• Title/Summary/Keyword: Specular reflection

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Effect of Higher Order Form Factors on the Prediction of Room Acoustics by Extended Radiosity Method (확장 라디오시티법에 의한 실내음향 예측에 있어 고차 형태 계수의 영향)

  • 이희원;고일두;오양기;두세진;정대업
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.1
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    • pp.7-13
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    • 2003
  • Numerous investigations have demonstrated that diffused reflection is one of the most important factors in predicting room acoustics by computer simulation. Recent studies have suggested several computational algorithms in order to account for diffused reflections in the ray tracing or beam tracing method. In this study, a computational algorithm for the calculation of diffuse sound reflections in the image method is suggested and a computer simulation system is developed based on the suggested algorithm. The methodology adopted in our computer simulation system is similar to the extended radiosity method, which is developed for the computer graphics. In a real room, sound energy is reflected in a partially diffused manner which results in four reflection combinations: diffuse-diffuse, specular-specular, diffuse-specular and specular-diffuse. In this study, higher order form factor is introduced to handle the four types of reflection combinations so that the partially diffused reflection could be modeled. In this paper, the concept of extended radiosity method is described and the approximate method of calculating higher order form factor is suggested. Finally, the effect of higher order form factors on the simulation of reverberation time is investigated.

Stylized Specular Reflection Using Projective Textures Based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.871-877
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    • 2006
  • 물체의 반사(specular reflection)는 물체의 재질 및 기하학적 모양을 표현하는데 있어 매우중요한 요소이다. 사진품질의 사실적 렌더링에서는 기존의 국소 반사 모델을 사용하여 좋은 결과를 얻을 수 있지만, 사용자의 주관이 중시되는 비사실적 렌더링(non-photorealistic rendering)에서는 사용자가 원하는 반사 효과를 표현할 수 있어야 한다. 텍스처는 사용자가 직관적으로 원하는 반사 효과를 표현할 수 있는 수단이며, 이를 모델에 투영하면 원하는 반사효과를 얻을 수 있다. 이 때 사용자는 텍스처가 투영될 위치와 크기, 방향을 직접 키프레임으로 정해 줄 수 있다. 그러나 모든 반사 효과를 사용자가 직접 정해준다는 것은 번거로운 일이며, 실시간 응용분야에는 적용할 수 없다. 본 논문에서는 국소반사모델(local reflection model)과 주곡률(principal curvature) 해석을 통해 반사효과의 위치, 방향, 크기를 결정하기 위한 텍스처 투영기의 새로운 설정 방법을 제시한다. 광원과 시점 정보를 사용하여 투영기의 위치를 정하고 물체의 주방향(principal direction)과 곡률반지름(radius of curvature)을 이용하여 투영기의 방향과 투영 피라미드의 크기를 정한다 텍스처 투영기의 단순한 이동, 회전을 통하여 반사 영역의 이동, 회전 및 확대/축소가 가능하다. 본 논문에서 제시한 방법은 DirectX 9.0c와 프로그래이 가능한 셰이더 2.0을 사용하여 GeForce FX 7800 그래픽 카드에 구현되었다. 본 논문의 연구 결과는 게임과 같은 실시간 응용분야에 사용될 수 있으며, 실험 결과에 의하면 수천 개의 다면체 모델에 대한 렌더링을 실시간에 수행할 수 있다.

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A Study on the Influence of the Object's Reflectance on the Active Range Finder (물체의 반사성질이 능동형광센서에 미치는 영향에 관한 연구)

  • 이철원;나석주
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.11
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    • pp.2944-2953
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    • 1994
  • Active range finders using laser beam have been widely used for the factory automation and quality assurance, but they may be unreliable if the object' slope is steep or its surface is specular. The reliability of an active range finder was analyzed for the variation of the reflected laser beam intensity. First, the properties of the object's reflection were modeled by using the bidirectional reflectance-distribution function(BRDF), and then the variation of the laser beam brightness was formulated for the different configuratioin of the object and sensor. The experimental data of the laser beam reflection were obtained for two materials, mild steel and stainless steel. The parameters of the proposed model were obtained by fitting the data of the mild steel to the model and it was found that the results calculated from the proposed model were in good agreement with the experimental data.

Shape Recognition of a BGA Ball using Ring Illumination (링 조명에 의한 BGA 볼의 3차원 형상 인식)

  • Kim, Jong Hyeong;Nguyen, Chanh D.Tr.
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.11
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    • pp.960-967
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    • 2013
  • Shape recognition of solder ball bumps in a BGA (Ball Grid Array) is an important issue in flip chip bonding technology. In particular, the semiconductor industry has required faster and more accurate inspection of micron-size solder bumps in flip chip bonding as the density of balls has increased dramatically. The difficulty of this issue comes from specular reflection on the metal ball. Shape recognition of a metal ball is a very realproblem for computer vision systems. Specular reflection of the metal ball appears, disappears, or changes its image abruptly due to tiny movementson behalf of the viewer. This paper presents a practical shape recognition method for three dimensional (3-D) inspection of a BGA using a 5-step ring illumination device. When the ring light illuminates the balls, distinctive specularity images of the balls, which are referred to as "iso-slope contours" in this paper, are shown. By using a mathematical reflectance model, we can drive the 3-D shape information of the ball in aquantitative manner. The experimental results show the usefulness of the method for industrial application in terms of time and accuracy.

Measurement of the 3-Dimensional Shapes of Specular Objects by Using Double Pass Retroreflection (재귀반사 특성을 이용한 경면물체의 3차원 형상 측정)

  • Park, W.S.;Ryu, Y.K.;Cho, H.S.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.11
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    • pp.64-72
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    • 1996
  • This paper is aimed to develop an optical method for measuring 3-dimensional shapes of specular objects having curved surfaces. The existing methods measuring the shapes of specular objects have several common disadvantages: they may not work properly if the surface is highly specular like mirror surface or if the reflectance property is not uniform over the surface. And, they often require the a priori knowledege about the surface reflectance. To overcome these disadvantages, the measurement using double pass retroreflection method is proposed in this paper. For this measurement principle, an experimental measuring system is designed and prepared which is composed of a galvanometer scanner, a beam splitter, a laser source, a CCD camera, and a reflector made of retroreflective material. To verify the effectiveness of the measurement system a series of experiments are performaed for various specular objects. The results observed from the experiments show that the developed optical sensing system can be an effective mean of measuring the 3-D shapes of specular objects.

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Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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Comparing BRDF Models: Representation of Measured BRDF (BRDF 모델비교: 측정 BRDF의 표현을 중심으로)

  • Lee, Joo-Haeng;Kim, Sung-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.346-354
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    • 2009
  • BRDF (bidirectional reflectance distribution function) is critical in realistic simulation of material appearances since it models the directional characteristics of reflection of light. Although many BRDF models have been proposed so far, it is still not easy to find one specific model that could represent all the reflection properties of real materials such as generalized diffusion, off-specular reflection, Fresnel effect, and back scattering. In this paper, we compare three BRDF models including B-spline volume BRDF (BVB), Cook-Torrance, and Lafortune in their ability to represent the measured BRDF data for physically-based rendering. We show that B-spline volume BRDF surpass the others in quality of data fitting and rendering, especially for materials without specular reflections.

Individual Tooth Image Segmentation with Correcting of Specular Reflections (치아 영상의 반사 제거 및 치아 영역 자동 분할)

  • Lee, Seong-Taek;Kim, Kyeong-Seop;Yoon, Tae-Ho;Lee, Jeong-Whan;Kim, Kee-Deog;Park, Won-Se
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.6
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    • pp.1136-1142
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    • 2010
  • In this study, an efficient removal algorithm for specular reflections in a tooth color image is proposed to minimize the artefact interrupting color image segmentation. The pixel values of RGB color channels are initially reversed to emphasize the features in reflective regions, and then those regions are automatically detected by utilizing perceptron artificial neural network model and those prominent intensities are corrected by applying a smoothing spatial filter. After correcting specular reflection regions, multiple seeds in the tooth candidates are selected to find the regional minima and MCWA(Marker-Controlled Watershed Algorithm) is applied to delineate the individual tooth region in a CCD tooth color image. Therefore, the accuracy in segmentation for separating tooth regions can be drastically improved with removing specular reflections due to the illumination effect.

Effects of a Specularly Reflecting Wall in an Infinite Square Duct on Conductive-Radiative Heat Transfer (정사각형 계의 전도-복사열전달에서 정반사면의 영향)

  • Byeon, Gi-Hong;Han, Dong-Cheon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.25 no.10
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    • pp.1451-1458
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    • 2001
  • The effects of a specularly reflecting surface on the wall heat flux and medium temperature distribution are studied. The system is an infinite square duct enclosing an absorbing and emitting medium. The walls are opaque, and black or gray. The walls emit diffusely but reflect diffusely or speculary. Heat is transferred by the combined effect of conduction and radiation. The radiative heat transfer is analyzed using direct discrete-ordinates method. The parameters under study are conduction, to radiation parameter, optical depth, wall emissivity, and reflection characteristics. The specular reflection and diffuse reflection show sizeable differences when the conduction to radiation parameter is less than around 0.01. The differences appear only either on the side wall heat flux or on the medium temperature profiles for the range of this study. The differences on the side wall heat flux are observed for optical thickness less than around 0.1 However the differences on the medium temperate profiles are found for optical thickness greater than around 1. The difference increase with increasing reflectance. The specular reflection increases the well heat flux gradient along the side wall.

3D shape reconstruction using laser slit beam and image block (레이저슬릿광과 이미지블럭을 이용한 경면물체 형상측정알고리즘)

  • 곽동식;조형석;권동수
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.93-96
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    • 1996
  • Structured laser light is a widely used method for obtaining 3D range information in Machine Vision. However, The structured laser light method is based on assumption that the surface of objects is Lambertian. When the observed surfaces are highly specularly reflective, the laser light can be detected in various parts on the image due to a specular reflection and secondary reflection. This makes wrong range data and the image sensor unusable for the specular objects. To discriminate wrong range data from obtained image data, we have proposed a new algorithm by using the cross section of image block. To show the performance of the proposed method, a series of experiments was, carried out on: the simple geometric shaped objects. The proposed method shows a dramatic improvement of 3D range data better than the typical structured laser light method.

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