• 제목/요약/키워드: Space Identity

검색결과 668건 처리시간 0.026초

창경궁 후원 이용의 역사적 고찰 (Historical Studies on the Uses of the Rear Garden at Changkyung Palace)

  • 정우진;심우경
    • 한국전통조경학회지
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    • 제29권1호
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    • pp.71-89
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    • 2011
  • 본 연구의 목적은 창경궁 복원을 위한 후원의 물리적 형태와 인문학적 경관에 대한 고찰에 있다. 이 연구에서는 동궐도, 조선왕조실록을 비롯한 연구대상지에 관련된 도상자료와 문헌자료들의 종합적인 분석을 실시하였다. 본 연구를 통해 이곳 후원에서 행하여졌던 행위의 실재와 구체적 장소 간의 연결을 시도하여 창경궁 후원에 내재된 고유의 특질과 정체성을 조명하고자 하였다. 창경궁 후원은 왕실의 휴식과 왕과 계비의 사생활을 위한 금원으로서의 공간뿐만 아니라, 국가의 다양한 행사를 수용하는 공적인 공간이었다. 최초 조영 당시에는 친경과 친잠을 위해 조성되었고, 이후 왕실의 정치적 행위인 과거시험과 활쏘기 경기(시사(試射)), 군사훈련, 친경(親耕), 신하인견의 행위들이 이곳에서 이루어 졌다. 창경궁 후원에서는 춘당대, 관풍각, 관덕정이 특정행위의 거점이 되며, 이들 영역 내에서는 기능, 용도, 형태, 구조, 식재, 수요소가 유기적으로 연관되어 있음을 밝힐 수 있었다.

한국인의 집단주의 변화에 대한 탐색적 연구 (Has the Collectivism of Koreans been changed? An exploratory study)

  • 양정은;이재원
    • 한국콘텐츠학회논문지
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    • 제20권12호
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    • pp.593-610
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    • 2020
  • 이 연구의 목적은 한국인의 집단주의가 어떤 면에서 변화하였는지, 혹은 변화하지 않았는지에 대해 탐색적으로 살펴보는 것이다. 기성세대와 신세대들과의 심층인터뷰 및 FGI를 통하여 오늘날 한국인의 집단주의를 표현하는 키워드를 발견하였다. 첫째, 오늘날 한국인들의 집단주의는 '선택적 집단주의'로써, 이전처럼 주어진 집단이 아닌 스스로 선택한 구성원들로 이루어진 보다 축소된 형태의 집단을 기반으로 한다. 둘째, 기술의 발달과 함께 오프라인 집단주의와 대조되는 온라인 집단주의가 출현하였는데, 온라인 집단주의는 온라인 기술을 활용한 커뮤니케이션에 기초하며, 익명성을 통한 평등주의, 시간과 공간을 초월한 연결성 등을 중요한 특징으로 한다. 셋째, 한국인의 집단주의를 구성하는 가장 중요한 요인은 '정'인 것으로 나타났는데, 이는 집단주의의 변화하지 않은 측면으로 인식되었다. 마지막으로 한국인들에게 집단은 자아정체성과 밀접한 관련을 가지고 있으며, 이로 인해 한국인들은 예나 지금이나 집단에 대한 소속감 및 구성원들과의 관계에 집착하는 모습을 보인다. 연구의 의미와 한계에 대해 논의하였다.

한국영화에 표현된 회색의 기능과 의미 : 기억과 망각 (Function and Meaning of Color Gray in Korean Films : Memory and Oblivion)

  • 김종국
    • Journal of Information Technology Applications and Management
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    • 제28권3호
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    • pp.77-87
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    • 2021
  • The color gray in the cinema expresses the private or public memory and oblivion in the reminiscence scenes. The aesthetic function and meaning of gray that interacts with other elements in cinematic time and space are expanded in various ways. This study was analyzed the cases in which gray was used as the main visual style by limiting the scope to Korean films. Based on the traditional cultural symbolic meaning of gray, I analyzed how it was applied and transformed in films, and interpreted the cultural-social meaning by the interaction between gray and other elements. In film history starting from monochrome, gray has been used as a visual device suitable for realizing cinematic or imaginary reality. Gray is adopted when dreams or recollections are visualized as imaginary reality, and it is used when dreamy imaginations of daydreaming are demonstrated. Gray, which reproduces the dreamlike reality of imagination, is the concrete and realistic way of expression. First, in Korean films, gray is a flashback visual device that recalls the past, and is an intermediary visual form that materializes the imaginary. In films such as Ode to My Father (2014), DongJu (2015), A Resistance(2019) and The Battle : Roar to Victory (2019), the gray of the past is a visual device for cultural memory that builds the homogeneity and identity of the group. In the era of hyper-visibility, gray in black and white images is intended to be clearly remembered by unfamiliarity rather than blurry oblivion by familiarity. Second, in genre films with disaster materials such as Train To Busan (2016) and Ashfall (2019), the grays of rain, fog, clouds, shadows and smoke highlight other elements, and the gray color causes anxiety and fear. In war films such as TaeGukGi: Brotherhood Of War (2003) and The Front Line (2011), gray shows a more intense brutality than the primary color. In sports films such as 4th Place (2015), Take Off (2009) and Forever The Moment (2007), gray expresses uncertainty and immaturity. Third, gray visualizes the historical memory of A Petal (1996), the oblivion in Oh! My Gran (2020) and Poetry (2010), and the reality of daydreaming Gagman (1988) and Dream (1990). At the boundary between imagination and reality, gray is a visual form of dreams, memories and forgetfulness.

Genetic identification of Sinomenium acutum based on chloroplast gene ndhF sequences

  • Ryuk, Jin Ah;Lee, Hye Won;Ko, Byoung Seob
    • 대한본초학회지
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    • 제28권5호
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    • pp.1-6
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    • 2013
  • Objectives : This study was conducted to identify the original Sinomini Caulis et Rhizoma plant among Stephania tetrandra, Cocculus trilobus, and Aristolochiae fangchi to develop the genetic marker for Sinomini Caulis et Rhizoma. Methods : Sinomenium acutum was identified by the classification and identification committee of the National Center for Standardization of Herbal Medicines. The chloroplast ndhF gene was amplified. We performed sequences alignment analysis of Sinomenium acutum, Stephania tetrandra, C. trilobus, and A. fangchi using BioEdit program. The SFR markers designed were consisted of SF01, SR04, and SR05 primers. Results : Many variations of Sinomeni Caulis et Rhizoma are currently commercialized as herbal medicine. We compared the base sequences of the ndhF intergenic space of chloroplast DNA with Sinomenium acutum, Stephania tetrandra, C. trilobus, and A. fangchi. According to the results, it showed that the nucleotide variations were seen in 30 genes of four species. Phylogenetic analysis revealed that 4 species were classified into five groups based on an inter-group divergence in nucleotide sequence of 9%. We developed SFR marker nucleotides enough to authenticate respective species and confirmed its application on the band size at 419 base pair. These sequence differences at corresponding positions were available genetic markers to identity the Sinomeni Caulis et Rhizoma. Conclusions : Base on these results, the ndhF region was effective in distinguishing Sinomini Caulis et Rhizoma The SFR genetic marker was useful for identifying Sinomini Caulis et Rhizoma with other species.

Digital Marketing Tools for Managing the Development of Park and Recreation Complexes

  • Chaikovska, Maryna;Mashika, Hanna;Mankovska, Ruslana;Liulchak, Zoreslava;Haida, Pavlo;Diakova, Yana
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.154-162
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    • 2022
  • Digital marketing tools are actively used in managing the development of park and recreation complexes to familiarize the population with the objects of natural heritage. This article aims to empirically evaluate digital marketing tools for popularizing the park and recreational complexes. The methodology was based on the concept of ecosystem value of park and recreation complexes as a natural heritage site. These methods included: identifying and selecting websites with information about park and recreation complexes in Slovakia and Ukraine. structural analysis of the main channels of online details about natural parks. Assessing the current state of online identity of the studied sites from the perspective of Internet users. The results indicate that to manage the development of park and recreational complexes developed their driven official websites in the Internet space, on which sections structure the information with the allocation of data on tourism and recreational potential. The article identifies additional digital marketing tools for managing the development of park and recreation complexes, particularly social networks and tourist websites. There is a sufficient amount of information about tourist recreation sites within these natural parks and tourist routes. Among the main problems of the websites: the information on the websites is entirely textual, there is a lack of sufficient data on social networks, despite the created official pages, there is no video content, which was more attracted tourists and visitors, allowing a visual assessment of the tourist potential; there is a problem of many communication channels to present the natural heritage of the countries. The research proves that the website is the primary and most common digital marketing tool for natural heritage, structuring information about tourism potential and recreation.

K-pop 스타 상징물과 전통문양을 결합한 텍스타일디자인 개발 - BTS의 'IDOL' 중심으로 - (Development of Textile Design Combining K-pop star Symbols and Traditional Patterns - Focusing on BTS 'IDOL' -)

  • 이경순;최윤미
    • 한국의류산업학회지
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    • 제24권1호
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    • pp.1-14
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    • 2022
  • K-pop stars are an important influence in the era of digital culture based on emotions. The purpose of this study is to visually express the identity and worldview of their music in the virtual and real world, and to promote Korea's current and past culture. The study also intends to appeal to the emotions of the global fans by designing original textile in their music video 'IDOL' on Tiny TAN - a symbol of world pop star BTS. For design development, traditional Korean images shown in the 'IDOL' video were collected, patterns for each member were selected, and a motif was designed on Adobe Illustrator. We selected the dragon as the motif for V, cloud for Suga, chrysanthemums for Jin, mask for Jung Kook, hanok pavilion for RM, fan for Jimin, and Sam Taegeuk for J-Hope. The selected motifs were designed as per the four textile design arrangement methods: square pattern, 1/2 half drop pattern, turn-around pattern, and panel pattern. The design was presented by mapping Kwaeja to Tiny TAN character. The developed textile design can be used not only for character costumes in virtual space, but also for various products such as clothes, accessories, bedding, cosmetics, stationery, and food. By using it to produce goods inspired by K-pop stars, it can be used as basic data for the development of high value-added competitive products in the global market and create synergy effects of K-Design, which would lead a new trend in the design world.

얼굴 인식 모델에 대한 질의 효율적인 블랙박스 적대적 공격 방법 (Query-Efficient Black-Box Adversarial Attack Methods on Face Recognition Model)

  • 서성관;손배훈;윤주범
    • 정보보호학회논문지
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    • 제32권6호
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    • pp.1081-1090
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    • 2022
  • 얼굴 인식 모델은 스마트폰의 신원 인식에 활용되는 등 많은 사용자에게 편의를 제공하고 있다. 이에 따라 DNN 모델의 보안성 검토가 중요해지고 있는데 DNN 모델의 잘 알려진 취약점으로 적대적 공격이 존재한다. 적대적 공격은 현재 DNN 모델의 인식 결과만을 이용하여 공격을 수행하는 의사결정 공격기법까지 발전하였다. 그러나 기존 의사결정 기반 공격기법[14]은 적대적 예제 생성 시 많은 질의 수가 필요한 문제점이 있다. 특히, 기울기를 근사하는데 많은 질의 수가 소모되는데 정확한 기울기를 구할 수 없는 문제가 존재한다. 따라서 본 논문에서는 기존 의사결정 공격기법의 기울기를 근사할 때 소모되는 질의 수 낭비를 막기 위해서 직교 공간 샘플링과 차원 축소 샘플링 방법을 제안한다. 실험 결과 섭동의 크기가 L2 distance 기준 약 2.4 적은 적대적 예제를 생성할 수 있었고 공격 성공률의 경우 약 14% 향상할 수 있었다. 실험 결과를 통해 본 논문에서 제안한 적대적 예제 생성방법의 같은 질의 수 대비 공격 성능이 우수함을 입증한다.

CNN-based Adaptive K for Improving Positioning Accuracy in W-kNN-based LTE Fingerprint Positioning

  • Kwon, Jae Uk;Chae, Myeong Seok;Cho, Seong Yun
    • Journal of Positioning, Navigation, and Timing
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    • 제11권3호
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    • pp.217-227
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    • 2022
  • In order to provide a location-based services regardless of indoor or outdoor space, it is important to provide position information of the terminal regardless of location. Among the wireless/mobile communication resources used for this purpose, Long Term Evolution (LTE) signal is a representative infrastructure that can overcome spatial limitations, but the positioning method based on the location of the base station has a disadvantage in that the accuracy is low. Therefore, a fingerprinting technique, which is a pattern recognition technology, has been widely used. The simplest yet widely applied algorithm among Fingerprint positioning technologies is k-Nearest Neighbors (kNN). However, in the kNN algorithm, it is difficult to find the optimal K value with the lowest positioning error for each location to be estimated, so it is generally fixed to an appropriate K value and used. Since the optimal K value cannot be applied to each estimated location, therefore, there is a problem in that the accuracy of the overall estimated location information is lowered. Considering this problem, this paper proposes a technique for adaptively varying the K value by using a Convolutional Neural Network (CNN) model among Artificial Neural Network (ANN) techniques. First, by using the signal information of the measured values obtained in the service area, an image is created according to the Physical Cell Identity (PCI) and Band combination, and an answer label for supervised learning is created. Then, the structure of the CNN is modeled to classify K values through the image information of the measurements. The performance of the proposed technique is verified based on actual data measured in the testbed. As a result, it can be seen that the proposed technique improves the positioning performance compared to using a fixed K value.

Money as a Polycontextual Value and Means of Self-Identification of a Modern Person: Traditional vs Virtual

  • S. Khrypko;Qi Yang;M. Kozlovets;I. Chornomordenko;M. Kolinko ;V. Havronenko;O. Lobanchuk;Н. Salo
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.1-12
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    • 2023
  • The article examines the axiological psycho-philosophical understanding of the phenomenon of money and its value role in modern society. The traditional and virtual context of the representation of the money phenomenon is considered.Following the ideas of G. Simmel, the authors consider money not only as a purely economic, but also a psycho-philosophical, cultural and social phenomenon. Money appears as a result of cultural development of the world and gradually forms a monetary culture as a space of economic and social interaction of people. Under the influence of the monetary culture of one or another historical period, the character of a person's economic activity, values and life orientations are formed. Modern money culture is often called financial civilization. Peculiarities of modern monetary culture are studied, its main features and problems are determined in the article. The problem of the peculiarities of the constructive and destructive attitude of the individual towards money is identified; a psycho-philosophical and cultural-identification typology of people is described, which is based on clinical observations and interpreted through the prism of psychoanalytic theory. The concept of money is highlighted from the standpoint of a social-psychological approach. The theoretical foundations of money's influence on the decision-making process and human behavior are also revealed.

국내 영화관의 효율적인 쓰레기 분리수거 촉진을 위한 사인 디자인 체계 연구 - 메가박스 사례를 중심으로 - (Building guidance-sign system to improve efficiency of waste separate collection at movie theatres - Focusing on Megabox Movie Theater in Seoul -)

  • 백진경;황상미;천은영
    • 디자인융복합연구
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    • 제14권4호
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    • pp.53-64
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    • 2015
  • 본 연구의 목적은 영화관 내 쾌적한 환경조성을 위한 방안 중 하나로 쓰레기 분리배출 현황을 살펴보고 문제점을 도출하여 이를 보완 및 해결 할 수 있는 방안을 모색하는데 있다. 수도권 중구에 위치한 국내 대표 영화관 3사인 CGV, Lotte Cinema, Megabox를 대상으로 분리배출 현황 및 안내사인 현황을 분석하고 영화관 이용자 남·여 110명을 대상으로 영화관 내 쓰레기 분리배출의 인식조사 및 안내사인 관련 조사를 실시하였다. 현황조사 결과 영화관 내 이용자를 통한 분리배출이 용이하지 않았으며, 안내사인 구축의 미흡과 방법 안내가 부족함이 그 이유로 도출되었다. 또한, 최대 문제점인 쓰레기분류항목으로는 음식물 쓰레기가 꼽혔으며 해결방안모색이 필요한 것으로 나타났다. 또한, 안내사인의 선호형태와 부착위치, 부착 순서를 조사하였다. 최대 문제점으로 대두 되는 음식물 쓰레기의 분리배출 문제 해결에 초점을 두어 안내사인을 통해 해결방안을 모색하고 개선안 디자인을 제시하였다. 제시된 안내사인은 영화관이라는 특정 공간에서 쓰이는 안내사인임을 고려하여 제안되었으며, 조사대상인 대표 영화관 3사 중 Megabox를 중점으로 아이덴티티를 접목하여 디자인 되었다. 이를 통해 이용자들의 신속한 쓰레기 분리배출을 도와 쾌적한 환경제공 및 영화관 내 경제적, 시간적 측면에서의 비효율성을 줄이고자 한다.