• 제목/요약/키워드: Space Communication

검색결과 3,313건 처리시간 0.042초

Transaction Pattern between Real Life and Games Centered on Players (플레이어의 현실과 게임내의 교류패턴)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • The Journal of the Korea Contents Association
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    • 제12권4호
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    • pp.95-107
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    • 2012
  • Communication skill to maintain personal relationships is a crucial factor in our social life. However, even though a number of people are experiencing difficulty in communication owing to their poor interpersonal interchanges in real life, they are interacting with virtual characters in artificially created virtual space. In order to remedy such a lack of communication among game players, first, they need to search appropriate ways to communicate each other in real life, but not in virtual space, or to create a game space as a new place for interaction among them by utilizing advantages of the game world. To accomplish such an aim, it is necessary to precede the research on what kind of relations or characteristics for game players' interaction to others in the real life and game world. For the reason, in this paper, we investigate interaction patterns of game players in real life and in the virtual space. In order to perform this investigation, an ego-gram, which demonstrates the pattern of the ego states as a field-oriented approach is used as the research method. The result shows that there are differences between patterns in each spaces. so, we apply a factor analysis and analyse the relationship between the transaction pattern of players in two spaces using the ego-gram.

A Study on The Personalized Seamless Smart Home Service Design for Life-style Care in Phono Sapience era (Personalized Seamless 라이프스타일 케어 스마트홈 서비스디자인 연구 : 포노 사피엔스 시대를 중심으로)

  • Park, Ui Jeong;Kim, Jung Woo;Choi, Jae Boong
    • Journal of Information Technology Services
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    • 제19권5호
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    • pp.1-14
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    • 2020
  • Mankind has been attempting to live a happy and safe family life in a residential space. Due to the advent of the mobile phone in the 1990s and the smart phone in the 2000s, when the information and communication age came, human life has been innovatively changed. The revolution of human civilization led to the Neolithic Revolution and the Iron Age, followed by a smart phone revolutionizing human life, and the revolution faces with the era of info-communication, smart phones became a daily life and the fourth industrial revolution. The fourth industrial revolution is an era of info-communication technology (ICT), creating a new paradigm across human life through technological developments such as artificial intelligence (AI), IoT, big data, mobile, and cloud. The smart home is actively researched in a direction to support the overall human life as a representative future residential culture paradigm. However, the study considering the needs according to the lifestyle, functional characteristics of each living space and human lifestyle of the Phono Sapiens era where smart phones live like daily life was relatively insufficient. In addition, research on smart home service design should be considered from the apartment residential space planning stage. Therefore, this study has significance in suggesting the direction of research on human-centered smart home service design considering the characteristics of each living space and resident's life-style in the smart phone era.

Design Philosophy of MIMO OFDM system for Underwater Communication (수중 통신 환경을 위한 MIMO-OFDM 시스템 설계)

  • Han, Dong-Keol;Hui, Bing;Chang, Kyung-Hi;Byun, Sung-Hun;Kim, Sea-Moon;Lim, Yong-Kon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제15권1호
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    • pp.22-32
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    • 2011
  • In this paper, we first analyze the differences of underwater acoustic (UWA) orthogonal frequency division multiplexing (OFDM) systems and conventional terrestrial OFDM system, and give a simple introduction of the backgrounds. By considering the real UWA channel environments, the measured channel data is used to generate the UWA channel model and calculate the relative parameters for underwater OFDM systems. Practical least square (LS) based channel estimation with linear interpolation are adopted to obtain the channel state information (CSI) at receiver side. As multi-input multi-output (MIMO) processing techniques, Alamouti code is implemented and evaluated to perform for space time block coding (STBC) and space frequency block coding (SFBC) for UWA OFDM systems with the MIMO configuration of $2{\times}1$, at the same time, $1{\times}2$ maximum ratio combining (MRC) is performed for the purpose of comparison. The simulation results show that, with perfect channel estimation, SFBC failed to work duo to the serious frequency selectivity of UWA channel environments. When the practical channel estimation is applied, in the case of STBC, the proposed 4-column pilot pattern gives better performance about 7dB than SISO system.

Channel Capacity of BLAST based on the Zero-Forcing criterion (Zero-Forcing 기반의 BLAST 채널 용량)

  • Lee, Heun-Chul;Kim, Hee-Jin;Lee, In-Kyu
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • 제45권12호
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    • pp.34-41
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    • 2008
  • In this paper, we present an asymptotical analysis of channel capacity of Bell labs layered space-time (BLAST) architectures based on a zero-forcing (ZF) criterion in the sense of signal-to-noise ratio (SNR). We begin by introducing a new relationship related to multi-input multi-output (MIMO) channel capacity. We prove that Diagonal Bell Labs Space-Time (DBLAST) attains the lower bound for MIMO channels when interference nulling is carried out based on the ZF-criterion. An exact closed-form expression for the probability density function of the channel capacity is analyzed. Based on the asymptotic behavior of the channel capacity of each layer, closed-form expressions for the asymptotic ergodic capacity are derived for BLAST. Based on the analysis presented in this paper, we gain an insight on the channel capacity behavior for a MIMO channel. Computer simulation results have verified the validity and accuracy of the proposed analysis for a wide range of antenna array sizes.

Modified Direct Torque Control using Algorithm Control of Stator Flux Estimation and Space Vector Modulation Based on Fuzzy Logic Control for Achieving High Performance from Induction Motors

  • Rashag, Hassan Farhan;Koh, S.P.;Abdalla, Ahmed N.;Tan, Nadia M.L.;Chong, K.H.
    • Journal of Power Electronics
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    • 제13권3호
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    • pp.369-380
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    • 2013
  • Direct torque control based on space vector modulation (SVM-DTC) protects the DTC transient merits. Furthermore, it creates better quality steady-state performance in a wide speed range. The modified method of DTC using SVM improves the electrical magnitudes of asynchronous machines, such as minimizing the stator current distortions, the stator flux with electromagnetic torque without ripple, the fast response of the rotor speed, and the constant switching frequency. In this paper, the proposed method is based on two new control strategies for direct torque control with space vector modulation. First, fuzzy logic control is used instead of the PI torque and a PI flux controller to minimizing the torque error and to achieve a constant switching frequency. The voltages in the direct and quadratic reference frame ($V_d$, $V_q$) are achieved by fuzzy logic control. In this scheme, the switching capability of the inverter is fully utilized, which improves the system performance. Second, the close loop of stator flux estimation based on the voltage model and a low pass filter is used to counteract the drawbacks in the open loop of the stator flux such as the problems saturation and dc drift. The response of this new control strategy is compared with DTC-SVM. The experimental and simulation results demonstrate that the proposed control topology outperforms the conventional DTC-SVM in terms of system robustness and eliminating the bad outcome of dc-offset.

Design of an In-vehicle Intelligent Information System for Remote Management (차량 원격 진단 및 관리를 위한 차량 지능 정보시스템의 설계)

  • Kim, Tae-Hwan;Lee, Seung-Il;Lee, Yong-Doo;Hong, Won-Kee
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.1023-1026
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    • 2005
  • In the ubiquitous computing environment, an intelligent vehicle is defined as a sensor node with a capability of intelligence and communication in a wire and wireless network space. To make it real, a lot of problems should be addressed in the aspect of vehicle mobility, in-vehicle communication, common service platform and the connection of heterogeneous networks to provide a driver with several intelligent information services beyond the time and space. In this paper, we present an intelligent information system for managing in-vehicle sensor network and a vehicle gateway for connecting the external networks. The in-vehicle sensor network connected with several sensor nodes is used to collect sensor data and control the vehicle based on CAN protocol. Each sensor node is equipped with a reusable modular node architecture, which contains a common CAN stack, a message manager and an event handler. The vehicle gateway makes vehicle control and diagnosis from a remote host possible by connecting the in-vehicle sensor network with an external network. Specifically, it gives an access to the external mobile communication network such as CDMA. Some experiments was made to find out how long it takes to communicate between a vehicle's intelligent information system and an external server in the various environment. The results show that the average response time amounts to 776ms at fixed place, 707ms at rural area and 910ms at urban area.

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The Problem of multi-dimension communication and 21st century Media Art (21세기 다차원 커뮤니케이션과 매체예술의 문제)

  • Park Ki-Woong
    • Journal of Science of Art and Design
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    • 제3권
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    • pp.5-32
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    • 2001
  • At the beginning of 21st Century, human desire of communication is forwarding to the Cosmos The way of Communication is going to be not by simple methodology but by the complicated methodology with high technology. It will not be monologue communication but be interactive communication, that will make intelligence Infra, which could be able to communicate from the location of information is present to which is not present; and the multi-media which will be able to solve the technical problems of these communication; will be developed continually. In the genre of plastic art, there are no exception in these changedness. More developed and proceed to develope intermedia could be able of intercommunication. The more development of technology could be able to the more development of new plastic art. Furthermore the development of science make the genre of art to be changed. There are no exception of this changedness in any part of society, The art always has been guided by the person who has proceeding idea for new value. The 21st century plastic art will be in the procedure of the intercommunication. Human-being's concern is to communicate with Universe, and that will be multi-dimension$(4{\cdot}5{\cdot}6{\cdot}7{\cdots}dimension)$ communication beyond our usual recognition. To conjoin this, the possibility of cyber space expressing is going to be considered, and the way is being done by the development of the Media Art, which is able to go and back to the cyber-space. And the message will be so complicate beyond our recognition. Because we will need to communicate with various newly-built vocabulary, so we need to magnify the repertories of new vocabulary.

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Communication Characteristics of Fashion Shows Using Digital Images (디지털 영상을 활용한 패션쇼의 커뮤니케이션 특성)

  • Hong, Hye Rim;Kim, Young In
    • Journal of the Korean Society of Costume
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    • 제64권6호
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    • pp.1-15
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    • 2014
  • In the fashion industry, the thing that shows the latest trends and makes issues is the fashion show. The function of fashion shows is changing from a promotional mean to a method of communication with customers. Recently, some fashion shows have used digital images and omitted traditional parts of a fashion show such as models, stages, garments, music and audiences. In this study, 30 fashion shows that used digital images were selected from the 2000-2010 collections of Paris, Milan, London and New York, and its communication characteristics were analyzed and discussed. The three categories of the communication characteristics are as follows: First, the shows used digital images as stage sceneries or effects to create desired stage effects. The digital images were used as extra tools to reinforce the concept of the fashion show. Second, the fashion shows used real-time videos to extend its presentation into the virtual space. The interactive videos were designed to encourage audiences to actively participate in the show. Third, the digital images were the focus of the show for the internet-only digital fashion shows. Since the Internet is not constrained by time or space, multi-faceted, communication between audiences and fashion designers or among audiences is possible. In addition, the number of audience it can reach is higher than traditional fashion shows. Digital images will be used more often in the fashion shows. In the future, fashion shows will try to become more interactive with audiences through the use of new digital image technology.

PVM Performance Enhancement over a High-Speed Myrinet (초고속 Myrinet 통신망에서의 PVM 성능 개선)

  • Kim, In-Soo;Shim, Jae-Hong;Choi, Kyung-Hee;Jung, Gi-Hyun;Moon, Kyeong-Deok;Kim, Tae-Geun
    • The Transactions of the Korea Information Processing Society
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    • 제7권1호
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    • pp.74-87
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    • 2000
  • PVM (parallel virtual machine) provides a programming environment that allows a collection of networked workstations to appear as a single parallel computational resource. The performance of parallel applications in this environment depends on the performance of data transfers between tasks. In this paper, we present a new Myrinet-based communication model of PVM that improves PVM communication performance over a high-speed Myrinet LAN. The proposed PVM communication model adopts a communication mechanism that allows any user-level process to directly access the network interface board without going through UDP/IP protocol stacks in the kernel. This mechanism provides faster data transfers between PVM tasks over the Myrinet since it avoids data copy overhead from kernel (user space) to user space (kernel) and reduces communication latency due to network protocol software layers. We implemented EPVM (Enhanced PVM), our updated version of the traditional PVM using UDP/IP, that is based on the proposed communication model over the Myrinet. Performance results show EPVM achieves communication speed-up of one to two over the traditional PVM.

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The Phase Estimation Algorithm of Arrival Time Difference in MIMO Underwater Sensor Communication (MIMO 수중 통신에서 도착시간 차이에 따른 보상 알고리즘)

  • Baek, Chang-uk;Jung, Ji-won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제19권7호
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    • pp.1531-1538
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    • 2015
  • In this paper, we proposed receiver structure based on an iterative turbo equalization to cope with phase difference between two sensors in MIMO underwater communication channel. In a space-time coded system, it is often assumed that there are no phase errors among the multiple transmitter and receiver chains. In this paper, we have studied the effect of the phase errors between different transmit sensors and different propagation paths in the environment of MIMO underwater communication system, and have shown through BER performance by computer simulations that the bit-error-rate performance can be severely degraded. A decision-directed estimation and compensation algorithm has been proposed to minimize their effects on the system performance. In this paper, we investigate the phase differences and their effects on multiple-input and multiple-output systems, and propose a compensation algorithm for underwater channel model to minimize their effects.