• Title/Summary/Keyword: Smart mobile device

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Design a Programming Education Plan for SW Education Using Robot and Mobile Application Development Tool (SW 교육을 위한 로봇과 앱 개발 도구 활용 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.615-624
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    • 2014
  • According to the rapid growth and popularization of the SMART device, the society is being changed greatly and importance of SW education is being emphasized. Also many student have a lot of interests about mobile application programming. The latest study suggests using the robots in the programming education may help to induce learners' interest and motivation, participation, achievement. So in this research, I designed a programming educational plan for SW education using robot and mobile application development tool(App Inventor) and applied them. And I conducted a survey four ares such as class, robot, App Inventor, robot and App Inventor. As a result, learner's response of interest and satisfaction was very positive commonly at four areas. In particular, learners could get programming result immediately using smart phone and could control the robot using smart phone, so learner's interest had increased especially. The conclusion is that suggested plan for SW education using robot and mobile application development tool is useful for programming education.

The Study on the Acceptable Intention of Smart and Mobile Device : Based on Two-Sided Network Effect (스마트 및 모바일 디바이스의 수용의도에 관한 연구 : Two-Sided 네트워크 효과를 중심으로)

  • Seo, Hyun-Sik;Song, In-Kuk
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.287-298
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    • 2011
  • With the rage for Netbooks recently, Tablet PC and Smart phone users are rapidly increasing. Despite of the forecast that anticipates frequently practical use in various organizations and society, the comparison studies among the mobile devices rarely exist. The study examines the acceptable intention of the mobile devices, with which can replace traditional workstations and notebooks. UTAUT(Unified Theory of Acceptance and Use of Technology) was applied to the investigation of influencing factors for the acceptable intention, instead of the typical TAM(Technology Acceptance Model). The results illustrate that the significant differences of acceptable intention among the mobile devices occur based on two-side network effect even though some Smart phones share OSs and Apps with Tablet PCs and Netbooks.

Efficient Kernel Integrity Monitor Design for Commodity Mobile Application Processors

  • Heo, Ingoo;Jang, Daehee;Moon, Hyungon;Cho, Hansu;Lee, Seungwook;Kang, Brent Byunghoon;Paek, Yunheung
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.15 no.1
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    • pp.48-59
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    • 2015
  • In recent years, there are increasing threats of rootkits that undermine the integrity of a system by manipulating OS kernel. To cope with the rootkits, in Vigilare, the snoop-based monitoring which snoops the memory traffics of the host system was proposed. Although the previous work shows its detection capability and negligible performance loss, the problem is that the proposed design is not acceptable in recent commodity mobile application processors (APs) which have become de facto the standard computing platforms of smart devices. To mend this problem and adopt the idea of snoop-based monitoring in commercial products, in this paper, we propose a snoop-based monitor design called S-Mon, which is designed for the AP platforms. In designing S-Mon, we especially consider two design constraints in the APs which were not addressed in Vigilare; the unified memory model and the crossbar switch interconnect. Taking into account those, we derive a more realistic architecture for the snoop-based monitoring and a new hardware module, called the region controller, is also proposed. In our experiments on a simulation framework modeling a productionquality device, it is shown that our S-Mon can detect the rootkit attacks while the runtime overhead is also negligible.

Android Based Mobile Student Identity Card (안드로이드 기반 모바일 학생증)

  • Choi, Sungjik;Kim, Minji;Han, Jeungwook;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.209-215
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    • 2013
  • Currently Plastic Student Identity Card has not been used frequently because it is inconvenient to possess. In this paper, we propose and develope Mobile Student Identity Card(MSIC) which consists of combination of smart phone and student identity card to support convenient campus life for students in school. The main features of the developed MSIC are as follows. First, it can confirm student identity and offer MSIC to each students by using Database. Second, it can support convenient campus life for students by adequate layout. In the performance evaluation, we use development kit based on Android and AVD(Android Virture Device) for simulation.

A Study of Auto Questions and Scoring System in Mobile Application (모바일 시험 자동출제 및 채점 시스템 연구)

  • Park, Jong-Youel;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.173-176
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    • 2013
  • This paper's questions, and an automatic scoring system written in HTML, and XML-based system that is at issue, the issue questions in a convenient offline automatically how to register, Easy to manage questions of issues, questions and problems of merging the PC and the mobile device in a place that can be obtained without taking the test system study. Server systems, and real-time registration questions merging problem, such as difficulty adjusting to the test required to build the system. Clients communicate with the server using the mobile device and the PC is required to take the exam in the View application, and responses are sent for treatment research.

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Study On the Development of Convenience Evaluation Tool for Mobile VR Device (모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구)

  • Seo, Ji-Young;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.221-228
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    • 2021
  • This study was conducted to improve the convenience of design of mobile VR devices use in a way binds smart phones. Research on traditional mobile VR devices is insufficient. So the first survey was conducted on users 100 to understand the current status and status of mobile VR devices. As a result, it was found that the satisfaction with the convenience of use was significantly lowered, and countermeasures were needed. Then, a second survey of 30 Heavy Users was conducted to find out specific usability and problems of mobile VR devices. Through this, problems, ease of use, and other opinions of mobile VR devices were found. The survey results were analyzed through the Descriptive Statistics Act, and it was found that improvement was urgent due to low satisfaction with wearing and network. In-depth interviews were conducted with the same respondents. As with the problems derived first, problems such as wearing satisfaction, excessive head weight for long-term use, and lack of content could be found. Based on the previous studies, the focus group interview consisting of 6 experts derived the ease of use evaluation element. It consists of elements that can satisfy the convenience of use of mobile VR devices for creation, wearing satisfaction, network, morphology, learning, and spatiality, and has a total of 26. Using this evaluation elements, it is intended to provide better ease of use to users who will use the mobile VR device.

Improved Session Management for Mobile Workflow in Web Application Service (모바일 환경을 위한 웹 애플리케이션 서비스의 세션 관리 개선방안)

  • Kim, Young-hun;Park, Yongsuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.387-389
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    • 2014
  • It is preferred to the popularization of smart device business processes through mobile. The ratio of Internet access via mobile devices is reached 30% of PC in September 2012. It is reproduced in a mobile environment that security threats arising from the Internet. that is the characteristics of cyber security threats appearing on the mobile era. Web Application Service security research firm OWASP (The Open Web Application Security Project) issued Session Management threat. That threat will be reproduced in the mobile environment. But Mobile is significantly different from Desktop Computer about Session Management environment. This proceeding proposes a improved Session Management method in Mobile environment.

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D-PASS: A Study on User Authentication Method for Smart Devices (D-PASS: 스마트 기기 사용자 인증 기법 연구)

  • Jeoung, You-Sun;Choi, Dong-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.915-922
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    • 2017
  • The rapid increase in users of mobile smart devices has greatly expanded their range of activities. Compare to conventional mobile devices, smart devices have higher security requirements because they manage and use various kind of confidential information of the owners. However, the cation schemes provided by conventional smart devices are vulnerable to recent attacks such as shoulder surfing, recording, and smudge attacks, which are the social engineering attacks among the types of security attacks targeting the smart devices. In this paper, we propose a novel authentication method that is robust against social engineering attacks but sufficiently considering user's convenience. The proposed method is robust by using combination of a graphical authentication method and a text-based authentication method. Furthermore, our method is easier to memorize the password compare to the conventional graphical authentication methods.

A Development of an Acupoints Education Table using 3D Technology and Augmented Reality (경혈 교육을 위한 3D 및 증강현실 기술을 활용한 한의학 통합교육 테이블 개발)

  • Yang, SeungJeong;Ryu, ChangJu;Kim, SangCheol;Kim, JaeSouk
    • Korean Journal of Acupuncture
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    • v.38 no.4
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    • pp.267-274
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    • 2021
  • Objectives : Acupoints education is important in that it can determine the clinical competency of Korean Medicine Doctors (KMDs). Accordingly, we aimed to develop a practical simulator for acupoints education, acupoints training, acupoints practice, and acupoints evaluation. Methods : Korean Medicine (KM) SMART Table can be divided into hardware, server and components, and is organically linked. We develop KM SMART Table that combines the hardware of a human-sized table with a UHD display capable of multi-touch in two cases and software that can teach acupoints. We make Augmented Reality (AR) contents linked with KM SMART Table contents and develop applications that can use contents using mobile devices. By developing an AR image tracking module to react with KM SMART Table, it enables acupoint learning according to the mobile device platform and human anatomy. Results : The current system is a prototype where some 3D technology has been implemented, but the AR function will be produced later. New learning using 3D and AR will be required during acupoints education and acupoints practice. It will be used a lot in OSCE (Objective Structured Clinical Examination) practices for strengthening the competency of KMDs, and it will be of great help not only in KM education as a unique simulator of KM, but also in the practice of acupuncture and chuna for musculoskeletal diseases. Conclusions : The KM SMART Table is a technology that combines 3D and AR to learn acupoints, and to conduct acupoints OSCE practice, and we suggest that it can be usefully used for educational evaluation.

A Decision Tree Analysis-based Exploratory Study on the Effects of Using Smart Devices on the Expansion of Social Relationship (의사결정나무 분석을 활용한 스마트 기기의 사용이 사회관계 확대에 미치는 영향에 관한 탐색적 연구)

  • Son, Woong-Bee;Jang, Jae-Min
    • Informatization Policy
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    • v.26 no.1
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    • pp.62-82
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    • 2019
  • This study attempts to make an empirical analysis on how mobile devices affect users in building their social relationship and if their influences are negative or positive. The purpose of this research is to explain the results by considering all the possibilities and exploring everyday lives of using mobile devices. We used the survey data from the "Research on Mobile Environment Awareness" conducted by Gyeonggi Research Institute(GRI). The main question was about the use of mobile devices and social network services (SNS) and users' opinions on using the devices. All of the 31 municipalities in Gyeonggi Province were included as a spatial range, and the final validity sample was 1,004 residents. The extent of the relationship with people is selected as a dependent variable through the multinomial logistic model and the decision tree model. As a result of the multinomial logistic analysis on the questionnaire, the characteristics of the respondents with some changes in the scope of the human relationship were found to have a significant (+) effect on conversation with family, SNS usage, residence in the rural area but not urban area, and device usage for obtaining news. The largest variable affecting the extent of relationship was the SNS usage. As the amount of SNS usage increases, the extent of the relationship also changes a lot.