• 제목/요약/키워드: Special tools

검색결과 333건 처리시간 0.023초

Understanding of the Sung-Rye-Moon Roof Structure and implementation of the traditional Bracket-set Design Modules for BIM tools

  • Park, Soo-Hoon;Ahn, Eun-Young
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1613-1620
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    • 2011
  • Roof structure of the traditional buildings in the Northeast Asia region including Korea contains the most complicated and crucial components of the building and therefore the issues such as cost down, productivity and the attempt to combine the traditional building methodology with contemporary building technology turn out to be vital to the survival of the old yet disconnected traditional building industry. One of the distinctive modern building technologies is handling life-cycle building information by constructing virtual buildings using BIM, building information modeling tools. In this paper we follow a procedure to implement some of the design modules to be applied in BIM tools which are platforms for constructing virtual building models. We focus on Gong-po components namely the bracket-sets which are the essential part that connects the middle parts to the top parts (the roof structure) which are considered to be the most elaborate parts of the traditional buildings. The target building to work with in this paper is the Sung-Rye-Moon which has special cultural and social meanings nowadays and we tested our understanding and the design modules such as the bracket-sets by constructing a virtual building model of Sung-Rye-Moon.

멀티미디어를 기반으로 하는 저작도구 툴북에서 객체 자동 변환을 이용한 자동 프리젠테이션 시스템 개발 (Development of Auto Presentation System of Toolbook Using Object Auto Transition on Multimedia Authoring Tool)

  • 양옥렬;정영식;이용주
    • 한국정보처리학회논문지
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    • 제4권5호
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    • pp.1182-1195
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    • 1997
  • 멀티미디어 저작도구를 이용한 응용 프로그램 개발에 있어서, 기존의 저작도구를 멀티미디어 툴북의 경우 객체들이 사건을 기반으로 하는 상태 변환 방식을 사용하므로 프리젠테이션 을 자동으로 가능하게 할 수 있는 기능을 제공하지 못한다. 본 연구에서는 객체의 자동 변환 기법을 통하여 자동 프리젠테이션 기능을 멀티미디어 저작도구가 시스템 DLL(Dynamic Link Library) 형태로 제공하도록 하기 위한 객체 자동 변환기법을 개발하고자 이를 멀티미디어 툴복의 페이지 전환 및 미디어 제어 인터 페이스를 이용하여 오디오 자원의 상태 변환 기능을 추가하여 멀티미디어 저작도구의 기능 확정이 가능하게 하였다.

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A Comparison of the Results from Somatotype Evaluation with Different Evaluation Tools

  • Choi, Wan-Suk;Choi, Jung-Hyun;Cho, Mi-Suk;Moon, Ok-Kon;Park, Joo-Hyun;Chung, Hyung-Kuk;Lee, Suk-Hee;Lee, Jung-Sook;Min, Kyung-Ok
    • 국제물리치료학회지
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    • 제1권1호
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    • pp.65-72
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    • 2010
  • Supposing that somatotype evaluation results would have significant differences between the public group with less amounts of exercises and the special group with intensive exercises for three to four times a day, this study aimed at comparing the mutual consistency between the results determined by somatotype evaluation tools such as visually calculated index(VCI), R$\ddot{o}$hrer's Index(RI) and Body Mass Index(BMI). The public, taekwondo players and judo players groups were composed of fifty persons, taekwondo players and judo players passed through VCI determination, respectively. Their height and weight were examined and analyzed with somatotype evaluation tools. Comparison of somatotype dispersion of RI and VCI showed that most women were determined by VCI as lean type but were determined by RI as normal type. And that women were determined by VCI as fat type but were determined by RI as normal type. Therefore both men and women showed significant differences in VCI and RI. Comparison of somatotype dispersion of VCI and BMI showed that both men and women were overestimated or underestimated by VCI rather than by BMI. Comparison of somatotype dispersion of RI and BMI showed that men were less determined by BMI as lean type compared with women; both men and women less determined by BMI rather than by RI as normal type; and both men and women, in particular, were more determined by BMI as fat type but men were more determined by BMI rather than by RI as fat type. Total somatotype consistency by tools showed that VCI has the greatest possibility of determining the public group, compared with other groups as lean type and that the consistency of the three tools were relatively higher for the taekwondo players and judo players groups, compared with the public.

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The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.

3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석 (Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models)

  • 김민아;이정진
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권3호
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    • pp.1-12
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    • 2023
  • 수동 3D 프로젝션 맵핑 소프트웨어는 테마파크, 전시 등에서 폭넓게 쓰이고 있지만, 아직 구체적 활용 방법과 구현 과정에 관한 사용자 측면에서의 분석 연구는 이루어지지 않았다. 본 연구는 수동 3D 프로젝션 맵핑의 전체 구현 과정을 단계별로 정리하고 각 단계에서 발생한 문제점을 분석하여 개선사항을 도출한다. 먼저, 3D 프로젝션 맵핑 대상이 되는 현실과 동일한 가상 환경을 구성하기 위해 오브젝트 쌍을 생성하는 두 가지 방법과 효과 영상 제작, 반자동 프로젝터 캘리브레이션을 이용한 맵핑 방법에 대해 순서대로 소개한다. 또한, 3D 맵핑을 위해 널리 쓰이는 두 가지 소프트웨어를 다양한 조건에 따라 비교 분석하는 실험을 통해 기술적 한계와 소프트웨어 간의 성능 차이, 사용성을 저해하는 문제점을 알아내었다. 마지막으로 3D 프로젝션 맵핑 기술의 사용성 향상을 위한 개선사항 및 향후 연구 방향을 제언한다.

3D 게임 제작을 지원하는 저작도구의 개발 (Development of an Authoring Tool for Producing 3D Games)

  • 이헌주;김현빈
    • 한국멀티미디어학회논문지
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    • 제7권10호
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    • pp.1464-1477
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    • 2004
  • 최근 3D 게임의 개발이 활발해지면서 이를 지원하기 위한 저작도구에 대한 관심이 높아지고 있다. 본 논문에서는 개발된 3D게임 제작용 저작도구를 소개한다. 개발된 저작도구는 맵 에디터, 사운드 에디터, 데이터 추출기 및 프리퓨어, 특수효과 에디터로 구성되어진다. 게임 디자이너는 본 저작도구를 이용하여 게임 맵, 사운드 및 특수효과 등과 같은 게임 데이터를 효율적으로 제작할 수 있다. 본 논문에서는 개발된 저작도구를 활용하여 실험용 컨텐츠를 만들어 저작도구의 유용성을 검증하였다.

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소형 Gun Drill Machine 개발에 관한 연구 (A Study on the Development of a Compact Gun Drill Machine)

  • 오진수;강동명;박광훈;남궁재관;우창기
    • 한국공작기계학회논문집
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    • 제16권4호
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    • pp.58-63
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    • 2007
  • A compact gun drill machine was developed to improve productivity and economical efficiency for small and medium enterprise tool makers. Gun drilling works are mainly using at molding, automobile, aircraft industry and special tool makers to make deep holes. As gun drill machines are very expensive and big burden for small tool makers, so that works used to execute through outside orders but it was required lot of cost too. Most of gun drill machines are providing for high volume and large capacity enterprises. In order to use for small and medium enterprises that compact gun drill machine was designed and developed. It could be improved product quality, productivity and manufacturing cost for small and medium enterprises by using this machine.

정보매체용 물류관리시스템 개발 (Development of Intelligent Media Service System)

  • 임석철;이수훈;홍만표;홍석교
    • 산업공학
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    • 제8권2호
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    • pp.171-183
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    • 1995
  • A special purpose automated storage and retrieval system is developed in which information media such as compact disc or video tapes can be stored. Hardware system includes rack, stacker crane with robot arm, conveyor, and bar code reader. Software system includes database for address management, user interface for quick scanning of information media by displaying moving image, and algorithms for selecting the closest open location. Such system is widely applicable to CD library or broadcasting station in the forthcoming information age. In this paper we present detailed procedure and tools that are used in designing and implementing such a special AS/R system.

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특수공구 비틀림강도 개선에 관한 연구 (A Study on the improvement of Torsional Strength of Special Wrench)

  • 이헌기;박명철
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제64차 하계학술대회논문집 29권2호
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    • pp.105-106
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    • 2021
  • 자동사격통제기능 및 탄의 자동장전기능을 가진 최신 무기체계의 동력장치는 엔진, 변속기 및 냉각장치로 구성되어 있다. 이러한 동력장치를 정비하기 위해서는 엔진과 변속기를 결합 및 분리할 수 있는 특수공구의 사용이 필수적이다. 하지만, 기존 제품은 사용 특성에 따라 비틀림이 심하여 쉽게 마모되는 현상을 가진다. 본 연구에서는 강도저하로 인한 잦은 파손현상과 엔진 우측 연결부 조임 시 간접 현상에 자유로운 공구를 제안하고자 한다. 구조해석 프로그램(ABAQUS)을 통한 비틀림 강도 해석과 이를 바탕으로 최적 설계를 진행하여 제작된 공구는 기존 문제점을 해결하고 공인인증기관에서 토크의 130%의 비틀림 실험에서 문제없음을 확인하였다. 본 연구의 결과물은 동력장치 정비를 위한 특수공구의 국산화로 인한 경제적 측면에서 큰 도움이 될 것으로 사료된다.

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초등학교 수학과 학생평가 실태 분석 (A Study on the Student Assessment of Elementary School Mathematics)

  • 이종욱
    • 한국수학교육학회지시리즈A:수학교육
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    • 제48권1호
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    • pp.21-32
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    • 2009
  • The purpose of this study is to diagnose the current states and the problems of student assessment of Elementary School Mathematics. For that purpose, this study conducted a survey and had the individual interviews. The surrey items consisted of the six main parts: questions about the development of assessment tools, the method to assess, the grading, the special supplementary courses, the opening of learning effect, and the follow-up guidances. The results of this study are as the follow First, elementary teachers depended heavily on internet sites for developing assessment problems. Second, elementary teachers made use of a performance assessment, a unit assessment, and a term examination at ordinary times. Third, unit assessment was largely referred for grading by elementary teachers. Fourth, in selecting the students for the special supplementary courses, both criterion-referenced assessment and norm-referenced assessment were considered. After finishing the special supplementary courses, additional tests were usually taken. Fifth, elementary teachers took a negative attitude in opening of learning effect. specialty opening of test paper to parents of students was done under 30%. Sixth, fellow-up guidances were the most through the classroom guidances. but consulting with parents of students was not frequently conducted by teachers.

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