• Title/Summary/Keyword: Software service

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Design and Implementation of a Cloud-based Linux Software Practice Platform (클라우드 기반 리눅스 SW 실습 플랫폼의 설계 및 구현 )

  • Hyokyung Bahn;Kyungwoon Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.67-71
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    • 2023
  • Recently, there are increasing cases of managing software labs by assigning virtual PCs in the cloud instead of physical PCs to each student. In this paper, we design and implement a Linux-based software practice platform that allows students to efficiently build their environments in the cloud. In our platform, instructors can create and control virtual machine templates for all students at once, and students practice on their own machines as administrators. Instructors can also troubleshoot each machine and restore its state. Meanwhile, the biggest obstacle to implementing this approach is the difficulty of predicting the costs of cloud services instantly. To cope with this situation, we propose a model that can estimate the cost of cloud resources used. By using daemons in each user's virtual machine, we instantly estimate resource usage and costs. Although our model has very low overhead, the predicted results are very close to the actual resource usage measured by cloud service providers. To further validate our model, we used the proposed platform in a Linux practice lecture for a semester and confirmed that the proposed model is very accurate.

Development of ISO 26262 based Requirements Analysis and Verification Method for Efficient Development of Vehicle Software

  • Kyoung Lak Choi;Min Joong Kim;Young Min Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.219-230
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    • 2023
  • With the development of autonomous driving technology, as the use of software in vehicles increases, the complexity of the system increases and the difficulty of development increases. Developments that meet ISO 26262 must be carried out to reduce the malfunctions that may occur in vehicles where the system is becoming more complex. ISO 26262 for the functional safety of the vehicle industry proposes to consider functional safety from the design stage to all stages of development. Specifically at the software level, the requirements to be complied with during development and the requirements to be complied with during verification are defined. However, it is not clearly expressed about specific design methods or development methods, and it is necessary to supplement development guidelines. The importance of analysis and verification of requirements is increasing due to the development of technology and the increase of system complexity. The vehicle industry must carry out developments that meet functional safety requirements while carrying out various development activities. We propose a process that reflects the perspective of system engineering to meet the smooth application and developmentrequirements of ISO 26262. In addition, the safety analysis/verification FMEA processforthe safety of the proposed ISO 26262 function was conducted based on the FCAS (Forward Collision Avoidance Assist System) function applied to autonomous vehicles and the results were confirmed. In addition, the safety analysis/verification FMEA process for the safety of the proposed ISO 26262 function was conducted based on the FCAS (Forward Collision Avoidance Assist System) function applied to the advanced driver assistance system and the results were confirmed.

Analysis of Satisfaction of Pre-service and In-service Elementary Teachers with Artificial Intelligence Education using App Inventor

  • Junghee, Jo
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.189-196
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    • 2023
  • This paper analyzes the level of satisfaction of two groups of teachers who were educated about artificial intelligence using App Inventor. The participants were 13 pre-service and 9 in-service elementary school teachers and the data was collected using a questionnaire. As a result of the study, in-service teachers were all more satisfied than pre-service teachers in terms of interest, difficulty, and participation in the education. In addition, the questions investigating whether education helped motivate learning of artificial intelligence and whether there is a willingness to apply it to elementary classes in the future were also more positive for in-service teachers than for pre-service teachers. In general, pre-service teachers had somewhat more negative views than in-service teachers, but they were more positive than in-service teachers in terms of whether the education helped improve their understanding of artificial intelligence and whether they were willing to participate in additional education. Analysis of the Mann-Whitney test to see if there was a significant difference in satisfaction between the two groups showed no significance. This may be because most of the students in the two groups already had block-type or text-type programming experience, so they were able to participate in the education without any special resistance or difficulty with App Inventor, resulting in high levels of satisfaction from both groups. The results of this study can provide basic data for the future development and operation of programs for artificial intelligence education for both pre-service and in-service elementary school teachers.

Open Source Cloud Platforms : OpenStack and CloudStack (오픈소스 클라우드 플랫폼 : 오픈스택과 클라우드스택)

  • Ra, Jeong-Hwi;Han, Sang-Hyuck;Sung, Baek-Yul;Kim, Young-Kuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.259-261
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    • 2012
  • 클라우드 컴퓨팅은 정보가 인터넷 상의 서버에 영구적으로 저장되고 데스크탑이나 테이블 컴퓨터, 노트북, 벽걸이 컴퓨터, 휴대용 기기 등과 같은 클라이언트에는 일시적으로 보관되는 패러다임을 뜻한다. 가용성과 사용상의 편의에 대한 요구의 증가로 최근들어 빠른 속도로 발전하는 모습을 보이고 있다. 클라우드 컴퓨팅은 제공하는 서비스의 유형에 따라 IaaS(Infrastructure as a Service), PaaS(Platform as a Service), SaaS(Software as a Service)로 나뉜다. 이 중 IaaS는 인프라를 서비스로 제공하는 모델이다. 이를 구현한 오픈소스 클라우드 플랫폼으로 오픈스택과 클라우드 스택이 대표적이다. 시트릭스는 자사가 개발중인 클라우드 플랫폼인 클라우드스택을 아파치 라이센스로 전환하겠다고 발표했다. 이전까지 같은 종류의 클라우드 플랫폼인 오픈스택의 회원사로 참여하고 있던 시트릭스가 오픈스택 그룹에서 탈퇴하고 클라우드스택을 지원한다는 발표는 큰 관심을 받았다. 본 논문에서는 여러 오픈소스 클라우드 플랫폼 중 오픈스택과 클라우드스택을 비교해보고, 이를 통해 향후 오픈소스 클라우드 플랫폼의 발전가능성에 대해 고찰해보고자 한다.

Design and Implementation of Tripodal Schematic Control Architecture for Multi-Functional Service Robots

  • Kim, Gun-Hee;Chung, Woo-Jin;Kim, Mun-Sang;Lee, Chong-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2045-2050
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    • 2003
  • This paper describes the development of service robotic systems with the Tripodal schematic control architecture. We show practical advantages of the proposed architecture by giving examples of our experience. First, we explain how to add new task using Tripodal architecture approach. The Tripodal architecture provides some crucial organizing principles and core components that are used to build the basis for the system. Thus, the newly developed behaviors, motion algorithm, knowledge, and planning schemes are arranged so as to guarantee the efficiency of the performance of components. Second, we describe the reusability and scaleability of our architecture by introducing the implementation process of the guide robot Jinny. Most of modules developed for former robots like PSR-1 and PSR-2 systems are used directly to the Jinny system without significant modification. Experimental results clearly showed that the developed strategy is useful, even if the hardware configurations as well as software algorithms are more complex and more accumulating.

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A Study of Blue-Ocean Business model for Smart work Service (블루오션전략을 이용한 스마트워크산업의 비즈니스모델 모색)

  • Song, Keyong-Seog
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.93-100
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    • 2012
  • Changing the world, Smartphone has appeared in our lives. People feel convenient in their lives or work. The growth of Smartwork has developed for years all over the world. It has many functions, for instance it is not only help to save energy but also reduce environmental pollution at office or company. There are lots of reasons for this. Eventually Korea is well known as IT industry. So it is the best place to build. In order to achieve Smartwork, there must be service like infra, device, software and so on. Therefore in this study, we'll find business model(Blue ocean strategy) for Smartwork service, and apply into this.

Business Trends in Geo-Spatial Information and Service Market

  • Heo, Joon
    • 한국공간정보시스템학회:학술대회논문집
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    • 2005.05a
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    • pp.351-354
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    • 2005
  • NASA's remote sensing market analysis and forecast projects 3.3 billion dollars in 2005. On the other hand, a market research firm expected that world commercial remote sensing imagery, GIS software, Data, and value-added services will generate 8.3 billion dollar in 2007. It has been widely believed that geo-spatial information and service market is growing rapidly and has a huge potential, but it is not clearly understood where it is now and will be heading in the future. Also, it could be a significant question to answer where the industry in Korea fits the best in the world business trends and where it should be strategically heading to take a large market share. Furthermore, if it could be worth being considered as a Korean strategic industry for the future. Instead of pursuing direct answers to the questions, the author will start reviewing general business practices, major business transactions such as merging and acquisitions (M&A's) and initial public offerings (IPO's), and research on market capitalization and revenue of major companies. Throughout the study, a list of common grounds in the market was uncovered and realized as follows: (1) value-added data matters in geo-spatial information and service market; (2) private sector grows faster; (3) characteristics of multi-national industry; and (4) Dependency on major industry. Based on the findings, the author presents a list of recommendations as conclusions.

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A case study of a testing duties of on-line games (온라인게임 테스트 직무에 관한 사례 연구)

  • Eun, Kwang-Ha;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.435-443
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    • 2012
  • Online game has been made of total products which user was given the experimental properties of a variety such as fun and the total of hardware and software products. Through this processes, The company earned a profitable benefits, in addition to the user was given satisfactory service. In this sense the parts of the game production process, the service earlier in the game testing a variety of ways needs to the user through the game as a condition for providing the content can be. Contact a professional game testing job is done systematically through the game's completion of a game developed by companies to see that service to complement previous significant. In this study, search for independent testing cases and the systematical cases as experts needs a range of the testing services.

An Implementation of High-performance Router Platform Supporting IPv6 that can High-speed Wired/wireless Interface and QoS (IPv6를 지원하는 초고속 유/무선 인터페이스와 QoS제공 가능한 고성능 라우터 플랫폼 개발)

  • Ryoo, Kwang-Seok;Seo, In-Ho;Shin, Jae-Heung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.66 no.4
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    • pp.229-235
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    • 2017
  • Until now, a study on a ubiquitous sensor network has been mainly concentrated in the areas of sensor nodes, and as a results, technologies related with sensor node were greatly developed. Despite of many achievements on research and development for a sensor node, a ubiquitous sensor network may failed to establish the actual service environment because variety of restrictions. In order to provide a actual service using a ubiquitous sensor networks applied to many results on research and development for a sensor nodes, a study on a wired/wireless composite router must be carried out. However a study on a wired/wireless composite router is relatively very slow compared with the sensor node. In this study, developed a high-performance router platform supporting IPv6 that can provide high-speed wired/wireless interface and QoS, and it can provide the multimedia service Interlocking the wireless sensor network and the Internet network. To analysis a given network environment and to develop the appropriate hardware and software in accordance with this requirement.

Content Protective Multi-Agent Platform for MsMu Service and Pattern-Based Content Management

  • Uhm, Yoon-Sik;Hwang, Zi-On;Lee, Min-Soo;Nah, Jae-Hoon;Song, Hwang-Jun;Park, Se-Hyun
    • ETRI Journal
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    • v.32 no.5
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    • pp.665-675
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    • 2010
  • Recent research on mobile Internet protocol television and digital right management (DRM) interconnections has focused on multimedia technologies designed to enhance content scalability and adaptive content distribution. However, due to the architectural and scalable limitations, recent systems are not flexible and securable with respect to their adaptive content distribution and protective policy management. Therefore, we propose a content protective multi-agent platform that provides secure multimedia services, correlation management, pattern-based management, and multi-source multi-use (MsMu)-based services. Our architecture, supported by DRM, lets us create a rich set of MsMu-based content protection and seamless multimedia services through the extension of one source multi-use (OsMu)-based content services. We have verified our platform, which provides scalable and securable services with a 17% lower service response time by using a testbed.