• Title/Summary/Keyword: Software Quality-in-use

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SDN-based wireless body area network routing algorithm for healthcare architecture

  • Cicioglu, Murtaza;Calhan, Ali
    • ETRI Journal
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    • v.41 no.4
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    • pp.452-464
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    • 2019
  • The use of wireless body area networks (WBANs) in healthcare applications has made it convenient to monitor both health personnel and patient status continuously in real time through wearable wireless sensor nodes. However, the heterogeneous and complex network structure of WBANs has some disadvantages in terms of control and management. The software-defined network (SDN) approach is a promising technology that defines a new design and management approach for network communications. In order to create more flexible and dynamic network structures in WBANs, this study uses the SDN approach. For this, a WBAN architecture based on the SDN approach with a new energy-aware routing algorithm for healthcare architecture is proposed. To develop a more flexible architecture, a controller that manages all HUBs is designed. The proposed architecture is modeled using the Riverbed Modeler software for performance analysis. The simulation results show that the SDN-based structure meets the service quality requirements and shows superior performance in terms of energy consumption, throughput, successful transmission rate, and delay parameters according to the traditional routing approach.

Measuring Top Management Commitment in SMEs: A Self-Assessment Scale

  • Lewis, Winston G.;Pun, Kit F.;Lalla, Terrence R.M.
    • International Journal of Quality Innovation
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    • v.8 no.3
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    • pp.35-45
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    • 2007
  • This paper describes the development of a scale for measuring top management commitment towards continual quality performance improvement in small and medium-sized enterprises (SMEs). A set of self-assessment questions of the ISO 9004: 2000 Standard was used to assess the adoption status of quality management practices. This paper investigates the inter-item reliability and the content validity of the Quality Management Principles Scale (QMPS) in an integrated improvement process in SMEs. An empirical study was conducted to acquire senior management views on the use of the QMPS in manufacturing sectors in Trinidad and Tobago. Based on 328 responses from 110 SMEs, statistical software packages were used to analyse the empirical data and determine the reliability and validity of the QMPS. The paper contributes to develop a self-assessment scale that can be used to measure top management commitment. It is anticipated that the findings would provide practical insights for evaluating the levels of maturity on performance improvement in SMEs.

Software Quality Prediction based on Defect Severity (결함 심각도에 기반한 소프트웨어 품질 예측)

  • Hong, Euy-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.73-81
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    • 2015
  • Most of the software fault prediction studies focused on the binary classification model that predicts whether an input entity has faults or not. However the ability to predict entity fault-proneness in various severity categories is more useful because not all faults have the same severity. In this paper, we propose fault prediction models at different severity levels of faults using traditional size and complexity metrics. They are ternary classification models and use four machine learning algorithms for their training. Empirical analysis is performed using two NASA public data sets and a performance measure, accuracy. The evaluation results show that backpropagation neural network model outperforms other models on both data sets, with about 81% and 88% in terms of accuracy score respectively.

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

NuSEE: AN INTEGRATED ENVIRONMENT OF SOFTWARE SPECIFICATION AND V&V FOR PLC BASED SAFETYCRITICAL SYSTEMS

  • Koo, Seo-Ryong;Seong, Poong-Hyun;Yoo, Jun-Beom;Cha, Sung-Deok;Youn, Cheong;Han, Hyun-Chul
    • Nuclear Engineering and Technology
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    • v.38 no.3
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    • pp.259-276
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    • 2006
  • As the use of digital systems becomes more prevalent, adequate techniques for software specification and analysis have become increasingly important in nuclear power plant (NPP) safety-critical systems. Additionally, the importance of software verification and validation (V&V) based on adequate specification has received greater emphasis in view of improving software quality. For thorough V&V of safety-critical systems, V&V should be performed throughout the software lifecycle. However, systematic V&V is difficult as it involves many manual-oriented tasks. Tool support is needed in order to more conveniently perform software V&V. In response, we developed four kinds of computer aided software engineering (CASE) tools to support system specification for a formal-based analysis according to the software lifecycle. In this work, we achieved optimized integration of each tool. The toolset, NuSEE, is an integrated environment for software specification and V&V for PLC based safety-critical systems. In accordance with the software lifecycle, NuSEE consists of NuSISRT for the concept phase, NuSRS for the requirements phase, NuSDS for the design phase and NuSCM for configuration management. It is believed that after further development our integrated environment will be a unique and promising software specification and analysis toolset that will support the entire software lifecycle for the development of PLC based NPP safety-critical systems.

The Inquiry for Improving the Educational Use of Information and Communication Technology in Schools - Based on the Current Status of the Kyunggi Province - (학교 교육정보화 현황 및 개선 방안 연구 -경기도 지역을 중심으로-)

  • Lee, Seung-Hee;Kang, Kyung-Hee;Jung, Ok-Ryun;Rho, Kwan-Sik
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.401-414
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    • 2001
  • The purpose of this paper was to diagnose the current status of educational use of Information and Communication Technology (ICT) in school. Based on the survey results, the direction for the educational use of information and communication technology was suggested. The findings were the use of ICT for teaching and learning activities were quite low in schools. The equipments for ICT were becoming out-dated quickly requiring replacement with new ones. The maintenance and operation of the equipments require additional funds that are not sufficient in most schools. There were quite limited number of educational software and a quality of CD-ROM titles. The infrastructures for developing and supplying educational software were poorly structured. The following policies were suggested: Establishing an efficient system for supplying equipments for ICT to schools; Constructing an effective infrastructure for developing and supplying educational software to teachers and students; Developing practical and effective teacher training programs; And funding schools for the maintenance of educational use of ICT.

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Framework for Developing Mobile Embedded Convergence Software using CBD (컴포넌트 기반 모바일 임베디드 컨버전스 소프트웨어 개발 프레임워크)

  • Kim, Haeng-Kon
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.59-72
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    • 2008
  • Computing systems in the modern era are expanding rapidly to include mobile-based businesses that make us of the various convergence distributed business process. This has lead to growing interest in the field of mobile embedded software development methodology, which has in turn lead to the proliferation of the embedded mobility. The use of CBD (Component Based Development) provides reusability, maintainability and portability, all of which are very important and focus issues to the business process. It also comes with the inherent productivity, quality and reliability of CBD. To make efficient use of CBD, though, clarified interface definitions for component integration are necessary. These definitions should be made up of collaborative hierarchical and horizontal architecture layers. Successful definitions should apply an effective framework made up of the architecture and process. In this paper, we describe an interface specification for small grained mobile embedded components(MEC) for the mobile embedded domain to meet maximum user requirements. We build and deploy the reconfigurable design patterns and components (in business domain categories) to make a component hierarchy and business logics for mobile embedded software. Proposed components specification plays a major role in development of the software for handling inconsistency in existing specification. It also includes plenty of specification information, using semantics and modeling based mechanisms to support business processes. We propose a development model of mobile embedded software using CBD for very complex and dynamic mobile business. We can apply it in a plug and play manner to develop the software. We verify that our framework supports very good productivity, quality and maintainability to meet the user's requirements in mobile business.

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프로그램 언어 과정에서의 Personal Software Process(PSP) 교육

  • 윤영현
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.999-1012
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    • 2003
  • To produce quality software products, engineers must feel personally responsible for the qualify of products. Superior products are not produced by mistake; engineers must strive to do quality work. Every engineer is different and has own process improvement method. To be most effective, engineers must plan their work and they must base their plans on their own personal data. To consistently improve their performance, engineers must personally use well-defined and measured processes. The Personal Software Process(PSP) is a self-improvement process designed to help software engineers control, manage, and improve the way they work. It is a structured framework of forms, guidelines, and procedures for developing software. Properly used, the PSP provides the historical data you need to better make and meet commitments and it makes the routine elements of your job more predictable and more efficient. Then, PSP is the very useful tool to train the students in Programming Language Course. This paper is to provide the concept of PSP/TSP and the sample curriculums for Program Language Training Courses. Personal Software Process(PSP) to train students of Programming Language Courses

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An Integrative Approach for Strengthening Continual Adoption of e-Government Services : An Empirical Study (전자정부 서비스의 지속적 수용 강화를 위한 통합적 접근 : 실증연구)

  • Lim, Se Hun
    • Journal of Information Technology Applications and Management
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    • v.20 no.1
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    • pp.19-41
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    • 2013
  • This study analyzed the users acceptance of e-Government services. Many IT(Information Technology) adoption studies appeared the TAM(technology adoption model) of Davis[1989] as a theoretical background. The TAM composed of three factors those are the perceived easy of use, the perceived usefulness, and intention to adoption of IT. However, TAM did not explain the consequences of intention to adoption and antecedents of the ease of use and usefulness in IT adoption. To overcome limitations of TAM, many technology acceptance studies done. In this study, the researcher suggested the IT acceptance model for explaining users adoption of e-Government service based on the model of IT acceptance of Wixom and Todd[2005]. The model of Wixom and Todd[2005] based on the TAM of Davis[1989], IT adoption model of Taylor and Todd[1995] and, IS(Information Systems) success model of Delone and Mclean[1992, 2003]. For testing our research model, the researcher collected data from 200 users of e-Government services. The researcher analyzed in measurement model and structural model using statistical software. This study analyzed relationships among interaction, information quality, Web systems quality, satisfaction, ease of use, usefulness, and attitude to explain and predict influences of the users acceptance of e-Government services. The results of this study will provide useful information about develop a strategy for usage spread of e-Government services.

An Empirical Study on the Factors Affecting Diffusion of Objeccl-Oriented Technology (객체지향 기술의 확산에 영향을 주는 요인에 관한 경험적 연구)

  • 이민화
    • The Journal of Information Systems
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    • v.10 no.1
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    • pp.97-126
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    • 2001
  • Object-orientation has been proposed as a promising software process innovation to improve software productivity and quality. It has not been understood clearly, however, what factors influences the diffusion of object-oriented technology in organizations. A research model was formulated and hypotheses were generated based on the literature of information technology implementation and software process innovation. To test the research hypotheses, a questionnaire survey was conducted. The results based on 121 responses from Korean companies revealed that project characteristics, use of external experts, and number of development projects are significantly related to the diffusion of object-oriented analysis and design and object-oriented programming. Innovation champion is positively related to the diffusion of object-oriented analysis and design, whereas it is not related to the diffusion of object-oriented programming language. Only project complexity was significantly related to the diffusion of visual programming language. On the other hand, organizational size was not significantly related to any object-oriented technology in this study.

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