• Title/Summary/Keyword: Smart Object

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An Automatic Mobile Cell Counting System for the Analysis of Biological Image (생물학적 영상 분석을 위한 자동 모바일 셀 계수 시스템)

  • Seo, Jaejoon;Chun, Junchul;Lee, Jin-Sung
    • Journal of Internet Computing and Services
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    • v.16 no.1
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    • pp.39-46
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    • 2015
  • This paper presents an automatic method to detect and count the cells from microorganism images based on mobile environments. Cell counting is an important process in the field of biological and pathological image analysis. In the past, cell counting is done manually, which is known as tedious and time consuming process. Moreover, the manual cell counting can lead inconsistent and imprecise results. Therefore, it is necessary to make an automatic method to detect and count cells from biological images to obtain accurate and consistent results. The proposed multi-step cell counting method automatically segments the cells from the image of cultivated microorganism and labels the cells by utilizing topological analysis of the segmented cells. To improve the accuracy of the cell counting, we adopt watershed algorithm in separating agglomerated cells from each other and morphological operation in enhancing the individual cell object from the image. The system is developed by considering the availability in mobile environments. Therefore, the cell images can be obtained by a mobile phone and the processed statistical data of microorganism can be delivered by mobile devices in ubiquitous smart space. From the experiments, by comparing the results between manual and the proposed automatic cell counting we can prove the efficiency of the developed system.

A Consideration on the Solitude in Nietzsche's Philosophy (고독에 관한 니체의 성찰)

  • Kim, Jae-chul;Gu, Bo-sang
    • Journal of Korean Philosophical Society
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    • v.142
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    • pp.51-74
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    • 2017
  • As the phrase 'solitude death' implies, solitude generally has a negative characteristic as an object to avoid. But on the contrary, Nietzsche attempts to accept solitude and even affirms it in his overall philosophy. This study is about the authentic meaning of Nietzsche's solitude concept, aiming to clarify what true meaning solitude has to Nietzsche. This study will examine the 'external situation that humans face today' first. To do this, the study will consider the situation that humans who lost the earth and homeland faced in the period when God is dead. This study will then look at 'memory' and 'oblivion', as human's internal situations. And following that, this study will examine what meaning 'creativity' has to Nietzsche, which has a close relationship with those internal situations. Lastly, the meaning that 'body' and 'dance' imply to Nietzsche and what relationship these have with true solitude will be presented. Human is the being who can not avoid solitude whether they want it or not. Even though we make whatever effort we can to run away, solitude is unavoidable. The smart phone that makes me feel emptiness when I don't hold it on my hands, the hobbies which attract and force us to do, and new products which make us feel lonely if we don't buy them, don't they prove these efforts? What meaning does solitude have to humans that we have no other way but to run away from it like this? By understanding the authentic meaning of Nietzsche's solitude concept, we can change our view point on solitude so we can eventually accept 'solitude' as something that we must truly embrace and affirm, instead of something we must run away from.

Independent I/O Relay Class Design Using Modbus Protocol for Embedded Systems

  • Kim, Ki-Su;Lee, Jong-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.1-8
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    • 2020
  • Communication between system modules is applied using the Modbus protocol in industrial sites including smart factories, industrial drones, building energy management systems, PLCs, ships, trains, and airplanes. The existing Modbus was used for serial communication, but the recent Modbus protocol is used for TCP/IP communication.The Modbus protocol supports RTU, TCP and ASCII, and implements and uses protocols in embedded systems. However, the transmission I/O devices for RTU, TCP, and ASCII-based protocols may differ. For example, RTU and ASCII communications transmit on a serial-based communication protocol, but in some cases, Ethernet TCP/IP transmission is required. In particular, since the C language (object-oriented) is used in embedded systems, the complexity of source code related to I/O registers increases. In this study, we designed software that can logically separate I/O functions from embedded devices, and designed the execution logic of each instance requiring I/O processing through a delegate class instance with Modbus RTU, TCP, and ASCII protocol generation. We designed and experimented with software that can separate communication I/O processing and logical execution logic for each instance.

Development of Street Crossing Assistive Embedded System for the Visually-Impaired Using Machine Learning Algorithm (머신러닝을 이용한 시각장애인 도로 횡단 보조 임베디드 시스템 개발)

  • Oh, SeonTaek;Jeong, Kidong;Kim, Homin;Kim, Young-Keun
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.41-47
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    • 2019
  • In this study, a smart assistive device is designed to recognize pedestrian signal and to provide audio instructions for visually impaired people in crossing streets safely. Walking alone is one of the biggest challenges to the visually impaired and it deteriorates their life quality. The proposed device has a camera attached on a pair of glasses which can detect traffic lights, recognize pedestrian signals in real-time using a machine learning algorithm on GPU board and provide audio instructions to the user. For the portability, the dimension of the device is designed to be compact and light but with sufficient battery life. The embedded processor of device is wired to the small camera which is attached on a pair of glasses. Also, on inner part of the leg of the glasses, a bone-conduction speaker is installed which can give audio instructions without blocking external sounds for safety reason. The performance of the proposed device was validated with experiments and it showed 87.0% recall and 100% precision for detecting pedestrian green light, and 94.4% recall and 97.1% precision for detecting pedestrian red light.

Ensemble Deep Network for Dense Vehicle Detection in Large Image

  • Yu, Jae-Hyoung;Han, Youngjoon;Kim, JongKuk;Hahn, Hernsoo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.45-55
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    • 2021
  • This paper has proposed an algorithm that detecting for dense small vehicle in large image efficiently. It is consisted of two Ensemble Deep-Learning Network algorithms based on Coarse to Fine method. The system can detect vehicle exactly on selected sub image. In the Coarse step, it can make Voting Space using the result of various Deep-Learning Network individually. To select sub-region, it makes Voting Map by to combine each Voting Space. In the Fine step, the sub-region selected in the Coarse step is transferred to final Deep-Learning Network. The sub-region can be defined by using dynamic windows. In this paper, pre-defined mapping table has used to define dynamic windows for perspective road image. Identity judgment of vehicle moving on each sub-region is determined by closest center point of bottom of the detected vehicle's box information. And it is tracked by vehicle's box information on the continuous images. The proposed algorithm has evaluated for performance of detection and cost in real time using day and night images captured by CCTV on the road.

Non-face-to-face online home training application study using deep learning-based image processing technique and standard exercise program (딥러닝 기반 영상처리 기법 및 표준 운동 프로그램을 활용한 비대면 온라인 홈트레이닝 어플리케이션 연구)

  • Shin, Youn-ji;Lee, Hyun-ju;Kim, Jun-hee;Kwon, Da-young;Lee, Seon-ae;Choo, Yun-jin;Park, Ji-hye;Jung, Ja-hyun;Lee, Hyoung-suk;Kim, Joon-ho
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.577-582
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    • 2021
  • Recently, with the development of AR, VR, and smart device technologies, the demand for services based on non-face-to-face environments is also increasing in the fitness industry. The non-face-to-face online home training service has the advantage of not being limited by time and place compared to the existing offline service. However, there are disadvantages including the absence of exercise equipment, difficulty in measuring the amount of exercise and chekcing whether the user maintains an accurate exercise posture or not. In this study, we develop a standard exercise program that can compensate for these shortcomings and propose a new non-face-to-face home training application by using a deep learning-based body posture estimation image processing algorithm. This application allows the user to directly watch and follow the trainer of the standard exercise program video, correct the user's own posture, and perform an accurate exercise. Furthermore, if the results of this study are customized according to their purpose, it will be possible to apply them to performances, films, club activities, and conferences

Research on the Dynamic Application of Cultural and Creative Products based on Museum Resources (박물관 자원에 기초한 문화 창작물의 활성화 응용 연구)

  • Qi, xiao;Pan, Younghwan;Jang, Wan-Sok
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.151-166
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    • 2022
  • Museum is the carrier and symbol of history and cultural accumulation, and the museum cultural relics are clues with the spirit of history. Moreover, the museum cultural and creative products are portable history. Museum has changed form the traditional "object-basic" model to the modern "people-basic" model, which pays more attention to its living inheritance. Therefor, the museum cultural and creative products is also the way of expression of its living inheritance. This paper analyzes the opportunities and difficulties of cultural and creative products of Chinese museums by means of network survey, field survey and expert interview. In order to improve the design method of cultural and creative products. By exploring the cultural connotation, broadening the functional factors, innovating the design factors and creating the empathy factor between products and people to explore and the verify. Trying to make up the imperfect design methods of cultural and creative products in small and medium-sized museums which leads to the lack of function, innovation and communication of cultural and creative products. We try to attract more people's attention, spread traditional culture and realize the resonance between people and objects.

Examination of Aggregate Quality Using Image Processing Based on Deep-Learning (딥러닝 기반 영상처리를 이용한 골재 품질 검사)

  • Kim, Seong Kyu;Choi, Woo Bin;Lee, Jong Se;Lee, Won Gok;Choi, Gun Oh;Bae, You Suk
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.6
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    • pp.255-266
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    • 2022
  • The quality control of coarse aggregate among aggregates, which are the main ingredients of concrete, is currently carried out by SPC(Statistical Process Control) method through sampling. We construct a smart factory for manufacturing innovation by changing the quality control of coarse aggregates to inspect the coarse aggregates based on this image by acquired images through the camera instead of the current sieve analysis. First, obtained images were preprocessed, and HED(Hollistically-nested Edge Detection) which is the filter learned by deep learning segment each object. After analyzing each aggregate by image processing the segmentation result, fineness modulus and the aggregate shape rate are determined by analyzing result. The quality of aggregate obtained through the video was examined by calculate fineness modulus and aggregate shape rate and the accuracy of the algorithm was more than 90% accurate compared to that of aggregates through the sieve analysis. Furthermore, the aggregate shape rate could not be examined by conventional methods, but the content of this paper also allowed the measurement of the aggregate shape rate. For the aggregate shape rate, it was verified with the length of models, which showed a difference of ±4.5%. In the case of measuring the length of the aggregate, the algorithm result and actual length of the aggregate showed a ±6% difference. Analyzing the actual three-dimensional data in a two-dimensional video made a difference from the actual data, which requires further research.

AI-Based Object Recognition Research for Augmented Reality Character Implementation (증강현실 캐릭터 구현을 위한 AI기반 객체인식 연구)

  • Seok-Hwan Lee;Jung-Keum Lee;Hyun Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1321-1330
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    • 2023
  • This study attempts to address the problem of 3D pose estimation for multiple human objects through a single image generated during the character development process that can be used in augmented reality. In the existing top-down method, all objects in the image are first detected, and then each is reconstructed independently. The problem is that inconsistent results may occur due to overlap or depth order mismatch between the reconstructed objects. The goal of this study is to solve these problems and develop a single network that provides consistent 3D reconstruction of all humans in a scene. Integrating a human body model based on the SMPL parametric system into a top-down framework became an important choice. Through this, two types of collision loss based on distance field and loss that considers depth order were introduced. The first loss prevents overlap between reconstructed people, and the second loss adjusts the depth ordering of people to render occlusion inference and annotated instance segmentation consistently. This method allows depth information to be provided to the network without explicit 3D annotation of the image. Experimental results show that this study's methodology performs better than existing methods on standard 3D pose benchmarks, and the proposed losses enable more consistent reconstruction from natural images.

Economic Analysis of Upland Crop Irrigation Between Individual and Collective Well Water Supply (밭 공간분포와 개별·집단관정 이용을 고려한 밭용수 공급 경제성 분석)

  • JANG, Seongju;PARK, Jinseok;SHIN, Hyung-Jin;KIM, Hyungjoon;HONG, Rokgi;SONG, Inhong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.23 no.3
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    • pp.192-207
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    • 2020
  • Profitability of upland crops is better than paddy crops and proportion of upland is increasing. However, there is a lack of infrastructures for upland irrigation. The object of this study were to develop water supply scenarios using individual and collective agricultural wells to evaluate economic feasibility to consider geographical analysis of upland farms and water supply facilities. Cheongyang, Dangjin, Yesan, and Goesan were selected as study areas where four different crops of red pepper, chinese cabbage, apple, and bean, respectively, were mainly produced in Chungcheong province. As a result, B/C ratio was estimated as 1.49, 1.36, 1.90, and 0.71 in using individual wells scenario, and 1.45, 1.20, 1.91, and 0.65 in using collective wells scenario for red pepper, chinese cabbage, apple, and bean. It turned out that change of price effected on economic feasibility a lot for crops with low production income. As a result of evaluating economic feasibility by number of plots for developing collective well, there was no effect of economy of scale for red pepper and chinese cabbage. In case of collectivizating more than 20 upland plots, effect of economy of scale appeared for apple and bean. In conclusion, development of water using high value crops including red pepper and apple, and effect of collective well requires additory analysis of .spatial distribution of farms.