• 제목/요약/키워드: Software knowledge

검색결과 1,060건 처리시간 0.024초

조직 성숙도 수준과 성과 향상을 위한 소프트웨어 프로세스 개선의 성공 요인 (The Antecedents of Software Process Improvement for Organizational Capability Maturity and Performance)

  • 김인재;최재원
    • 지식경영연구
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    • 제16권2호
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    • pp.227-248
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    • 2015
  • SPI (Software Process Improvement) activities have been considered one of the crucial approaches to achieve high quality, productivity and timely delivery of software products and services. The basic premise of SPI model is that higher maturity levels lead to better performance. In this research, the relationships between SPI results and performance were empirically investigated with Korean software companies. CMM key process areas were categorized into two dimensions, "Process Implementation" and "Quantitative Management". The relationship between process implementation and performance was significant, but the relationship between quantitative management and performance was insignificant. The control variable, size of OU(Organizational Unit), did not have significant impact on the relationships between SPI activities and OU performance.

기업용 소프트웨어 영업 인력 영업 성과의 영향 요인에 관한 연구 (A Study on the Factors Affecting the Sales Performance of Business Software Salespersons)

  • 연규서;황경태
    • Journal of Information Technology Applications and Management
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    • 제23권2호
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    • pp.113-141
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    • 2016
  • This study identifies and validates the factors that affect sales performance of salespersons in the business software industry. In the study, in order to measure the dependent variable (performance of the salesperson) more comprehensively, multiple items are utilized and both outcome and behavior indicators are used. Independent variables are identified based on the classification of Verbeke et al. [(2011] including sales related knowledge, degree of adaptiveness, role ambiguity, and work engagement. Results of the hypotheses testing show that 'sales related knowledge' and 'work engagement' are statistically significant factors, but 'degree of adaptiveness' and 'role ambiguity' are not. This study has a few limitations and future research direction to overcome the limitation is suggested : use of both perceptions of the salesperson and objective measures in measuring the related variables; study including cognitive ability; analyses of the factors across various types of software companies; and analyses of the factors on the team level.

사전 지식을 이용한 축구 경기장면 분석 및 좌표 변환 (Soccer Scene Analysis and Coordinate Transformation using a priori Knowledge)

  • 윤호섭;소정;민병우;양영규
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.1085-1088
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    • 1999
  • This paper presents a method for soccer scene analysis and coordinate transformation from scene to ground model using a priori knowledge. First, the ground and spectator regions are separated, and various objects are extracted from the separated ground region. Second, an affine model is used for mapping the object positions on the soccer image into the position on the ground model. Problems regarding holes arising from mapping processing are solved using inverse mapping instead of a usual interpolation method. Experiments are performed on a PC using about 100 RGB images acquired at 240*640 resolution and 3∼5 frames per second.

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Evaluation of different attacks on Knowledge Based Authentication technique

  • Vijeet Meshram
    • International Journal of Computer Science & Network Security
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    • 제23권4호
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    • pp.111-115
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    • 2023
  • Knowledge Based Authentication is the most well-known technique for user authentication in a computer security framework. Most frameworks utilize a straightforward PIN (Personal Identification Number) or psssword as an data authenticator. Since password based authenticators typically will be software based, they are inclined to different attacks and weaknesses, from both human and software.Some of the attacks are talked about in this paper.

소프트웨어 및 하드웨어분야의 트랙과 수학/통계와의 연관성 정도 파악 (A Research on the Relations between Mathematics/statistics and Software/Hardware Tracks)

  • 이승우
    • 한국수학교육학회지시리즈A:수학교육
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    • 제47권4호
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    • pp.505-517
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    • 2008
  • This paper studies on the necessity of mathematics/statistics in software and hardware fields. First, this research analyzes the contents of mathematics/statistics among subjects in software and hardware fields. Secondly, this research explores the relationship and connectivity between mathematics/statistics and major tracks of software and hardware fields. This connectivity between mathematics/statistics and majors in software and hardware fields would certainly contribute to creating pragmatic and professional knowledge.

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네트워크 분석을 위한 지식기반형 모형기 개발 (On knowledge-based modeler for network analysis)

  • 이호창
    • 경영과학
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    • 제12권3호
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    • pp.135-161
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    • 1995
  • This paper is concerned with a conceptual design of a knowledge-based modeler for network analysis. The "knowledge-based modeler" approach is suggested as a method for incorporating the user's qualitative knowledge and subjective decison in the course of the mathematical modeling and the subsequent solution procedure. The submodules of the proposed modeler such as database, model/algorithm base and functional knowledge bases are identified and the flows of information between the submodules are sequentially defined. A prototype system is implemented for experimental purpose by using the application software GURU.ware GURU.

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강구조물설계에서 부재선정의 시스템화 방법론 (Member Selection Procedure in the Steel Structural Design)

  • 이영호;김상철;김흥국;이병해
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1995년도 가을 학술발표회 논문집
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    • pp.197-206
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    • 1995
  • In structural design procedure, The procedure of member selection manages complex data relationship and reflects structural expert's knowledge. It is a difficult problem to construct an effective system with the conventional l programming technique. Knowledge_based s!'stem is a software system capable of supporting the explicit representation of expert's knowledge in member selection process through member data and reasoning mechanisms. This study describes useful methodology for structuring knowledge and representing relation between member data and knowledge. And this study shows the application of this member for member selection in the steel structural design.

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소프트웨어 아키텍처의 구성요소에 대한 포괄적 모델 (An Extensive Model on Essential Elements of Software Architecture)

  • 고석하
    • Journal of Information Technology Applications and Management
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    • 제19권2호
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    • pp.135-147
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    • 2012
  • Software architecture, as a blueprint for the system, should provide a robust foundation for design, implementation, and maintenance, for communication and documentation, and for reasoning about important system properties. Software architecture plays a central role during the whole software life-cycle. There are so diverse definitions of the software architecture, however, and there is no common agreement about what software architecture is. Examining 27 'published' definitions of software architecture, we synthesize an extensive model on the essential elements of software architecture, which consists of components, interaction among components, well-formed structure, reasons, and various perspectives. Further, we explore the possibility of unifying diverse software architecture definitions into a software architecture life-cycle model.

Facilitating Conditions and the Use of Plagiarism Detection Software by Postgraduates of the University of Ibadan, Oyo State, Nigeria

  • Oluwaseun Jolayemi;Olawale Oyewole;Oluwatosin Oladejo
    • International Journal of Knowledge Content Development & Technology
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    • 제14권3호
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    • pp.39-57
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    • 2024
  • Plagiarism detection software is beneficial in detecting plagiarism in research works of postgraduate students. Despite the benefits of using plagiarism detection software, studies have revealed that most students, including postgraduates, do not use plagiarism detection software as expected. This could depend on the provision of facilitating conditions like internet connectivity, training opportunities and electricity. Thus, this study examined facilitating conditions and the use of plagiarism detection software among postgraduates of the University of Ibadan, Nigeria. A descriptive survey research design of the correlational type was used for this study, with a population of 2143 postgraduates. The multi-stage random sampling technique was used to determine the sample size of 242. The questionnaire was the research instrument, and data was analysed using descriptive statistics. Results showed that most postgraduates agreed that the university provided facilitating conditions like internet connectivity. The majority of the respondents noted that they used Turnitin monthly. Most of the respondents noted that they used plagiarism detection software to paraphrase their work and check the correctness of the grammar in their documents. The most prominent challenges confronting plagiarism detection software use by most respondents were their inability to afford subscription payment to use the plagiarism detection software and slow internet connectivity. There was a significant positive relationship between facilitating conditions and the use of plagiarism detection software by the postgraduates of the University of Ibadan, Nigeria. Some of the recommendations for the institution's management include leveraging the vast network of alumni willing to give back to the institution and intervening in the provision of internet connectivity and electricity.

윷놀이를 활용한 SW융합교육이 초등학생의 지식정보처리역량에 미치는 효과 (The Effects of SW Convergence Education Applying Yut-nori on Knowledge and Information Processing Competency of Elementary Students)

  • 김철
    • 정보교육학회논문지
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    • 제26권6호
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    • pp.579-585
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    • 2022
  • 본 논문은 윷놀이를 활용한 SW융합교육이 초등학생의 지식정보처리역량에 미치는 효과를 분석하고자 하였다. 전라남도 도서지역 초등학생을 대상으로 연구를 실시하였다. 윷놀이를 활용한 SW융합교육 수업을 개발하여 실험집단에 적용하여 보았다. 지식정보처리역량 사전검사를 실시하고 윷놀이를 활용한 SW융합교육을 진행한 후 지식정보처리역량 사후검사를 실시하였다. 지식정보처리역량 검사도구로는 초등학교 고학년 지식정보처리역량측정도구를 사용하여 분석하였다. 분석한 결과에 따르면 윷놀이를 활용한 SW융합교육이 초등학생이 학습상황 속에서 문제를 해결하기 위하여 지식정보와 자료를 수집하고 분석하여 평가, 선택한 지식과 정보를 활용하여 효율적으로 문제를 해결할 수 있는 능력인 지식정보처리역량 향상에 효과적인 것으로 나타났다.