• Title/Summary/Keyword: Smart-phone Interface

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A Study on the Context of Affordance in Smart-phone Interface (스마트폰 인터페이스의 어포던스 맥락에 관한 연구)

  • Kim, Hyung Woo
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.663-670
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    • 2015
  • In this study, I have researched the theories about Gibson's real affordance and Norman's perceived affordance which are central fact of affordance, And I have examined the context of affordance in smart-phone interface which was consist of affordance and signifier with viewpoint of amalgamation of Gibson & Norman. The results of this study are as follows; The first, Gibson's real affordance is a physical space in ubiquitous environment that interact through the behavioral space is composed with physical space and electronic space. Norman's perceived affordance is mediated to electronic space and signifier makes a behaviroal space which provide the clue of interaction. The second, signifier can be categorized into visceral, behavioral and reflective signifier based on three brain actions which are visceral, behavior, and reflection. Through the categorization, we can grasp that behavioral and reflective signifies generate visceral signifier. The third, the context of affordance in smart-phone has the structure of circulation. The structure of circulation is as follows: Real affordance makes the perceived affordance, the perceive affordance makes the signifiers and the signifiers make new real affordance. This study could provide the theoretical basis for using signifier in smart-phone interface design.

The Mouse & Keyboard Control Application based on Smart Phone (스마트 폰 기반의 마우스와 키보드 제어 어플리케이션)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

A Method for developing the User Interface of a Smart-TV App based on a Smart-phone (스마트TV의 사용자 경험 향상을 위한 스마트폰 기반의 사용자 인터페이스 개발 방법론)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.11 no.3
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    • pp.67-74
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    • 2011
  • One of the major requisites for the success of the smart-TV is to create a circumstance where smart-TV app's are produced and purchased on a large scale. However, the smart TV app's may succeed only under the condition that the user interface of the smart TV is greatly evolved from the typical TV remote controller. Several equipments have been devised to tackle the problem of the poor user interface of the smart-TV; however, they are not satisfactory in the aspects that they usually increase the costs of TV-set and they do not help practically the app developers. The equipments are pre formed so that it is hard for the app developers to design their own user interface using them. In the paper, sMartUX, a method for developing the smart-TV app is introduced. sMartUX provides a new paradigm and development environment for designing, implementing, and operating the user interface of the smart TV app using a smart-phone. With sMartUX, app developers can design their own user interface using the various facilities of a smart-phone, and they need not to care the details of various smart-phones and how to launch their user interface onto a smart-phone.

Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.

Implementation of Mirroring and Efficient User Interface System for Smart Phone (스마트폰을 위한 미러링 및 효율적인 사용자 인터페이스 시스템 구현)

  • Kim, Jeong-Hoon;Ko, Do-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.2
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    • pp.363-365
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    • 2015
  • Recently, Smart Phone is widely used and replaces with the work of computer system. So, to overcome the inconveniences of Smart-Phone small screen size, a mirroring the screen of Smart Phone to TV or Computer monitor is studied to show a larger screen to the users. In this study, we implemented a screen mirroring and efficient user interface(computer mouse and keyboard) system with Bluetooth and USB host functions for a smart phone using standard 5 pin(MHL compatible) connector output to HDMI Monitor. Dock-style and Monitor embedded system are designed respectively.

Discussion-based Interface Design Research on the Smart phone at Cyber Universities (사이버대학 강의에서 스마트폰을 활용한 토론학습 인터페이스 설계연구)

  • Si, Ji-Hyun;Park, Dae-Ghun;Chae, A-Lm;Kim, Dong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.81-96
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    • 2011
  • With the popularity of smart phones for mobile learning on the rise, cyber universities in Korea are trying to build a reliable mobile campus infrastructure. Such advances in smart phone technologies have made it increasingly easy for users to stay connected and this heightened interaction through smart phones has educational potential for collaborative learning. Thus, to fulfill its educational potential and ultimately provide optimal learning environments on the smart phones, this study has developed a discussion-based interface prototype for collaborative learning. The proposed interface design was evaluated through cognitive walkthrough of the expert reviewers and its usability improvements were also offered.

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User Interface Design for One-Handed Web Searching on Large Screen Smart Phone (대화면 스마트폰에서의 한 손 조작 웹 검색을 위한 인터페이스 디자인)

  • Jung, Su-young;Choe, Jong-hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.33-42
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    • 2015
  • As smart phones have been increasingly used to access information with bigger screens and higher resolution, smart phones have rapidly grown larger. Even Apple which had stuck to the 4-inch smart phone screen size, released 5.5-inch iPhone 6 plus. In this trend of smart phone enlargement, manufacturers have mostly incorporated one-handed modes to 5-inch or larger phones to keep the convenience of one-handed operation. But most of them provide just smaller screens and are rather complicated to set up after several menus to touch. In this study, this research examined one-handed functions of each smart phone manufacturer to understand problems in the one-handed smart-phone manipulation of web-browsing which is one of the frequent smart phone services. And by investigating smart phone users, this research found out requirements for one-handed web search operation. Based on this examination, the author of this research designed an efficient one-handed interface for mobile web-search without reducing the screen size. Then, to assess the possible usability improvement, the prototype was applied to a large 5.5-inch-screen smart phone to evaluate its performance through observation and surveys and find out manipulation satisfaction and further improvements.

A Study on the User Interface Design of Smart phone (스마트폰의 인터페이스 디자인에 대한 연구)

  • Song, Sang-Min;Cho, Jai-Rip
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2010.04a
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    • pp.161-167
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    • 2010
  • Recently, the number of input method by Smart-Phone increasing in handheld digital product released. According to the development of telecommunication speed of middle carrier, demand for the multimedia contents is high so, it demands that the display of smart-phone shall be large. It is expected that the market share of smart-phone will be constantly getting bigger. For the robust changes, related study is not done too much for smart-phone. As the market of smart-phone, it is expected that the necessity of relevant study is salient issue.

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A Survey on the Works of Analog and Interface Technologies for Smart Phone System Integrated Circuits (스마트폰 시스템반도체를 위한 아날로그 및 인터페이스 기술과 이슈 분석)

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.668-670
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    • 2011
  • The Next-generation IT technology has been evolving from single technique to another which has merged, converging characteristics. The government categorized the 5 essential technologies to secure competitiveness in designing system semiconductors as smart motor vehicle info-tainment platform, smart TV multimedia system, smart phone analog interface technique, smart convergence digital communication and RF techniques, and advanced power management for smart devices. Also, it designated smart phone, smart TV, smart motor vehicle, and smart pad as the key industries. Such core techniques will become the key technologies of semiconductor design to secure the competitiveness of the next generation smart devices and the techniques can be transferred to fab-less design companies. In this contribution, we analyze the issues and the problems of the smart phone analog and interface techniques.

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A Technique of Applying Embedded Sensors to Intuitive Adjustment of Image Filtering Effect in Smart Phone (스마트폰에서 이미지 필터링 효과의 직관적 조정을 위한 내장센서의 적용 기법)

  • Kim, Jiyeon;Kwon, Sukmin;Jung, Jongjin
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.960-967
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    • 2015
  • In this paper, we propose a user interface technique based on embedded sensors applying to apps in smart phone. Especially, we implement avata generation application using image filtering technique for photo image in smart phone. In the application, The embedded sensors are used as intuitive user interface to adjust the image filtering effect for making user satisfied effect in real time after the system produced the image filtering effect for avatar. This technique provides not a simple typed method of parameter values adjustment but a new intuitively emotional adjustment method in image filtering applications. The proposed technique can use sound values from embedded mike sensor for adjusting key values of sketch filter effect if the smart phone user produces sound. Similiarly the proposed technique can use coordinate values from embedded acceleration sensor for adjusting masking values of oil painting filter effect and use brightness values from embedded light sensor for adjusting masking values of sharp filter effect. Finally, we implement image filtering application and evaluate efficiency and effectiveness for the proposed technique.