• Title/Summary/Keyword: Software Agents

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WebSearcher: A Study on Development of Information Retrieval system using Intelligent Agent Technology (지능에이전트 기법을 이용한 검색엔진개발에 관한 연구)

  • Nguyen, Ha-Nam;Choi, Gyoo-Seok;Park, Jong-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.311-314
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    • 2002
  • The dynamic nature of the World Wide Web challenges Information Retrieval System to find information relevant and recent. Intelligent agents can complement the power of search engines to deal with this challenge. In this paper, we explain in manner of building Information Retrieval System based on intelligent agent technology. We present a tool called Websearcher. It was performed in Java environment. The object-oriented nature of Java and built-in facilities for multi-thread decreased our implementation effort. A modular software design makes it easy to configure the system for various experiments.

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An Intersection Safety Support System Using Role-based Agents (역할 기반 에이전트를 활용한 교차로 안전지원 시스템)

  • Jo, Jiyoung;Lee, Eunyoung;Ryu, Kiyeol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.615-618
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    • 2014
  • 역할 기반 시스템(role-based system)은 역할을 수행할 수 있는 객체만 존재한다면 환경에 구애 받지 않고 시스템을 실행하는 것이 가능하므로, 적응성(adaptation) 및 상호작용(interaction) 측면에서 이점을 가진다. 이는 객체가 동적으로 이동하여 다른 환경에 속했을 때, 해당 객체가 역할을 수행할 수 있다면 새로운 환경에서 이질적으로 받아들이지 않고 적응할 수 있는 이동성(mobility)의 개념을 포함하므로 차량이 동적으로 이동하는 교차로 시스템에 적합하다고 할 수 있다. 따라서 본 연구에서는 역할 기반 에이전트를 교차로 안전지원 시스템에 적용하고 시뮬레이션을 통하여 역할 기반 시스템의 이점을 증명한다.

Flavonoids as Novel Therapeutic Agents Against Chikungunya Virus Capsid Protein: A Molecular Docking Approach

  • E. Vadivel;Gundeep Ekka;J. Fermin Angelo Selvin
    • Journal of the Korean Chemical Society
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    • v.67 no.4
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    • pp.226-235
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    • 2023
  • Chikungunya fever has a high morbidity rate in humans and is caused by chikungunya virus. There are no treatments available until now for this particular viral disease. The present study was carried out by selecting 19 flavonoids, which are available naturally in fruits, vegetables, tea, red wine and medicinal plants. The molecular docking of selected 19 flavonoids was carried out against the Chikungunya virus capsid protein using the Autodock4.2 software. Binding affinity analysis based on the Intermolecular interactions such as Hydrogen bonding and hydrophobic interactions and drug-likeness properties for all the 19 flavonoids have been carried out and it is found that the top four molecules are Chrysin, Fisetin, Naringenin and Biochanin A as they fit to the chikungunya protein and have binding energy of -8.09, -8.01, -7.6, and 7.3 kcal/mol respectively. This result opens up the possibility of applying these compounds in the inhibition of chikungunya viral protein.

Using Ensemble Learning Algorithm and AI Facial Expression Recognition, Healing Service Tailored to User's Emotion (앙상블 학습 알고리즘과 인공지능 표정 인식 기술을 활용한 사용자 감정 맞춤 힐링 서비스)

  • Yang, seong-yeon;Hong, Dahye;Moon, Jaehyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.818-820
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    • 2022
  • The keyword 'healing' is essential to the competitive society and culture of Koreans. In addition, as the time at home increases due to COVID-19, the demand for indoor healing services has increased. Therefore, this thesis analyzes the user's facial expression so that people can receive various 'customized' healing services indoors, and based on this, provides lighting, ASMR, video recommendation service, and facial expression recording service.The user's expression was analyzed by applying the ensemble algorithm to the expression prediction results of various CNN models after extracting only the face through object detection from the image taken by the user.

Development of an Editor and Howling Engine for Realtime Software Programmable Logic Controller based on Intelligent Agents (지능적 에이전트에 의한 실시간 소프트웨어 PLC 편집기 및 실행엔진 개발)

  • Cho, Young-In
    • Journal of KIISE:Software and Applications
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    • v.32 no.12
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    • pp.1271-1282
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    • 2005
  • Recently, PC-based control is incredibly developed in the industrial control field, but it is difficult for PLC programming in PC. Therefore, I need to develop the softeware PLC, which support the international PLC programming standard(IECl131-3) and can be applied to diverse control system by using C language. In this paper, I have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user which is used over $90\%$ among the 5 PLC languages, is converted to IL, which is one of intermediate codes, and IL is converted to the standard C rode which can be used in a commercial editor such as Visual C++. In ISPLC, the detection of logical error in high level programming(C) is more eaier than PLC programming itself The study of code conversion of LD->IL->C is firstly tried in the world as well as KOREA. I developed an execution engine with a good practical application. To show the effectiveness of the developed system, 1 applied it to a practical case, a real time traffic control(RT-TC) system. ISPLC is minimized the error debugging and programming time owing to be supported by windows application program.

Bayesian Inference driven Behavior-Network Architecture for Intelligent Agent to Avoid Collision with Moving Obstacles (지능형 에이전트의 움직이는 장애물 충돌 회피를 위한 베이지안 추론 주도형 행동 네트워크 구조)

  • 민현정;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1073-1082
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    • 2004
  • This paper presents a technique for an agent to adaptively behave to unforeseen and dynamic circumstances. Since the traditional methods utilized the information about an environment to control intelligent agents, they were robust but could not behave adaptively in a complex and dynamic world. A behavior-based method is suitable for generating adaptive behaviors within environments, but it is necessary to devise a hybrid control architecture that incorporates the capabilities of inference, learning and planning for high-level abstract behaviors. This Paper proposes a 2-level control architecture for generating adaptive behaviors to perceive and avoid dynamic moving obstacles as well as static obstacles. The first level is behavior-network for generating reflexive and autonomous behaviors, and the second level is to infer dynamic situation of agents. Through simulation, it has been confirmed that the agent reaches a goal point while avoiding static and moving obstacles with the proposed method.

A Multi-Agent Platform Capable of Handling Ad Hoc Conversation Policies (Ad Hoc한 대화 정책을 지원하는 멀티 에이전트 플랫폼에 관한 연구)

  • Ahn, Hyung-Jun
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1177-1188
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    • 2004
  • Multi-agent systems have been developed for supporting intelligent collaboration of distributed and independent software entities and are be-ing widely used for various applications. For the collaboration among agents, conversation policies (or interaction protocols) mutually agreed by agents are used. In today's dynamic electronic market environment, there can be frequent changes in conversation policies induced by the changes in transaction methods in the market, and thus, the importance of ad hoc conversation policies is increasing. In existing agent platforms, they allow the use of only several standard or fixed conversation policies, which requires inevitable re implementation for ad hoc conversation policies and leads to inefficiency and intricacy. This paper designs an agent platform that supports ad hoc conversation policies and presents the prototype implementation. The suggested system includes an exchangeable and interpretable conversation policy model, a meta conversation procedure for exchanging new conversation policies, and a mechanism for performing actual transactions with exchanged conversation policies in run time in an adaptive way.

Programming Model for Web-based Mobile Agent (웹을 기반으로 한 자바 이동에이전트 프로그래밍 모델)

  • Song, Sung-Hoon;Won, Yoo-Hun
    • Journal of KIISE:Software and Applications
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    • v.29 no.4
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    • pp.225-234
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    • 2002
  • The developers of mobile agent systems are considering integrating the system into the web and the developers of web servers are also considering supporting mobile agents in the future. But they are not clearly suggesting the relationship between web programming which has basically client/server architecture and mobile agent programming which is based on autonomous code mobility. In this paper, firstly, we clarify the method for integrating mobile agent programming into web programming by suggesting the model for mobile agent programming on the web. Secondly, by developing APIs for Java which is widely used for both web programming and mobile agent programming, we made it possible for programmers to use them for programming mobile agent on the web. Thirdly, we show the usefulness of the proposed model by adding and testing modules for execution environment of mobile agents on W3C's Java based web server, Jigsaw.

Construction of Multi-Agent System Workflow to Recommend Product Information in E-Commerce (전자상거래에서 제품 정보 추천을 위한 멀티 에이전트 시스템의 워크플로우 구축)

  • Kim, Jong-Wan;Kim, Yeong-Sun;Lee, Seung-A;Jin, Seung-Hoon;Kwon, Young-Jik;Kim, Sun-Cheol
    • The KIPS Transactions:PartB
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    • v.8B no.6
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    • pp.617-624
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    • 2001
  • With the proliferation of E-Commerce, product informations and services are provided to customers diversely. Thus customers want a software agent that can retrieve and recommend goods satisfying various purchase conditions as well as price. In this paper, we present a MAS (multi-agent system) for book information retrieval and recommendation in E-Commerce. User's preference is reflected in the MAS using the profile which is taken by user. The proposed MAS is composed of individual agents that support information retrieval, information recommendation, user interface, and web robots and a coordination agent which performs information sharing and job management between individual agents. Our goal is to design and implement this multi-agent system on a Windows NT server. Owing to the workflow management of the coordination agent, we can remove redundant information retrievals of web robots. From the results, we could provide customers various purchase conditions for several online bookstores in real-time.

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An Efficient Multi-Attribute Negotiation System using Learning Agents for Reciprocity (상호 이익을 위한 학습 에이전트 기반의 효율적인 다중 속성 협상 시스템)

  • Park, Sang-Hyun;Yang, Sung-Bong
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.731-740
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    • 2004
  • In this paper we propose a fast negotiation agent system that guarantees the reciprocity of the attendants in a bilateral negotiation on the e-commerce. The proposednegotiation agent system exploits the incremental learning method based on an artificial neural network in generating a counter-offer and is trained by the previous offer that has been rejected by the other party. During a negotiation, the software agents on behalf of a buyer and a seller negotiate each other by considering the multi-attributes of a product. The experimental results show that the proposed negotiation system achieves better agreements than other negotiation agent systems that are operated under the realistic and practical environment. Furthermore, the proposed system carries out negotiations about twenty times faster than the previous negotiation systems on the average.