• 제목/요약/키워드: Smooth reconstruction

검색결과 79건 처리시간 0.033초

투과 컴퓨터 단층촬영을 위한 모델 기반 반복연산 재구성에서 투사선 구동 시스템 모델의 성능 비교 (Performance Comparison of Ray-Driven System Models in Model-Based Iterative Reconstruction for Transmission Computed Tomography)

  • 정지은;이수진
    • 대한의용생체공학회:의공학회지
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    • 제35권5호
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    • pp.142-150
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    • 2014
  • The key to model-based iterative reconstruction (MBIR) algorithms for transmission computed tomography lies in the ability to accurately model the data formation process from the emitted photons produced in the transmission source to the measured photons at the detector. Therefore, accurately modeling the system matrix that accounts for the data formation process is a prerequisite for MBIR-based algorithms. In this work we compared quantitative performance of the three representative ray-driven methods for calculating the system matrix; the ray-tracing method (RTM), the distance-driven method (DDM), and the strip-area based method (SAM). We implemented the ordered-subsets separable surrogates (OS-SPS) algorithm using the three different models and performed simulation studies using a digital phantom. Our experimental results show that, in spite of the more advanced features in the SAM and DDM, the traditional RTM implemented in the OS-SPS algorithm with an edge-preserving regularizer out-performs the SAM and DDM in restoring complex edges in the underlying object. The performance of the RTM in smooth regions was also comparable to that of the SAM or DDM.

분위 회귀 분석을 이용한 비디오로부터의 3차원 인체 복원 (3D Human Reconstruction from Video using Quantile Regression)

  • 한지수;박인규
    • 방송공학회논문지
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    • 제24권2호
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    • pp.264-272
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    • 2019
  • 본 논문은 비디오로부터 추출한 프레임으로부터 3차원 인체 형상과 자세 복원을 수행하고 이를 시간 축에서 자연스럽고 부드러운 움직임을 나타내도록 보정하는 기법을 제안한다. 제안하는 기법은 우선 비디오로부터 추출한 개별 프레임으로부터 convolutional neural network을 이용하여 관절의 위치와 인체의 윤곽을 추정한다. 인체의 형상 및 자세는 매개변수 기반의 3차원 변형가능 모델(morphable model)을 2차원 영상으로 투영후 정합하여 최적의 매개변수 값을 추정한다. 이 때 각 프레임에 대한 복원이 개별적으로 수행되면 시간 축에서 자세의 연속성과 체형의 일관성이 보장되지 못하고 올바르지 못한 복원 결과가 나타난다. 제안하는 기법은 이러한 문제점을 보완하기 위하여 각 프레임으로부터 복원된 3차원 변형가능 모델의 주성분 매개변수의 분석 및 보간을 수행한다. 실험결과 3차원 인체 복원에 오류가 발생한 프레임에 대해 이전과 이후 프레임들 사이의 관계를 통해 오류가 보정되어 개선된 복원 결과를 얻을 수 있음을 보인다.

The Importance of a Conchal Bowl Element in the Fabrication of a Three-Dimensional Framework in Total Auricular Reconstruction

  • Kim, Young Soo
    • Archives of Plastic Surgery
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    • 제40권3호
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    • pp.192-197
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    • 2013
  • Background To construct a sophisticated three-dimensional framework, numerous modifications have been reported in the literature. However, most surgeons have paid little attention to the anatomical configuration of the concha and more to its deepness and hollowness, leading to unsatisfactory outcomes. Methods For a configuration of the concha that is definitely anatomical, the author further developed and employed the conchal bowl element, which has been used by several surgeons although the results have not been published elsewhere. The author constructed the conchal bowl element in one of three patterns according to the amount of available cartilages: one block, two-pieces, or a cymba bowl element only. A total of 20 patients underwent auricular reconstruction using a costal cartilage framework between 2009 and 2012. The 8 earliest reconstructions were performed without a conchal bowl element and the latter 12 with a conchal bowl element. The patients were followed up for more than 1 year. The aesthetic results were scored by evaluating characteristics involving the stability of the crus helicis, the conchal definition, and the smoothness of the helical curve. Results The ears reconstructed early without a conchal bowl element showed a shallow and one or two incompletely separated concha with an obliterated cymba conchal space. They also did not have a realistic or smooth curve of the helix because of an unstable crus helicis. However, ears reconstructed later with the concha bowl element showed a definite crus helicis, deep cymba conchal space, and smooth helical curve. Conclusions The construction of the conchal bowl element is simple, not time-consuming procedure. It is suggested that the conchal bowl element must be constructed and attached to the main framework for natural configuration of the reconstructed ear.

3차원 얼굴 복원을 위한 그래프 컷 기반의 전경 물체 추출 방법 (Better Foreground Segmentation for 3D Face Reconstruction using Graph Cuts)

  • 박안진;홍광진;정기철
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (C)
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    • pp.459-464
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    • 2007
  • 영상기반의 3자원 복원(reconstruction)에 대한 연구가 컴퓨터 성능의 발전과 다양한 영상기반의 복원 알고리즘의 연구로 인해 최근 좋은 결과를 보이고 있으나, 이는 얼굴영역과 같은 목적이 되는 영역이 각 입력영상으로부터 미리 정확하게 추출되어 있다고 가정하기 때문이다. 일반적으로 목적이 되는 영역을 추출하기 위해 차영상이 많이 이용되고 있지만 차영상은 잡음과 구멍(hole)과 같은 오 추출된 영역이 발생하기 때문에 목적이 되는 영역을 3차원으로 복원을 할 때 심각한 오류를 초래할 수 있다. 전경물체(목적이 되는 영역)을 정확하게 추출하기 위해 최근 그래프 컷(graph cut)을 이용한 방법이 다양하게 시도되고 있다. 그래프 컷은 데이터 항(data term)과 스무드 항(smooth term)으로 구성된 에너지 함수를 전역적으로 최소화하는 방법으로 여러 공학적 문제에서 좋은 결과를 보이고 있지만, 에너지 함수의 데이터 항을 설정할 때 필요한 사전정보를 자동으로 얻기가 어렵다. 스테레오 비전의 깊이 정보가 최근 전경 물체 추출을 위한 사전정보로 많이 이용되고 있고 그들의 실험환경에서는 좋은 결과를 보이지만, 3차원 얼굴 복원에서 얼굴의 대부분이 동질의 영역을 가지고 있기 때문에 깊이 정보를 구하기 어려워 정확한 사전정보를 구하기가 어렵다. 본 논문에서는 3차원 얼굴 복원을 효과적으로 하기 위한 그래프 컷 기반의 전경 물체 추출 방법을 제안한다. 에너지 함수의 데이터 항을 설정하기 위해 전경 물체에 대한 사전정보를 추출해야 하며, 이를 위해 차영상을 이용하여 대략적인 전경 물체 추출하고, 사전정보에 대한 오류를 줄이기 위해 잡음과 그림자 영역을 제거한다. 잡음과 그림자 영역을 제거하면 구멍이 발생하거나 실루엣이 손상되는 문제가 발생한다. 손상된 정보는 근접한 픽셀이 유사하지 않을 때 낮은 비용을 할당하는 에너지 함수의 스무드(smooth) 항에 의해 에지 정보를 기반으로 채워진다. 결론적으로 제안된 방법은 스무드 항과 대략적으로 설정된 데이터 항으로 구성된 에너지 함수를 그래프 컷으로 전역적으로 최소화함으로써 더욱 정확하게 목적이 되는 영역을 추출할 수 있다.

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대한제국기 서구식 문관 대례복 상의의 제작에 관한 연구 (A Study on the Construction of Court Dress Coat in the Daehan Empire)

  • 이경미
    • 복식
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    • 제66권6호
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    • pp.17-31
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    • 2016
  • The purpose of this study is to perform historical reconstruction of the court dress coat in the Daehan Empire in order to make replicas of the artifacts. Following steps were undertaken in the study : literature research of the laws of the era, drawing of the design, embroidering gold work, and tailoring of the coat. Embroidering and tailoring experts were consulted to complete an accurate reconstruction of the dress court. The results of this study are as follows. First, Juimgwan's coat, which was the Court Costume Rule in 1905 was selected as an experimental coat. It was revision of the Court Costume Rule in 1900. The process of selection was based on the amount and easiness of embroidery. Second, the design of the back bodice, chevron, pockets and collar is reflected the pattern of the preceding research, which was analyzed from the laws, the drawing document[Gwanbokjandoan], and artifacts. Third, the gold work embroidery in the back bodice, chevron, pockets and collar was done. The embroidery material were composed of gold threads, such as rough purl, smooth purl, check purl, pearl purl, rococo, and spangle. Couching was used as an embroidery method. The coat was tailored after embroidering. The coat and the buttons were made after analyzing the artifacts. The result of this study can be utilized in the field of historical reconstruction of artifacts in the museum, the designing of stage costume in the performances of reenactment events, drama, and movie of Daehan Empire. Furthermore, this study is anticipated to contribute to the fundamental research of culture contents.

진구성 종골 골절의 재건술 (Surgical Reconstruction of old Calcaneal Fracture)

  • 박인헌;송경원;이진영;신성일;김갑래;문호동;송시영
    • 대한족부족관절학회지
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    • 제5권1호
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    • pp.43-54
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    • 2001
  • Treatment of calcaneal fraclure is difficult and full of controversy still and choice of treatment of the displaced intracalcaneal fracture is not available yet. Furthermore, the treatment of old calcaneal fracture with displaced subtalar joint or malunited calcaneal fracture is really difficult and painful to solve the problem other than subtalar arthrodesis, ignoring conservative treatment, excision of bone mass and/or adhesiolysis, which is/are a kind of palliative or salvage treatment in stead of definitive treatment that restores smooth articular surface of the subtalar joint as far as we can. Authors had some experiences treating this difficult old and displaced calcaneal fractures. Some of them were malunited already. Hereby we report our favorable results to treat the fractures with surgical reduction (reconstruction) and internal fixation without bone graft. We recommend reconstruction of the displaced subtalar joint even though it is not congruent and partly gone to get subtalar motion insead of palliative operation such as subtalar fusion, which can be done later and long term potential cause of mid tarsal arthrosis of the foot.

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Implicit Surface Representation of Three-Dimensional Face from Kinect Sensor

  • 수료 아드히 워보워;김은경;김성신
    • 한국지능시스템학회논문지
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    • 제25권4호
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    • pp.412-417
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    • 2015
  • Kinect sensor has two output data which are produced from red green blue (RGB) sensor and depth sensor, it is called color image and depth map, respectively. Although this device's prices are cheapest than the other devices for three-dimensional (3D) reconstruction, we need extra work for reconstruct a smooth 3D data and also have semantic meaning. It happened because the depth map, which has been produced from depth sensor usually have a coarse and empty value. Consequently, it can be make artifact and holes on the surface, when we reconstruct it to 3D directly. In this paper, we present a method for solving this problem by using implicit surface representation. The key idea for represent implicit surface is by using radial basis function (RBF) and to avoid the trivial solution that the implicit function is zero everywhere, we need to defined on-surface point and off-surface point. Based on our simulation results using captured face as an input, we can produce smooth 3D face and fill the holes on the 3D face surface, since RBF is good for interpolation and holes filling. Modified anisotropic diffusion is used to produced smoothed surface.

Neighboring Elemental Image Exemplar Based Inpainting for Computational Integral Imaging Reconstruction with Partial Occlusion

  • Ko, Bumseok;Lee, Byung-Gook;Lee, Sukho
    • Journal of the Optical Society of Korea
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    • 제19권4호
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    • pp.390-396
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    • 2015
  • We propose a partial occlusion removal method for computational integral imaging reconstruction (CIIR) based on the usage of the exemplar based inpainting technique. The proposed method is an improved version of the original linear inpainting based CIIR (LI-CIIR), which uses the inpainting technique to fill in the data missing region. The LI-CIIR shows good results for images which contain objects with smooth surfaces. However, if the object has a textured surface, the result of the LI-CIIR deteriorates, since the linear inpainting cannot recover the textured data in the data missing region well. In this work, we utilize the exemplar based inpainting to fill in the textured data in the data missing region. We call the proposed method the neighboring elemental image exemplar based inpainting (NEI-exemplar inpainting) method, since it uses sources from neighboring elemental images to fill in the data missing region. Furthermore, we also propose an automatic occluding region extraction method based on the use of the mutual constraint using depth estimation (MC-DE) and the level set based bimodal segmentation. Experimental results show the validity of the proposed system.

Integrating Multi-view Stereoscopic Transmission System into MPEG-21 DIA (Digital Item Adaptation)

  • ;;;박일권
    • 방송공학회논문지
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    • 제12권4호
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    • pp.342-349
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    • 2007
  • In general multi-view system, all the view sequences acquired at the server are transmitted to the client. However, this kind of system requires high processing power of the server as well as the client, thus it is posing a difficulty in practical applications. To overcome this problem, a relatively simple method is to transmit only two view-sequences requested by the client in order to deliver a stereoscopic video. In this system, effective communication between the server and the client is one of important aspects. Therefore, we propose an efficient multi-view system that transmits two view-sequences according to user's request. The view selection process is integrated into MPEG-21 DIA (Digital Item Adaptation) so that our system is compatible to MPEG-21 multimedia framework. Furthermore, multi-view descriptors related to multi-view camera and systems are newly introduced. The syntax of the descriptions and their elements is represented in XML (extensible Markup Language) schema. Intermediate view reconstruction (IVR) is used to reduce such discomfort with excessive disparity. Furthermore, IVR is useful for smooth transition between two stereoscopic view sequences. Finally, through the implementation of testbed, we can show the valuables and possibilities of our system.

유리 측두 근막판을 이용한 수배부 및 족배부 연부조직 결손의 재건 (Reconstruction for Soft Tissue Defect of Dorsum of Hand or Foot with Free Temporal Fascial Flap)

  • 이병호;남윤관;주평
    • Archives of Reconstructive Microsurgery
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    • 제9권1호
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    • pp.37-43
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    • 2000
  • Vascularized tissue coverage is necessary for treatment of soft tissue defect with bone and tendon exposure on hand and foot dorsum, which cannot be successfully covered with simple skin graft or local flap. The temporal fascia is one of the most ideal donor for coverage of soft tissue defect of dorsum of hand or foot in term of ultra-thin, pliable and highly vascular tissue. Also, this flap offers the advantage of a well-concealed donor site in the hair-bearing scalp and smooth tendon gliding. We have experienced 11 cases of reconstruction for soft tissue defect in the hand or foot using temporal fascial flap with skin graft. All cases survived completely and we could gain satisfactory functional results. There were no specific complications except one donor site alopecia We think that the free temporal fascial flap coverage is a highly reliable method for soft tissue defect in hand and foot dorsum. However, the potential pitfalls is secondary alopecia and requirement of skin graft after its transfer.

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