• Title/Summary/Keyword: Spherical Object

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Trivariate B-spline Approximation of Spherical Solid Objects

  • Kim, Junho;Yoon, Seung-Hyun;Lee, Yunjin
    • Journal of Information Processing Systems
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    • v.10 no.1
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    • pp.23-35
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    • 2014
  • Recently, novel application areas in digital geometry processing, such as simulation, dynamics, and medical surgery simulations, have necessitated the representation of not only the surface data but also the interior volume data of a given 3D object. In this paper, we present an efficient framework for the shape approximations of spherical solid objects based on trivariate B-splines. To do this, we first constructed a smooth correspondence between a given object and a unit solid cube by computing their harmonic mapping. We set the unit solid cube as a rectilinear parametric domain for trivariate B-splines and utilized the mapping to approximate the given object with B-splines in a coarse-to-fine manner. Specifically, our framework provides user-controllability of shape approximations, based on the control of the boundary condition of the harmonic parameterization and the level of B-spline fitting. Experimental results showed that our method is efficient enough to compute trivariate B-splines for several models, each of whose topology is identical to a solid sphere.

Overlapped Subband-Based Independent Vector Analysis

  • Jang, Gil-Jin;Lee, Te-Won
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.1E
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    • pp.30-34
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    • 2008
  • An improvement to the existing blind signal separation (BSS) method has been made in this paper. The proposed method models the inherent signal dependency observed in acoustic object to separate the real-world convolutive sound mixtures. The frequency domain approach requires solving the well known permutation problem, and the problem had been successfully solved by a vector representation of the sources whose multidimensional joint densities have a certain amount of dependency expressed by non-spherical distributions. Especially for speech signals, we observe strong dependencies across neighboring frequency bins and the decrease of those dependencies as the bins become far apart. The non-spherical joint density model proposed in this paper reflects this property of real-world speech signals. Experimental results show the improved performances over the spherical joint density representations.

Design of Spherical Aberration Free Aspherical Lens by Use of Ray Reverse Tracing Method (광선 역추적 방식을 이용한 구면수차 제거 비구면 렌즈의 설계)

  • 김한섭;박규열;이원규;전종업
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.10
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    • pp.191-198
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    • 2003
  • In this study, aberration free aspherical lens design method named ray reverse tracing method is introduced. Differently from the traditional design method, the ray reverse tracing method traces the shape and location of a real object by use of its virtual image. From the result, especially spherical aberration free aspherical lens could be designed by use of the ray reverse tracing method. Furthermore, it could reduce the degree of dependence of optical characteristics on designer's ability, because deformation terms and optimization can be eliminated, which has been performed in conventional lens design process.

Measurement of Moving Object Velocity and Angle in a Quasi-Static Underwater Environment Through Simulation Data and Spherical Convolution (시뮬레이션 데이터와 Spherical Convolution을 통한 준 정적인 수중환경에서의 이동체 속도 및 각도 측정)

  • Baegeun Yoon;Jinhyun Kim
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.53-58
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    • 2023
  • In general, in order to operate an autonomous underwater vehicle (AUV) in an underwater environment, a navigation system such as a Doppler Log (DVL) using a Doppler phenomenon of ultrasonic waves is used for speed and direction estimation. However, most of the ultrasonic sensors in underwater is large for long-distance sensing and the cost is very high. In this study, not only canal neuromast on the fish's lateral lines but also superficial neuromast are studied on the simulation to obtain pressure values for each pressure sensor, and the obtained pressure data is supervised using spherical CNN. To this end, through supervised learning using pressure data obtained from a pressure sensor attached to an underwater vehicle, we can estimate the speed and angle of the underwater vehicle in a quasi-static underwater environment and propose a method for a non-ultrasonic based navigation system.

Scanned-Object Holography: Recording and reconstruction of a Hologram Using a Wave Emitted from a Moving point sourde as object beam (점광원 출력광의 이동 결과를 물체파로 사용하는 홀로그램의 기록과 3차원 상의 재생)

  • ;Marhic M. E.
    • Korean Journal of Optics and Photonics
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    • v.6 no.4
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    • pp.274-281
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    • 1995
  • The new method of recording and reconstructing a synthetic object, which was called as scannedobject holography (SOH), was proposed and its feasibility was demonstrated theoretically and experimentally. The hologram was recorded by interfering the fixed reference beam with spherical waves emitting from a moving point source, whose trajectory determined the shape of the synthetic object to be recorded. The end face of an optical fiber and the output from a pulsed laser were utilized in order to implement a moving point source experimentally. tally.

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An Evaluation on the Accuracy of a 3D Scanning Device Using Spherical Coordinate Mechanisms (구면좌표계식 기구를 이용한 3D 스캐닝 장치의 정밀도 평가)

  • Maeng, Hee-Young;Park, Sangwook
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.1
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    • pp.1-6
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    • 2015
  • To improve the efficiency of a reverse engineering process, many researches have recently tried to develop efficient, automatic 3D scanning devices. A new automatic 3D scanning device using a spherical coordinate system mechanism is introduced in this study. This device incorporates a guide motion along the spherical coordinate to compound each 3D data point automatically. The experiments correlating the system assembling tolerance with the form accuracy were conducted to verify the efficiency of the system for the scanning of an object, including complex shapes and manifold sections. In addition, the required time and system accuracy, taken during the scanning process of complicated artifact models, were investigated. Further, based on these empirical results, it was ascertained that the superior productivity of this new device offers a more precise and efficient scan when compared to conventional methodologies.

Curvature Linear Equation of a Two-Mirror System with a Finite Object Distance (유한 물체 거리를 갖는 2 반사경계의 곡률 선형 방정식)

  • Lee, Jung-Gee;Rim, Cheon-Seog
    • Korean Journal of Optics and Photonics
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    • v.16 no.5
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    • pp.423-427
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    • 2005
  • In this paper, we propose easily tooling method for Seidel third order aberration, which are not well utilized in actual design process due to the complication of mathematical operation and the difficulty of understanding Seidel third order aberration theory, even though most insightful and systematic means in pre-designing for the initial data of optimization. First, using paraxial ray tracing and Seidel third order aberration theory, spherical aberration coefficient is derived for a two-mirror system with a finite object distance. The coefficient, which is expressed as a higher-order nonlinear equation, consists of design parameters(object distance, two curvatures, and inter-mirror distance) and effective focal length(EFL). Then, the expressed analytical equation is solved by using a computer with numerical analysis method. From the obtained numerical solutions satisfying the nearly zero coefficient condition($<10^{-6}$), linear fitting process offers a linear relationship called the curvature linear equation between two mirrors. Consequently, this linear equation has two worthy meanings: the equation gives a possibility to obtain initial design data for optimization easily. And the equation shows linear relationship to a two-mirror system with a finite object distance under the condition of corrected third order spherical aberration.

An Approach to 3D Object Localization Based on Monocular Vision

  • Jung, Sung-Hoon;Jang, Do-Won;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1658-1667
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    • 2008
  • Reconstruction of 3D objects from a single view image is generally an ill-posed problem because of the projection distortion. A monocular vision based 3D object localization method is proposed in this paper, which approximates an object on the ground to a simple bounding solid and works automatically without any prior information about the object. A spherical or cylindrical object determined based on a circularity measure is approximated to a bounding cylinder, while the other general free-shaped objects to a bounding box or a bounding cylinder appropriately. For a general object, its silhouette on the ground is first computed by back-projecting its projected image in image plane onto the ground plane and then a base rectangle on the ground is determined by using the intuition that touched parts of the object on the ground should appear at lower part of the silhouette. The base rectangle is adjusted and extended until a derived bounding box from it can enclose the general object sufficiently. Height of the bounding box is also determined enough to enclose the general object. When the general object looks like a round-shaped object, a bounding cylinder that encloses the bounding box minimally is selected instead of the bounding box. A bounding solid can be utilized to localize a 3D object on the ground and to roughly estimate its volume. Usefulness of our approach is presented with experimental results on real image objects and limitations of our approach are discussed.

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Improved Design for Enhanced Grip Stability of the Flexible Gripper in Harvesting Robot (파지 안정성을 강화한 과수 수확용 로봇 그리퍼의 설계 개선)

  • Choi, Du Soon;Moon, Sun Young;Hwang, Myun Joong
    • The Journal of Korea Robotics Society
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    • v.15 no.2
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    • pp.107-114
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    • 2020
  • In robotic harvesting, a gripper to manipulate the fruits needs to be attached to the robot system. We proposed a flexible robot gripper that can actively respond to the shape of an object such as fruits in the previous work. However, we found that there is a possibility of not being reliably gripped when the object slides during contact with a finger. In this paper, the improved gripper design is proposed to fundamentally solve the problems of the previous gripper. The position of the finger and the maximum closed position are changed, and the design improvement is performed to increase the grip stability by changing the installation angle of the link portion of the finger. Based on the improved design, a modified gripper is fabricated by 3-D printing, and then gripping experiments are performed on spherical object and fruit model object. It is shown that the gripper can stably grip the objects without excessive bending of the finger link of the gripper. The contact pressure between the finger and the surface of the object is measured, and it is verified that it is a sufficiently small pressure that does not cause damage to the fruit. Therefore, the proposed gripper is expected to be successfully applied in harvesting.

An Efficient Rendering Method of Object Representation Based on Spherical Coordinate System (물체의 구 좌표계 표현을 이용한 효율적인 렌더링 방법)

  • Han, Eun-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.69-76
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    • 2008
  • This paper presents a novel rendering algorithm based on sperical coordinate representation of the object. The vertices of the object are transformed into the sperical coordinate system, and we construct additional maps: the centroid and index of the triangle, the memory access table. While OpenGL rendering pipeline touches all vertices of an object, the proposed method takes account of the only visible vertices by examining the visible triangles of the object. Simulation results demonstrated that the proposed method achieve an efficient rendering performace.

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