• Title/Summary/Keyword: Software Skill

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A Study on the Effect of Engineering Computer Programming Instruction Using Project Learning (프로젝트 학습을 적용한 공학컴퓨터프로그래밍 수업 효과 연구)

  • Chae Su-Jin;Hwang Sung-Ho
    • Journal of Engineering Education Research
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    • v.8 no.3
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    • pp.57-68
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    • 2005
  • The purpose of this study was to analyze the effect of Engineering computer programming instruction using project learning, to find out the ways to solve some revealed problems, and to improve the instruction. Unlike traditional lecture courses, students are encouraged to cultivate problem solving and teamwork skills through the programming project. In order to examine the effect of project learning, a survey was conducted with 49 students. The questionnaire consisted of 20 items with 5-grade scale each, the contents of which included learning value, workload, skills acquirement, assignment and comment. The SPSS, statistical analysis software was used to get statistics such as ANOVA, correlation and mean, etc. The results of this study showed (1) project learning was more efficient to acquire problem solving and teamwork skills compared with lecture learning, (2) there was significant correlation between self directed learning skill and information collecting skill, (3) cyber education system(i-campus) was helpful for students' self learning. But the results also showed that (4) students did not give high scores on items of the workload or difficulty of assignments. So we can conclude that it is necessary to develop the suitable projects for the capability of students to make the better project learning.

Emotion Graph Models for Bipedal Walk Cycle Animation

  • Rahman, Ayub bin Abdul;Aziz, Normaziah Abdul;Hamzah, Syarqawi
    • International Journal of Advanced Culture Technology
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    • v.4 no.1
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    • pp.19-27
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    • 2016
  • Technology in the animation industry has evolved significantly over the past decade. The tools to create animation are becoming more intuitive to use. Animators now spend more time on the artistic quality of their work than wasting time figuring out how to use the software that they rely on. However, one particular tool that is still unintuitive for animators is the motion graph editor. A motion graph editor is a tool to manipulate the interpolation of the movements generated by the software. Although the motion graph editor contains a lot of options to control the outcome of the animation, the emotional rhythm of the movements desired by the animator still depends on the animator's skill, which requires a very steep learning curve. More often than not, animators had to resort to trial and error methods to achieve good results. This inevitably leads to slow productivity, susceptible to mistakes, and waste of resources. This research will study the connection between the motion graph profile and the emotions they portray in movements. The findings will hopefully be able to provide animators reference materials to achieve the emotional animation they need with less effort.

A Study on the Development of HILS System for Performance Test of Digital Governor (디지털 조속기의 성능 시험을 위한 HILS 시스템 개발에 관한 연구)

  • 장민규;조성훈;전일영;안병원;박영산;배철오;이성근;김윤식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.317-319
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    • 2003
  • HILS(Hardware In-the Loop Simulation) is commonly used in the development and testing of embedded systems, when those systems cannot be tested easily, thoroughly, and repeated in their operational environments. HILS can be a useful tool to develop products more quickly and cost effectively and also reduces the possibility of serious defects being discovered after production. During the product development period, Design optimization and hardware/software debugging can be performed using HILS skill. This paper describes a HILS model for the STG(Steam-Turbine Generator) Simulator to prove the performance of the developed Digital Governor. It is developed using software technics which can confirm the responses of a real-time system.

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Reliability and Validity of the CAP for Computer Access Assessment of Persons with Physical Disabilities

  • Jeong, Dong-Hoon
    • The Journal of Korean Physical Therapy
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    • v.27 no.1
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    • pp.30-37
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    • 2015
  • Purpose: The purpose of this study was to develop a computer access assessment tool for persons with physical disabilities and to evaluate reliability and validity. Methods: We developed a computerized Computer access Assessment Program (CAP) through many kinds of literature review and tools analysis for evaluation of computer access, task analysis of fundamental input devices operation and expert review. The CAP data were obtained from 105 normal university students and 16 students with physical disabilities. The test items of CAP are composed of four timed mouse tasks, four timed keyboard tasks, and a timed scanning task. Thus, the software measures user performance in skills needed for computer interaction, such as keyboard and pointer use, navigating through menus, and scanning. To determine the validity of these measurements, we compared data on CAP reports to a Compass report. Compass software allows an evaluator for assessment of an individual's computer input skills. Results: Results of this study showed that the CAP had high internal consistency, reliability of test-retest, concurrent validity, and convergent validity. Conclusion: Therefore, the CAP is appropriate for evaluation and determination of computer access skill of persons with physical disabilities. It is possible to get clear quantitative data on performance when providing computer access services if you can use the CAP data. Using this quantitative evidence, insights can be gained into the specific nature of any difficulties experienced by persons with physical disabilities and find wise solutions.

Preliminary Studies on Embedding Qualitative Reasoning into Qualitative Analysis and Laboratory Simulation

  • Pang, Jen-Sen;Syed Mustapha, S.M.F.D;Mohd.Zain, Sharifuddin
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.230-236
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    • 2001
  • In this paper, we explored the possibilities of embedding Qualitative Reasoning techniques, the Qualitative Process Theory (QPT), and its implementation in the field of inorganic chemistry. The target field of implementation is Qualitative Chemical Analysis and Laboratory Simulation. By embedding such technique in this education software we aim to combine theory and practice into a single package. The system, are able to generate reasoning and explanation based on chemical theories, helping student in mastering basic chemistry knowledge and practical skill as well. We also review the suitability of embedding QPT techniques into chemistry in general, by comparing some examples from both fields.

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Present and Future of Six Sigma : LG Electronics Case (Six Sigma의 현재와 향후 전망 : LG 전자의 사례를 중심으로)

  • Choi, Gyoung-Souk;Lee, Jong Seol;Yun, Won Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.4
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    • pp.338-346
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    • 2006
  • In this paper, we analyze and review introduction, implementation, and revision phases in the six sigma movement in LG Electronics. In LG Electronics, 6 sigma activities have been activated not only at manufacturing divisions but also in transactional processes, business, product R&D, marketing, and software development. At present, six sigma is a tool to improve processes and also become the engine of the business innovation. In this paper, concepts and contents of an on-going LG innovation process called TDR(Tear Down & Redesign) are explained in detail. We also propose important aspects and give the future prospect for six sigma.

A case study on improving the performance of R&D org. using software configuration method (소프트웨어 형상관리 기법을 이용한 R&D조직 성과향상 사례연구)

  • Kim, Byeong-Sam;Jang, Byeong-Man;Kim, Jeong-Han
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2007.11a
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    • pp.408-412
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    • 2007
  • This paper presents, with some actual cases of employing clear case, as a R&D project configuration management tool, a new methodology for the evaluation and enhancement of project performance in R&D organization. This methodology enables you to forecast future results of the project with story telling skill, to innovate R&D project execution using the concept of Technology Supply Chain with global R&D human resources, to improve the performance of each development stage based on the voices of customer, and to enhance the quality of output and to minimize risk of project with timely positioning of R&D human resources.

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퍼지추론을 이용한 연삭가공조건 설정용 전문가 시스템의 개발

  • 신상룡;김남경;송지복
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.10a
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    • pp.121-125
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    • 1992
  • Grinding is considered as a very effective machining technology to attain the good surface quality of a components. However, the grinding operation still needs the skill and experience of an operator because of a lack of scientific and engineering principles. Therefore, recent development focus on expert systems which deal with domain specific knowledge in order to solve this problem. This paper describes an expert system for selecting the optimism grinding wheel by using the fuzzy reasoning and operation conditions in grinding. By the system unskilled workers will be able to make use of the knowledge and experience of skilled workers. The system is consist of programs that, (1) selection of the best wheel form among avairable wheel by using fuzzy reasoning, (2) determine wheel depth of cut, feed and wheel speed for grinding, work speed, and dressing condition. The developed system perform in using the CLIPS as a software tool and run under the IBM PC/AT as a hardware tool.

A Comparative Analysis of CAD Education and Key Success Factors in Korea, Japan, Germany and USA (Part I) (한국, 일본, 독일, 미국의 CAD교육 현황과 성공요인 비교 (제1보))

  • 이윤정
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.11
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    • pp.1448-1457
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    • 2004
  • Based upon mail survey method, this empirical research aims to compare the CAD education in four countries in terms of education conditions, education methods, and education performance. Results show that Korea is similar to Japan in many ways, while it differ from U.S.A. or Germany in several respects. Putting less importance in CAD course, Korean professors of CAD were found to be relatively young and deficient of teaching experience and/or industrial experience. And CAD course, which is not compulsory but elective one, is taught in a more crowded (junior) class with less satisfactory hardware and software. In the education goal or contents, the CAD courses in Korea lack real world problems or applications, concentrating less on students-based or problem-based learning methods than Germany or U.S.A.. Consequently, Korean CAD education is outperformed by German or U.S. one in educational performance both in skill improvement and in attitude enhancement.

An Integrated Robot-Trajectory-Planning Scheme for Spray Painting Operations (스프레이 페인팅 작업을 위한 일관화된 로보트 궤적계획법에 관한 연구)

  • Suh, Suk-Hwan;Woo, In-Kee
    • IE interfaces
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    • v.3 no.2
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    • pp.23-38
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    • 1990
  • The use of robots for painting operations is a powerful alternative as a means for automation and quality improvement. A typical method being used for motion planning of the painting robot is to guide the robot along the desired path : the "lead-through" method. Although this method is simple and has been widely used, it has several drawbacks a) The robot cannot be used during the teaching period, b) A human is exposed to a hostile environment, c) The motions taught are, at best, human's skill level. To deal with the above problems, an integrated robot-trajectory planning scheme is presented. The new scheme takes CAD data describing the shape and geometry of the objects, and outputs an optimal trajectory in the sense of coating thickness and painting time. The purpose of this paper is to investigate theoretical backgrounds for such a scheme including geometric modeling, painting mechanics and robot trajectory planning, and develop algorithms for generating spray gun paths and minimum-time robot trajectories. Future study is to implement these algorithms on an workstation to develop an integrated software system ; ATPS(Automatic Trajectory Planning System) for spray painting robots.

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