• Title/Summary/Keyword: Smart Mobile Device

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Dynamic Service Binding Method for Device-to-Device(D2D) Communication Based Cooperative Services (단말 간 직접 통신(D2D) 기반 협력 서비스를 위한 동적 서비스 바인딩 기법)

  • Lee, Meeyeon;Baek, Dusan;Lee, Jung-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.455-462
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    • 2014
  • In recent years, various services in mobile environments due to the growth of mobile devices and related techniques like wireless networks. Furthermore, as the increasing communication traffic in cellular networks has become a new significant issue, many studies for device-to-device(D2D) communication and D2D-based cooperative services have been performed recently. In this paper, we design a smart agent system for D2D-based cooperative services and propose a dynamic service binding method based on service ontology. We classify roles of mobile devices for cooperative services by defining three types of smart agents, and construct a knowledge base in order to describe properties of 'service' unit. The proposed knowledge model, D2D cooperative service ontology, can enable a autonomous cooperative services between mobile devices by binding a requested service to the appropriate member device according to the real-time context in mobile environments.

A Smart Mobile Mail System Based on MPEG21-DIDL for Any Mobile Device (모든 모바일 단말기에 서비스 가능한 MPEG21-DIDL 기반의 스마트 모바일 메일 시스템)

  • Zhao, Mei-Hua;Seo, Chang-Wo;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.11 no.3
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    • pp.1-13
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    • 2010
  • As the computing power of the mobile devices is improving rapidly, many kinds of web services are also available in mobile devices just as Email service. Mobile Mail Service began early, but this service is mostly limited in some specified mobile devices such as Smart Phone. That is a limitation that users have to purchase specified phone to be benefited from Mobile Mail Service. In this thesis, it developed new kind of Mobile Mail System named Smart Mobile Mail System based MPEG21-DIDL Markup, and solved above problem. DIDL could be converted to other Markup types which are displayed in mobile devices by Mobile Gate Server. By transforming PC Web Mail contents including attachment document to DIDL Markup through Mobile Gate Server, the Mobile Mail Service could be available for all kinds of mobile device. The Smart Mobile Mail System also performs real time alarming service for new Email using Callback URL SMS. When there is new Email arriving, the Mail System sends a Call back URL SMS to user. User could directly check Email through Callback URL SMS in real time.

Design of Wi-Fi based Mobile Game App for a Smart Phone (스마트 폰을 위한 Wi-Fi 기반 모바일 게임 앱의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.67-73
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    • 2011
  • With the rapid growth of recent smart phone technology, the interests for the design of online game in mobile computing environment are highly focussed on with great attention. Smart phone as a mobile terminal device, however, has many restrictions for implementing online mobile game since the limitation of relatively low performance of a processor, low resolution of GUI, small memory spaces, and short battery power. Therefore, most of games are very restricted on online and multi-play functions. In this paper, we design and implement mobile online game app in component based smart phone environment in order to take over these restrictions in mobile environment. Especially, the implemented mobile game is able to play online game among Wi-Fi based game server and another smart phone.

A Case Study on Implementation of Mobile Information Security (모바일 정보보안을 위한 실시간 모바일 기기 제어 및 관리 시스템 설계.구현 사례연구)

  • Kang, Yong-Sik;Kwon, Sun-Dong;Lee, Kang-Hyun
    • Information Systems Review
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    • v.15 no.2
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    • pp.1-19
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    • 2013
  • Smart working sparked by iPhone3 opens a revolution in smart ways of working at any time, regardless of location and environment. Also, It provide real-time information processing and analysis, rapid decision-making and the productivity of businesses, including through the timely response and the opportunity to increase the efficiency. As a result, every company are developing mobile information systems. But company data is accessed from the outside, it has problems to solve like security, hacking and information leakage. Also, Mobile devices such as smart phones belonging to the privately-owned asset can't be always controlled to archive company security policy. In the meantime, public smart phones owned by company was always applied security policy. But it can't not apply to privately-owned smart phones. Thus, this paper is focused to archive company security policy, but also enable the individual's free to use of smart phones when we use mobile information systems. So, when we use smart phone as individual purpose, the normal operation of all smart phone functions. But, when we use smart phone as company purpose like mobile information systems, the smart phone functions are blocked like screen capture, Wi-Fi, camera to protect company data. In this study, we suggest the design and implementation of real time control and management of mobile device using MDM(Mobile Device Management) solution. As a result, we can archive company security policy and individual using of smart phone and it is the optimal solution in the BYOD(Bring Your Own Device) era.

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Design and Implementation of Scratch-based Science Learning Environment Using Non-formal Learning Experience

  • Ko, Hye-Kyeong
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.170-182
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    • 2019
  • In this paper, we use scratch to design and develop non-formal learning experiences that are linked with contents of secondary science textbook to educational programs. The goal of this paper is to develop a convenient and interesting program for non-formal learning in a learning environment using various smart device. Theoretical approaches to mobile education, such as smartphones, and smart education support policies continue to lead to various research efforts. Although most of the smart education systems developed for students who have difficulty in academic performance are utilized, they are limited to general students. To solve the problem, the learning environment was implanted by combining the scratch, which is an educational programming that can be easily written. The science education program proposed in this paper shows the result of process of programming using ICT device using scratch programming. In the evaluation stage, we were able to display the creations and evaluate each other, so that we could refine them more by sharing the completed ideas.

Implementation of Domain Separation-based Security Platform for Smart Device (안전한 스마트 단말을 위한 도메인 분리 기반 보안 플랫폼 구현)

  • Kim, Jeong Nyeo
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.471-476
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    • 2016
  • Recently, important information related with smart work such as office and video conference are handled in smart device quite a lot compare with before. Also, execution environment of smart devices is getting developed as open software environment. It brought convenience to download and use any kind of application software. By that, security side of smart devices became vulnerable. This paper will discuss characteristics of smart device security technology based on virtualization that is a mobile device platform with isolated secure execution area based on TEE (Trusted Execution Environment). Also, this paper will suggest an implementation method about safe smart device security platform based on domain separation for application software which can be executed in smart devices. The domain separation based smart device security platform technology in this paper blocks unauthorized access and leakage of sensitive information in device. Also it will be the solution can block transmission and execution of malicious code in various area including variety of IoT devices in internet rather than just smart devices.

Relative Speed based Task Distribution Algorithm for Smart Device Cluster (스마트 디바이스로 구성된 클러스터를 위한 상대속도 기반 작업 분배 기법)

  • Lee, Jaehun;Kang, Sooyong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.3
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    • pp.60-71
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    • 2017
  • Smart devices such as smart phones, smart TVs, and smart pads have become essential devices in recent years. As the popularity and demand grows, the performance of smart devices is also getting better and users are dealing with a lot of things such as education and business using smart devices instead of desktop. However, smart devices that still have poor performance compared to desktop, even with improved performance, have difficulty running high performance applications due to limited resources. In this paper, we propose a load balancing algorithm applying the characteristics of smart devices to overcome the resource limitations of devices. in order to verify the algorithm, we implemented the algorithm after adding the distributed processing system service in Android platform. After constructing the cluster on the smart device, various experiments were conducted. Through the analysis of the test results, it is confirmed that the proposed algorithm efficiently improves the overall distributed processing performance by effectively aggregating different amounts of computing resources in heterogeneous smart devices.

An Efficient User Authentication Scheme with Mobile Device in Wireless Network Environment (무선 네트워크 환경에서 모바일 디바이스 기반 효율적인 사용자 인증 기법)

  • Shin, Soobok;Yeh, Hongjin;Kim, Kangseok
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.2
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    • pp.169-179
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    • 2013
  • Recently, with rapid advances of mobile devices such as smart phone and wireless networking, a number of services using mobile device based wireless network have been explosively increasing. From the viewpoint of security, because wireless network is more vulnerable than wired network, strong security is required in wireless network. On the contrary, the security for mobile devices has to be efficient due to the restrictions of battery powered mobile device such as low computation, low memory space and high communication cost. Therefore, in this paper, we propose an efficient authentication scheme with mobile devices in wireless network environment. The proposed scheme satisfies security requirements for the service using mobile device and it is suitable in wireless network environment.

A Location-based Highway Safety System using Smart Mobile Devices (스마트 모바일 장치를 이용한 위치기반 고속도로 안전시스템)

  • Lee, Jaehyun;Park, Sungjin;Yoo, Joon
    • Journal of KIISE
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    • v.43 no.3
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    • pp.389-397
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    • 2016
  • In this paper, we propose a highway safety system that comprises a small number of central servers and smart mobile devices. To implement this system, we constructed a central server that collects GPS location information on cars, whose update messages are decreased via the car location estimation algorithm. The in-car mobile devices use the accelerometer sensors to detect hazardous situations; this information is updated to the central server that relays the information to the corresponding endangered cars via location-based unicast using LTE communication. To evaluate the proposed algorithm, we equipped a mobile device app on a real car and conducted real experiments in various environments such as city streets, rural areas, and highway roads. Furthermore, we conducted simulations to evaluate the propagation of danger information. Finally, we conducted simulated experiments to detect car collisions as well as exceptions, such as falling of the mobile device from the cradle.

A Study of Collaboration Service Model for Supporting Functional Resources in Smart Device (스마트 단말기 상의 기능적 지원을 위한 협업 서비스 모델 연구)

  • Song, Sumi;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.5
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    • pp.161-170
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    • 2015
  • This research aims to propose new direction of mobile collaborative service by supplying functional supports which surpass data resource in smart devices. In this paper, we present Smart Collaboration Service Model that supports two types of collaboration, so called Supplying Collaboration and Sharing Collaboration. This model is a platform for supporting the resources as follows; sharing of data contact in other devices and supplying of special functions, like camera operation and picture transmission from other devices. To show its applicability, a prototype of Smart Collaboration Service Model has been implemented in the Android application for exchanging contact data and renting camera function. We expect that Smart Collaboration Service Model is to help the emergence for a new type of collaboration service. Also, user can reduces resource wastes for device as well as form personal smart space by utilizing all devices owned.