• Title/Summary/Keyword: Smartphone app

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A study on Improvement of BIS System using Bus congestion (버스 혼잡도를 이용한 BIS 시스템 개선방안 연구)

  • Joo, Young-Hwan;Lim, Seung-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.211-215
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    • 2016
  • In this paper, we utilize a service provided by the existing bus information system. To improve the limitations of the bus information system the information provided to the passenger using the bus. By applying the IoT sensor network system. congestion information of the bus provided to customer. Provides information in addition to the existing bus congestion information to passengers wishing to use public transport from the smartphone app with an existing information system. The bus congestion information in addition to the existing information to passengers who want to use public transport provided in the existing information system and smartphone apps. Prevent accidents that might occur due to congestion in the bus, efficient and convenient way to propose an improved bus information system for public transport. Developed a prototype system using the IOT sensor network verified the proposed method.

Development of Wireless Control System for High Power LED Luminaire Using Bluetooth Wireless Communication and Current Control System (Bluetooth 무선 통신과 전류제어 시스템을 이용한 고전력 LED 등기구의 무선제어 시스템 개발)

  • Lee, Wan-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.66-72
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    • 2016
  • An LED lighting control system was developed to combine information technology and LED lights for efficient management and energy savings. The system can monitor and control the status of an LED luminaire using Bluetooth wireless communication, sensor technology, and smart phones. An LED lighting control circuit was designed using a temperature sensor, illumination sensor, and Bluetooth module with a fuzzy constant-current control circuit. We extended the lifetime and prevented damage to the LED by optimizing the supply current of the LED luminaire based on the heat-generation temperature of $70^{\circ}C$ of an LED heat sink. We also automatically adjusted the ON/OFF time depending on the ambient illumination of the LED luminaire. By allowing easy control of the LED luminaires on a smartphone, we improved the efficiency and achieved energy savings. The control system was validated through experiments for normal operation.

Place search service by network (네트워크 기반 위치 찾기 서비스)

  • Cho, Hyeon Seung;Lee, Gi Hoon;Kim, Sin Woo;Jeong, Hee Chang;Kim, Dong Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.655-656
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    • 2018
  • In the 21st century, smart phones have become indispensable items in everyday life. Users get various information from smartphone, and location information such as map is one of them. It is a matter of course that there is a high need for an app that displays information about the user in detail on a smartphone that always carried around wherever it goes. However, in many cases, the current map or navigation is not suitable for selecting only the desired information group. In this project, I want to develop it with Android studio so that make users to get the information of the area easily and quickly in daily life. And it is designed to make it more convenient for users by creating a server with raspberry pie.

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Attendance Check System based on Smartphone using QR code (QR코드를 활용한 스마트폰 기반 출석체크 시스템)

  • Park, Sunju
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.325-334
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    • 2014
  • There are management and price problems that have been caused by requirement of RFID reader, Fingerprint Identification System and Clicker for the construct of automatic attendance system to check the students' attendance accurately and quickly. Therefore, in the thesis, we developed smartphone based attendance check system by utilizing Wi-Fi and the smartphones that has been already built without using additional equipments and establishing construction of system additionally. It recognizes date, time, location and the seat number in classroom if a student logs the attendance chocking application in and it also allows students to get lecture feedback and check attendance by taking quizzes and questionnaires that are related to the lecture. As a result, by applying the attendance check system, instructors state that it is convenient since the app allows instructors to communicate with students though the quizzes and questionnaires. Especially, the instructors state that it is convenient because the results of the quizzes, questionnaires and attendance can be downloaded it the from of Excel files.

Study of Measures to Expand Mobile Payment by Enhancing the Payment Infrastructure for Merchant : Focus on Bluetooth Low Energy(BLE) Technology (가맹점 결제 인프라 개선을 통한 모바일 결제 확대 방안 연구 : 블루투스(BLE) 기술 중심)

  • Bok, Joonghyo;Kim, Byungsu;Gim, Gwangyong
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.33-46
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    • 2017
  • Increasing popularity of smartphone is creating many changes in payment market sector also. The new fin-tech and simple mobile payment service have provided convenience as well as various benefits and value-added services to create new payment culture. However, the infrastructure of offline shops is too poor for users to use the simple mobile payment services in Korea. There are several reasons why the support of simple mobile payment services by offline shops has reached the limit in Korea. They include the reluctance of shop owners due to highly priced devices, the failure of NFC of the leading offline payment infrastructure to support iOS, the services that are biased to the specific manufacturers and smartphones (Samsung Pay and LG Pay), prefer large shops (SSG Pay and L PAY), and focus on online transactions. This study used the Bluetooth technology that is the standard feature built in all smartphone to expand the offline shops that accept the simple mobile payment services ensuring universality and scalability from the convenience of customer's and service provider's aspects. Applying the same payment scene as the existing NFC payment method from the user's aspect and the Bluetooth technology from the service provider's aspect enables support of all smartphones and offering value-added services such as electronic receipt and promotions through the large-capacity bidirectional data transfer. This study is intended to review the simple mobile payment services in Korea and other countries, propose the simple mobile payment service model for Korea by analyzing the Bluetooth technology and preceding studies of payment services using BLE technology, and develop the pilot system using the BLE technology to verify the proposed system with actual shops.

Design of Digital-clothing that can Detect Driver's Bio-signal and Position (운전자의 생체신호 및 위치 파악이 가능한 디지털 의류 설계)

  • Lee, Min-hye;Jeong, Dong-myong;Shin, Seong-yoon;Jeon, Tae-il;Choi, Jae-seok;Jeong, Gi-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.171-173
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    • 2018
  • The poor working conditions of transit drivers not only lead to mental stress and fatigue accumulation of workers, but also to the main causes of mass transit accidents. Stress and fatigue accumulation are closely related to the vital signs because they affect the psychological and physical health. In this paper, we designed a digital garment which can measure driver's health condition by measuring electrocardiogram, pulse rate and body temperature. Also proposed a system that transmits the measured bio-signal to the smartphone app via Bluetooth and transmits the current position of the driver to the server by using the built-in GPS of the smartphone, assuming there is something wrong.

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Analysis of oral health-related smartphone applications (구강건강 관련 스마트폰 애플리케이션 분석)

  • Jung, Jae-Yeon;Kim, Soo-Hwa
    • Journal of Korean society of Dental Hygiene
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    • v.19 no.4
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    • pp.493-502
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    • 2019
  • Objectives: This study aimed to investigate the current status of oral health applications developed for smartphones because they can be used as a new educational medium to manage and improve oral health. Methods: This study examined 60 basic oral health applications provided by Google Play Store and Apple App Store as of May 2019 and examined delivery contents, delivery methods, application types, and other information. Results: Apple included 65.4% of oral apps in the game category whereas Android included 64.3% in the education category (p>0.05). All Apple's apps and 71.4% of Android apps were developed overseas (p<0.01). The delivery contents were 61.5% for Brushing + tooth decay in Apple, and 78.6% for others (oral care products and gum diseases) in Android (p>0.05). For the delivery method, game + video was 65.4% in Apple, and game and other methods (text, image, augmented reality) was 42.9% in Android (p>0.05). In the case of application type, play type was the most common with 88.5% in Apple, and 46.4% play type and 39.3% other type (text, appreciation, problem-solving types) in Android (p<0.01). In addition, play type was high in both education (53.8%) and game (90.0%) categories (p>0.05). The average review score was 4.30 in the education category, 4.34 in the case of brushing and care (delivery contents), 4.37 in the case of using game + video (delivery methods), and 4.57 in the case of Play + other types (application type) (p>0.05). Conclusions: The use of healthcare apps is expected to increase owing to improved lifestyles, an increase in the elderly population, cost-effectiveness, and convenience that is not affected by time and place. Effective use of oral health apps will require the participation of dental professionals in the development process to identify the exact status, expand subjects, and provide appropriate information.

Usability Principles for a Mobile Augmented Reality Application -Focus on Wayfinding- (증강현실 기반 모바일 애플리케이션의 사용성 원칙 연구 -길찾기 서비스 중심으로-)

  • Yoo, Chang-Hwa;Oh, Dong-Woo
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.643-651
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    • 2022
  • The mobile augmented reality(MAR) market is rapidly growing with following the sudden rise of the metaverse. However, research on improving user experience in mobile augmented reality environment is lacking. This study aims to develop the usability principles of an AR-based smartphone app. The research conducts following methods. 1)The characteristics of MAR were understood to identify usability elements of AR apps. 2)Usability principles were collected through analysis of case studies on the usability of AR and the 14 usability principles were developed through in-depth interviews with experts for the purpose of chunking. 3)To verify the 14 developed usability principles, evaluation items were composed based on the usability principles and usability evaluation survey was conducted. Consequently, significant differences were found in immersivity, presence, efficiency, satisfaction, playfulness and It was verified that the developed usability principle is useful in developing AR based smartphone apps. This study is meaningful in that it conducted the basic research of mobile AR usability principles

The Detection of Android Malicious Apps Using Categories and Permissions (카테고리와 권한을 이용한 안드로이드 악성 앱 탐지)

  • Park, Jong-Chan;Baik, Namkyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.907-913
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    • 2022
  • Approximately 70% of smartphone users around the world use Android operating system-based smartphones, and malicious apps targeting these Android platforms are constantly increasing. Google has provided "Google Play Protect" to respond to the increasing number of Android targeted malware, preventing malicious apps from being installed on smartphones, but many malicious apps are still normal. It threatens the smartphones of ordinary users registered in the Google Play store by disguising themselves as apps. However, most people rely on antivirus programs to detect malicious apps because the average user needs a great deal of expertise to check for malicious apps. Therefore, in this paper, we propose a method to classify unnecessary malicious permissions of apps by using only the categories and permissions that can be easily confirmed by the app, and to easily detect malicious apps through the classified permissions. The proposed method is compared and analyzed from the viewpoint of undiscovered rate and false positives with the "commercial malicious application detection program", and the performance level is presented.

Outdoor Smart Follow Cart using Bluetooth Function of Smartphone (스마트폰의 Bluetooth 기능을 활용한 실외용 스마트 팔로우 카트)

  • Kim, Ji-Hoon;Kim, Young-Bin;Choi, Seong-Rak;Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.959-968
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    • 2022
  • In this paper, we intend to develop a cart with the convenience of moving objects or items that are difficult to hold by the hand of the disabled and the elderly from outdoor activities to a moving location. Using GPS module, DC motor, Bluetooth module, magnetometer sensor, and Blynk application, the smart follow cart was programmed to accurately know the owner's location while following the cart. The values of latitude and longitude of the magnetometer sensor are set so that the correct leverage value can be obtained in the lead for fine adjustment of the start and stop angles so that the user's position can be freely detected. The above motor driver L298n was connected to the motor to drive the DC motor at a fine angle. A smart follow cart was implemented that receives location signals according to the direction of the owner by turning on/off the mobile phone app as a switching role by connecting the GPS through Bluetooth wireless communication using a smartphone.