• Title/Summary/Keyword: Sound Contents

Search Result 492, Processing Time 0.029 seconds

Dimension-Reduced Audio Spectrum Projection Features for Classifying Video Sound Clips

  • Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
    • /
    • v.25 no.3E
    • /
    • pp.89-94
    • /
    • 2006
  • For audio indexing and targeted search of specific audio or corresponding visual contents, the MPEG-7 standard has adopted a sound classification framework, in which dimension-reduced Audio Spectrum Projection (ASP) features are used to train continuous hidden Markov models (HMMs) for classification of various sounds. The MPEG-7 employs Principal Component Analysis (PCA) or Independent Component Analysis (ICA) for the dimensional reduction. Other well-established techniques include Non-negative Matrix Factorization (NMF), Linear Discriminant Analysis (LDA) and Discrete Cosine Transformation (DCT). In this paper we compare the performance of different dimensional reduction methods with Gaussian mixture models (GMMs) and HMMs in the classifying video sound clips.

Changes in Revised ISO 3741-1999 and Its Application (ISO 3741-1999의 개정 취지와 적용사례)

  • Oh, Yang-Ki
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2000.06a
    • /
    • pp.206-211
    • /
    • 2000
  • Demands on a quiet environment is increasing because of noisiness and annoyance due to the extended use of noisy electronic device. Determination of sound power levels of noise sources using sound pressure in a reverberation room is usually a relevant method for devices with comparatively large volume or unevenly distributed source position. This study aims to observe the contents of ISO 3741 and analyze its changes in the revised standard ISO 3741-1999. And also aims to assess the revised ISO 1999 its effectiveness and limitations with an actual application to measure the sound power level of a refrigerator.

  • PDF

The Intensification of the Environmental Education Contents in Home Economics Education (가정 교육에서의 환경 교육내용 체계화 및 강화 방안)

  • 왕석순
    • Hwankyungkyoyuk
    • /
    • v.12 no.1
    • /
    • pp.150-171
    • /
    • 1999
  • This study is aimed to systematize the contents of environmental education in the home education and to develop the environmental education. For this, this study firstly examined the characteristics and goals of home education and its relation to environmental education. Secondly, in the paradigm of environmental education this study analyzed the goals and contents of environmental education in the domain of home education which is included in the practicum subject of the 7th curriculum. Thirdly, this study examined the effective teaching and learning methods for home education and the considerations in organization of textbook contents which reflect these teaching and learning methods. Finally, this study suggested an example of textbooks which reflect all these considerations. It has been found out that: (1) the home education is based on the recognition of environmental problems related to home life, (2) the home education explains the environmental problems, and (3) the home education has its goals of acquring active attitudes and skills to solve these problems. In the teaching contents, the home education was analyzed to have the following concerning environmental education: the utilization of resources for food, clothes, and housing and home life, that is, the domain of ‘environmental sanitation’ related to food ingestion and sanitary life, the domain of ‘sound consumption life’ related to the utilization of resources and their consumption, and the domain of ‘environmental pollution’ on the prevention of every kind of pollutants in the home life. However, the environmental education in the home education according to the 7th educational curriculum has the distinctiveness from the contents of environmental education which were emphasized in the past home education. The distinctiveness are as following: (1)the resources matter is dealt with in the aspect of recycling various resouces from home life, (2)the prevention or reduction of pollutants in life which take the considerable part of environmental pollution is emphasized, (3)children's sensitivity In environment is emphasized to be developed, and (4)the importance of life is emphasized to be taught.

  • PDF

A Study of Sound Expression in Webtoon (웹툰의 사운드 표현에 관한 연구)

  • Mok, Hae Jung
    • Cartoon and Animation Studies
    • /
    • s.36
    • /
    • pp.469-491
    • /
    • 2014
  • Webtoon has developed the method that makes it possible to express sound visually. Also we can also hear sound in webtoon through the development of web technology. It is natural that we analyze the sound that we can hear, but we can also analyze the sound that we can not hear. This study is based on 'dual code' in cognitive psychology. Cartoonists can make visual expression on the basis of auditive impression and memory, and readers can recall the sound through the process of memory and memory-retrieval. This study analyzes both audible sound and inaudable sound. Concise analysis owes the method to film sound theory. Three main factor, Volume, pitch, and tone are recognized by frequency in acoustics. On the other hand they are expressed by the thickness and site of line and image of sound source. The visual expression of in screen sound and off screen sound is related to the frame of comics. Generally the outside of frame means off sound, but some off sound is in the frame. In addition, horror comics use much sound for the effect of genre like horror film. When analyzing comics sound using this kinds of the method film sound analysis, we can find that webtoon has developed creative expression method comparing with simple ones of early comics. Especially arranging frames and expressing sound following and vertical moving are new ones in webtoon. Also types and arrangement of frame has been varied. BGM is the first in using audible sound and recently BGM composed mixing sound effect is being used. In addition, the program which makes it possible for readers to hear sound according to scroll moving. Especially horror genre raise the genre effects using this technology. Various methods of visualizing sound are being created, and the change shows that webtoon could be the model of convergence in contents.

A Study on Stakeholders' Strategies toward IMO International Convention for Environmentally Sound Ship Recycling (IMO 선박재활용협약과 관련 당사자의 대응전략에 관한 연구)

  • Ko, Hyun-Jeung
    • Journal of Navigation and Port Research
    • /
    • v.33 no.5
    • /
    • pp.345-352
    • /
    • 2009
  • The issues of environmental pollution and labor safety on ship recycling in the undeveloped countries such as India, Bangladesh, etc have been proclaimed. For this, IMO has been actively participated in resolving such problems since 1998 and then finally the International Convention for the Safe and Environmentally Sound Recycling of Ships is going to be adopted in this year. The convention provides the design, construction, operation and preparation of ships in order to facilitate safe and environmentally sound recycling as well as the safe and environmentally sound operation of ship recycling facilities. Therefore, the purposes of this study are to introduce the major contents of ship recycling convention and its time of entry into force and to analyse stakeholders' strategies toward it so that Korea will have a better position for the establishment of a mechanism regarding regulation stringency on environmentally sound ship recycling.

3D Graphic Nursery Contents Developed by Mobile AR Technology (모바일 기반 증강현실 기술을 활용한 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.11
    • /
    • pp.2125-2130
    • /
    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents which is developed by mobile AR technology. AR technology has currently people's attention because of the potential to be core contents of future ICT industry. We applied AR nursery contents for kid's subtitle language selection in Korean, Chinese and English education. The original fairy tale consisted of 6~8 scenes for the 3D contents production, and was adapted and translated. Dubbing was dubbed by the native speaker using the standard pronunciation, and the effect sound was edited separately to fit the scene. After composing a scenario, constructing a 3D model, constructing a interaction, constructing a sound effect, and creating content metadata, the Unity 3D game engine is executed to create a project and describe it as a script. It provides a fun and informative tradition of fairy tales with abundant content that incorporates ICT technology, accepting advanced technology-based education, and having opportunities to perceive software in daily life.

A Study on the Sound Model Construct Using Color Tone Cognizance Sensationalizing Method (색상인식 감각화 방법을 활용한 사운드모델 구축에 관한 연구)

  • Kim Beom-Seok;Kim Jung-Ui;Ko Young-Hyuk
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.559-563
    • /
    • 2005
  • 본 연구는 이미지와 영상의 내용을 인간의 시각과 촉각에 전달하는 방법에 관한 것으로서, 더욱 상세하게는 색상의 파장과 진폭을 소리와 진동으로 변환하기 위한 원리와 방법을 찾고 이것을 통해 얻어진 에너지를 다시 인간의 감각기관에 전달하는 방법을 제시하고자 한다.

  • PDF

Conversation of movement and sound :Focused on 'Because of the Liver!' (움직임과 소리의 대화: 작품 <간 때문이야!>를 중심으로)

  • Lee, Bolam;Kim, Hyoung-nam
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.319-320
    • /
    • 2017
  • 이 연구는 작품 <간 때문이야!>의 무용수를 움직이게 하는 청각적 요소와 무용수의 움직임이 만들어내는 소리를 탐색함으로써 '움직임과 소리의 대화'라는 안무의 접근 방식을 풀어내고자 하였다. 메트로놈, 기타와 같은 비신체적 청각요소와 무용수, 소리꾼의 신체에서 발생된 소리인 아니리, 판소리(소리), 숨소리 등은 욕망을 표현하는 적절한 움직임을 끌어내는데 충분한 자극이 되었다. 또한 움직임으로 인한 소리의 발생은 다시 또 움직일 수 있는 자극으로 순환되는 과정을 거쳤다.

  • PDF

A Sound Study on the Universe film ; 2001 : A Space Odyssey (우주를 배경으로 한 영화의 사운드 연구 ; 2001스페이스오디세이를 중심으로)

  • Kim, Eun-jung;Lee, Seungyon-Seny
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.137-138
    • /
    • 2016
  • <2001 스페이스 오디세이(2001 : A Space Odyssey, 1968)>는 인간이 달에 도달하기 이전에 만들어진 영화임에도 불구하고 우주에서의 사운드를 현실적으로 표현하려고 노력했다. 우주에서 주인공이 우주복을 입었을 때 숨소리가 과장되게 들리게 함으로서 청자들에게 새로운 공간에 대한 사운드를 제시했고 소리가 전달되지 않는 우주의 특성을 활용해 과감하게 '사일런스(침묵)'를 앰비언스 개념으로 사용함으로서 이후에 나온 우주를 배경으로 한 SF영화에 음향적으로 많은 영향을 끼쳤다.

  • PDF

Software Architecture of Contents-based Control for Co-operative Remote Manipulation of Multi-Robots

  • Thuy, Dinh Trong;Kang, Soon-Ju
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.05a
    • /
    • pp.508-511
    • /
    • 2008
  • In this paper, we propose software architecture for conveying contents-based OpenSound Control (OSC) packet from manipulation user interface to cooperative remote multi-robots. The Flash application is used as a controlling user interface and the physical prototyping of multi-robots were developed using physical prototyping toolkit.