysis were conducted using AMOS 21. In addition, the benefits of skiwear brand, which is an independent variable, were composed of two sub-dimensions, and psychological benefits rather than functional benefits were found to have a stronger impact on brand emotion, suggesting practical implications.

스포츠 스타 인플루언서 광고가치와 소비자 팀동일시가 브랜드자산에 미치는 영향 (The Effects of Sports Star Influencer Advertising Value and Consumer Team Identification on Brand Equity)

  • 이진균;엄남현
    • 한국콘텐츠학회논문지
    • /
    • 제21권6호
    • /
    • pp.180-196
    • /
    • 2021
  • 본 연구는 스포츠 스타 인플루언서가 나오는 SNS 광고가치인 정보성, 오락성, 방해성, 신뢰성이 브랜드자산에 미치는 영향에 대해 살펴보았다. 또한 인플루언서 SNS 광고가치와 브랜드자산과의 관계에 미치는 팀동일시의 조절효과를 규명하였다. 대학생 350명을 대상으로 온라인 설문을 진행하였으며, 확인적 요인분석과 구조 방정식모형을 이용한 다집단분석을 실시하였다. 주요 결과로 스포츠 스타 인플루언서가 출연한 SNS 광고가치 중 정보성, 오락성, 신뢰성이 증가할수록 브랜드자산에 정적인 영향을 미친 것으로 확인되었다. 그러나 방해성은 브랜드자산에 유의미한 부적 영향이 나타나지 않았다. 또한 소비자의 팀동일시 수준이 낮은 집단에 비해 높은 집단이 오락성을 더 높게 지각한 반면 팀동일시 수준이 낮은 집단이 높은 집단에 비해 방해성을 더 높게 지각한 것으로 밝혀졌다. 본 연구는 스포츠 스타 인플루언서를 활용한 SNS 광고가치의 학문적 이해를 높일 수 있을 것으로 기대한다. 또한 팀동일시 수준에 따른 스포츠 인플루언서 광고가치 지각의 차이를 밝힘으로써 소비자의 스포츠 팬덤 강화와 브랜드자산 증대를 위한 시사점을 제공 할 것이다.

스포츠 소비 욕구에 따른 라이프스타일 특성과 스포츠 의류 추구혜택 특성 (A Study on Lifestyle and Sportswear Benefits Sought according to Consuming Desire of Sports)

  • 조선명;고애란
    • 한국의류학회지
    • /
    • 제32권3호
    • /
    • pp.418-430
    • /
    • 2008
  • The purpose of this study were 1) to subdivide sportswear consumers according to consuming desire of sports 2) to identify the differences in lifestyle and sportswear benefits sought. The data were collected via a questionnaire from 312 consumer who have been purchased sportswear and living in Seoul. The results of this study were as follows: 1) Sportswear consumers were divided into four segments: sports mania, attractive body pursuers, passive followers, mind purifiers. 2) Six realms of lifestyle such as clothing, food, home & interior, leisure life, consumption and sense of values were factor-analysed separately, and lifestyle factors which showed significant differences among segments are I) fashion ostentation in the realm of clothing ii) western style, health-oriented in the realm of food, iii) sports life enjoyment, sociable life, hoped-for foreign travel in the realm of leisure life, iv) brand oriented, price comparison, sale goods preference in the realm of consumption, and v) realist, interpersonal skills, strong personality, individualism in the realm of values 3) Five factors of sportswear benefits sought which showed significant differences among segments are comfortability/practicality, ideal body/good-looking, individual character, fashion! ostentation, and brand oriented.

The Effects of Digital Signage on Flow and Brand Attitudes: The Mediating Role of Pleasure

  • Ji, Kyoungha;Kim, Hanna
    • 패션비즈니스
    • /
    • 제22권6호
    • /
    • pp.53-69
    • /
    • 2018
  • In recent years, digital media providing entertainment and information have become an important channel of customer experience. The aim of this study is to evaluate the effects of digital signage's characteristics on flow and brand attitudes and to verify the mediating role of pleasure in digital signage and flow. The stimuli were developed for a sports brand stores using 3D and video editing software. The survey was conducted on 544 subjects from both gender aged 20 to 49 years old, i.e. the population that constitutes the major target group for sports brands. The data collected was analyzed using IBM SPSS 24.0. Specifically, frequency analysis, factor analysis, reliability analysis, t-test, and regression analysis were performed on the data. Based on the results, we can draw the following conclusions; First, the dimension of digital signage was classified into aesthetic and functional attributes. Additionally, we found out that women highly value aesthetic attributes of digital signage while the customers in their 40s pay more attention to functional attributes than their counterparts aged 20-30 years. Second, our results suggest that pleasure has a mediating effect in the relationship between digital signage attributes and flow; specifically, both sub-dimensions of digital signage features (aesthetic attributes and functional attributes) affect flow by means of pleasure. Third, our results demonstrated that the flow of digital signage had a significant impact on brand attitudes.

베이스볼 캡(Baseball cap)의 시판 제품 분석 (Analysis Marketing of Products in Baseball Cap)

  • 김나영;장정아
    • 한국의류산업학회지
    • /
    • 제11권6호
    • /
    • pp.925-933
    • /
    • 2009
  • This research was carried out by analyzing a form and composition in baseball cap targeting 97 marketing products, and we have typified it by frequency analysis. We have carried out comparing and wearing test between comparative pattern and the most preferred three products of sports brand, fashion brand A, and fashion brand B (flex fit). And also, in order to provide basic indices for developing new pattern, we have carried out analysis of variance. 1. As a result of analyzing a form in baseball cap, the most general pattern type for crown is central cutting with six pieces. In a cap, a basic type with no decoration was the most general. In the size adjustment and decoration, belt type and embroidery type (front or side embroidery of the crown) was the most common, respectively. 2. As a result of comparing and analyzing six-piece typed crown pattern, the comparative pattern was the same and symmetric in size and form of three patterns in front, side, and back. However, the patterns of marketing products of three brands were different in size and form of three patterns in front, side, and back. The patterns of sports brand were the largest in crown height and width, thus it was good at providing activity and motion. The patterns of fashion brand A were the shortest in the crown length and well-curved in front pattern, so it was well-matched with head shape. The patterns of fashion brand B were well-described back side of head since its convex and long patterns in the back head. 3. As a result of wearing test by five-point Likert scale among brand, pattern of fashion brand B outperformed the others since it was well-matched with head shape. In the cap, pattern of fashion brand A is the most preferred which was 7.5 cm of length and 18cm of width.

스포츠 웨어 브랜드의 콜라보레이션, 원산지, 유행관여도가 중국소비자의 호의도에 미치는 영향 (The Effects of Collaboration, Brand Origin, and Fashion Involvement of Sportswear Brands on Preference of Chinese Consumers)

  • 사문;변유선;황선진
    • 패션비즈니스
    • /
    • 제27권1호
    • /
    • pp.126-139
    • /
    • 2023
  • The purpose of this study was to investigate and verify interaction effects of collaboration and brand origin as well as fashion involvement on consumer attitudes towards global sports apparel brands and Chinese local sports apparel brands targeting Chinese consumers. A survey was conducted on 425 Chinese women aged 19 to 34 years. Data were subjected to frequency analysis, reliability analysis, t-tests, 3-way ANOVA, and simple effect analysis. Results of the study are as follows. First, fashion involvement, collaboration, and brand country of origin all had a significant effect on consumer preference of Chinese consumers when purchasing sportswear. Second, fashion involvement and collaboration in purchasing sportswear had a significant interaction effect on consumer preference. Finally, collaboration, brand origin, and fashion involvement showed significant three-way interaction effects on Chinese consumers' preferences. Results of this study can help establish an efficient marketing strategy for Chinese local sportswear brands, which are fiercely competing with global sportswear brands in the Chinese market because they can examine Chinese consumers' attitudes toward sportswear brands. To accurately compare global and local sportswear brands, it must be assumed that there are no differences in brand preferences among consumers. However, as this study selected each brand as the research brand ranked as the top preference, this aspect was not taken into consideration. Therefore, in future research, it is necessary to consider differences in brand preferences and conduct the study accordingly.