• Title/Summary/Keyword: Smart Emotion

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A Green LED Sensitivity Lighting System Using Smart Phone (스마트폰을 이용한 그린 LED 감성조명 시스템)

  • Cho, Myeon-Gyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.2
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    • pp.103-111
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    • 2012
  • This paper introduces a novel concept of 'A Green LED Sensitivity Lighting System' which can automatically estimate QoS(quality of service) and emotional requirements of user using smart phone. And it can intelligently control ambient illumination lamp to conserve electric energy and to satisfy human sensitivity. The proposed system has 4 control modes; emotional lighting, smart lighting, green lighting and realistic lighting modes in order to comfort man's emotion, to maximize work efficiency, to save energy consumption and to make the entertainment more fun, respectively. When we choose green lighting mode for indoor office situations, an elaborate simulation shows that the proposed system with home network can reduce the energy by 50% compared to conventional light control system with a fixed time-based switching.

A User Sentiment Classification Using Instagram image and text Analysis (인스타그램 이미지와 텍스트 분석을 통한 사용자 감정 분류)

  • Hong, Taekeun;Kim, Jeongin;Shin, Juhyun
    • Smart Media Journal
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    • v.5 no.1
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    • pp.61-68
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    • 2016
  • According to increasing SNS users and developing smart devices like smart phone and tablet PC recently, many techniques to classify user emotions with social network information are researching briskly. The use emotion classification stands for distinguishing its emotion with text and images listed on his/her SNS. This paper suggests a method to classify user emotions through sampling a value of a representative figure on a trigonometrical function, a representative adjective on text, and a canny algorithm on images. The sampling representative adjective on text is selected as one of high frequency in the samplings and measured values of positive-negative by SentiWordNet. Figures sampled on images are selected as the representative in figures; triangle, quadrangle, and circle as well as classified user emotions by measuring pleasure-unpleased values as a type of figures and inclines. Finally, this is re-defined as x-y graph that represents pleasure-unpleased and positive-negative values with wheel of emotions by Plutchik. Also, we are anticipating for applying user-customized service through classifying user emotions on wheel of emotions by Plutchik that is redefined the representative adjectives and figures.

A study on the preference between emotion of human and media genre in Smart Device (스마트 디바이스 기반의 인간의 감정과 미디어 장르 사이의 선호도 연구)

  • Lee, Jong-Sik;Shin, Dong-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.1
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    • pp.59-66
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    • 2015
  • To date, contents' usability of most multimedia devices has been focused on developer not on user, which made difficult in solving the problems or fulfilling the needs while people using real system. Although user-centered UX and UI researches have been studied and have resulted in innovation in some part, it does not show great effect on usability as it is not easy to interpret human emotions and needs and to apply those to system. Usability is the matter on how deeply smart devices can interpret and analyze human mind not on how much functions and technologies are improved. This study aims to help with usability improvement based on user when people use smart devices in multimedia environment. We studied the interaction between human and contents by analyzing the effect of human emotions and personalities on preference and consumption of contents' type. This study was done by assuming that proper analysis on human emotions may increase user satisfaction on multimedia environment. We analyzed contents preference by gender and emotion. The results showed that there is significant relationship between 'Happy' emotion and 'Comedy Program' preference and men are more prefer it than women. However, it does not reveal any significant relationship between 'Sad' emotion and contents preferences but women are slightly more prefer 'Comedy Program' than men. This result supports the Zillmann's 'mood based management', which suggests that the needs for pleasant contents are revealed to relieve sadness when people are in a sad mood. In addition, our finding corresponds with Oliver's insistence on meeting all four factors, insight, meaningfulness, understanding and reflection, rather than just pleasure for more satisfaction. This study focused on temporary emotional factors and contents and additionally on effect of users' emotion, personality and preference on type of contents consumption. This relationship between emotions and contents study would suggest the better direction for developing smart devices with great contents usability and user satisfaction in the future.

Development of a Stretchable Wearable Device Using Emotion Information (감성 정보를 이용한 스트레처블 웨어러블 디바이스 개발)

  • Kim, Bonam;Do, Hyun-Ku;Lee, Seong-Min;Lee, Soo-Uk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.515-517
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    • 2016
  • In this paper, we develope a stretchable wearable device containing services for processing physiological signals to extract emotion information. The emotion extracting algorithm conducts to recognize emotion from EDR, SKT, and HRV signals measured with the fabric sensors. In addition, the suggested wearable device can also solve the problems faced with today's many other wearable devices: 1) limited battery life 2) the lack of compatibility and expandability due to run on internal components designed for smart phone 3) the design has always been a crucial factor in determining the success of main stream consumer wearable devices.

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Research on Planning and Design of Smart Fitness Wear for Personal Training Improvement (퍼스널 트레이닝 효과 향상을 위한 스마트 피트니스웨어의 상품기획 및 디자인 방향 연구)

  • Jung, Chanwoong;Kwak, Yonghoo;Park, Seoyeon;Lee, Joohyeon
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.97-108
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    • 2017
  • The purpose of this study was to propose a product planning and design direction for smart fitness wear that will improve the impact of personal training based on researching the requirements of smart fitness wear and its acceptance level, as well as the functional demand. The study conducted in-depth interviews with professional fitness trainers and derived five categories and thirteen keywords by analyzing the categorical data analysis using the interview data. In addition, we surveyed general consumers to measure the acceptance level of smart fitness wear and the functional demand for product development. The results revealed that the difference in the acceptance level of smart fitness wear generally depended on the characteristics related to exercise involvement and exercise-related culture rather than on the demographic characteristics. With regard to the difference in the functional demand of smart fitness wear, the results showed that professional trainers focused on the scientific improvement of the effect of exercise while general consumers focused on the function that considers the sustainability of exercise. Based on the results, we proposed product planning and design directions such as 'mounting of heart rate sensing, muscle activity sensing, motion angle or posture sensing, and motion sensing', 'development of concepts and contents for expert line, ordinary line', 'compression wear design', and 'differentiation of product development according to exercise areas'.

Korean Facial Expression Emotion Recognition based on Image Meta Information (이미지 메타 정보 기반 한국인 표정 감정 인식)

  • Hyeong Ju Moon;Myung Jin Lim;Eun Hee Kim;Ju Hyun Shin
    • Smart Media Journal
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    • v.13 no.3
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    • pp.9-17
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    • 2024
  • Due to the recent pandemic and the development of ICT technology, the use of non-face-to-face and unmanned systems is expanding, and it is very important to understand emotions in communication in non-face-to-face situations. As emotion recognition methods for various facial expressions are required to understand emotions, artificial intelligence-based research is being conducted to improve facial expression emotion recognition in image data. However, existing research on facial expression emotion recognition requires high computing power and a lot of learning time because it utilizes a large amount of data to improve accuracy. To improve these limitations, this paper proposes a method of recognizing facial expressions using age and gender, which are image meta information, as a method of recognizing facial expressions with even a small amount of data. For facial expression emotion recognition, a face was detected using the Yolo Face model from the original image data, and age and gender were classified through the VGG model based on image meta information, and then seven emotions were recognized using the EfficientNet model. The accuracy of the proposed data classification learning model was higher as a result of comparing the meta-information-based data classification model with the model trained with all data.

Music Recommendation System for Personalized Brain Music Training Research with Jade Solution Company

  • Kim, Byung Joo
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.9-15
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    • 2017
  • According to a recent survey, most elementary and secondary school students nationwide are stressed out by their academic records. Furthermore most of high school students in Korea have to study under the great duress. Some of them who can't overcome the academic stress finalize their life by suiciding. A study has found that it is one of the leading causes of stimulating the thought of committing suicide in Korean high school students. So it is necessary to reduce the high school student's suicide rate. Main content of this research is to implement a personalized music recommendation system. Music therapy can help the student deal with the stress, anxiety and depression problems. Proposed system works as a therapist. The music choice and duration of the music is adjusted based on the student's current emotion recognized automatically from EEG. If the happy emotion is not induced by the current music, the system would automatically switch to another one until he or she feel happy. Proposed system is personalized brain music treatment that is making a brain training application running on smart phone or pad. That overcomes the critical problems of time and space constraints of existing brain training program. By using this brain training program, student can manage the stress easily without the help of expert.

Presence Experience & Effect of the Experiential Exhibition Content (체험형 전시 콘텐츠의 프레즌스 경험과 효과에 관한 연구)

  • Yeonsu Seol;Chungmin Joo
    • Smart Media Journal
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    • v.13 no.1
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    • pp.76-85
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    • 2024
  • This study examined the Presence experience, resulting effects, and re-viewing intentions of visitors to experiential exhibition content. For this purpose a survey was conducted targeting 246 visitors to experiential exhibition content based on Hyecho's travel story and SilkRoad cultural heritage. As a result of the survey, understanding and interest in the content material and similar exhibition viewing experience did not affect Presence experience. In addition the higher the Presence experience of exhibition content, the greater the awareness and emotion that is the effect of Presence. And among the effects of Presence, emotion had a positive effect on revisiting intentions. Therefore, it was confirmed that future experiential exhibition contents require planning, production, and exhibition that allow users to experience Presence.

A study on the modular design of smart photonic sports clothing based on optical fiber technology (광섬유 기반 스마트 포토닉 스포츠 의류의 모듈화 디자인 연구)

  • Park, Soo-Jin;Park, Sun-Hyeong;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.393-402
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    • 2009
  • The objectives of this study is to search for systematic modular design methods for smart photonic sports clothing based on light emitting optical fiber technology related to smart photonic clothing, and to present a variety of modular design models based on optical fiber and light emitting module assembly technology, both of which stand on the basis of body measurements. To achieve the objectives, this paper firstly reviewed the concept of smart photonic clothing and related technologies, and an examination of the concepts of modularization and its designs, as well as examples of modularization used in various fields. To decide the size and attachment point of optical fiber and light emitting modules, the study considered the close connection between modularization and body measurements. Along with body measurements, to derive the most suitable region to attach the optical fiber and light emitting modules, appropriate attachment locations for computing devices and regions which are marginally affected by body movements, were analyzed. On the basis of the results, a modular model of a sports jacket with smart photonic functions was designed and presented, with the focus on the wearer's safety and protection function, which was judged to be the most needed and appropriate function among the three functions of smart photonic clothing related to sports clothing. The results of this study is expected to be useful as basic data for future smart photonic clothing design research.

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A Study on Consumer Acceptance toward the Commercialized Smart Clothing (상용화된 스마트 의류제품에 대한 소비자의 수용도)

  • Chae, Jin-Mie;Cho, Hyun-Seung;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.181-192
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    • 2009
  • The purpose of this study was to explain the attitudes and acceptance toward the smart clothing adopted by the TAM(Technology Acceptance Model). A theoretical model on consumer acceptance of the commercialized smart clothing was constructed on the basis of previous studies and a review of literature and tested the path analysis. For the data analysis, statistical methods of confirmatory factor analysis, correlation, and covariance structural analysis using AMOS 5.0 package were employed. The results from a web-based survey of 557 online consumers indicate that the TAM by Davis(1989) adopted by perceived value according to market price was able to explain consumer acceptance of smart clothing substantially well. Using structural equation modeling, eight of the six hypotheses investigated in this study were supported. The results of the testing of the hypothesis were as fellows: First, perceived ease of use had a side effect on attitude through perceived usefulness. In addition, the attitude was found to affect consumer acceptance. Second, perceived usefulness was found to affect consumer attitude on perceived value, however, had not significant effect on consumer acceptance toward smart clothing. Third, perceived value was found to affect both consumer acceptance and attitude toward smart clothing. Finally, the attitude toward smart clothing had a direct effect on the consumer acceptance.

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