• Title/Summary/Keyword: Smart-Education

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Development of Tools to Evaluate the Effectiveness of Smart Education and Digital Textbooks (스마트교육.디지털교과서 효과성 검증 도구 개발)

  • Kim, Jeongrang;Kim, Youngshin;Han, Sungwan;Kim, Soohwan;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.357-370
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    • 2014
  • The purpose of this research was to develop the tools needed to evaluate the effectiveness of using digital textbooks and smart education. We then developed the tools to evaluate the effectiveness of smart education and digital textbook utilization, which were an identification of 1) seven essential 21st century skills, definitions of each, and prerequisite abilities; 2) five 21st century teacher competencies, definitions of each, and prerequisite abilities; To develop the questionnaire, we conducted a literature review in this area, consulted experts, observed classes, interviewed members of focus groups, and met with policy makers from the Ministry of Education and KERIS. The student questionnaire(26 Questions developed) included; creativity and innovation, critical thinking and problem solving, communication, collaboration, ICT literacy, self-directed learning, and adaptability. The teacher questionnaire(24 questions developed) included; 21st Century Skills, ICT Literacy, Rapport building with learners, Instructional design, Evaluation and reflection. The tools we developed will be able to use for evaluating the effectiveness of smart education and digital textbooks.

Impact of Learner's Academic Achievement and Learning Attitude in Cooperative Learning Environment Using Smart Devices (스마트기기를 이용한 협동학습이 학업 성취도와 학습태도에 미치는 영향)

  • Jang, Junhyouk;Park, Phanwoo
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.521-528
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    • 2014
  • To discover an up-to-date way of learning through smart devices, our research studied the impact of Web 2.0 learning environment using smart devices on learner's academic achievement and learning attitude. We performed an experiment during 7 weeks based on elementary school 5th grade Society curriculum and the results were analyzed. Followings are the summary of results: The experimental group obtained higher academic achievement and also showed more improvements in self-directed learning attitude than the control group. Therefore, the usage of smart devices in Web 2.0 environment has positive effects on the academic achievement of students and their self-directed learning attitude within collaborate learning courses.

Exploring the Digital Workbook Development for Mind Healing on a Smart Environment (스마트 환경에서의 마음치유용 디지털 워크북 개발을 위한 탐색)

  • Yu, Jeongsu;Hong, Sunmi
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.605-614
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    • 2014
  • Many healing programs regard successful healing as the cure of the presenting physical and emotional problems. To heal present broken heart on a smart environment, we need to know states of mind. We also have to need psychoanalytic healing that cure mind caused. It is necessary to consider a more comprehensive view of healing that incorporates not only physical healing but mental healing. For this, we analyze through retrospective review from existing researches and healing programs. We obtain psychological and emotional factors about negative side effects on a smart environment. Throughout this study we draw upon factors of psychology and emotion to represent pictures by projective methods such as visual representation. That pictures is being used in developing the digital workbook for mind healing. We look at the possibility of psychological therapy from negative side effects causing converts into digital forms which have fixed scales on a smart environment.

Development and Application of Meta-cognition-based App for Students with Learning Disabilities (학습장애학생을 위한 메타인지기반 앱 개발 및 적용)

  • Kwak, Sungtae;Jun, Woochun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.689-696
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    • 2015
  • In this study, a learning system based on smart learning is proposed so that students with learning disabilities can learn the effective use of meta-cognitive to solve problems arising during the learning process. The features of the proposed system are as follow. First, it is possible to achieve students' individualized learning by use of smart devices and smart education system. Second, it is possible to provide the constant repetition learning for students. Third, students can improve their achievement using the proposed app. The proposed smart education system using meta-cognition was applied to some learning disabilities students. The following results were obtained. First, the disabled students could have an interest in learning math and improve confidence. Second, the student's mathematical problem-solving skills have improved. Third, students' individualized and self-directed learning was achieved.

A Design of Smart-based collaborative learning model for programming education of elementary school students (초등학생 프로그래밍 교육을 위한 스마트 기반 협력학습 모형 설계)

  • Sung, Young-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.147-159
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    • 2015
  • This paper is to design smart based collaborative learning model for programming education of fifth graders of elementary school and applies it to a class and analyze its result. Designed learning model is composed of understanding of concept, realization, learning and sharing and it includes step by step learning materials and smart based collaborative learning activities. Scratch traffic light learning materials at leaning stage classify content to be checked in programming by colors and write to support programming internalization of learners. Provision of smart based collaborative learning activities that considered learning conditions of learners makes it possible for beginners to participate in and keep study actively. This study showed that there was statistically significant difference in learners' programming interest and those who achieved over 8 out of 10 points were 60.7% at three stage evaluations for achievement level that applied learning model which suggests that satisfactory achievement level is achieved.

Implementation of Educational Service for Environmental Saver using Smart Device (스마트 기기를 활용한 환경 지킴이 교육 서비스 구현)

  • Lee, Yong-Hwan;Cho, Han-Jin;Lee, June-Hwan
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.1-8
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    • 2015
  • Various efforts are being made to live a Green life began to recognize an importance of eco-friendly living. In this paper, we have designed and implemented a mobile-based environmental keeping education service, which is offered well-defined category searching and environmental outreach related designed categories, for the purpose of supporting distribution of educational application. The implemented prototype system not only plays a function of environmental pollution report, related to simple environmental stewardship schemes, but also provides environmental monitoring service and integrated educational system supporting certified online volunteer activity. This study provides an one of famous methods to the youth for environmental monitoring education system based on mobile environments, and suggests an improvement to the environmental education for schools students.

User Expectation Values for Smart Device based Education Service Design (스마트 디바이스 기반 교육서비스 디자인을 위한 사용자 기대 가치)

  • Choi, Hojeong;Yoon, Young Sun;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.1
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    • pp.1-13
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    • 2015
  • The purpose of this paper is to find out what values users pursue from a smart device based education service. For this purpose, a survey was conducted using a questionnaire that was developed based on the results of literature review and user interviews. Thirteen user expectation values were developed from the results of the survey: individually customized learning, anytime anywhere learning, learning for career, learning through interaction, learning from diverse resources, learning through cooperation, learning through interchange, self-directed learning, learning within actual context, learning with feedback, learning in spare time, learning with motivation & compensation, and step-by-step learning. In addition, the results of the survey also showed that the user expectation values of women, high school students and people who responded that they knew the smart device based education service very well were higher than those of other users.

A Study on the Development of Smart Education Using Deep Learning Algorithm (딥러닝 알고리즘을 활용한 스마트교육의 발전방안 연구)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.169-171
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    • 2016
  • 본 논문에서는 최근 빅데이터 처리 방법으로 각광을 받고 있는 딥러닝 알고리즘을 스마트교육에 적용하는 방안을 제안한다. 디지털 교과서의 사용과 함께 교육 빅데이터가 발생하는 스마트교육의 특성 상 빅데이터를 효과적으로 처리하고 활용할 수 있는 방법이 필요하다. 따라서 그 방법으로 딥러닝을 적용하고, 이를 활용한 교육을 한다면 개별화 교육의 실현, 감성 교육에의 활용, 수업 개선에의 도움, 양질의 학습자료 선별 등의 효과를 거둘 수 있을 것이다.

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An Analysis of Elementary School Teacher's Perceptions about Smart Education (스마트교육에 대한 초등교사들의 인식분석)

  • Lee, Eun-Hyeong;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.161-164
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    • 2014
  • 본 논문에서는 스마트교육에 대한 초등교사들의 인식이 어떠한지 알고, 그렇게 나타나는 이유에 대해 분석한다. 그 결과 초등교사들은 스마트교육의 도입 필요성에는 크게 공감하며 긍정적인 인식 가지고 있으나, 본래 스마트교육의 개념 및 목표, 방법과는 다른 형태로 오개념을 형성하면서, 시범적용을 거친 스마트교육의 전면시행에 부정적인 견해를 보였다. 스마트교육에 대한 부정적 인식이 생성된 이유는 정책하달식 교육체계, 실제적용의 부작용, 신 도입교육의 전례, 교육철학의 부족, 잘못된 연수방향 등으로 해석된다. 전면시행될 스마트교육의 본래 목표 달성을 위해 교사들의 부정적 인식을 개선할 필요가 있다. 따라서 하드웨어 보다 소프트웨어적인 투자가 우선시되어야 하며, 교육참여자의 의견이 적극 반영되는 정책 수립 및 실행이 필요하다.

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The STEAM Learning Model Design Based on Smart Learning for Realization of the 21st Century Knowledge Powerhouse (21세기 지식강국 실현을 위한 스마트교육기반 STEAM 교육 모형 설계)

  • Kim, Sun-Hoi;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.369-372
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    • 2012
  • 교육의 패러다임이 디지털 융 복합 환경의 지속적 발전과 정보기술을 활용한 창의적 학습사회로의 가속화, 사회 경제적 변화로 인한 새로운 사회적 수요가 발생하고 있는 사회적 변화와 함께 급변하게 변화되고 있다. 또한 이러한 시대에 태어난 아이들은 태어날 때부터 디지털 네이티브들이다. 이러한 학습자의 변화에 맞추어 교육도 변화되어야한다. 이러한 변화에 부응하여 최근 교육과학기술부에서는 스마트교육 추진전략을 발표했으며 또한 융합인재 양성의 중요성을 인식하고 STEAM 교육을 도입하기 시작하였다. 본 연구에서는 이러한 시대의 흐름에 맞추어 스마트 교육을 기반으로 융합형 인재를 양성할 수 있는 STEAM 교육모형을 개발하고자 한다. 이는 미래 사회를 준비하는 장으로서의 학교 교육의 정상화를 꾀하게 할 수 있으며, 21세기 지식강국 실현을 위해 우리나라의 교육경쟁력을 확보하는 대안이 될 수 있을 것으로 기대된다.

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