• Title/Summary/Keyword: Space Simulation

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Simulation Study on Formation Flight of Tiltrotor UAVs (틸트로터 무인기 편대비행 시뮬레이션 연구)

  • Park, Bum-Jin;Kang, Young-Shin;Cho, Am;Yoo, Chang-Sun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.12
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    • pp.1012-1020
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    • 2018
  • In order to improve the capability of mission flight of tiltrotor UAV that has been developed by Korea Aerospace Research Institute, a simulation study on the formation flight of autonomous control 5 level has been performed. The formation flight is based on the centralized method with leader and follower airplanes. The formation flight controller was verified through numerical simulation with 3 followers and hardware-in-the loop simulation with 1 follower. This paper describes controller design methods, hardware-in-the-looped simulation test, and performance verification using simulation.

Design of Orbit Simulation Tool for Lunar Navigation Satellite System

  • Hojoon Jeong;Jaeuk Park;Junwon Song;Minjae Kang;Changdon Kee
    • Journal of Positioning, Navigation, and Timing
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    • v.12 no.4
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    • pp.335-342
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    • 2023
  • Lunar Navigation Satellite System refers to a constellation of satellite providing PNT services on the moon. LNSS consists of main satellite and navigation satellites. Navigation satellites orbiting around the moon and a main satellite moves the area between the moon and the L2 point. The navigation satellite performs the same role as the Earth's GNSS satellite, and the main satellite communicates with the Earth for time synchronization. Due to the effect of the non-uniform shape of the moon, it is necessary to focus on the influence of the lunar gravitational field when designing the orbit simulation for navigation satellite. Since the main satellite is farther away from the moon than the navigation satellite, both the earth's gravity and the moon's gravity must be considered simultaneously when designing the orbit simulation for main satellite. Therefore, the main satellite orbit simulation must be designed through the three-body problem between the Earth, the moon, and the main satellite. In this paper, the orbit simulation tool for main satellite and navigation satellite required for LNSS was designed. The orbit simulation considers the environment characteristics of the moon. As a result of comparing long-term data (180 days) with the commercial program GMAT, it was confirmed that there was an error of about 1 m.

Performance Analysis of Soft Handoff Methods using Simulation (시뮬레이션을 이용한 소프트 핸드오프 방식의 성능 분석)

  • Han, Kyung-Sook;Kim, Tae-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.411-420
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    • 2000
  • The performance of soft handoffs of CDMA mobile communication systems is potentially determined by several factors such as handoff-related system parameters (T_ADD, T_DROP, T_COMP, T_TDROP), mobile stations' mobility, service areas, capacity of base stations. Due to the importance of handoffs in mobile communications, several methods have been proposed and tested through computer simulations to prove the efficiency of proposed methods. Different assumptions on the above mentioned factors often produce different simulation results. Therefore, the credibility of a simulation result is directly determined by the objectivity of the assumptions made by the simulation. This paper proposes a new soft handoff method that controls handoff delay time based on a mobile station's speed, and compares it with the current method of CDMA systems. The simulation results showed that the new method is much more efficient for mobile stations that are free in their moving direction and space than for those restricted in their moving direction and space. In addition, the results showed that even the same handoff method may produces different simulation results depending on whether a service area is modeled as two-dimensional space or three-dimensional space. These results indicate the importance of suitable models of user mobility, especially the movement types and space allowed for mobile stations, which have been neglected in simulation studies of mobile communications.

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A Study on the Comparison of Calculated the Indoor Illuminance Values by Lighting Simulation Softwares for Suitable Prediction About Indraft of Daylight (자연채광 유입에 따른 실내 조도의 적합한 예측을 위한 조명시뮬레이션 소프트웨어 비교 연구)

  • Kim, Yu-Sin;Choi, An-Seop
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2007.05a
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    • pp.92-96
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    • 2007
  • Architecture design has need of daylight prediction to utilize daylight efficiently. But it is difficult to predict the exact value of available daylight in buildings. Using various lighting simulation software is not difficulty, but we can find different results under the same conditions. The purpose of this paper is to compare simulation values from various software such as Lumen-micro 2000, Lightscape 3.2, and Relux 2006. The same space and parameters of daylight(location of space and window, date, time, and skylight condition) are considered to conduct various simulation conditions.

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View-Dependent Adaptive Animation of Liquids

  • Kim, Jang-Hee;Ihm, In-Sung;Cha, Deuk-Hyun
    • ETRI Journal
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    • v.28 no.6
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    • pp.697-708
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    • 2006
  • Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

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Simulation Service and Model Generalization Technique for Satellite Simulators (위성 시뮬레이터를 위한 시뮬레이션 서비스와 모델 일반화 기법)

  • Lee, Hun-Gu;Lee, Sang-Uk;Cheong, Seong-Kyun;Bang, Jun-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.9
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    • pp.843-849
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    • 2007
  • Recent progress on software engineering especially in object-oriented design concepts has enabled the development of the simulation models of satellite components in view of reliability and reusability. This paper proposes an useful satellite simulator framework using simulation service and generalized model design. The proposed method is verified by a prototyping in .NET/C# environment.