• Title/Summary/Keyword: Space Communication

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Search Space Partitioning-based Receiver for Generalized Spatial Modulation under Channel Information Errors (일반화 공간변조 시스템에서 채널 정보 오차를 고려한 탐색 영역 분할 수신기)

  • Yoon, Hakjoon;Im, Changyong;Lee, Kyungchun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1631-1637
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    • 2019
  • In this paper, we propose a low-complexity robust maximum likelihood (ML) receiver for generalized spatial modulation. The proposed receiver performs the transmit antenna partition to lower the computational loads. After we divide the transmit antenna combinations into two parts, one of which is "the likely TAC part," and the other of which is "the unlikely TAC part", based on the minimum mean square error (MMSE) filtering output. We first perform the maximum likelihood detection only in the likely TAC part. Then we evaluate the reliability of the solution found in the first search, and based its reliability we decide whether we continue the search in the unlikely TAC part. This partitioned search strategy maintains the performance of the conventional robust maximum likelihood receiver and simultaneously lowers computational loads. Through simulation, we found that our newly-proposed receiver achieves considerable gains over the conventional robust ML detector in terms of the computational loads while providing almost the same performance.

Indoor Scene Classification based on Color and Depth Images for Automated Reverberation Sound Editing (자동 잔향 편집을 위한 컬러 및 깊이 정보 기반 실내 장면 분류)

  • Jeong, Min-Heuk;Yu, Yong-Hyun;Park, Sung-Jun;Hwang, Seung-Jun;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.384-390
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    • 2020
  • The reverberation effect on the sound when producing movies or VR contents is a very important factor in the realism and liveliness. The reverberation time depending the space is recommended in a standard called RT60(Reverberation Time 60 dB). In this paper, we propose a scene recognition technique for automatic reverberation editing. To this end, we devised a classification model that independently trains color images and predicted depth images in the same model. Indoor scene classification is limited only by training color information because of the similarity of internal structure. Deep learning based depth information extraction technology is used to use spatial depth information. Based on RT60, 10 scene classes were constructed and model training and evaluation were conducted. Finally, the proposed SCR + DNet (Scene Classification for Reverb + Depth Net) classifier achieves higher performance than conventional CNN classifiers with 92.4% accuracy.

Robust Wireless Sensor and Actuator Network for Critical Control System (크리티컬한 제어 시스템용 고강건 무선 센서 액추에이터 네트워크)

  • Park, Pangun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1477-1483
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    • 2020
  • The stability guarantee of wireless network based control systems is still challenging due to the lossy links and node failures. This paper proposes a hierarchical cluster-based network protocol called robust wireless sensor and actuator network (R-WSAN) by combining time, channel, and space resource diversity. R-WSAN includes a scheduling algorithm to support the network resource allocation and a control task sharing scheme to maintain the control stability of multiple plants. R-WSAN was implemented on a real test-bed using Zolertia RE-Mote embedded hardware platform running the Contiki-NG operating system. Our experimental results demonstrate that R-WSAN provides highly reliable and robust performance against lossy links and node failures. Furthermore, the proposed scheduling algorithm and the task sharing scheme meet the stability requirement of control systems, even if the controller fails to support the control task.

An Optimization Method of Spatial Placement for Effective Vehicle Loading (효과적인 차량 선적을 위한 공간 배치의 최적화 기법)

  • Cha, Joo Hyoung;Choi, Jin Seok;Bae, You Su;Woo, Young Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.186-191
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    • 2020
  • In this paper, we proposed an optimization technique for efficiently placing vehicles on decks in a vehicle-carrying ship to efficiently handle loading and unloading. For this purpose, we utilized the transformation method of the XML data representing the ship's spatial information, merging and branching algorithm and genetic algorithm, and implemented the function to visualize the optimized vehicle placement results. The techniques of selection, crossover, mutation, and elite preservation, which are used in the conventional genetic algorithms, are used. In particular, the vehicle placement optimization method is proposed by merging and branching the ship space for the vehicle loading. The experimental results show that the proposed merging and branching method is effective for the optimization process that is difficult to optimize with the existing genetic algorithm alone. In addition, visualization results show vehicle layout results in the form of drawings so that experts can easily determine the efficiency of the layout results.

ILOCAT: an Interactive GUI Toolkit to Acquire 3D Positions for Indoor Location Based Services (ILOCAT: 실내 위치 기반 서비스를 위한 3차원 위치 획득 인터랙티브 GUI Toolkit)

  • Kim, Seokhwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.866-872
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    • 2020
  • Indoor location-based services provide a service based on the distance between an object and a person. Recently, indoor location-based services are often implemented using inexpensive depth sensors such as Kinect. The depth sensor provides a function to measure the position of a person, but the position of an object must be acquired manually using a tool. To acquire a 3D position of an object, it requires 3D interaction, which is difficult to a general user. GUI(Graphical User Interface) is relatively easy to a general user but it is hard to gather a 3D position. This study proposes the Interactive LOcation Context Authoring Toolkit(ILOCAT), which enables a general user to easily acquire a 3D position of an object in real space using GUI. This paper describes the interaction design and implementation of ILOCAT.

Improved Density-Independent Fuzzy Clustering Using Regularization (레귤러라이제이션 기반 개선된 밀도 무관 퍼지 클러스터링)

  • Han, Soowhan;Heo, Gyeongyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.1-7
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    • 2020
  • Fuzzy clustering, represented by FCM(Fuzzy C-Means), is a simple and efficient clustering method. However, the object function in FCM makes clusters affect clustering results proportional to the density of clusters, which can distort clustering results due to density difference between clusters. One method to alleviate this density problem is EDI-FCM(Extended Density-Independent FCM), which adds additional terms to the objective function of FCM to compensate for the density difference. In this paper, proposed is an enhanced EDI-FCM using regularization, Regularized EDI-FCM. Regularization is commonly used to make a solution space smooth and an algorithm noise insensitive. In clustering, regularization can reduce the effect of a high-density cluster on clustering results. The proposed method converges quickly and accurately to real centers when compared with FCM and EDI-FCM, which can be verified with experimental results.

Effect of the Affordance Characteristics of VR Game UI on the User Experience (VR 게임 UI의 어포던스 특성이 사용자 경험에 미치는 영향)

  • Park, Jun-Hong;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.252-258
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    • 2020
  • Advances in IT technologies are developing VR content technologies that provide five senses information to users and interact with them. These VR content technologies are widely used by users not only for time and space limitations but also for providing immersion experiences. VR contents are contents that allow users to experience images that are played on the screen through five senses such as augmented reality, virtual reality, and holograms as well as visuals. VR games are also becoming more diverse in interfaces for the interaction of users with VR games. This study recognized the importance of the interface and analyzed the impact of the application characteristics of VR game UI on user experience and satisfaction from the user perspective. Research shows that VR game UI interacts with user experience and satisfaction. This appears to affect user experience based on how well people using VR game UI can understand and utilize the characteristics and functions of UI.

A method of improving the quality of 3D images acquired from RGB-depth camera (깊이 영상 카메라로부터 획득된 3D 영상의 품질 향상 방법)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.637-644
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    • 2021
  • In general, in the fields of computer vision, robotics, and augmented reality, the importance of 3D space and 3D object detection and recognition technology has emerged. In particular, since it is possible to acquire RGB images and depth images in real time through an image sensor using Microsoft Kinect method, many changes have been made to object detection, tracking and recognition studies. In this paper, we propose a method to improve the quality of 3D reconstructed images by processing images acquired through a depth-based (RGB-Depth) camera on a multi-view camera system. In this paper, a method of removing noise outside an object by applying a mask acquired from a color image and a method of applying a combined filtering operation to obtain the difference in depth information between pixels inside the object is proposed. Through each experiment result, it was confirmed that the proposed method can effectively remove noise and improve the quality of 3D reconstructed image.

Performance Analysis of TNS System for Improving DDS Discovery (DDS 검색 방식 개선을 위한 TNS 시스템 성능 분석)

  • Yoon, Gunjae;Choi, Jeonghyun;Choi, Hoon
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.75-86
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    • 2018
  • The DDS (Data Distribution Service) specification defines a discovery method for finding participants and endpoints in a DDS network. The standard discovery mechanism uses the multicast protocol and finds all the endpoints in the network. Because of using multicasting, discovery may fail in a network with different segments. Other problems include that memory space wastes due to storing information of all the endpoints. The Topic Name Service (TNS) solves these problems by unicasting only the endpoints, which are required for communication. However, an extra delay time is inevitable in components of TNS, i.e, a front-end server, topic name servers, and a terminal server. In this paper, we analyze the performance of TNS. Delay times in the servers of TNS and time required to receive endpoint information are measured. Time to finish discovery and number of receiving endpoints compare with the standard discovery method.

Security Verification of Wireless Remote Control System Using CPN (CPN을 이용한 무선원격제어시스템의 안전성 검증)

  • 이문구
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.5
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    • pp.81-90
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    • 2003
  • Existing web-based system management software solutions show some limitations in time and space. Moreover, they possess such as shortcomings unreliable error message announcements and difficulties with real-time assistance suppers and emergency measures. In order to solve these deficiencies, Wireless Remote Control System was designed and implemented. Wireless Remote Control System is able to manage and monitor remote systems by using mobile communication devices for instantaneous control. The implementation of Wireless Remote Control System leads to these security Problems as well as solutions to aforementioned issues with existing web-based system management software solutions. Therefore, this paper has focused on the security matters related to Wireless Remote Control System. The designed security functions include mobile device user authentication and target system access control. For security verification of these security functions introduced CPN(Coloured Petri Nets) which is capable of expressing every possible state for each stage. And then in this paper was verified its security through PI(Place Invariant) based on CPN(Coloured Petri Nets). The CPN expression and analysis method of the proposed security function can also be a useful method for analyzing other services in the future.