• 제목/요약/키워드: Space vehicles-Space vehicles

검색결과 708건 처리시간 0.028초

Visual Target Tracking and Relative Navigation for Unmanned Aerial Vehicles in a GPS-Denied Environment

  • Kim, Youngjoo;Jung, Wooyoung;Bang, Hyochoong
    • International Journal of Aeronautical and Space Sciences
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    • 제15권3호
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    • pp.258-266
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    • 2014
  • We present a system for the real-time visual relative navigation of a fixed-wing unmanned aerial vehicle in a GPS-denied environment. An extended Kalman filter is used to construct a vision-aided navigation system by fusing the image processing results with barometer and inertial sensor measurements. Using a mean-shift object tracking algorithm, an onboard vision system provides pixel measurements to the navigation filter. The filter is slightly modified to deal with delayed measurements from the vision system. The image processing algorithm and the navigation filter are verified by flight tests. The results show that the proposed aerial system is able to maintain circling around a target without using GPS data.

Mapping of Real-Time 3D object movement

  • Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권2호
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    • pp.1-8
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    • 2015
  • Tracking of an object in 3D space performed in real-time is a significant task in different domains from autonomous robots to smart vehicles. In traditional methods, specific data acquisition equipments such as radars, lasers etc, are used. Contemporary computer technology development accelerates image processing, and it results in three-dimensional stereo vision to be used for localizing and object tracking in space. This paper describes a system for tracking three dimensional motion of an object using color information in real time. We create stereo images using pair of a simple web camera, raw data of an object positions are collected under realistic noisy conditions. The system has been tested using OpenCV and Matlab and the results of the experiments are presented here.

Acoustic theory application in ultra short baseline system for tracking AUV

  • Ji, Daxiong;Liu, Jian;Zheng, Rong
    • Ocean Systems Engineering
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    • 제3권1호
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    • pp.71-77
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    • 2013
  • The effective tracking area of ultra short baseline (USBL) systems strongly relates to the safety of autonomous underwater vehicles (AUVs). This problem has not been studied previously. A method for determining the effective tracking area using acoustic theory is proposed. Ray acoustic equations are used to draw rays which ascertain the effective space. The sonar equation is established in order to discover the available range of the USBL system and the background noise level using sonar characteristics. The available range defines a hemisphere like enclosure. The overlap of the effective space with the hemisphere is the effective area for USBL systems tracking AUVs. Lake and sea trials show the proposed method's validity.

유동점성효과를 고려한 우주발사체 형상의 천음속 공탄성해석 (Aeroelastic Analyses of Space Rocket Configuration Considering Viscosity Effects)

  • 김요한;김동현
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 추계학술대회 논문집
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    • pp.64-71
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    • 2011
  • In this study, steady and unsteady aerodynamic analyses of a huge rocket configuration have been conducted in a transonic flow region. The launch vehicle structural response are coupled with the transonic flow state transitions at the nose of the payload fairing. The developed fluid-structure coupled analysis system is applied for aeroelastic computations combining computational structural dynamics(CSD), finite element method(FEM) and computational fluid dynamics(CFD) in the time domain. It can give very accurate and useful engineering data on the structural dynamic design of advanced flight vehicles. For the nonlinear unsteady aerodynamics in high transonic flow region, Navier-Stokes equations using the structured grid system have been applied to the rocket configurations. Also, it is typically shown that the current computation approach can yield realistic and practical results for rocket design and test engineers.

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Near-OptimaI Collision Avoidance Maneuvers for UAV

  • Han, Su-Cheol;Bang, Hyo-choong
    • International Journal of Aeronautical and Space Sciences
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    • 제5권2호
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    • pp.43-53
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    • 2004
  • Collision avoidance for multiple aircraft can be stated as a problem ofmaintaining safe distance between aircraft in conflict. Optimal collision avoidanceproblem seeks to minimize the given cost function while simultaneously satisfyingconstraints. The cost function could be a function of time or control input. This paper addresses the trajectory time-optimization problem for collision avoidance of unmanned aerial vehicles(UAVs). The problem is difficult to handle in general due to the two-point boundary value problem subject to dynamic environments. Some simplifying aleorithms are used for potential applications in on-line operation.Although under possibility of more complicated problems, a dynamic problem is transformed into a static one by prediction of the conflict time and some appropriate assumptions.

Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix

  • Park, Hyunju;Lee, Byung-Yoon;Tahk, Min-Jea;Yoo, Dong-Wan
    • International Journal of Aeronautical and Space Sciences
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    • 제17권2호
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    • pp.204-213
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    • 2016
  • A differential game theory based approach is used to develop an automated maneuver generation algorithm for Within Visual Range (WVR) air-to-air combat of unmanned combat aerial vehicles (UCAVs). The algorithm follows hierarchical decisionmaking structure and performs scoring function matrix calculation based on differential game theory to find the optimal maneuvers against dynamic and challenging combat situation. The score, implying how much air superiority the UCAV has, is computed from the predicted relative geometry, relative distance and velocity of two aircrafts. Security strategy is applied at the decision-making step. Additionally, a barrier function is implemented to keep the airplanes above the altitude lower bound. To shorten the simulation time to make the algorithm more real-time, a moving horizon method is implemented. An F-16 pseudo 6-DOF model is used for realistic simulation. The combat maneuver generation algorithm is verified through three dimensional simulations.

SHOCK WAVE BOUNDARY LAYER INTERACTION STUDIES IN CORNER FLOWS

  • Lee Hee-Joon;Vos Jan B.
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2004년도 한국우주과학회보 제13권2호
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    • pp.328-331
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    • 2004
  • Shock wave boundary layer interactions can make flows around a vehicle be very high pressure and temperature due to pass shock waves in small areas of the hypersonic vehicle. These phenomena can affect a critical problem in the design of hypersonic vehicles. To research the effect of shock wave boundary layer interactions, comer flows were studied in this paper using numerical studies with the NSMB (Navier-Stokes Multi Block) solver and then comparing corresponding numerical results with experimental data of the Huston High Speed Flow Field Workshop II. The mach number of flows is 12.3 in comer flows. The comparison with the computational result is presented based on diverse numerical schemes. Good agreement is obtained.

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u-Health 접목을 통한 자동차 Smart Space Network 환경 설계 및 구축 (Apply u-Health Design and Development of Automotive Smart Space Network)

  • 안성용;김한웅;박범;박두진
    • 대한인간공학회지
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    • 제28권4호
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    • pp.155-159
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    • 2009
  • In this paper ubiquitous health care system that can monitor health condition was implemented through measuring the sensor that is installed in vehicles. Implemented system consists of various wireless sensors and DB server, transmitting information that is sensed in real-time. In addition, through the sensed data based algorithm, the system which couples Web-based JSP program with Flash GUI, providing information as well as emergency service was established.

RGB 색상 공간에서 색상 성분 이진화를 이용한차량 번호판 색상 분할 (Color Segmentation of Vehicle License Plates in the RGB Color Space Using Color Component Binarization)

  • 정민철
    • 반도체디스플레이기술학회지
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    • 제13권4호
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    • pp.49-54
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    • 2014
  • This paper proposes a new color segmentation method of vehicle license plates in the RGB color space. Firstly, the proposed method shifts the histogram of an input image rightwards and then stretches the image of the histogram slide. Secondly, the method separates each of the three RGB color components and performs the adaptive threshold processing with the three components, respectively. Finally, it combines the three components under the condition of making up a segment color and removes noises with the morphological processing. The proposed method is implemented using C language in an embedded Linux system for a high-speed real-time image processing. Experiments were conducted by using real vehicle images. The results show that the proposed algorithm is successful for most vehicle images. However, the method fails in some vehicles when the body and the license plate have the same color.

Hierarchical Behavior Control of Mobile Robot Based on Space & Time Sensor Fusion(STSF)

  • Han, Ho-Tack
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권4호
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    • pp.314-320
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    • 2006
  • Navigation in environments that are densely cluttered with obstacles is still a challenge for Autonomous Ground Vehicles (AGVs), especially when the configuration of obstacles is not known a priori. Reactive local navigation schemes that tightly couple the robot actions to the sensor information have proved to be effective in these environments, and because of the environmental uncertainties, STSF(Space and Time Sensor Fusion)-based fuzzy behavior systems have been proposed. Realization of autonomous behavior in mobile robots, using STSF control based on spatial data fusion, requires formulation of rules which are collectively responsible for necessary levels of intelligence. This collection of rules can be conveniently decomposed and efficiently implemented as a hierarchy of fuzzy-behaviors. This paper describes how this can be done using a behavior-based architecture. The approach is motivated by ethological models which suggest hierarchical organizations of behavior. Experimental results show that the proposed method can smoothly and effectively guide a robot through cluttered environments such as dense forests.