• Title/Summary/Keyword: SmartView

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An Analysis of Smart Speaker User Satisfaction and Continuance Usage Intention Based on Different Purchase Types (스마트 스피커 사용자의 구매 유형에 따른 고객 만족과 지속사용 의도에 관한 연구)

  • Seung-Yong Cha;Dong-Yeon Kim;Kyu-Hong Park
    • Asia-Pacific Journal of Business
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    • v.14 no.3
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    • pp.149-166
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    • 2023
  • Purpose - This study aimed to examine the influence of various factors on customer satisfaction and the continuance usage intention, based on the purchasing type of smart speaker users. Design/methodology/approach - Data was gathered through surveys, collecting responses from 180 smart speaker users in Korea. Structural equation modeling was utilized to analyze the data. Findings - Both perceived usefulness and perceived security were observed to have a significant positive impact on customer satisfaction across all user groups. Moreover, perceived ease of use and perceived versatility showed a significant positive effect on the continuance usage intention. Notably, for those who acquired the smart speakers for free, perceived usefulness had a positive impact on the continuance usage intention. Conversely, for those who made a paid purchase, perceived versatility played a significant role in driving customer satisfaction. Research implications or Originality - This research offers insights into the Korean smart speaker market, a unique environment where local competitors thrive in the absence of giants like Amazon and Google. It provides a nuanced view of customer reactions to these innovative devices. The study further distinguishes between high-involvement (paid purchase users) and low-involvement (free acquisition users) consumers, offering a more detailed understanding of user perspectives based on their acquisition mode.

A Face Tracking Algorithm for Multi-view Display System

  • Han, Chung-Shin;Go, Min Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.1
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    • pp.27-35
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    • 2013
  • This paper proposes a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images that correspond to the viewer's position can be synthesized using geometrical transformations, such as rotation and translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, the viewer's dominant face, which is established initially from a camera, can be tracked using the statistical characteristics of face colors and deformable templates. As a result, a motion parallax cue can be provided by detecting the viewer's dominant face area and tracking it, even under a heterogeneous background, and synthesized sequences can be displayed successfully.

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Design of a Smart Phone Panoramic Photograph Support System Using Sensor and Camera Technology (센서 및 카메라 기술을 적용한 스마트폰 파노라마 사진 지원 시스템 설계)

  • Kim, Bong-Hyun;Oh, Sang-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7187-7192
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    • 2014
  • Recently, theservice field based on the location while expanding into a variety of business areas and have generated significant revenue. In particular, the map service provides a variety of information in conjunction with such public transport directions. Therefore, this study evaluated the map service, as one of the key technologies, StreetView and LoadView photographs of panoramic photograph-support service-modules that can be supported on smart phones. For this, purpose sensors were provided to allow smart phone users to easily publish panoramic photographs. The unnecessary parts could be removed from several photos and pictures using the design technology, and the naturalness of the connection could be maintained by applying the algorithm to handle a single photograph. Finally, a system to work with smartphone panoramic photographs was configured and designed to operate a smartphone application panoramic photograph for 6 months.

Design and Implementation of AR-based Notification View System at Subway Arrival Stations (증강현실 기반의 지하철 도착역 알림 View 시스템의 설계 및 구현)

  • Lee, Ki-Young;Kim, Sung-Bae;Kwak, Yun-Seol;Kim, Hee-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.135-140
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    • 2013
  • With the advent of smart phones recently, users have experienced a new way of communicating using a smart phone without the constraints of time and space. As a result, users are ubiquitous around the user's own resources and a variety of natural interaction that was required. In particular, the interaction between the user and the content in the virtual reality and augmented reality, otherwise your content or service in the real world and the virtual direct and intuitive interaction can be. In this paper, we use Augmented Reality smart-phone sitting in the subway system that allows people to know the arrival station is designed to offer.

Development of Automatic Terrain Following Simulator Using Digital Terrain Elevation Data (디지털 지형 고도 데이터를 이용한 자동 지형 추종 시뮬레이터 개발)

  • Jisu Lee;MunGyou Yoo;Hyunju Lee;Ki Hoon Song;Dong-Ik Cheon;Sangchul Lee
    • Journal of Aerospace System Engineering
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    • v.18 no.1
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    • pp.88-98
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    • 2024
  • In this paper, an Automatic Terrain Following (ATF) Simulator using Digital Terrain Elevation Data (DTED) was proposed. This ATF Simulator consists of a Flight Simulator, a Radar Simulator, and a Terrain Following Computer (TFC) Simulator. DTED and radar scan data generated with DTED were used as the terrain information necessary for terrain following. The ATF Simulator provides three modes of operation: a passive mode that uses DTED, an active mode that uses radar scan data, and a hybrid mode that uses both. We developed an ATF Simulator that could reduce the cost and time required to develop a terrain following system using the LabVIEW development environment and the MATLAB App Designer development environment. It was verified by confirming that the ATF Simulator met all functional requirements.

Implementation of PC-based education PLC(Power Line-network Communication) control system using Labview (LabView를 이용한 PC기반의 교육용 전력선망 통신 제어시스템 구현)

  • Park, Tae-Jin;Lee, Un-Sun;Lee, Sang-Hee;Lee, Jong-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.730-739
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    • 2013
  • More than 30% of energy in Korea was spent in lighting part and then the consumption level and $CO_2$ emission will be increase from now. In this like situation, control-system construction for street-lamp of a smart grid-based that it has important meaning. Nowadays as a result, as an trying to utilize using Power-line-network communication modem and application a terminal in industrial fields, in this paper, we are want to implement the Power-line-network communication control system of PC-based. Therefore it will be use varied communication test-equipment and tools through the system. For experimentation, using the MODEM was able to use Planet production of based on the ZIC protocol and then the application program use the LabView. The result is primarily focused on equipments control by the PLC, and that we are able to perform each test with PLC equipment for experiment it.

Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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Consider the directional hole filling method for virtual view point synthesis (가상 시점 영상 합성을 위한 방향성 고려 홀 채움 방법)

  • Mun, Ji Hun;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.28-34
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    • 2014
  • Recently the depth-image-based rendering (DIBR) method is usually used in 3D image application filed. Virtual view image is created by using a known view with associated depth map to make a virtual view point which did not taken by the camera. But, disocclusion area occur because the virtual view point is created using a depth image based image 3D warping. To remove those kind of disocclusion region, many hole filling methods are proposed until now. Constant color region searching, horizontal interpolation, horizontal extrapolation, and variational inpainting techniques are proposed as a hole filling methods. But when using those hole filling method some problem occurred. The different types of annoying artifacts are appear in texture region hole filling procedure. In this paper to solve those problem, the multi-directional extrapolation method is newly proposed for efficiency of expanded hole filling performance. The proposed method is efficient when performing hole filling which complex texture background region. Consideration of directionality for hole filling method use the hole neighbor texture pixel value when estimate the hole pixel value. We can check the proposed hole filling method can more efficiently fill the hole region which generated by virtual view synthesis result.

Development of an integrated platform for flood analysis in the smart city (스마트시티 홍수분석 연계플랫폼 개발)

  • Koo, Bonhyun;Oh, Seunguk;Koo, Jaseob;Shim, Kyucheoul
    • Journal of Korea Water Resources Association
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    • v.54 no.1
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    • pp.61-69
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    • 2021
  • In this study, in order to efficiently perform smart city river management, we developed an integrated platform that connects flood analysis models on the web and provides information by converting input and output data into a database. In the integrated platform, a watershed analysis model, a river flow analysis model and an urban runoff analysis model were applied to perform flood analysis in smart city. This platform is able to obtain more reliable results by step-by-step approach to urban runoff that may occur in smart city through the applied model. In addition, since all analysis processes such as data collection, input data generation and result storage are performed on the web, anyone in an environment that can access the web without special equipment or tools can perform analysis and view results. Through this, it is expected that smart city managers can efficiently manage urban runoff and nearby rivers, and can also be used as educational materials for urban outflows.

Mobile Junk Message Filter Reflecting User Preference

  • Lee, Kyoung-Ju;Choi, Deok-Jai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2849-2865
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    • 2012
  • In order to block mobile junk messages automatically, many studies on spam filters have applied machine learning algorithms. Most previous research focused only on the accuracy rate of spam filters from the view point of the algorithm used, not on individual user's preferences. In terms of individual taste, the spam filters implemented on a mobile device have the advantage over spam filters on a network node, because it deals with only incoming messages on the users' phone and generates no additional traffic during the filtering process. However, a spam filter on a mobile phone has to consider the consumption of resources, because energy, memory and computing ability are limited. Moreover, as time passes an increasing number of feature words are likely to exhaust mobile resources. In this paper we propose a spam filter model distributed between a users' computer and smart phone. We expect the model to follow personal decision boundaries and use the uniform resources of smart phones. An authorized user's computer takes on the more complex and time consuming jobs, such as feature selection and training, while the smart phone performs only the minimum amount of work for filtering and utilizes the results of the information calculated on the desktop. Our experiments show that the accuracy of our method is more than 95% with Na$\ddot{i}$ve Bayes and Support Vector Machine, and our model that uses uniform memory does not affect other applications that run on the smart phone.