• Title/Summary/Keyword: Software education donation

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A Study on Efficient Software Education Donation Ecosystem

  • Kil, Hyunyoung;Lee, Won Joo;Lim, Chunsung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.175-182
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    • 2018
  • In this paper, we propose a software education ecosystem model for activating software education donation. First, in order to investigate current software education donation status, we will conduct a survey on software education donors and analyze the results. 39.6% of the software education donors responded that they were introduced to software education donation activities through their affiliated companies, institutions, organizations. Therefore, it can be seen that the promotion of software education donation activities is the most effective by promoting through software companies, organizations, and organizations and using human networks. The subjects of software education donation activities were the highest at middle school students (73.9%), and the contents of software education donations were the highest at programming practice (63.3%). Donors' satisfaction with software education donation activities was 57.9%. The social support for SW education donors was in the order of software education contents support, activity cost support, equipment and network support, and place sponsorship. 87.4% of donors were willing to continue to donate to software education. The reason why they did not want to continue donating software education was 'lack of personal time' (65.4%). Therefore, it is necessary to develop appropriate social support and incentive system to overcome shortage of personal time in order to activate software education contribution. In order to promote sustainable software education donations, it is essential to establish a virtuous circle of software education donation ecosystem based on cooperation and solidarity with various organizations such as government, corporations, institutions, universities and civil society organizations.

A Study on Software Education Donation Model for the Social Care Class

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.239-246
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    • 2019
  • In this paper, we propose an effective software education donation model for the social care class. The types of software education for elementary, middle, and high school for the social care class are in the order of after school classes, club activities, creative experiences, and regular classes. In elementary school students, it is effective to precede visual programming education based on block coding and to conduct curriculum convergence with SW and HW at the beginning, and high school students are carrying out text programming education like Python. Software education for social care class The contribution activity model can be classified into five types such as geographically difficult area, multicultural family areas, orphanage, reformatory, and basic livelihood security recipient. In addition, the survey results show that the students' interest in software education and their satisfaction are all very high at 96%. Effective software education for the social care class In the donation model, the lecturers consist of responsible professors, lecturers, and assistant instructors. Software training for the social care class is effective on a year-by-year basis, so that students can feel authenticity and trust. Software education contents focus on visual programming and physical computing education in elementary or middle school, and text programming and physical computing education in high school. It is necessary to construct a software education donor matching system that helps efficient management of software education donations by efficiently matching schools (consumers: elementary, middle, high school) and software education donors(suppliers).

Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education (초등학교 SW교육에서 동료 프로그래밍 교육 방법이 컴퓨팅 사고력과 창의성 신장에 미치는 효과 분석)

  • Seo, Youngho;Yeom, Miryeong;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.219-234
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    • 2016
  • In this study, It analyzed the effect of pair programming teaching methods in elementary software education. At first, for the development of SW educational programs it surveyed 162 elementary students and 34 teachers in J area. As a result, developed SW educational programs based on geometry in elementary mathematics and it was applied. For application SW programs it was constructed 22 students experimental group, 22 students comparison group of 44 students in 3, 4, 5th grade the winter break of ${\bigcirc}{\bigcirc}$ university education donation application. First, software education using pair programming will be more effective on the development of elementary school students' computational thinking. Second, software education using pair programming will be more effective on the development of elementary school students' creativity. Test results, pair programming is to show a significant difference on the development of computational thinking and creativity in elementary software education.

Effects of Algorithm-based SW education using micro-bit on elementary school students' creativity (마이크로비트를 활용한 알고리즘 기반 SW교육이 초등학생 창의성에 미치는 효과)

  • Kang, Dongwan;Kim, Seunghyun;Kim, Yongmin;Hong, Hyunmi;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.285-295
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    • 2018
  • The purpose of this study is to develop a software education program using micro:bit based on the ADDIE development model and to analyze the effects of the development of creativity of elementary school students. The education program was developed based on the results of the pre-demand analysis conducted on 40 elementary school teachers in Jeju. In order to verify the effectiveness of the developed education program, 42 students who participated in the education donation program conducted by ${\bigcirc}{\bigcirc}$ University were enrolled in 24 hours for 7 days for 6 days. The results of the analysis show that the software education program developed in this study has positive effects on the creativity factors by improving the programming ability of elementary school students.

Design and Implementation of a Platform to Promote Donation and Consumption of Small Businesses to Overcome Disasters (재난 극복을 위한 소상공인 기부 및 소비 촉진 플랫폼 설계 및 구현)

  • Jeong, In-Hwan;Bae, Jung-Eun;Kim, Han-Bi;Ha, Hyun-Joon;Lee, Soo-young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.713-716
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    • 2020
  • 코로나 19 로 인해 비대면 소비가 증가하면서 소상공인의 매출 하락이 큰 문제가 되고 있다. 이에 본 논문에서는 소상공인들이 온라인에서 물품을 등록하고 판매할 수 있는 전용 공간이며 크라우드 도네이션 기능을 제공하는 플랫폼을 제안했다. 크라우드 도네이션이란 재난 발생시 특정 지역에 필요한 물품을 소상공인에게서 얻고 소비자가 크라우드 펀딩 형식으로 가격을 지불한 후 플랫폼에서 자체적으로 재난 지역에 구호 물품을 배송해주는 것이다. 이 플랫폼을 통해 소상공인의 온라인 판매와 매출 상승을 돕고 투명한 기부 문화를 확산시킬 수 있기를 기대한다.

A Study of College Students Local Volunteering Activity Making Use of Software Creativity Donation

  • Lee, KyungHee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.6
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    • pp.181-188
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    • 2022
  • This study analyzed the effectiveness of sharing activities through software creative sharing classes. The purpose is to find a way for related activities to be carried out continuously. For this study, pre and post were test on changes in self-esteem, responsibility, and sense of community targeting 25 university students in Chungnam. The collected data were analyzed with SPSS 24. The results derived from this study are as follows. First, the self-esteem was significantly higher after the software creative sharing class than before. Second, the responsibility was significantly higher after the software creative sharing class compared to the prior. Third, the sense of community was found to be significantly higher after the software creative sharing class than before. Therefore, it was found that the software creative sharing class had a positive effect on self-esteem responsibility and sense of community. Based on these data, a method to expand continuous participation in talent sharing was suggested.

The effects of SW education applying CSCL-based design thinking on Creativity and Problem Solving Skills of Elementary School Students (CSCL 기반 디자인 사고를 적용한 SW교육이 초등학생의 창의성과 문제해결능력에 미치는 효과)

  • Seo, Youngho;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.427-438
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    • 2018
  • The purpose of this study is to analyze the effect of SW education applying CSCL based design thinking on elementary school students' creativity and problem solving skills. The study was conducted on 28 elementary school students in grades 4,5,6 participated in J university-sponsored educational donation program during the winter break. A SW education program based on design thinking was developed and applied to experimental group. First, we conducted a pre-test to check creativity and problem solving skills. After that, SW education program applying CSCL-based design thinking was conducted for 42 hours. Finally, post-test was conducted to examine creativity and problem solving skills. As a creativity test tool, the TTCT pattern test forms A and B of Torrance were used and analyzed. As the problem solving skills test tool, the problem solving skills test for the elementary school students developed as a life-ability measurement tool were used and analyzed. As a result of the verification, it was found that SW education applying design thinking was effective in improving elementary school students' creativity and problem solving skills.

Effect of search algorithm execution time analysis education on logical thinking of elementary school student (파이썬을 활용한 탐색 알고리즘 수행시간 분석이 초등학생의 논리성에 미치는 효과)

  • Yang, Yunghoon;Kong, Gipyo;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.179-188
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    • 2019
  • The purpose of this study is to develop a Python search algorithm educational program based on execution time to improve the logical thinking of elementary school students. This educational program was developed based on the process of ADDIE model, utilizing the results of pre-demand analysis conducted for 133students in elementary school in ${\bigcirc}{\bigcirc}$. In order to verify the effectiveness of the developed education program, 25 students who participated in the education donation program at ${\bigcirc}{\bigcirc}$ University conducted 42 hours of classes during 6 days. The GALT test was used to analyze the educational effects of the pre- and post-test. The results of the analysis show that the SW education program developed in this study can positively affect the logic of elementary school students.