• Title/Summary/Keyword: Spatial Audio

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Design and Development of T-DMB Multichannel Audio Service System Based on Spatial Audio Coding

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Hong, Jin-Woo
    • ETRI Journal
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    • v.31 no.4
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    • pp.365-375
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    • 2009
  • In this paper, a terrestrial digital multimedia broadcasting (T-DMB) multichannel audio broadcasting system based on spatial audio coding is presented. The proposed system provides realistic multichannel audio service via T-DMB with a small increase of data rate as well as backward compatibility with the conventional stereo-based T-DMB player. To reduce the data rate for additional multichannel audio signals, we compress the multichannel audio signals using the sound source location cue coding algorithm, which is an efficient parametric multichannel audio compression technique. For compatibility, we use the dependent property of an elementary stream descriptor, and this property should be ignored in a conventional T-DMB player. To verify the feasibility of the proposed system, we implement the T-DMB multichannel audio encoder and a prototype player. We perform a compatibility test using the T-DMB multichannel audio encoder and conventional T-DMB players. The test demonstrates that the proposed system is compatible with a conventional T-DMB player and that it can provide a promisingly rich audio service.

Object Audio Coding Standard SAOC Technology and Application (객체 오디오 부호화 표준 SAOC 기술 및 응용)

  • Oh, Hyen-O;Jung, Yang-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.45-55
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    • 2010
  • Object-based audio coding technology has been interested with its expectation to apply in wide areas. Recently, ISO/IEC MPEG has standardized a parametric object audio coding method, the SAOC (Spatial Audio Object Coding). This paper introduces parametric object audio coding techniques with special focus on the MPEG SAOC and also describes several issues and solutions that should be considered for a success in its application.

MPEG Surround Extension Technique for MPEG-H 3D Audio

  • Beack, Seungkwon;Sung, Jongmo;Seo, Jeongil;Lee, Taejin
    • ETRI Journal
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    • v.38 no.5
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    • pp.829-837
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    • 2016
  • In this paper, we introduce extension tools for MPEG Surround, which were recently adopted as MPEG-H 3D Audio tools by the ISO/MPEG standardization group. MPEG-H 3D Audio is a next-generation technology for representing spatial audio in an immersive manner. However, considerably large numbers of input signals can degrade the compression performance during a low bitrate operation. The proposed extension of MPEG Surround was basically designed based on the original MPEG Surround technology, where the limitations of MPEG Surround were revised by adopting a new coding structure. The proposed MPEG-H 3D Audio technologies will play a pivotal role in dramatically improving the sound quality during a lower bitrate operation.

An efficient multichannel spatial audio coding method based on inter channel correlation (채널상관성에 기반한 효율적인 멀티채널 spatial audio coding 방법)

  • Lee Byonghwa;Beack Seungkwon;Seo Jeongil;Hahn Minsoo
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.157-160
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    • 2004
  • Spatial Audio Coding 방법 중 하나인 Binaural Cue Coding 방법은 다채널 다객체 오디오 신호를 모노나 스테레오로 다운 믹스한 신호와 spatial 큐를 전송해 디코더에서 복원하는 기술로 작은 비트 율로 다채널 오디오 신호를 전송 복원해 내는 기술이다. 본 논문은 BCC 코딩 방법에서 채널 상관도를 나타내는 ICC 파라메터에 따라 spatial cue 종류를 달리함으로써 전송되는 부가정보의 비트 율을 줄이는 방법을 제안한다.

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Status of MPEG Audio Standard (MPEG 오디오 표준화 동향)

  • Seo, Jeong-Il;Kang, Kyeong-Ok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.49-52
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    • 2008
  • This paper briefly introduces the current status of MPEG Audio Subgroup activities for standardizing a new audio coding technologies. Currently MPEG Audio Subgroup focused on spatial audio coding tools for compressing multiple audio objects and unified coding tools for presenting the consistence performance on speech and audio signal at the same time. Also a new MAF (MPEG Application Format) for interactive music was introduced at the 84th MPEG meeting.

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The Development of audio codec using binaural cue coding technologies (Binaural Cue Coding 기술을 이용한 오디오 코덱 구현)

  • Seo Jeongil;Kang Kyeongok;Lee Byonghwa;Hahn Minsoo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.137-140
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    • 2004
  • 낮은 대역폭에서 다채널 다객체 오디오 신호를 전송하기위해 새롭게 제안된 Spatial Audio Coding 기술은 멀티채널 오디오 신호를 다운믹싱하고 나머지 채널은 음향공간상의 위치정보를 나타내는 파라미터들로 압축하여 표현하는 파라메트릭 압축 방식이다. 본 논문에서는 Spatial Audio Coding 기술중의 하나인 BCC 기술을 이용하여 스테레오 오디오 코덱을 구현하고, 주관듣기평가 실험을 통하여 AAC와 비슷한 성능을 나타내면서도 높은 압축율을 얻을 수 있음을 확인하였다.

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An Efficient Time-Frequency Representation for Parametric-Based Audio Object Coding

  • Beack, Seung-Kwon;Lee, Tae-Jin;Kim, Min-Je;Kang, Kyeong-Ok
    • ETRI Journal
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    • v.33 no.6
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    • pp.945-948
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    • 2011
  • Object-based audio coding can provide new music applications with interactivity. To efficiently compress a lot of target audio objects, a subband-based parametric coding scheme has been adopted for MPEG spatial audio object coding. In this letter, the time-frequency (T/F) subband analysis structure is investigated. A reconfigured T/F structure is also proposed to enhance the generating performance of sound scenes such as 'karaoke' and 'solo' play in interactive music scenarios. From the experimental results, it was confirmed that the proposed scheme remarkably improves the SNR and sound quality.

MPEG-I Immersive Audio Standardization Trend (MPEG-I Immersive Audio 표준화 동향)

  • Kang, Kyeongok;Lee, Misuk;Lee, Yong Ju;Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.723-733
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    • 2020
  • In this paper, MPEG-I Immersive Audio Standardization and related trends are presented. MPEG-I Immersive Audio, which is under the development of standard documents at the exploration stage, can make a user interact with a virtual scene in 6 DoF manner and perceive sounds realistic and matching the user's spatial audio experience in the real world, in VR/AR environments that are expected as killer applications in hyper-connected environments such as 5G/6G. In order to do this, MPEG Audio Working Group has discussed the system architecture and related requirements for the spatial audio experience in VR/AR, audio evaluation platform (AEP) and encoder input format (EIF) for assessing the performance of submitted proponent technologies, and evaluation procedures.

Low-bitrate Multichannel Audio Coding (저비트율 멀티채널 오디오 부호화)

  • Jang, Inseon;Seo, Jeongil;Beak, Seungkwon;Kang, Kyeongok
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.328-338
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    • 2005
  • Technology for compressing low-bitrate multichannel audio coding is being standardized owing to the increasing need of consumer for multichannel audio contents. In this paper we propose the sound source location cue coding (SSLCC) for extremely compressing multichannel audio to be suitable at the narrow bandwidth transmission environment. To improve the compression capability of the conventional binaural cue coding(BCC), the SSLCC adopts the virtual source location information (VSLI) as a spatial cue parameter, a symmetric uniform quantizer, and Huffman coder. The objective and subjective assessment results show that the SSLCC provides lower bitrate and better audio quality than conventional BCC method.

Study on novel hierarchical parametric stereo coding method for Multichannel audio signal (멀티채널 오디오 신호의 계층적 코딩이 가능한 파라메트릭 스테레오 코딩 방법에 대한 연구)

  • Moon, Han-Gil
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.875-876
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    • 2008
  • Parametric stereo coding is a technique to efficiently code a stereo audio signal as a monaural signal plus small amount of parametric overhead to describe the stereo image. The stereo properties are analyzed, encoded, and reinstated in a decoder according to spatial psycho-acoustical principles. However, coding of multichannel audio signal using parametric stereo still requires considerable bit-rate. In this paper, enhanced parametric stereo coding for multichannel audio signal is proposed.

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