• Title/Summary/Keyword: Sound Ray

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Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.81-87
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    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

Feasibility of Ocean Survey by using Ocean Acoustic Tomography in southwestern part of the East Sea (동해 남서해역에서 해양음향 토모그래피 운용에 의한 해양탐사 가능성)

  • Han, Sang-Kyu;Na, Jung-Yul
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.6
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    • pp.75-82
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    • 1994
  • The ray paths and travel times of sound wave in the ocean depend on the physical properties of the propagating media. Ocean Acoustic Tomography(OAT), which is inversely estimate the travel time variations between fixed sources and receivers the physical properties of the corresponding media can he understood. To apply ocean survey technology by using the OAT, the tomographic procedure requires forward problem that variation of the travel times be identified with the variability of the medium. Also, received signals must be satisfied the necessary conditions of ray path stability, identification and resolution in order for OAT to work. The canonical ocean has been determined based on the historical data and its travel time and ray path are used as reference values. The sound speed of canonical ocean in the East Sea is about 1523 m/s at the surface and 1458 m/s at the sound channel axis(400m). Sound speeds in the East Sea are perturbed by warm eddy whose horizontal extension is more than 100 km with deeper than 200 m in depth scale. In this study, an acoustic source and receiver are placed at the depth above the sound channel axis, 350 m, and are separated by 200 km range. Ray paths are identified by the ray theory methed in a range dependent medium whose sound speeds are functions of a range and depth. The eigenray information obtained from interpolation between the rays bracketing the receiver are used to simulate the received signal by convolution of source signal with the eigenray informations. The source signal is taken as a 400 Hz rectangular pulse signal, bandwidth is 16 Hz and pulse length is 64 ms. According to the analysis of the received signal and identified ray path by using numerical model of underwater sound propagation, simulated signals satisfy the necessary conditions of OAT, applied in the East Sea.

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Real-time 3D Audio Downmixing System based on Sound Rendering for the Immersive Sound of Mobile Virtual Reality Applications

  • Hong, Dukki;Kwon, Hyuck-Joo;Kim, Cheong Ghil;Park, Woo-Chan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5936-5954
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    • 2018
  • Eight out of the top ten the largest technology companies in the world are involved in some way with the coming mobile VR revolution since Facebook acquired Oculus. This trend has allowed the technology related with mobile VR to achieve remarkable growth in both academic and industry. Therefore, the importance of reproducing the acoustic expression for users to experience more realistic is increasing because auditory cues can enhance the perception of the complicated surrounding environment without the visual system in VR. This paper presents a audio downmixing system for auralization based on hardware, a stage of sound rendering pipelines that can reproduce realiy-like sound but requires high computation costs. The proposed system is verified through an FPGA platform with the special focus on hardware architectural designs for low power and real-time. The results show that the proposed system on an FPGA can downmix maximum 5 sources in real-time rate (52 FPS), with 382 mW low power consumptions. Furthermore, the generated 3D sound with the proposed system was verified with satisfactory results of sound quality via the user evaluation.

A Study on the Computation and Application of Sound Power Level for Road Traffic Noise of Renewal Area (개발 예정지역 도로교통소음 음향파워레벨 산정과 응용에 관한 연구)

  • Kim, Deuk-Sung;Chang, Seo Il
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.6 s.99
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    • pp.635-644
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    • 2005
  • This paper is. a study on relation between road traffic noise(RTN) and sound power level(PWL). At present, many experimental formulae and prediction formulae are used for prediction of RTN. But these formulae are difficult to appiy to the metropolitan area because these formulae are inaccurate in the different condition from reference condition. This paper calculate RTN and PWL of each prediction formula, choose the best one and make a noise map of the subject area. Procedure is as follows. First, calculate $L_{eq}$ of RTN using experimental formulae and prediction formulae. Second, calculate PWL using $L_{eq}$ of RTN and distance attenuation for point source at semi-free field. Third, choose the most accurate formula. And finally, make a noise map of the subject area at present and future. The result using noise map will be able to apply to application field. Noise mapping tool used on this paper is Raynoise program using Ray Tracing Method(RTM), Mirror Image Source Method(MISM) and Hybrid Method(HM).

Crystal growth and characteristics of lysozyme crystals

  • Kojima, Kenichi
    • Proceedings of the Korea Crystallographic Association Conference
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    • 2002.11a
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    • pp.3-3
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    • 2002
  • Many studies on crystal growth mechanisms of the hen egg-white lysozyme protein crystals have mainly performed by optical microscopy and atomic force microscopy (AFM). As results, two types of growth mechanisms, which are a two-dimensional nucleation mechanism and a spiral growth mechanism, were identified. However, there was no direct evidence of grown-in screw dislocations at the spiral sites. We first observed the screw dislocations in tetragonal lysozyme crystals using synchrotron X-ray topography. In addition, to confirm the characteristics of dislocations, we have observed some elastic constants in lysozyme crystals in terms of the sound velocity measurement by pulse echo methods. Tetragonal hen egg-white lysozyme crystals were grown by the concentration gradient method. The crystals were grown in test tubes, with an inner diameter of 8 ㎜ and 80 ㎜ in length, held vertically. The test tubes were kept at 23C for 2 weeks. The maximum size of crystals were 3×3×4 ㎟. The high quality crystals were examined by Laue topography with a water filter using synchrotron radiation. Figure is a X-ray topograph. Several straight screw dislocations were observed. We also determined Burgers vector to be a [110] direction. The measurement of sound velocity was performed by the digital signal processing method. the crystals were placed in stainless steel vessel, which was filled with lysozyme solution used for crystal growth. We observed the longitudinal sound velocity along the [110] direction in the tetragonal is obtained to be 1817 ㎧. Therefore, Young modulus and shear modulus were evaluated to be 2.70 Gpa and 1.02 Gpa, respectively, if we assumed Poisson ratio is 0.33. These results will be discussed at the meeting.

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Fractography of Sound and Tension Woods of Quercus mongolica by Shear and Bending Stress (신갈나무 정상재와 인장이상재의 전단 및 휨 파면해석)

  • Kwon, Sung-Min;Kwon, Gu-Joong;Jang, Jae-Hyuk;Kim, Nam-Hun
    • Journal of the Korean Wood Science and Technology
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    • v.39 no.4
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    • pp.351-358
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    • 2011
  • This study has been carried out to understand the fracture characteristics of the tension wood of Quercus mongolica under the shear and bending stress. Macroscopically, the wood fluff in the shear surface appeared more frequently in tension wood than sound wood, and more coarse wood fluffs were observed in 30% than 10% moistured shear surface. In the fractured tension wood from bending stress, more thick and long wood fiber appeared than sound wood. The observation using scanning electron microscope indicated that both sound and tension wood samples from radial shear surface showed the intrawall dominated failure and the fracture surface of the ray parenchyma cell showed the transwall dominated failure. In tangential shear surface, wood fiber surface showed the intrawall failure and short and coarse wood fiber was observed in tension wood. Ray parenchyma cell of sound and tension wood samples showed the transwall failure. The surfaces of tension wood’s ray parenchyma cell were relatively clean. The fractured tension wood from bending stress showed unsharp and flat wood fiber compared with sound wood.

The determination of transducer location and ultrasonic wave propagation through temperature gradients in fillet are welding (온도구배가 있는 필릿용접에서 초음파의 전파와 탐촉자의 위치 결정)

  • 정선국;조형석
    • Journal of Welding and Joining
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    • v.15 no.3
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    • pp.109-117
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    • 1997
  • The temperature gradient in weldment changes the transit time and distorts the direction of the ultrasound beam to the higher temperature regions due to the lower sound speed in the hotter regions of the weldment. This paper describes a ray-tracing method for calculating the effects of temperature gradients on ultrasonic propagation in fillet arc weldig. In the method, weldment is conceptually devided into a number of layers and the refraction and sound speed at each layer is calculated using the temperature which calculated from analytical solution. Calculating the time and location of echoes arrived from various interfaces around a molten weld pool determines the optimum location of ultrasonic transducers and the correct position of flaws.

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Optimal Design of Acoustical Characteristics of Passenger Compartment (차실 음향 최적 설계에 관한 연구)

  • 김정수;강연준
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.11a
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    • pp.183-188
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    • 2003
  • This study is to make the fundamentals of sound quality evaluation in regard of acoustical characteristics of passenger compartment. The deviation of frequency response function level within audible frequency is evaluated at receiving point in the research of room acoustics. In this study, frequency response function is the one between speaker and driver's ear positions. The positions of driver and audio speakers are optimized by analysis of acoustic mode of acoustic cavity. The main reflection planes are determined by analysis sound ray path diffused at optimized speaker positions. Finally, designer selects acoustical material by analysis of absorption effect of acoustical materials on the main reflection planes in order to avoid to distortion and fluctuation of frequency response function..

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A Study on Real -Tine 3B Sound Rendering System for Virtual Reality Environment (VR 환경에 적합한 실시간 음장 재현 시스템에 관한 연구)

  • Chae SooBok;Bhang SungBeum;Hwang Shin;Ko HeeDong;Kim SoonHyob
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.353-356
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    • 2000
  • 본 논문은 VR시스템에서 실시간으로 3D Sound를 Rendering하기 위한 음장재현 시스템구현에 관한 것이다. 2개의 Speaker 또는 헤드폰을 사용하여 음장을 제어할 수 있다. 음장 제어는 레이 트레이싱(Ray Tracing)기법을 이용하여 음장을 시뮬레이션하고 가상 공간의 음장 파라미터를 추출하여 음원에 적용하면서 실시간으로 음장효과를 렌더링한다. 이 시스템은 펜티엄-II 333MHz, 128M RAM, Sound Blaster Sound Card를 사용한 시스템에서 구현하였다. 최종적으로 청취자는 2개의 스피커 또는 헤드폰을 이용하여 3D 음장을 경험하게 된 다.

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Sound Damping of a Polyurethane Foam Nanocomposite

  • Sung, Chang-Hyun;Lee, Kyung-Sick;Lee, Kyu-Se;Oh, Seung-Min;Kim, Jae-Hoon;Kim, Min-Seok;Jeong, Han-Mo
    • Macromolecular Research
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    • v.15 no.5
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    • pp.443-448
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    • 2007
  • To improve the sound damping effect of flexible polyurethane foam, with an open-cell structure, various plate-like fillers, such as bentonite, organophilic clay and sodium montmorillonite intercalated with poly(ethylene glycol), were incorporated for the creation of nanocomposites. The plate-like fillers effectively improved the sound damping within the high frequency range. The structures of the nanocomposites and foam were examined using X-ray diffraction and scanning electron microscopy. The mechanical properties and flammability of the foams were also examined.