• 제목/요약/키워드: Sound Direction

검색결과 391건 처리시간 0.068초

빔형성기 출력의 파고율을 이용한 충격음의 방향 추정 (Impulsive sound localization using crest factor of the time-domain beamformer output)

  • 서대훈;최정우;김양한
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2014년도 추계학술대회 논문집
    • /
    • pp.713-717
    • /
    • 2014
  • This paper presents a beamforming technique for locating impulsive sound source. The conventional frequency-domain beamformer is advantageous for localizing noise sources for a certain frequency band of concern, but the existence of many frequency components in the wide-band spectrum of impulsive noise makes the beamforming image less clear. In contrast to a frequency-domain beamformer, it has been reported that a time-domain beamformer can be better suited for transient signals. Although both frequency- and time-domain beamformers produce the same result for the beamforming power, which is defined as the RMS value of its output, we can use alternative directional estimators such as the peak value and crest factor to enhance the performance of a time-domain beamformer. In this study, the performance of three different directional estimators, the peak, crest factor and RMS output values, are investigated and compared with the incoherent interfering noise embedded in multiple microphone signals. The proposed formula is verified via experiments in an anechoic chamber using a uniformly spaced linear array. The results show that the peak estimation of beamformer output determines the location with better spatial resolution and a lower side lobe level than crest factor and RMS estimation in noise free condition, but it is possible to accurately estimate the direction of the impulsive sound source using crest factor estimation in noisy environment with stationary interfering noise.

  • PDF

국내 인프라사운드 전파특성 연구 (Infrasound Wave Propagation Characteristics in Korea)

  • 제일영
    • 한국지진공학회:학술대회논문집
    • /
    • 한국지진공학회 2000년도 춘계 학술발표회 논문집 Proceedings of EESK Conference-Spring
    • /
    • pp.63-69
    • /
    • 2000
  • Korea Institute of Geology Mining and Materials(KIGAM) cooperating with Southern Methodist University(SMU) has been operating seismo-acoustic array in Chul-Won area to discriminate man-made explosions from natural earthquakes since at the end of July 1999. In order to characterize propagation parameters of detected seismo-acoustic signal and to associate these signals as a blast event accompanying seismic and acoustic signals simultaneously it is necessary to understand infrasound wave propagation in the atmosphere. Two comparable Effective Sound Velocity Structures(ESVS) in atmosphere were constructed by using empirical model (MSISE90 and HWM93) and by aerological observation data of Korea Meteorological Administration (KMA) at O-San area. Infrasound propagation path computed by empirical model resulted in rare arival of refracted waves on ground less than 200km from source region. On the other hand Propagation paths by KMA more realistic data had various arrivals at near source region and well agreement with analyzed seismo-acoustic signals from Chul-Won data. And infrasound propagation in specific direction was very influenced by horizontal wind component in that direction. Linear travel time curve drawn up by 9 days data of the KMA in autumn season showed 335.6m/s apparent sound velocity in near source region. The propagation characteristics will be used to associate seismo-acoustic signals and to calculate propagation parameters of infrasound wave front.

  • PDF

애니메이션 분야의 심미적 인식에 의한 동일시와 동기화 연출 (Directed Identification, Synchronization by Aesthetic Recognition of Animation Field)

  • 이현우;류창수
    • 한국멀티미디어학회논문지
    • /
    • 제25권10호
    • /
    • pp.1475-1482
    • /
    • 2022
  • Mickey Mousing perfect match between animation sound and image was an aesthetic in the field of animation, but since the 2000s, works such as and released by producers such as DreamWorks and Pixar have expanded the perfection of synchronization to irony. It also influenced the identification system of sentiment. It is time to view the directing attempt of these elements as a factor that changed the new paradigm of narrative, and related research is needed. In this study, the scene of was analyzed as a case study for the synchronization of animation sound and image components and the boundary direction on the recognition of identification between reality and fiction. Aesthetic recognition of the research work is based on the premise of real time and space perception, and the audience can recognize in the conceptual world as an integrated art by playfully producing fictional time and space. The direct antithesis of synchronization and identification was drawn to maintain the curiosity of the next scene by repeating selective concealment and disclosure of information in the direction of conveying an unfamiliar and heterogeneous feeling to the audience.

멀티미디어 환경에서 언더발코니 스피커의 역할 (The role of Under-balcony Speaker in the Multimedia Environmental)

  • 송덕근;박은진;이선희
    • 한국위성정보통신학회논문지
    • /
    • 제10권2호
    • /
    • pp.86-89
    • /
    • 2015
  • 복층이 있는 공간의 음향 특성을 계산식, 시뮬레이션 및 실측을 통해 비교해 보았다. 언더발코니 스피커의 바로 뒤 지역은 메인스피커와 딜레이 차이가 생기며, 중/저음 부분에서 충분한 음압저하가 이뤄지지 않아 컴필터링(Comb-Filtering) 현상이 크게 발생하게 된다. 또한 언더발코니 스피커의 바로 하부 지역은 스피커와 거리가 2~3m 내외로 언더발코니 스피커의 음압이 메인 스피커보다 커져 강대상과 음상일치가 깨지게 된다. 언더발코니 스피커에서 5~6m 이상 벗어나는 지역은 음의 역자승법칙에 따라 언더발코니 스피커 하부 지역보다 10dB이상 차이가 발생하며, 메인스피커에서도 중/고역 주파수(Mid/High Frequency) 음이 유입되지 않아 주파수별 음압 편차가 크게 발생하여 집중도가 떨어지게 된다. 이러한 음향 문제를 최소화하기 위해서 메인스피커의 위치 및 출력에 따른 언더발코니 스피커의 적절한 배치와 출력이 요청된다. 발코니 하부 지역을 더 쾌적한 음향 환경으로 개선하기 위해서는 언더발코니 스피커에 대한 적절한 음향설계 방향이 제시되어야 한다.

평판에서 방사되는 소음의 능동구조소음제어를 위한 변환기의 위치결정 (The Determination of Transducer Locations for Active Structural Acoustic Control of the Radiated Sound from Vibrating Plate)

  • 김흥섭;홍진석;이충휘;오재응
    • 한국소음진동공학회논문집
    • /
    • 제12권9호
    • /
    • pp.694-701
    • /
    • 2002
  • In this paper, through the study on locations of structural transducers for active control of the radiated sound from the vibrating plate, the active structural acoustic control (ASAC) system is proposed. And, for the evaluation of the proposed location, the experiment of the active structural acoustic control is implemented using the multi-channel filtered-x LMS algorithm and an additional filter (Acoustic Prediction Filter) to estimate the radiated sound using the acceleration signals of the plate. The structural transducers are piezoceramic actuator (PZT) and accelerometer. PZT is used as an actuator to reduce the vibration and the radiated sound. To maximize the control performance, each PZT actuator is located at the position that has the largest control sensitivity of the plate bending moment in the direction of x and y coordinates and the optimal PZT location is validated experimentally. Also, to find the acoustic prediction filter accurately, two accelerometers are located at the positions that have the largest radiation efficiencies of the plate, and the proposed locations are validated by simulation using the Rayleigh integral. The multi-channel filtered-x LMS algorithm is introduced to control a complex 2-D structural vibration mode. Finding the locations of structural transducers for active structural acoustic control of the radiated sound, the active structural acoustic control (ASAC) system can be presented and validated by experiments using a real time control system.

Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
    • /
    • 제5권4호
    • /
    • pp.15-20
    • /
    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.