• Title/Summary/Keyword: Solving Abstract

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The Role of Augmented Reality in Solving Abstract Concepts Teaching Problems: A review article

  • Sayed Shaaban Abd-ul Aliem Younes
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.79-88
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    • 2023
  • To find research that concentrated on the use of augmented reality to address issues with teaching abstract concepts, several international databases were examined. Thirty research, published between the years (2013-2022), were analyzed to determine the many functions of augmented reality in resolving issues with abstract notions. These studies discovered numerous roles, which are listed below. The use of augmented reality in the following areas: the simplification of abstract ideas, the embodiment of abstract ideas, the enrichment of examples of abstract ideas, the resolution of conceptual misunderstandings, the stimulation of interest in learning abstract ideas, and more, and the research ended with the presentation of the conclusions.

The Impact of the Perceived Level of Problem Solving on the Performance of Project Completeness in Programming Education (EPL을 활용한 프로그래밍 교육에서 문제해결 수준이 프로젝트 완성도에 미치는 영향)

  • Jang, Yun-Jae;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.41-51
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    • 2011
  • Informatics curriculum has been revised for informatics principles and concepts to effectively teach. According to the revised curriculum, researches are verifying the educational effects of algorithmic thinking and problem-solving abilities using programming language by applying it to various area. However, researches in programming education considering the level of student are yet incomplete. This research has analyzed the impact of the perceived level of problem solving on the performance of project completeness. As results of difference of project completeness, a high perceived level of problem solving group's performance of project completeness was higher than a low perceived level of problem solving group's one. Analysis of the impact of the perceived level of problem solving on the performance of project completeness, 'problem finding' factor had a significant impact. This research suggested the importance of 'problem finding' and self-reflecting introspective 'reviewing' stages in problem solving process using programming language.abstract of your study in English. This space is for the abstract of your study in English. This space is for the abstract of your study in English.

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The Construction of an Abstract Schema in the Similar Mathematical Problem Solving Process (유사 문제 해결 과정에서 추상적 스키마 구성하기)

  • Kang, Jeonggi;Jun, Youngbae;Roh, Eunhwan
    • Journal of the Korean School Mathematics Society
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    • v.16 no.1
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    • pp.219-240
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    • 2013
  • It is the aim of this paper to suggest the method constructing abstract schema in similar mathematical problem solving processes. We analyzed closely the existing studies about the similar problem solving. We suggested the process designing a method for helping students construct an abstract schema. We designed the teaching method constructing abstract schema by appling this process to a group of similar problems chosen by researchers. We applied the designed method to a student. And we could check the possibility and practice of designed teaching method by observing the student's reaction closely.

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An Analysis of Mediation Function between Concrete and Abstract of the Model (구체와 추상을 연결하는 모델의 중재기능 분석)

  • Shin Eun Ju;Lee Chong Hee
    • Journal of Educational Research in Mathematics
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    • v.15 no.1
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    • pp.1-19
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    • 2005
  • There have been raised the question that students have been of no interst in mathematcs and incompetent for solving real world problem because students have been recognized mathematcs as abstract knowldege. We research whether students' modeles developed in modeling activity can mediate between concrete and abstract. The analysis of our case study revealed that students' modeles aren't decontextualized abstraction but is located in situated abstraction that is a network connecting between concrete and abstract. Thus, these modeles are a tool mediating between concrete and abstract. Also, students' modeling activities can provide students with the opportunity of being competent for solving real world problem.

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Effects of Time Perspectives and Smart Phone Addiction on Abstract Thinking and Growth Mindset of Adolescent (시간관과 스마트폰 중독이 청소년의 추상적 사고와 성장 마인드세트에 미치는 영향)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.21-32
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    • 2013
  • Since creativity has been emphasized and creative problem solving has also been a big topic recently, various kinds of research works have proceeded. Among them, this paper focuses on abstract thinking and growth mindset, which affect on problem solving. Also, this paper analyzes what kinds of relationships time perspectives and smart-phone addiction have with the two factors and how they influence on them. In order to do so, we survey on 441 primary, middle, high school, and college students. Our analysis results cover the relationships among the two factors, smart-phone addiction level, present-hedonic perspective, and future time perspective. In addition, we analyze the relationship among the factors with a structural equation model. By doing these, we propose educational alternatives in terms of time and plan to improve our adolescent's abstract thinking level, which helps their problem solving skills and their academic achievement.

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Design of Problem Solving Primitives for Efficient Evidential Reasoning

  • Lee, Gye Sung
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.49-58
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    • 2019
  • Efficient evidential reasoning is an important issue in the development of advanced knowledge based systems. Efficiency is closely related to the design of problems solving methods adopted in the system. The explicit modeling of problem-solving structures is suggested for efficient and effective reasoning. It is pointed out that the problem-solving method framework is often too coarse-grained and too abstract to specify the detailed design and implementation of a reasoning system. Therefore, as a key step in developing a new reasoning scheme based on properties of the problem, the problem-solving method framework is expanded by introducing finer grained problem-solving primitives and defining an overall control structure in terms of these primitives. Once the individual components of the control structure are defined in terms of problem solving primitives, the overall control algorithm for the reasoning system can be represented in terms of a finite state diagram.

Preschoolers' peer interaction type and joint problem-solving performance depending on a partner's age (또래쌍구성에 따른 유아의 상호작용과 문제해결력)

  • Kwon, Hye-Jin
    • Korean Journal of Human Ecology
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    • v.15 no.1
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    • pp.1-15
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    • 2006
  • The purpose of this study is (1) to investigate how children's peer interaction type and joint problem-solving performance differ, depending on a partner's age, in such a situation as they are asked to solve problems with their peer and (2) to investigate relationship between children's peer interaction type and joint problem-solving performance. Results reveal that children's problem-solving performance receives more benefit in the interactions with older peers, rather than those with younger ones. It can also be improved by higher level of collaborative interactions such as abstract collaborative explanations in joint activities. It is influenced positively by collaborative interactions, expecially when the children are in the same age groups. Results here were discussed in terns Piagetian and Vygotskian theories.

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Development of an Algorithm-Based Learning Content for Improve in Creative Problem-Solving Abilities (창의적 문제해결능력 신장을 위한 알고리즘 기반 학습 콘텐츠 개발)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.105-115
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    • 2011
  • Education is focused on how to nurture creative problem-solving skills talent in rapidly changing information society. The algorithm education of computer science is effective in improvement of students' logical thinking and problem solving capability. However, the algorithm education is very difficult to teach in elementary students level. Because it is difficult to understand abstract characteristic of algorithm. Therefore we developed educational contents based on the principle of the algorithm for improve students' logical thinking and problem-solving capability in this study. And educational contents contain interesting elements of the game. So, students will be interested in algorithm learning and participate actively through developed educational contents. Furthermore, students' creative problem-solving capability may improve through algorithm learning.

Visualization and Intuition in Mathematics Education (수학교육에서 시각화와 직관)

  • Lee, Dae-Hyun;Park, Bae-Hun
    • Journal of Educational Research in Mathematics
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    • v.12 no.1
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    • pp.71-79
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    • 2002
  • Visualization have strong driving force that enables us to recognize abstract mathematics by direct and specific method in school mathematics. Specially, visual thinking helps in effective problem solution via intuition in mathematics education. So, this paper examines the meaning of visualization, the role of visualization in intuitive problem solving process and the methods for enhancement of intuition using visualization in mathematics education. Visualization is an useful tool for illuminating of intuition in mathematics problem solving. It means that visualization makes us understand easily mathematical concepts, principles and rules in students' cognitive structure. And it makes us experience revelation of anticipatory intuition which finds clues and strategy in problem solving. But, we must know that visualization can have side effect in mathematics learning. So, we have to search for the methods of teaching and learning which can increase students' comprehension about mathematics through visualization and minimize side aspect through visualization.

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Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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