• 제목/요약/키워드: Social Robots

검색결과 114건 처리시간 0.027초

예비치과위생사의 로봇활용에 대한 태도 (A study on the attitude toward robot utilization in dental hygiene students)

  • 민희홍;안권숙
    • 한국치위생학회지
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    • 제18권5호
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    • pp.729-740
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    • 2018
  • Objectives: The purpose of this study was to investigate the factors affecting robot utilization in the education of pre-dental hygienists. Methods: A self-reported questionnaire was completed by 238 dental hygiene students studying in the Daejeon, Chungcheong, and Jeolla provinces during the period March 1-31, 2017. Results: Future oral health education media had high selection of 'movies,' 'video,' '3D printer,' 'robot,' and 'drone' In general education and oral health education, robots were appropriate as educators, assistant teachers, and media. This group had high levels of interest, experience, attitude, and learning scope of robots. Robot utilization education showed a significant positive correlation with the 'interest,' 'experience,' 'attitude,' and 'learning' subfactors (p<0.01). Factors influencing robot utilization education were the relationships among actual experience of robot, learning of robot production, social influence of robot, emotional exchange with robot, and the predictive power was 25.5% (p<0.05). Conclusions: Oral health education curricula using robots should be developed considering the emotional exchange and social influence between educator and learner.

Firefly Algorithm을 이용한 군집 이동 로봇의 경로 계획 (Path Planning of Swarm Mobile Robots Using Firefly Algorithm)

  • 김휴찬;김제석;지용관;박장현
    • 제어로봇시스템학회논문지
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    • 제19권5호
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    • pp.435-441
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    • 2013
  • A swarm robot system consists of with multiple mobile robots, each of which is called an agent. Each agent interacts with others and cooperates for a given task and a given environment. For the swarm robotic system, the loss of the entire work capability by malfunction or damage to a single robot is relatively small and replacement and repair of the robot is less costly. So, it is suitable to perform more complex tasks. The essential component for a swarm robotic system is an inter-robot collaboration strategy for teamwork. Recently, the swarm intelligence theory is applied to robotic system domain as a new framework of collective robotic system design. In this paper, FA (Firefly Algorithm) which is based on firefly's reaction to the lights of other fireflies and their social behavior is employed to optimize the group behavior of multiple robots. The main application of the firefly algorithm is performed on path planning of swarm mobile robots and its effectiveness is verified by simulations under various conditions.

자폐스펙트럼장애 아동의 재활을 위한 로봇 관련 문헌분석 (Literature Review of Robots Used for the Rehabilitation of Children with Autistic Spectrum Disorder)

  • 최은영
    • 재활복지공학회논문지
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    • 제9권4호
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    • pp.265-273
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    • 2015
  • 자폐스펙트럼장애 아동은 시각적 처리, 체계화와 같은 강점을 지니며, 사물 및 기계에 대한 흥미와 관심을 나타낸다. 이 같은 맥락에서 로봇이 자폐스펙트럼장애 아동의 재활에 유용한 것으로 제안되고 있다. 즉 로봇은 자폐스펙트럼장애 아동의 관심을 유발하고, 주의를 집중하게 하고, 단순화된 사회적 자극을 제시하며, 반복적용이 가능하고, 대상에 따른 프로그래밍이 가능하다. 이에 본 연구에서는 자폐스펙트럼장애 아동의 재활을 위한 국내 로봇 관련 연구를 살펴보고자 하였다. 이를 위해 자폐, 로봇을 키워드로 검색하여 11편의 국내 문헌을 최종 선정하고, 활용 로봇, 로봇 제시자극, 실험절차 및 종속변인에 따라 문헌을 내용 분석하였다.

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Online Control of DC Motors Using Fuzzy Logic Controller for Remote Operated Robots

  • Prema, K.;Kumar, N. Senthil;Dash, Subhransu Sekhar
    • Journal of Electrical Engineering and Technology
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    • 제9권1호
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    • pp.352-362
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    • 2014
  • In this paper, a fuzzy logic controller is designed for a DC motor which can be used for navigation control of mobile robots. These mobile robots can be used for agricultural, defense and assorted social applications. The robots used in these fields can reduce manpower, save human life and can be operated using remote control from a distant place. The developed fuzzy logic controller is used to control navigation speed and steering angle according to the desired reference position. Differential drive is used to control the steering angle and the speed of the robot. Two DC motors are connected with the rear wheels of the robot. They are controlled by a fuzzy logic controller to offer accurate steering angle and the driving speed of the robot. Its location is monitored using GPS (Global Positioning System) on a real time basis. IR sensors in the robot detect obstacles around the robot. The designed fuzzy logic controller has been implemented in a robot, which depicts that the robot could avoid obstacle as well as perform its operation efficiently with remote online control.

Educators' Perception on the Use of Robots in the Early Childhood Environment

  • Choi, Wonkyung;Stantic, Bela;Jo, Jun
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.138-144
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    • 2019
  • Understanding teachers in the early childhood education is crucial as it can not only affect the quality of children's education but also cause many critical problems such as child abuse. A significant amount of research work has been made on the use of robots in childcare classrooms. The finding from the research has shown many advantages such as the improvement of learning performance, social/emotional skills, creativity, concentration period, physical and cognitive development. However, most of the study has been implemented at the K-12 classrooms but not much has been focused on the education at the early childhood classrooms. Importantly, it is very crucial to understand teachers' perception, demands and technical competence about the new teaching tool, in order to maximize its educational effect. This paper investigates some critical issues existing in both teaching and managing in the early childhood education. It will also explore teachers' perceptions and expectations on the use of robots to identify some dilemmas that exist in their working and teaching environment. A survey study was conducted with 119 early childhood educators in South Korea. It analyzed the educators' perception of using robots to improve their teaching performance and to make better outcomes for children, investigated job satisfaction and difficulties that they have in the current work environment. This paper concludes with several guidelines for integrating and setting robotics in the early childhood environment, in order to engender productive outcomes for the future early childhood education.

초등 정규 교육과정에서 교구 로봇 활용 교육의 가능성 탐색 (Exploring on Possibility of Learning with Robots in the Elementary School Curriculum)

  • 박주현;한정혜;조미헌;박일우;김진오
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2010년도 하계학술대회
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    • pp.15-18
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    • 2010
  • 로봇 교육의 활성화와 로봇 시장의 확장을 위해 지식경제부에서 실시한 2010년 시장검증 시범서비스사업(지능형 로봇 보급 및 확산사업)의 일환으로 본 연구에서는 초등 정규 교육과정에서 교구로봇활용교육의 가능성을 탐색해 보았다. 이를 위해 교구로봇을 분류한 선행 연구를 바탕으로 교구로봇활용교육에 대한 정의를 내리고 교구로봇활용교육에 대한 연구들을 살펴보았다. 초등 정규 교육과정에서 로봇활용교육을 위해 우선시되어야 하는 것으로 교수-학습과정안의 개발을 들고 이를 추진하도록 하였다. 이를 위해 로봇활용교육을 실시함에 있어서 현장의 한계와 로봇교육의 특성을 고려하여 형태와 활용 목적에 따라 교구로봇을 세분화하여 분류하였다. 또한 2009 개정 교육과정을 고려하여 교수-학습 과정안 개발의 방향을 첫째, '인지적 영역-정의적 영역-창의성' 신장, 둘째, 통합교육의 형태, 셋째, 현장 일반화의 용이성, 넷째. 학습목표와 교구로봇활용과의 개연성, 다섯째, 학생 간의 상호작용이 활발한 수업 방법 지향성으로 정하고 이에 맞는 교구로봇활용교육 교수-학습 과정안의 예시를 제시하였다. 개발된 과정안은 2010년 하반기에 서울 소재 초등학교에 적용될 것이며 이후 교육적 효과에 대한 평가를 창의성을 중심으로 실시할 계획이다. 로봇활용교육이 초등 정규 교육과정에서 활발히 이루어지기 위해서는 현장 교사들이 수업에 손쉽게 적용할 수 있는 지도안 개발이 활성화되어야 할 것이며 이와 함께 이론적 연구도 계속되어야 할 것이다. 또한 교사를 포함한 교육 당국과 로봇 관련 기업의 의사소통이 원활히 이루어져 손쉽게 정규 교육과정에 적용할 수 있는 다양한 로봇의 개발도 중요하다고 할 수 있다. 마지막으로 로봇을 통해 인간과 이를 둘러싼 세계에 대한 근본적인 호기심을 자극할 수 있도록 하는 것도 교구로봇활용교육의 또 다른 기대효과라 할 수 있을 것이다.

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서빙로봇이 레스토랑 이용고객의 태도 및 행동의도에 미치는 영향: 확장된 통합기술수용이론과 수줍음의 조절효과를 중심으로 (The Effect of Serving Robots on Attitude and Behavioral Intention of Restaurant Customers: Focused on UTAUT2 and Moderating Effect of Shyness)

  • 강승래;한상호;배소혜;윤여현
    • 한국프랜차이즈경영연구
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    • 제15권2호
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    • pp.57-75
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    • 2024
  • Purpose: Nowadays, many restaurants use serving robots. Initially, many people thought that Covid-19 caused the spread of serving robots. However, even as the endemic, many restaurants still use serving robots. Therefore, this study examines why many customers choose restaurants with serving robots, using the UTAUT2 framework. Additionally, this study explores whether shyness has a moderating effect on these factors. Research design, data and methodology: Data were collected from 307 consumers who had visited a restaurant using a serving robot and analyzed using SmartPLS 4.0 software. A total of 286 datasets were analyzed. Result: We found that the precedence factors of UTAUT2 (Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Condition, Hedonic Motivation) had a positive effect on attitude. Furthermore, attitude had a significant positive effect on Behavioral Intention. However, shyness did not appear to have a moderating effect among these factors. This is likely due to customers using serving robots for very short time, as identified in the literature review. Conclusions: As a result of this study, it was explained that Hedonic Motivation had the most significant positive effect on shaping attitudes toward restaurants using serving robots through the UTAUT2 model.

STEAM교육 접근에 의한 언플러그드 로봇 놀이프로그램이 유아의 창의적 및 사회적 인성 함양에 미치는 효과 (The Effect of STEAM-based Unplugged Play Activities Using Robots on the Improvement of Children's Creative and Social Personalities)

  • 천희영;박소연
    • 한국보육지원학회지
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    • 제16권5호
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    • pp.1-26
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    • 2020
  • Objective: This study investigated 5-year-old children's developmental levels for creative and social personalities according to gender, and whether participation in STEAM-based unplugged robotic activities can improve their creative and social personalities. Methods: Participants were 5-year-old children (N=125) from 11 child care centers. The experimental group included 29 boys and 24 girls enrolled in classrooms that implemented an unplugged activities curriculum over five weeks. The control group consisted of 38 boys and 34 girls. Data were analyzed using a t-test and analysis of covariance, and Hedges' g was used to measure effect size. Results: First, the participating children's mean scores on creative and social personalities were 3.20 and 3.53 on a 5-point Likert scale, respectively. Girls scored higher than boys in sensitivity-various interests and imagination-playfulness domains of creative personality and all three domains of social personality. Second, children in the experimental group showed improvement in all domains of social personality and the effect size was large. They also improved in three domains (openness-humor, imagination-playfulness, independency-immersion) of creative personality, although the effect size was small. Conclusion/Implications: The results imply that implementing a robotics curriculum with unplugged play activities in early childhood classrooms contributes to 5-year-old children's development of creative and social personalities.

소셜로봇을 위한 사회적 거리를 고려한 새로운 보행자 회피 알고리즘 개발 (Development of a New Pedestrian Avoidance Algorithm considering a Social Distance for Social Robots)

  • 유주영;김대원
    • 방송공학회논문지
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    • 제25권5호
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    • pp.734-741
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    • 2020
  • 본 논문은 인간과 공존하고 커뮤니케이션하며, 인간에게 심리적 안전거리(사회적 거리) 침해에 따른 스트레스를 유발하지 않는 소셜로봇을 위한 새로운 보행자 회피 알고리즘을 제안한다. 보행자 모델을 새롭게 정의하기 위해 보행자의 걸음걸이 특성(직진성, 속도)에 따라 보행자를 클러스터링하며 보행자 클러스터별 사회적 거리를 정의한다. 정의된 사회적 거리를 포함하도록 보행자(장애물) 모델링을 하고, 새롭게 정의된 보행자 모델에 상용화된 장애물 회피, 경로계획 알고리즘을 적용해 통합된 주행 알고리즘을 완성한다. 새로운 알고리즘의 효과를 검증하기 위해, 상용화된 대표적 두가지 장애물회피 경로계획 알고리즘인 DWA 알고리즘과 TEB 알고리즘을 활용한다. 본 논문의 핵심 알고리즘인 새로운 보행자 모델을 적용한 경우와 적용하지 않은 경우로 구분하여 그 효용성을 평가한다. 그 결과, 새롭게 제안된 알고리즘이 이동시간의 손실 없이 보행자의 스트레스 지수를 현격하게 줄일 수 있음을 보인다.

A Study on Swarm Robot-Based Invader-Enclosing Technique on Multiple Distributed Object Environments

  • Ko, Kwang-Eun;Park, Seung-Min;Park, Jun-Heong;Sim, Kwee-Bo
    • Journal of Electrical Engineering and Technology
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    • 제6권6호
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    • pp.806-816
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    • 2011
  • Interest about social security has recently increased in favor of safety for infrastructure. In addition, advances in computer vision and pattern recognition research are leading to video-based surveillance systems with improved scene analysis capabilities. However, such video surveillance systems, which are controlled by human operators, cannot actively cope with dynamic and anomalous events, such as having an invader in the corporate, commercial, or public sectors. For this reason, intelligent surveillance systems are increasingly needed to provide active social security services. In this study, we propose a core technique for intelligent surveillance system that is based on swarm robot technology. We present techniques for invader enclosing using swarm robots based on multiple distributed object environment. The proposed methods are composed of three main stages: location estimation of the object, specified object tracking, and decision of the cooperative behavior of the swarm robots. By using particle filter, object tracking and location estimation procedures are performed and a specified enclosing point for the swarm robots is located on the interactive positions in their coordinate system. Furthermore, the cooperative behaviors of the swarm robots are determined via the result of path navigation based on the combination of potential field and wall-following methods. The results of each stage are combined into the swarm robot-based invader-enclosing technique on multiple distributed object environments. Finally, several simulation results are provided to further discuss and verify the accuracy and effectiveness of the proposed techniques.