• Title/Summary/Keyword: Space for Library Communication

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A Study on the Impact of Volunteering Experience in a Small Library Within an Apartment Complex on the Sense of Community: A Case of Apartment Small Libraries in D Metropolitan City (아파트 단지 내 작은도서관 자원봉사 경험이 지역공동체 의식형성에 미치는 영향: D 광역시 아파트 작은도서관 사례를 중심으로)

  • Ayoung Lee;Seongsin Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.4
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    • pp.53-71
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    • 2023
  • The purpose of this study is to analyze the effect of volunteering experience at a small library in an apartment complex on the formation of a sense of community through a qualitative method. To achieve the study purpose, thirty-three volunteers from five small libraries in an apartment complex in DS-gu at D Metropolitan City were interviewed. According to the study results, they started volunteering at the libraries as a main user of the libraries. Through the volunteering experience, they had positive feelings about the libraries and were aware of the problems with the libraries. Furthermore, the volunteering experience facilitated communication among the residents of the apartment and they recognized the libraries as a shared community space. Finally, through the above processes, the volunteering experience contributes to formimg a sense of community.

A Study on Virtual Studio Application using Microsoft Hololens

  • Lee, Jaehyun;Kim, Seunghyeon;Kim, Lyounghui;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.80-87
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    • 2017
  • Mixed Reality (MR) shows a composite image of a virtual object in the real world. It has been applied to various fields by the introduction of head mounted display (HMD) such as Microsoft's Hololens [1-3]. The virtual studio in broadcasting combines the contents created by computer graphics with the actual set to reproduce the 3D image screen. This requires physical space such as a set of chroma keys. It also requires professional knowledge and manpower and costly equipment to post-process the graphics and information for long periods of time. Therefore, in this paper, we aim to study the implementation of virtual studio based on Mixed Reality using Microsoft Hololens. Through the implementation of 'Holo-studio' application, realistic and virtual objects of broadcasting camera viewpoint were acquired at the same time. Using Microsoft's spectator view library, the frame rate is degraded in objects with high polygons (100,000 polygons). The proposed method maintains 60 fps image transmission in high polygon objects. The results of this paper show the possibility of using virtual studio at low cost which does not need separate physical space.

Development of Kid Height Measurement Application based on Image using Computer Vision (컴퓨터 비전을 이용한 이미지 기반 아이 키 측정 애플리케이션 개발)

  • Yun, Da-Yeong;Moon, Mi-Kyeong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.117-124
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    • 2021
  • Among growth disorders, 'Short Stature' can be improved through rapid diagnosis and treatment, and for that, it is important to detect early'Short Stature'. It is recommended to measure the height steadily for early detection of 'Short Stature' and checking the kid's growth process, but existing height measurement methods have problems such as time and space limitations, cost occurrence, and difficulty in keeping records. So in this paper, we proposed an 'Development of Kid Height Measurement Application based on Image using computer vision' method using smart phones, a medium that is highly accessible to people. In images taken through a smartphone camera, the kid's height is measured using algorithms from OpenCV, a computer vision library, and the measured heights were printed on the screen through 'a comparison graph with the standard height by gender and age' and 'list by date', made possible to check the kid's growth process. It is expected to measure height anytime, anywhere without time and space limitations and costs through this proposed method, and it is expected to help early detection of 'Short Stature' and other disorder through steady height measurement and confirmation of growth process.

Indoor Environment Monitoring and Controlling System design and implementation based on Internet of Things (사물인터넷 기반 실내 환경 관제시스템 설계 및 구현)

  • Park, Jae-Woon;Kim, Dae-Sik;Joo, Nak-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.367-374
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    • 2016
  • Recently, many people perform jobs including study and work within a common indoor space. Yet this space could have an adverse effect on operational efficiency as well as health because of many pollution factors. So maintaining a pleasant environment in the common space is important. In this thesis we study the integrated environment management system for better living conditions. This system analyzes and manages harmful environmental factors to make more pleasant environment in office, library or classroom. The proposed indoor environment management system will provide a pleasant environment by monitoring the indoor environment and driving the actuator in real time. In addition, it can be applicable to different types of indoor space to reach solutions to raise recognition of indoor environment pollution by people.

Study of Spectral Reflectance Reconstruction Based on an Algorithm for Improved Orthogonal Matching Pursuit

  • Leihong, Zhang;Dong, Liang;Dawei, Zhang;Xiumin, Gao;Xiuhua, Ma
    • Journal of the Optical Society of Korea
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    • v.20 no.4
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    • pp.515-523
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    • 2016
  • Spectral reflectance is sparse in space, and while the traditional spectral-reconstruction algorithm does not make full use of this characteristic sparseness, the compressive sensing algorithm can make full use of it. In this paper, on the basis of analyzing compressive sensing based on the orthogonal matching pursuit algorithm, a new algorithm based on the Dice matching criterion is proposed. The Dice similarity coefficient is introduced, to calculate the correlation coefficient of the atoms and the residual error, and is used to select the atoms from a library. The accuracy of Spectral reconstruction based on the pseudo-inverse method, Wiener estimation method, OMP algorithm, and DOMP algorithm is compared by simulation on the MATLAB platform and experimental testing. The result is that spectral-reconstruction accuracy based on the DOMP algorithm is higher than for the other three methods. The root-mean-square error and color difference decreases with an increasing number of principal components. The reconstruction error decreases as the number of iterations increases. Spectral reconstruction based on the DOMP algorithm can improve the accuracy of color-information replication effectively, and high-accuracy color-information reproduction can be realized.

A Study on Implementation of Line Array Sensor Data Processing Platform Using PowerPC and Vxworks (PowerPC 및 VxWorks를 이용한 예인선배열센서 데이터처리 플랫폼 구현에 관한 연구)

  • Lim, Byeong-Seon;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1603-1609
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    • 2010
  • This Paper deals with a design, making a prtotype and test methods of Real-time towed Line Array Sensor Data processing board for fast data communication and long range data transmission with SFM(Serial FPDP Module) through Optic-fiber channel. Towed line array sensors are installed in Frigate and the each LAS A, B, C group data from LAS is packed a previously agreed protocol and transmitted to the signal processing unit. Considering the limited space of VME 6U size, LAS Data processing board is designed with MPC8265 PowerPC Controller of Freescale for main system control and Altera's CycloneIII FPGA for sensor data packing, self-test simulation data generation, S/W FIFO et cetera. LAS Data processing board have VxWorks, the RTOS(Real Time Operating System) that present many device drivers, peripheral control libraries on board for real-time data processing.

A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time (메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계)

  • Park, Tae-Ryoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2675-2680
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    • 2010
  • Computation steps for 3D graphic processing consist of two stages - fixed operation stage and programming required stage. Using this characteristic of 3D pipeline, a hybrid structure between graphics hardware designed by fixed structure and programmable hardware based on instructions, can handle graphic processing more efficiently. In this paper, fragment Shader is designed under this hybrid structure. It also supports OpenGL ES 2.0. Interior interface is optimized to reduce the delay of entire pipeline, which may be occurred by data I/O between the fixed hardware and the Shader. Interior register group of the Shader is designed by an interleaved structure to improve the register space and processing speed.

A Study on the Generation MZ Users' Perception of Metaverse in Public Libraries (공공도서관의 메타버스 도입을 위한 MZ세대의 이용자 인식 연구)

  • Kim, Young-ju;Kwon, Sun-young
    • Journal of the Korean Society for information Management
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    • v.39 no.3
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    • pp.217-240
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    • 2022
  • As non-face-to-face elements became important due to COVID-19, the metaverse received social attention, and the MZ generation became the main users of public libraries. In light of this trend, it is necessary to introduce services for the MZ generation, the main users of public libraries, and to provide services tailored to social development. Therefore, this study investigated the perception of the metaverse through questionnaire surveys and semi-structured interviews, centered on the MZ generation, and then proposed a method for applying the metaverse to users in public libraries. According to the results of the study, the direction for the introduction of the metaverse in public libraries was suggested. First, it is necessary to provide basic education and information about the metaverse. Second, it is necessary to provide services that take advantage of the community based on communication. Third, a program that is not constrained by time and space should be provided. Fourth, services by librarians should be provided by enhancing the librarians' expertise on the metaverse. Fifth, services for generation M must be provided.

A Design of LAS data processing board using PowerPC and VxWorks (PowerPC 및 VxWorks를 이용한 예인배열센서 데이터처리보드 개발)

  • Lim, Byeong-Seon;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.371-374
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    • 2009
  • This Paper deal with a design, making a prtotype and test methods of Real-time towed Line Array Sensor Data processing board for fast data communication and long range transmission with SFM(Serial FPDP Module) through Optic-fiber channel. The LAS A,B,C group Data from towed line array sensor which is installed in FFX(Fast Frigate eXperimental) of Korean Navy is packed a previously agreed protocol and transmitted to the Signal processing unit. Consider the limited space of VME 6U size, LAS Data processing board is designed with MPC8265 PowerPC Controller of Freescale for main system control and Altera's CycloneIII FPGA for sensor data packing, self-test simulation data generation, S/W FIFO et cetera. LAS Data processing board have VxWorks, the RTOS(Real Time Operating System) that present many device drivers, peripheral control libraries on board for real-time data processing.

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A Study on the Computer Graphics Education in Network Environment (네트워크를 활용한 컴퓨터그래픽스교육에 관한 연구)

  • 김소영;임창영
    • Archives of design research
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    • v.11 no.3
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    • pp.79-88
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    • 1998
  • This research was carried out with emphasis on merits of computers as an education medum. Network technologies make collaboration as easy as they work in the same space. It is generally considered that education should be done with adequate contents and effective methods. But, the methods used in computer graphics education are not different from others, and this fact makes a low efficiency. To improve the education environments, design education program is developed. This is designed on the basis of LAN, and partially on the web. The library where design materials for study are stored and the gallery where design works done by students are exhibited are modules that utilize web technologies. Communication between students will become easy by using whiteboard and feedback from various kinds of user will be done by uploading design works on the web. But the program can be used only in the computer oriented subjects now, so further study should be carried out to broaden the scope of design education.

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