• Title/Summary/Keyword: Smartphone-Application

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Development of a Blocks Recognition Application for Children's Education using a Smartphone Camera (스마트폰 카메라 기반 아동 교육용 산수 블록 인식 애플리케이션 개발)

  • Park, Sang-A;Oh, Ji-Won;Hong, In-Sik;Nam, Yunyoung
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.29-38
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    • 2019
  • Currently, information society is rapidly changing and demands innovation and creativity in various fields. Therefore, the importance of mathematics, which can be the basis of creativity and logic, is emphasized. The purpose of this paper is to develop a math education application that can further expand the logical thinking of mathematics and allow voluntary learning to occur through the use of readily available teaching aid for children to form motivation and interest in learning. This paper provides math education applications using a smartphone and blocks for children. The main function of the application is to shoot with the camera and show the calculated values. When a child uses a block to make a formula and shoots a block using a camera, you can directly see the calculated value of your formula. The preprocessing process, text extraction, and character recognition of the photographed images have been implemented using OpenCV libraries and Tesseract-OCR libraries.

Deep-Learning-based smartphone application for automatic recognition of ingredients on curved containers (곡면 용기에 표시된 성분표 자동 인식을 위한 인공지능 기반 스마트폰 애플리케이션)

  • Hieyong Jeong;Choonsung Shin
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.6
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    • pp.29-43
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    • 2023
  • Consumers should look at the ingredients of cosmetics or food for their health and purchase them after checking whether they contain allergy-causing ingredients. Therefore, this paper aimed to develop an artificial intelligence-based smartphone application for automatically recognizing the ingredients displayed on a curved container and delivering it to consumers in an easy-to-understand manner. The app needs to allow consumers to immediately comprehend the restricted ingredients by recognizing the ingredients' words in the cropped image. Two major issues should be solved during the development process: First, although there were flat containers for cosmetics or food, most were curved containers. Thus, it was necessary to recognize the ingredient table displayed on the curved containers. Second, since the ingredients' words were displayed on the curved surface, the transformed or line-changed words also needed to be recognized. The proposed new methods were enough to solve the above two problems. The application developed through various tests verified that there was no problem recognizing the ingredients' words contained in a cylindrical curved container.

Analysis on the Power Efficiency of Smartphone According to Parameters (스마트폰의 구성 변수에 따른 전력 효율성 분석)

  • Son, Dong-Oh;Kim, Jong-Myon;Kim, Cheol-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.1-8
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    • 2013
  • Smartphone enables diverse applications to be used in mobile environments. In spite of the high performance of smartphones, battery life has become one of the major constraints in mobility. Therefore, power efficiency of the smartphone is one of the most important factors in determining the efficiency of the smartphone. In this paper, in order to analyze the power efficiency of the smartphone, we have various experiments according to several configuration parameters such as processor, display and OS. We also use diverse applications. As a result, power consumption is dependent on the processor complexity and display size. However, power consumption shows the unpredictable pattern according to the OS. Smartphone using android OS consumes high power when internet and image processing applications are executed, but It consumes low power when music and camera applications are executed. In contrary, smartphone based on iOS consumes high power when game and internet applications are executed but it consumes low power when camera and processing applications are executed. In general, smartphone using iOS is more power efficient than smartphone based on android OS, because smartphone using iOS is optimized in the perspective of the hardware and OS.

Feasibility Test of Smartphone Application for Activity Daily Living by Chronic Stroke Patients (만성 뇌졸중 환자를 위한 일상생활활동 스마트폰 어플리케이션 사용성 평가)

  • Jung, Chae-won;Song, Yo-Han;Lee, Hyun-Min
    • Journal of the Korean Society of Physical Medicine
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    • v.14 no.1
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    • pp.151-161
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    • 2019
  • PURPOSE: To investigate the validity of a smartphone application for post-stroke daily living activity management based on an evaluation by users and experts. METHODS: The study design adhered to the analysis, design, development, implementation, and evaluation ADDIE (Analysis-Design-Development-Implement-Evaluation) model. We downloaded the application onto the smartphones of 33 users and 30 experts, taught them how to use it, and asked them to use the application for four weeks. The users' daily lives before and after using the application were compared based on the K-MBI (Korean Version of Modified Barthel Index) to evaluate the usability of the application. For the expert group, we investigated the content validity and reliability of the application and evaluated the usability of the application. Data were analyzed using the SPSS 21.0 software. Users' general characteristics and experts' evaluation scores were analyzed using descriptive statistics. Content validity was tested using the content validity index (CVI), and reliability was tested with Cronbach's alpha. Users' K-MBI scores before and after using the application were compared with the paired sample t-test. RESULTS: Users gave an average rating of 2.93 out of 4 for the application for managing the daily lives of stroke patients, while experts gave an average score of 3.14. With regard to the K-MBI scores, only the dressing score improved significantly (p<.005) after using the application, and scores for other categories slightly improved but not to significant levels. CONCLUSION: The results of this study suggest that the STROKECARE application is usable and could help stroke patients manage their daily lives.

Tool for Analyzing Activity of Evacuating and Supporting People Where are you now? Are you alright? -

  • Hayashida, Yukuo;Kiyota, Masaru;Mishima, Nobuo;Oh, Yong-sun;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.247-248
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    • 2016
  • To investigate activities in the evacuated situation of people, the measurement system is newly constructed, that composed of a wearable sensor device of heart beats rates and mobile devices like an Android smartphone with a bluetooth low energy (BLE) connection. Smartphone not only displays the heart beats variation (HBR) and the current location of evacuation person by Global Positioning System (GPS), but also exports the CSV formatted file that would be used for further analyzing the activity of person in detail. As an example of the application of this system, we show the case of evacuation routes for elderly person in Hizen-Hamashuku Area, Saga Prefecture. Using the proposed measuring system, the activities of evacuates can be clearly shown on the map of Geospatial Information System (GIS).

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A Smartphone-based Virtual Reality Visualization System for Human Activities Classification

  • Lomaliza, Jean-Pierre;Moon, Kwang-Seok;Park, Hanhoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.45-46
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    • 2018
  • This paper focuses on human activities monitoring problem using onboard smartphone sensors as data generator. Monitoring such activities can be very important to detect anomalies and prevent disease from patients. Machine learning (ML) algorithms appear to be ideal approaches to use for processing data from smartphone to get sense of how to classify human activities. ML algorithms depend on quality, the quantity and even more important, the properties or features, that can be learnt from data. This paper proposes a mobile virtual reality visualization system that helps to view data representation in a very immersive way so that its quality and discriminative characteristics may be evaluated and improved. The proposed system comes as well with a handy data collecting application that can be accessed directly by the VR visualization part.

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Weakness of Andriod Smartphone Applications against Electromagnetic Analsysis (안드로이드 기반 스마트폰 어플리케이션의 전자기파분석 공격 취약성)

  • Park, JeaHoon;Kim, Soo Hyeon;Han, Daewan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1017-1023
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    • 2013
  • With the growing use of smartphones, many secure applications are performed on smartphones such as banking, payment, authentication. To provide security services, cryptographic algorithms are performed on smartphones' CPU. However, smartphone's CPU has no considerations against side-channel attacks including Electromagnetic Analysis (EMA). In DesignCon 2012, G. Kenworthy introduced the risk of cryptographic algorithms operated on smartphone against EMA. In this paper, using improved experimental setups, we performed EMA experiments on androin smartphones' commercial secure applications. As a result, we show that the weakness of real application. According to the experimental setups, we picked up the operation of w-NAF scalar multiplication from the operation of Google's Play Store application using radiated EM signal. Also, we distinguished scalar values (0 or not) of w-NAF scalar multiplication.

A Study on Measures to Reduce Traffic Accidents caused by Using Smartphones While Driving (운전 중 스마트폰 사용으로 인한 교통사고 저감대책 연구)

  • You, Seung-Hee
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.175-184
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    • 2016
  • The purpose of the study focuses on increasing dangers of using smartphones while driving recently, and then is to come up with measures to reduce traffic accidents caused by using devices like a smartphone. This study conducted a survey of drivers using their smartphones while driving to understand risks caused by using a smartphones while operating vehicles. Results showed that a lot of activities may lead to distracted driving, such as texting, making phone calls, using GPS or road maps, game, etc. In this paper, we presented that functions of smartphone should be controlled partially while driving for safe driving performance. These results suggest that using IoT-based smart devices like a beacon and a smartphone application implemented, tentatively called "Safe driving solution", while driving can reduce traffic accidents. Thus, in order to effectively prevent dangerous driving due to the use of smartphones, a "Safe driving solution" which restricts all functions except for calls and driver assistance functions is suggested.

Implementation of Smartphone based Mobile Office for a Logistics Company using HTML5 (HTML5를 이용한 물류기업의 모바일 오피스 구현에 관한 연구)

  • Lim, Yongtaek;Byun, Haegwon;Yoo, Woosik
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.433-442
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    • 2012
  • This paper focuses on developing a smartphone-based mobile office system for a logistics company in Korea using HTML5. Mobile office is smart working environment of working out of a company office using mobile devices such as smartphones and portable computers which are connected to the company servers via WiFi or 3G/4G. Recently many companies are introducing mobile office information systems with the smartphone wave, but they are having difficulties in maintaining and updating their systems due to the transformative mobile application platform. Therefore, we need a platform-independent implementation tools for the mobile office application and HTML5 is one of the solution tools. In this paper, we develop mobile and web applications applicable to all kinds of mobile devices such as iOS, android and windows mobile etc using HTML5. The proposed mobile office system consists of groupware, marketing management, reporting module and transportation management system.

Additional location data transmission and Remote-controller App. Development using Smart Phone (스마트폰 기반 부가 위치 데이터 전송 및 Mobile 리모컨 App. 개발에 관한 연구)

  • Lee, JungHoon
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.12-16
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    • 2013
  • In this paper, we proceeded a study about the mobile software applications using smartphone technology. Firstly, we proposed a communication which a position data transmission technique using LED flashlight with built-in smartphone and we develop the application to perform a remote controller for beam-forming communication based on visible light associated with the position of Smartphone user. OOK modulation was applied for transmitting location data via LED backlight flash of smartphone and PD is used for detecting receiving light. In case of remote controller application which was controlled by WiFi IP-networking and it controls LED direction for beam-forming communication. These suggestion can be a good example for ubiquitous position recognition system using smart phone and software.