• Title/Summary/Keyword: Social Web Service

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Stereotyping of Social Network Service with Contents of Fashion and Fashion Design Process Using a Method to Form Network (패션을 콘텐츠로 한 소셜네트워크서비스의 유형화와 네트워크 형성 방법을 활용한 패션디자인프로세스)

  • Im, Min-Jung;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.64 no.4
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    • pp.21-36
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    • 2014
  • The purpose of this study is to suggest an effective fashion design process using social network services(SNS) as a method to develop designs. Fashion design process was systemized through literature study. The characteristics of social network, and element and method of network formation were investigated, and then design processes using SNS were suggested through survey study. This was done by applying formation of network and its method in SNS with contents of fashion to stage of process to develop fashion design. The study results are as follows. First, Fashion design process using SNS is composed of 5 stages. Second, SNS types with contents of fashion were classified to five types: blog, community, connection of fashion web service and SNS, fashion SNS, and fashion SNS game. Among them, types where development of fashion design and product distribution was done by formation of network are connected type of fashion web service and SNS, fashion SNS type. Fashion design development can be done by compiling, having contests, and cooperative work. A method that can be used for making assessments and decision is voting and predicting the market. Third, Fashion design process using SNS is composed of the stages such as planning, compiling, analysis, decision, implementation, and formation of network. It was analyzed that by connecting stages of collection and evaluation of information through participation of users, new contents were produced and there was a structure that was cycled continuously.

Factors Influencing Acceptance of Online Social Shopping Site (온라인 Social Shopping 사이트 이용의도에 영향을 미치는 요인에 관한 연구)

  • Kang, You Rie;Park, Cheol
    • Journal of Information Technology Services
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    • v.10 no.1
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    • pp.1-20
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    • 2011
  • The market structure and consumer characteristics are changing dynamically according to internet shopping industry developing based on Web 2.0. But, there is absent typical online service after 'Cyworld.' The social shopping sites based on social networking reflect to present phenomenon that collective intellect, information sharing, participate in making information. The social shopping sites are not limited in particular shopping sites but include all of sites in online. So, consumers can copy various products and display on their own blog provided from social shopping sites and make some purchase reviews and any comments about products can lead transactions among social shopping sites. So, it might be a one of meta-shopping mall like 'Naver.' As the social shopping sites are new form, we just applied to TAM theory to figure out acceptance factors using SEM. The perceived enjoyment affect to usefulness, ease of use and using intension. The perceived ease of use also affect to usefulness and the usefulness affect to using intension positively. But the perceived ease of use was for nothing in using intension. Finally, we provided managerial implications to activate domestic online shopping industry and theoritical meaning using extended TAM.

The Effect of IT Department Service Quality on Appropriateness of Information System (IT관리부서의 서비스 품질이 정보시스템의 전유에 미치는 영향)

  • Lee, Woong-Kyu
    • The Journal of Information Systems
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    • v.16 no.1
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    • pp.159-178
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    • 2007
  • As generalization of using PC and the Internet information technology (IT) users in organizations are not passive clients but active producers of information services. One of the reasons for the change of users' role is social interactions with other users and IT department staffs. That is, users can find and develop new functions and usefulness of IT, especially, Web-based ones through communication with other users or IT department staffs. The objective of this study is to investigate the relationship between IT department service quality and social interactions with other users. For this purpose, we suggest a research model based on adaptive structuration theory (AST), which is to explain the changes in social structure (rules and resources) of IT by social interactions, as well as service quality theory. Our model's exogenous variable is service quality which is a second-order factor consisting of reliability, responsiveness, assurance, and empathy. As endogenous variables, we adopt two variables for appropriateness of using IT, faithfulness of appropriation and consensus on appropriation. Finally, dependent variables of ow model are usefulness and ease of use which can be considered as attitude on IT as well as other variables for appropriateness. For empirical test our model is applied to users of groupware and ERP in organizations and analyzed by partial least square. In result, all hypotheses suggested in our model are supported statistically.

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A research for Social Learning method of using Social Media (소셜 미디어를 활용한 소셜 러닝 체제 연구)

  • Chang, Il-Su;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.233-240
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    • 2011
  • Social Media is the open online tool and media platform for sharing and participation of users opinion, experience, viewpoiont, so general situation that is one-side flowing from production to consume doesn't act, and while use of two-way, user create contents use of sharing and participation. This social media include Blog, Social Network Service(SNS), Wiki, User Create Contents(UCC), Micro Blog, 5 types. In broad terms, Social Learning is self-learning that user sharing with coperation and collective intelligence through Social Media, and in few wards Social Learning is learning for Social Media. In this research, we define Social Media and Social Learning, and research of method of use of Elementary Education.

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Design and Implementation of the Graphical Relational Searching for Folksonomy Tags in the Participational Architecture of Web 2.0 (웹2.0의 참여형 아키텍쳐 환경에서 그래픽 기반 포크소노미 태그 연관 검색의 설계 및 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.1-10
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    • 2007
  • Recently, the web 2.0 services which appear by exponential extension of the Internet can be expressed with the changes in the quality of structural evolution and in the quantity of increasing users. The structural base is in user participational architecture, the web 2.0 services such as Blog, UCC, SNS(Social Networking Service), Mash-up, Long tail, etc. play a important role in organization of web, and grouping and searching of user participational data in web 2.0 is broadly used by folksonomy. Folksonomy is a new form that categorizes by tags, not classic taxonomy skill. it is made by user participation. Searching based on tag is now done by a simple text or a tag cloud method. But searching to consider and express the relations among each tags is imperfect yet. Thus, this paper provides the relational searching based on tags using the relational graph of tags. It should improve the trust of the searching and provide the convenience of the searching.

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Design and Implementation of Voice Usenet Newsgroup Service System for Visual Disabilities (시각장애인을 위한 음성낭독 유즈넷 뉴스그룹 서비스 시스템의 설계 및 구현)

  • 조철환;장영건;박찬곤;홍승홍
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.129-132
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    • 2000
  • It is difficult to find web contents for visual disabilities in spite of rapid growing internet users, infrastructures and advance of computer technology. For the case of usenet newsgroup concerning disabilities, hit rate is even less than E-mail because of lack of accessibility, educational support and economical expense for internet. This paper is addressed to voice usenet newsgroup service by using telephone or web browser for visual disabilities without additional S/W support such as 775, usenet program and installation program, suggests a design method and an implementation example for it. Main features of it are easiness of man machine interface, popularity of access device such as telephone or web browser and independency of particular news server by using NNTP. This system supports general MIME format, is implemented for usenet server of Korean Social Worker's Community and will be implemented for Gomduri InfoNet BBS of Korean Society for Rehabilitation of Persons with Disabilities.

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An Exploratory Study on Issues Related to chatGPT and Generative AI through News Big Data Analysis

  • Jee Young Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.378-384
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    • 2023
  • In this study, we explore social awareness, interest, and acceptance of generative AI, including chatGPT, which has revolutionized web search, 30 years after web search was released. For this purpose, we performed a machine learning-based topic modeling analysis based on Korean news big data collected from November 30, 2022, when chatGPT was released, to August 31, 2023. As a result of our research, we have identified seven topics related to chatGPT and generative AI; (1)growth of the high-performance hardware market, (2)service contents using generative AI, (3)technology development competition, (4)human resource development, (5)instructions for use, (6)revitalizing the domestic ecosystem, (7)expectations and concerns. We also explored monthly frequency changes in topics to explore social interest related to chatGPT and Generative AI. Based on our exploration results, we discussed the high social interest and issues regarding generative AI. We expect that the results of this study can be used as a precursor to research that analyzes and predicts the diffusion of innovation in generative AI.

Implementation of Web-based Social Network Service Systems for Campus Management (학교 서비스를 위한 웹 기반 SNS 시스템 구현)

  • Kim, Seon Jung;Kim, June Young;Lim, Seung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.90-93
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    • 2013
  • 최근 IT Service 에는 SNS 즉, Social Network Service가 주를 이루고 있다. Facebook, Twitter 등 자신의 일상을 친구들과 공유하는 웹 기반 Service가 사람들에게 많이 이용되고 인기를 끌고 있다. SNS system이 일반화되어 가면서, 보다 전문적이고 국소적인 분야에 특성화되어 발전되어 나갈 것으로 보이며, 이러한 SNS 시스템을 최적화 하기 위해 SNS 프로토타입을 직접 개발해 볼 필요가 있다. 본 논문에서는 학교 캠퍼스 정도 규모의 서비스를 위한 웹 기반의 SNS들이 어떠한 구조로 이루어져 있으며, 어떠한 원리로 동작하는지 알아보고, Server, DataBase, PHP 를 이용하여 웹 기반 SNS 시스템을 직접 구현하고 시연해 봄으로써 SNS System에 대한 이해를 해보고, SNS system에 대한 향후 방향을 모색해 보도록 한다.

Web-based XML Tree Builder for XML Service Program Development (XML 웹 서비스 프로그램 개발을 위한 웹 기반의 XML Tree 생성)

  • Park Young-Soo;Chang Duk-Chul
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.765-772
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    • 2005
  • For the excellent U web services, the program developers should create both user's client program and the sewer program Recently, the structural alteration of programs are often caused by infernal and external environment concerned with social trends and preferences as well as user's requirements expectations. So, for reducing the development time and workload of XML web service programs, it is necessary to develop the web program generation tools. This paper suggest how to design and implement the web-based XML Tree builder, which was able to provide the information for promptly and easily generating the XML Schema, XML Stylesheet and XML Document through the XML Development Supporting Server System.

Success Factors for Social Shopping: From the Combined Perspective of Social Capital Theory and Information System Success Model (소셜쇼핑의 성공요인: 사회적 자본이론과 정보시스템 성공모델의 관점에서)

  • Lee, Jungmin;Lee, Jae-Nam
    • Knowledge Management Research
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    • v.12 no.5
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    • pp.41-57
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    • 2011
  • Social commerce is simply a kind of e-commerce by adopting SNS(Social networking service). It has been spread as SNS is widely used all over the world. In this situation, companies attempt to make the best use of social commerce to understand its advertising effect and to sell more products and/or services they provide. Although social commerce is a recent trend in Korea, it is necessary for companies to find a way to effectively adopt and utilize the social commence. Therefore, the focus of this study is to identify critical success factors for social shopping. We generated 40 items to measure 8 constructs. Using data collected from 300 respondents who have experienced both SNS and social shopping, we analyzed our model and its hypotheses. The analysis result shows that social shopping customers don't use SNS to get information when they purchase products and/or services in social shopping web sites.

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