• Title/Summary/Keyword: Sport Climbing

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The History, Present and Convergent Development Plan in Sport-Climbing (스포츠클라이밍의 역사, 현황 및 융합적 발전 방안)

  • Han, Gun-Soo;Park, Jae-Ahm
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.179-190
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    • 2021
  • This study tried to provide the way of development in sport-climbing base on the history and present of Korean sport climbing. In terms of the policy, single sport climbing association needs to be formed and separated from Korean Alpine Federation. School teams and athletes are required to expand, college teams in particular. These athletes could be sport instructors and professional athletes vitalizing competition and sport climbing after graduation. Public sport climbing facilities need to be counted accurately. Ministry of Culture, Sports and Tourism needs to administrate the public sport blimbing facilities by counting and checking the facilities with the responsibility.

Icing Recovery Method Effect on Blood Lactate and Heart Rate after Sports Climbing

  • KIM, Myung Gyun;LEE, Dong Geun;MOON, Hwang Woon
    • Journal of Sport and Applied Science
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    • v.4 no.1
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    • pp.9-14
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    • 2020
  • The purpose of this study is to investigate the effect of ICING recovery method after sports climbing to blood lactate concentration and heart rate. The subjects were 12 male 20s undergraduate students (ICING group of 6, Control group of 6). Blood lactate concentration and heart rate were measured before climbing, after climbing, 5-minute recovery and 10minute recovery. Heart rate were also measured during the climbing. The subjects performed climbing 3 times. Data were analysed by SPSS 20.0. To compare blood lactate concentration and heart rate among groups, the independent samples t-test was employed using an alpha level of .05. Mean and standard deviations were computed. Results show that there is no significant difference between the icing group and non-icing group. Yet, the differences of blood lactate concentration were observed between groups. Blood lactate concentration of icing group was significantly higher than non-icing group in the condition of 1st climbing. Blood lactate concentration of non-icing group was significantly higher than icing group in 2nd 10-minute recovery. ICING recovery method is shown to be not significantly effective to blood lactate concentration and heart rate. This could be comprehended that long-term high-intensity (70% of 1RM) exercise can be prepared for the further research.

A Study on the Relationship between the Selection Factors of Sports Climbing Center, Customer Satisfaction, and Re-Registration (스포츠클라이밍센터 선택속성과 고객만족, 재등록의사의 관계 연구)

  • Lee, Ye-Jun;Kim, Sang-Yoo;Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.163-168
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    • 2020
  • The purpose of this study is to investigate the relationship between the selection factors of sports climbing center, customer satisfaction, and re-registration. Data collection for the purpose of this study was collected through S center, B center, V center located in Seoul and K center located in Gyeonggi-do. A total of 296 valid samples were used for the analysis. To make sure the theory, it was based on analysis of frequency, factor analysis, reliability analysis and multiple regression. First of all, it was found that the factors of selecting the sports climbing center partially affected the customer satisfaction level. Second, it was found that the factors of selecting the sports climbing center partially affected the decision to re-register.

A Study on the Functional Sleeve Pattern of Sports Climbing Wear (스포츠 클라이밍 웨어의 기능성 소매패턴 연구)

  • Im, Ga Bin;Park, Ju Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.4
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    • pp.585-598
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    • 2017
  • Sports climbing requires more maximum body motion range than any other sport. This study examined what element affects the actions of sports climbers and suggest an ideal pattern archetype to maximize function based on motion. The theoretical background included abstracted elements influencing clothing design by researching the body type of sports climbers and the motion of sports climbing. Along with the characteristic of climbing wear, this study also conducted a comparative analysis of sleeve patterns for sports climbing wear and general sports jackets, abstracting comparative parts that influence sports climbing wear design. To develop the final research archetype, research was done on 107 sports climbers in their 20s-30s that selected the top 3 brands and collected patterns as well. A research archetype was selected based on 3-D virtual clothing and developed into 4 different patterns with different sleeve cap heights. Appearance evaluation and a motion functionality evaluation were then conducted in order to select a final research archetype adequate for sports climbing based on evaluation findings. In addition, this study identified aesthetical problems of the final research archetype produced based on functionality that could suggest an archetype for a climbing jacket that could be visually satisfying through appearance evaluations and motion functionality evaluations.

A Study on Design of Physically Interactive Sport Game for Children (어린이를 위한 체감형 스포츠 게임 디자인 연구)

  • Paek, Hee-Won;Ko, Il-Ju;Bang, Green
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.31-46
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    • 2018
  • Physically interactive sport games are emerging as a solution to increase the physical activity of children in urban life. Existing studies on physically interactive sport games have been conducted with adults, while studies on children are insufficient. The elements of physically interactive sport games for children are derived from the common elements of physically interactive sport games and design for children. The derived elements are applied to actual game item to design a game for children. In this study, the elements of physically interactive sport games for children were applied to children's screen climbing games, and games could be identify improvements through user evaluation. It is expected games to take into consideration more children's characteristics can be designed by utilizing the elements of physically interactive sport games for children.

Ancient Cave Exploration: A Screen Climbing Game for Children (고대동굴탐험: 어린이를 위한 스크린 클라이밍 게임)

  • Kim, Jungsoo;Chung, Daniel;Sung, Bokyung;Chon, Suk;Ko, Ilju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.117-126
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    • 2016
  • Screen climbing is a kind of screen sports. In screen climbing, the software program is executed in a computer system and climbing is progressed by the interaction between a climber and the content of the screen. We implemented a screen climbing game with the ancient cave exploration considering the development of children and the children's motivation to sports climbing. The content of the game is projected to the artificial climb wall and the interaction between a user and the game is done by a user's input of Kinect's depth data. The game is popular with the children in the children's exhibition event. There should be implemented more screen climbing game.

Consumer's demands on functional design for sports climbing pants and product developments (스포츠 클라이밍 팬츠의 기능적 디자인에 대한 소비자 수요 특성과 상품 개발)

  • Park, Jeehye;Chun, Jongsuk
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.391-404
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    • 2017
  • The purpose of this study was to identify the consumers' demands on functional design of sports climbing pants. Data were collected through a field survey. 82 male and 70 female amateur sports climbers in Seoul participated. The questionnaires measured aspects of functional design in sports climbing pants, specifically motion adaptability, comfort and aesthetic value of the climbing pants. The results of this study show that comfort during climbing postures was the most important value of the climbing pants. The subjects sought motion adaptability at the hip, crotch, thigh and knee. The preferred style and degree of fit of climbing pants were differed according to gender. Men preferred loose or semi tight fit style climbing pants but women preferred the leggings style of the sport pants. The soft touch seam line and body shaping function were also important for women. The type of pants preferred for sports climbing also differed by the climbing experience period. Men began to wear the outdoor mountaineering style pants when they had experienced sports climbing for 6 months and to wear the climbing expert style pants when they had experienced sports climbing for a year. Most women wore leggings style sports pants from the beginner stage. This study also analyzed Korean market trend in 2016~2017 F/W for sports climbing pants design. The men's pants were more likely to be designed to improve mobility compared to the women's pants, even though the aesthetic value of the sports climbing pants was important for women.

Comparison of Plantar Foot Pressure and Shift of COP among Level walking, Stairs and Slope Climbing (평지 보행 그리고 계단과 경사로 오르기 동안 압력중심 이동경로 및 족저압 비교)

  • Han, Jin-Tae;Kim, Kyoung;Lim, Seung-Geon
    • Korean Journal of Applied Biomechanics
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    • v.18 no.4
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    • pp.59-65
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    • 2008
  • The purpose of this study was to investigate the shift of COP pathway and the plantar foot pressure among level walking and stairs and ramp climbing in young and elderly people. Plantar foot pressure was measured by MatScan system(Tekscan, USA). Statistical analysis was used One-way ANOVA to know the characteristics of peak plantar pressure during walking with different the facilities. In young adults, COP pathway during stairs climbing was slightly shorten and trended to abduct at forefoot. COP pathway during ramp climbing was also shorten but trend to adduct at forefoot. Peak plantar pressure of 2-3 metatarsal head and heel during ramp climbing was more decreased than level walking. In elderly people, COP pathway during stairs climbing was more shorten and abducted than leve walking and COP pathway during ramp climbing was more unstable than level walking. Peak plantar pressure of first metatarsal head increased at stair climbing and decreased at ramp climbing. That of second metatarsal head and heel was more decreased at ramp climbing. Conclusionally, Peak plantar pressures of each foot region generally increased and more changed during ramp climbing.

Kinematic Analysis of Lower Extremities during Stairs and Ramp Climbing with Older Adults (노인의 계단과 경사로 오르기 동안 하지의 운동학적 분석)

  • Han, Jin-Tae;HwangBo, Gak
    • Korean Journal of Applied Biomechanics
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    • v.19 no.3
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    • pp.435-448
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    • 2009
  • The purpose of this study was to investigate the kinemaitc gait parameter of lower extremities with different gait conditions(level walking, stairs, ramp) in old adults. Fourteen healthy older adults participated in this study and kinematic data were measured using 3D motion analysis system(Vicon, Oxford Metrics, England). Statistical analysis was used one-way ANOVA to know the difference of lower extremities angle at each gait phase with a different gait conditions. In sagittal plane, pelvic anterior tilt increased in stairs and ramp climbing and hip and knee flexion increased in stairs climbing but ankle dorsiflexion increased in ramp climbing. In frontal plane, pelvic was up in stairs and hip abduction and adduction more changed in stairs climbing than level walking. Knee varus and ankle inversion increased in stair climbing. In horizontal plane, pelvic internal rotation increased in stairs and ramp climbing and knee internal rotation increased in stairs climbing but ankle external rotation increased in stairs climbing. This results was shown that the stairs and ramp climbing changed the kinematic gait parameters of lower extremities in healthy old adults.

A Verification of the Effectiveness of Spatial Augmented Reality-based CCA for the Improvement of Traditional Sports Climbing Lessons (전통적인 스포츠 클라이밍 수업 개선을 위한 공간증강현실 기반 CCA 적용 효과 검증)

  • Heo, Myeong-Hyeon;Lee, Eun-Young;Kim, Dongho
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.90-99
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    • 2017
  • Sports climbing requires repeated movements within a limited space, which may cause climbers to lose their constant interest in it. Furthermore, it is important that coaches should give lessons focusing on demonstrations to make sure that learners can understand the movements on their own, However, in traditional sports climbing lessons, they give instructions on almost every movement of learners' hands and feet. Hence, there have been constant calls for replacing these existing sports climbing lessons and presenting new methods to ensure that learners can observe their coaches' demonstrations in real time and emulate them. An introduction of the image training using spatial augmented reality techniques to solve these problems may have a positive effect on the improvement of learners' motor skills and attitudes toward lessons. This study aims to verify the effectiveness of the Climbing Character Animation (CCA) as a learning tool for sports climbing. To achieve this research objective, it applied it to actual sports climbing to verify its utility. As a result, it was shown that the lessons using spatial augmented reality-based CCA had a higher effectiveness than traditional sports climbing lessons in the degree of interest inducement, emersion and learning effects.