• Title/Summary/Keyword: Smart-Education

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A Study on Application Usability Evaluation for Smart Toy (스마트토이를 위한 애플리케이션 사용성 평가 연구)

  • Cho, Donghwan;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1391-1396
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    • 2019
  • With the recent increase in the importance of software, software education is required in elementary schools in Korea. At this point, coding education combining play and education using smart toys is widely used. One of the most widely used smart toys is a block type smart toy. In this study, usability evaluation was performed to improve user's usability for block type smart toy with smartphone application. In order to achieve the purpose of this study, a heuristic technique with experts, one of various usability evaluation techniques, was performed. As a result of the analysis, it was found that the buttons and the switch of the menu were not well distinguished, and the cause of the error was not provided to the user. The results of this study can be the basis for improving the usability of applications for smart toy in the future.

Design a Programming Education Plan for SW Education Using Robot and Mobile Application Development Tool (SW 교육을 위한 로봇과 앱 개발 도구 활용 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.615-624
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    • 2014
  • According to the rapid growth and popularization of the SMART device, the society is being changed greatly and importance of SW education is being emphasized. Also many student have a lot of interests about mobile application programming. The latest study suggests using the robots in the programming education may help to induce learners' interest and motivation, participation, achievement. So in this research, I designed a programming educational plan for SW education using robot and mobile application development tool(App Inventor) and applied them. And I conducted a survey four ares such as class, robot, App Inventor, robot and App Inventor. As a result, learner's response of interest and satisfaction was very positive commonly at four areas. In particular, learners could get programming result immediately using smart phone and could control the robot using smart phone, so learner's interest had increased especially. The conclusion is that suggested plan for SW education using robot and mobile application development tool is useful for programming education.

A Study on Consumer Preference and Purchase Intention to Smart Phone : Focused on Perceived Cost and Expected Benefit (스마트폰에 대한 소비자선호도 및 구매의도에 관한 연구 : 지각된 비용과 기대혜택을 중심으로)

  • Han, Sung-Hee
    • Journal of Families and Better Life
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    • v.29 no.2
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    • pp.23-37
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    • 2011
  • This study examined the preference and the purchase intention of male and female from 20s through 405 to smart phones. This study verified the differences between the groups according to the socio-demographic factors, the usage pattern of mobile phone, and the perceived cost and the expected benefit. The analysis of the relative influence of those relevant factors was followed. The summaries of this study are as follows; First, the high level factors in purchasing smart phones were the perceived cost and the expected benefit pointed over 3.82. It means that they arc interested in smart phones highly, and if they can support to buy smart phones and situations can be permitted, they would like to buy them. Second, the differences between groups of the preference and the purchase intention were found according to the ages, the marital status and the education level. The results showed that those preference and the purchase intension were measured high at the group of the 20s-30s, the married, and the higher educational level of collage students. Third, expected benefit on smart phones was shown to be divided into two characterized factors through factor analysis. One was 'functional expected benefit' and the other was 'emotional expected benefit'. The functional and the emotional benefit on the using of smart phones were presented high level in group of over graduated students. Forth, the results of the stepwise multiple analysis, which was carried out to find out the influencing factors on the preference and the purchasing intension to smart phones, showed that the most effective factor was the functional expected benefit. The self-expressive propensity, and the education level were followed sequentially. The purchase intention was influenced by both of the functional and the emotional expected benefit. The result of this study shows that the level of the consumer's perceived cost(economic, psychological) and the expected benefit were measured high at the same time. That means that it is necessary to make the consumer information and communicating smoothly in order to lower the cost and enhance the benefit. In addition, This study has its meaning because it found out that functional expected benefit is a factor which has an influence on the Consumer Preference and Purchase Intention on Smart phone. If consumer's function requirements on smart phone are satisfied, it will be able to reduce the consumer problems and increase the consumer satisfaction. The result of this study would be applicable when Smart Phone is used as one of the auxiliary tools for smart consumption.

Distributed Optimal Path Generation Based on Delayed Routing in Smart Camera Networks

  • Zhang, Yaying;Lu, Wangyan;Sun, Yuanhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3100-3116
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    • 2016
  • With the rapid development of urban traffic system and fast increasing of vehicle numbers, the traditional centralized ways to generate the source-destination shortest path in terms of travel time(the optimal path) encounter several problems, such as high server pressure, low query efficiency, roads state without in-time updating. With the widespread use of smart cameras in the urban traffic and surveillance system, this paper maps the optimal path finding problem in the dynamic road network to the shortest routing problem in the smart camera networks. The proposed distributed optimal path generation algorithm employs the delay routing and caching mechanism. Real-time route update is also presented to adapt to the dynamic road network. The test result shows that this algorithm has advantages in both query time and query packet numbers.

A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

  • Ha, Seok-Wun;Huh, Kwang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.139-147
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    • 2016
  • In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

Probabilistic Load Flow for Power Systems with Wind Power Considering the Multi-time Scale Dispatching Strategy

  • Qin, Chao;Yu, Yixin;Zeng, Yuan
    • Journal of Electrical Engineering and Technology
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    • v.13 no.4
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    • pp.1494-1503
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    • 2018
  • This paper proposes a novel probabilistic load flow model for power systems integrated with large-scale wind power, which considers the multi-time scale dispatching features. The ramp limitations of the units and the steady-state security constraints of the network have been comprehensively considered for the entire duration of the study period; thus, the coupling of the system operation states at different time sections has been taken into account. For each time section, the automatic generation control (AGC) strategy is considered, and all variations associated with the wind power and loads are compensated by all AGC units. Cumulants and the Gram-Charlier expansion are used to solve the proposed model. The effectiveness of the proposed method is validated using the modified IEEE RTS 24-bus system and the modified IEEE 118-bus system.

The Study On Creative RSPM(Robot Based Software Programming Method) Engineering Education And NCS Training Effectiveness Analysis Using Smart Robot (스마트 로봇을 활용한 창의적 RSPM 공학 교육 및 NCS 직무 교육 효과 분석에 관한 연구)

  • Lee, Byung-Sun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.8
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    • pp.136-144
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    • 2016
  • In general, it is this variety of learning methods and teaching tools for embedded software development and deployment training. In this paper, I want to take advantage of the smart robot to learn creative problem-solving methods that are required in embedded software engineering education. It analyzes the effect of creative engineering education with the smart robot and presents for RSPM Engineering Embedded SW teaching methods to improve NCS education. Embedded SW engineering education in a more creative and smart robot, EV3 system was utilized to improve SW programming skills. In this paper, we utilize the EV3 system to the parish through the creative RSPM engineering courses through the survey and analysis of the impact level, interests and program skills and influence in embedded SW engineering education propose for successful embedded software programming skills potential.

Development of a Web-based Interactive Education systems (웹 기반의 상호작용 교육용 시스템 개발)

  • Jang, Chung-Seong;Rim, Hwa-Kyung;Choi, Hyo Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.177-185
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    • 2014
  • The smart devices are used more and more, these days. It make the teaching method using smart devices possible and it is considered as important method in the modern society. Though this kind of approach is prospering in foreign countries, it is not so in the domestic education system. Therefore, this paper proposes the mobile web system supporting the active interaction between the teacher and the students for the domestic education. This system can be used everywhere smart device is connected to the internet. The teacher set a question and the students answers against it through the system in real time. All questions and answers are written into the system and it can be checked again visually. It makes teachers and students trace and evaluate their interaction. And the teacher can download those result in microsoft Excel file format. We did a survey on this system to students and got positive response.

Getting Smart? A Research Note into Smart Tourism Curriculum and Implications on Generation Alpha and Beta

  • Aaron Tham;Husna Zainal Abidin
    • Journal of Smart Tourism
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    • v.3 no.1
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    • pp.35-39
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    • 2023
  • This research note probes the largely ignored sphere of smart tourism curriculum as destinations and institutions seek to develop graduates ready to embrace the demands and challenges of future work environments where technology has a ubiquitous presence. This knowledge gap is somewhat surprising, even as destinations progress towards smart tourism futures, without necessarily clarifying what human resources need to possess in the coming decades. Drawing from available smart tourism curriculum across the globe, and emergent trends associated with Generation Alpha and Beta, this research note paints a timely picture of how smart tourism curriculum should be designed and developed to meet the needs of industry and consumer demands and expectations.

Contents Development Strategies for Field Trips with Creative Activities Using Smart Devices (창의적 체험활동을 위한 스마트 기기용 콘텐츠 개발 전략)

  • Kim, Hong-Rae;Lim, Byeong-Choon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.139-146
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    • 2011
  • The present study proposes an innovative approach to develop educational contents for the field trip with creative activities. In the study, the field trip with creative activities extends students' learning spaces from not only the classroom but also social circumstances. With the use of the Creative Resource Map (CRM) for students' field trip, students can approach to rich contents whenever and wherever they want. For this, it is necessary to have a variety of curriculum-related contents. For the content development, it is important to enhance mutual cooperation between school and local community as well as to create local capacity for the development of the u-learning contents with smart devices.

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