• Title/Summary/Keyword: Smart Band

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A Deep Learning-based Automatic Modulation Classification Method on SDR Platforms (SDR 플랫폼을 위한 딥러닝 기반의 무선 자동 변조 분류 기술 연구)

  • Jung-Ik, Jang;Jaehyuk, Choi;Young-Il, Yoon
    • Journal of IKEEE
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    • v.26 no.4
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    • pp.568-576
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    • 2022
  • Automatic modulation classification(AMC) is a core technique in Software Defined Radio(SDR) platform that enables smart and flexible spectrum sensing and access in a wide frequency band. In this study, we propose a simple yet accurate deep learning-based method that allows AMC for variable-size radio signals. To this end, we design a classification architecture consisting of two Convolutional Neural Network(CNN)-based models, namely main and small models, which were trained on radio signal datasets with two different signal sizes, respectively. Then, for a received signal input with an arbitrary length, modulation classification is performed by augmenting the input samples using a self-replicating padding technique to fit the input layer size of our model. Experiments using the RadioML 2018.01A dataset demonstrated that the proposed method provides higher accuracy than the existing methods in all signal-to-noise ratio(SNR) domains with less computation overhead.

The Interface between Wearable Devices and Metaverse: A Study on Soccer Game Character Ability Mapping using Mi Band (웨어러블 디바이스와 메타버스의 접점: 미밴드를 이용한 축구 게임 캐릭터 능력치 매핑 연구)

  • Hyun-Su Kim;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1345-1352
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    • 2023
  • With the development of virtual reality (VR) and blockchain technology, Metaverse is being used in various fields such as games, education, and social networking. At the same time, shipments of wearable devices such as smartwatches are growing every year, becoming more and more integrated into people's daily lives. This study presents a new possibility of reflecting the user's body signals measured through the combination of the two phenomena in the metaverse character. Various biometric information such as the user's heart rate and amount of exercise collected through the smartwatch are reflected on the character in the metaverse, allowing the user's physical condition to be reflected in the virtual world. Through this, Metaverse is expected to provide a new experience that can be called 'extended reality' beyond simple virtual reality, improve user's satisfaction with Metaverse, and suggest a direction for the development of smartwatches.

Conception and Modeling of a Novel Small Cubic Antenna Design for WSN

  • Gahgouh Salem;Ragad Hedi;Gharsallah Ali
    • International Journal of Computer Science & Network Security
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    • v.24 no.2
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    • pp.53-58
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    • 2024
  • This paper presents a novel miniaturized 3-D cubic antenna for use in wireless sensor network (WSN) application. The geometry of this antenna is designed as a cube including a meander dipole antenna. A truly omnidirectional pattern is produced by this antenna in both E-plane and H-plane, which allows for non-intermittent communication that is orientation independent. The operating frequency lies in the ISM band (centered in 2.45 GHz). The dimensions of this ultra-compact cubic antenna are 1.25*1.12*1cm3 which features a length dimension λ/11. The coefficient which presents the overall antenna structure is Ka=0.44. The cubic shape of the antenna is allowing for smart packaging, as sensor equipment may be easily integrated into the cube hallow interior. The major constraint of WSN is the energy consumption. The power consumption of radio communication unit is relatively high. So it is necessary to design an antenna which improves the energy efficiency. The parameters considered in this work are the resonant frequency, return loss, efficiency, bandwidth, radiation pattern, gain and the electromagnetic field of the proposed antenna. The specificity of this geometry is that its size is relatively small with an excellent gain and efficiency compared to previously structures (reported in the literature). All results of the simulations were performed by CST Microwave Studio simulation software and validated with HFSS. We used Advanced Design System (ADS) to validate the equivalent scheme of our conception. Input here the part of summary.

Performance Evaluation of Fabric Sensors for Movement-monitoring Smart Clothing: Based on the Experiment on a Dummy (동작 모니터링 스마트 의류를 위한 직물 센서의 성능 평가: 더미 실험을 중심으로)

  • Cho, Hyun-Seung;Park, Sun-Hyeong;Kang, Da-Hye;Lee, Kang-Hwi;Kang, Seung-Jin;Han, Bo-Ram;Oh, Jung-Hoon;Lee, Hae-Dong;Lee, Joo-Hyeon;Lee, Jeong-Whan
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.25-34
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    • 2015
  • TThis study explored the requirement of fabric sensor that can measure the motion of the joint effectively by measuring and analyzing the variation in electric resistance of a sensor in accordance with bending and stretching motion of the arm by the implementation of a motion sensor utilizing conductive fabric. For this purpose, on both sides of two kinds of knitted fabric, namely 'L' fabric and 'W' fabric Single Wall Carbon Nano-Tube(SWCNT) was coated, fabric sensor was developed by finishing them in a variety of ways, and the sensor was attached to the arm band. The fabric sensor consisted of total 48 cases, namely background fabric for coating, the method of sensor attachment, the number of layer of sensors, the length of sensor, and the width of sensor. The performance of fabric motion sensors in terms of a dummy arm, that is, a Con-Trex MJ with 48 arm bands around it was evaluated. For each arm band, a total of 48, fastened around the dummy arm, it was adjusted to repeat the bending and stretching at the frequency : 0.5Hz, ROM : $20^{\circ}{\sim}120^{\circ}$, the voltage was recorded for each case after conducting three sets of repeat measurement for a total of 48 cases. As a result of the experiment, and as a consequences of the evaluation and analysis of the voltage based on the uniformity of the base line of the peak-to-peak voltage(Vp-p), the uniformity of Vp-p within the same set, and the uniformity of the Vp-p among three sets, the fabric sensors that have been configured in SWCNT coated 'L' fabric / welding / two layers / $50{\times}5mm$, $50{\times}10mm$, $100{\times}10mm$, and SWCNT coated 'W' fabric / welding / two layers / $50{\times}10mm$ exhibited the most uniform and stable signal value within 5% of the total variation rate. Through all these results of the experiment, it was confirmed that SWCNT coated fabric was suitable for a sensor that can measure the human limb operation when it was implemented as a fabric sensor in a variety of forms, and the optimal sensor types were identified.

A Study on Comparison of Pronunciation Accuracy of Soprano Singers

  • Song, Uk-Jin;Park, Hyungwoo;Bae, Myung-Jin
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.59-64
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    • 2017
  • There are three sorts of voices of female vocalists: soprano, mezzo-soprano, and contralto according to the transliteration. Among them, the soprano has the highest vocal range. Since the voice is generated through the human vocal tract based on the voice generation model, it is greatly influenced by the vocal tract. The structure of vocal organs differs from person to person, and the formants characteristic of vocalization differ accordingly. The formant characteristic refers to a characteristic in which a specific frequency band appears distinctly due to resonance occurring in each vocal tract in the vocal process. Formant characteristics include personality that occurs in the throat, jaw, lips, and teeth, as well as phonological properties of phonemes. The first formant is the throat, the second formant is the jaw, the third formant and the fourth formant are caused by the resonance phenomenon in the lips and the teeth. Among them, pronunciation is influenced not only by phonological information but also by jaws, lips and teeth. When the mouth is small or the jaw is stiff when pronouncing, pronunciation becomes unclear. Therefore, the higher the accuracy of the pronunciation characteristics, the more clearly the formant characteristics appear in the grammar spectrum. However, many soprano singers can not open their mouths because their jaws, lips, teeth, and facial muscles are rigid to maintain high tones when singing, which makes the pronunciation unclear and thus the formant characteristics become unclear. In this paper, in order to confirm the accuracy of the pronunciation characteristics of soprano singers, the experimental group was selected as the soprano singers A, B, C, D, E of Korea and analyzed the grammar spectrum and conducted the MOS test for pronunciation recognition. As a result, soprano singer B showed a clear recognition from F1 to F5 and MOS test result showed the highest recognition rate with 4.6 points. Soprano singers A, C, and D appear from F1 to F3, but it was difficult to find formants above 2kHz. Finally, the soprano singer E had difficulty in finding the formant as a whole, and MOS test showed the lowest recognition rate at 2.1 points. Therefore, we confirmed that the soprano singer B, which exhibits the most distinct formant characteristics in the grammar spectrum, has the best pronunciation accuracy.

Study on the Projectile Velocity Measurement Using Eddy Current Probe (와전류 탐촉자를 이용한 총구 탄속 측정에 관한 연구)

  • Shin, Jungoo;Son, Derac
    • Journal of the Korean Magnetics Society
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    • v.25 no.3
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    • pp.83-86
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    • 2015
  • Nowadays the weapon systems are employed air bursting munition (ABM) as smart programmable 40 mm shells which have been developed in order to hit the target with programmed munition that can be air burst after a set distance in the battlefield. In order to improve the accuracy of such a bursting time, by measuring the speed of the munition from the barrel, weapon systems calculate the exact time of flight to the target and then the time information must be inputted to the munition. In this study, we introduce a device capable of detecting a shot at K4 40 mm automatic grenade. The shot is composed of a rotating copper band to convert linear motion into rotary motion when it passes through the barrel, the steel section is exert the effect of fragment and aluminum section to give fuze information. The aluminum section was used to detect munition using eddy current method. To measure muzzle velocity by means of non-contact method, two eddy current probes separated 10 cm was employed. Time interval between two eddy current probe detection times was used as muzzle velocity. The eddy current probe was fabricated U-shape Mn-Zn ferrite core with enamelled copper wire, and 200 kHz alternating current was used to detect inductance change. Measured muzzle velocity using the developed sensor was compared to the Doppler radar system. The difference was smaller than 1%.

A study on the Frequency Analysis Function of the Auricle Using A Notch Filter

  • Park, Dong-Cheol
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.241-255
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    • 2021
  • The human auricle is the first part to receive sound from the outside. In this part, the frequency range of human recognizable form is divided and organized. In this study, we propose modeling by applying a single sound source to the surface of the human auricle. This means that when the sound pressure of a low frequency (low frequency) sound enters the pinna, the impedance felt at the tip of a part of the non-linear surface of the pinna is mainly due to the tensile force at the end of the part of the non-linear surface of the pinna. By expressing the situation of moving at a very small speed, the characteristic impedance of the pinna was confirmed to be negative infinity, and it was also confirmed that the speed at the tip of a part of the non-linear surface of the pinna was 0 in the anti-resonance state. It was found that the wave propagation phenomenon that determines the characteristics of the filter is determined by how large the wavelength, kL, is compared to the length of the tip of a part of the non-straight surface of the pinna. Humans first receive sounds from outside through their ears. The auricle is non-linear and has a curved shape, and it is known that it analyzes frequencies while receiving external sounds. The human ear has an audible frequency range of 20Hz - 20,000Hz. Through the study, we applied the characteristics of the notch filter to hypothesize that the human audible frequency range is separated from the auricle, and applied filter theory to analyze it, and as a result, meaningful results were obtained. The curved part and the inner part of the auricle function as a trumpet, collecting sounds, and at the same time amplifying the weak sound of a specific band. The point was found and the shape of the envelope detected in the auricle was found. Selectivity for selecting sounds coming from the outside is the formula of the pinna that implements the function of Q. The function of distinguishing human-recognizable sound from the pinna from low to high through frequency analysis is performed in the pinna, and the 2-3kHz area, where human hearing threshold is the most sensitive, is also the acoustic impedance of the most recessed area of the pinna. It can be seen that starting from.

Comparison of Pixel-based Change Detection Methods for Detecting Changes on Small Objects (소형객체 변화탐지를 위한 화소기반 변화탐지기법의 성능 비교분석)

  • Seo, Junghoon;Park, Wonkyu;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.37 no.2
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    • pp.177-198
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    • 2021
  • Existing change detection researches have been focused on changes of land use and land cover (LULC), damaged areas, or large vegetated and water regions. On the other hands, increased temporal and spatial resolution of satellite images are strongly suggesting the feasibility of change detection of small objects such as vehicles and ships. In order to check the feasibility, this paper analyzes the performance of existing pixel-based change detection methods over small objects. We applied pixel differencing, PCA (principal component analysis) analysis, MAD (Multivariate Alteration Detection), and IR-MAD (Iteratively Reweighted-MAD) to Kompsat-3A and Google Map images taken within 10 days. We extracted ground references for changed and non-changed small objects from the images and used them for performance analysis of change detection results. Our analysis showed that MAD and IR-MAD, that are known to perform best over LULC and large areal changes, offered best performance over small object changes among the methods tested. It also showed that the spectral band with high reflectivity of the object of interest needs to be included for change analysis.

Evaluation of Performance and Maintenance Cost for Roadside's Particulate Matter Reduction Devices Using Smart Green Infrastructure Technology (스마트 그린인프라 기술을 활용한 도로변 미세먼지 저감장치의 성능 및 유지·관리 비용 평가)

  • Song, Kyu-Sung;Seok, Young-Sun;Yim, Hyo-Sook;Chon, Jin-Hyung
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.25 no.4
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    • pp.15-31
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    • 2022
  • The Green Purification Unit System (GPUS) is a green infrastructure facility applicable to the roadside to reduce particulate matter from road traffic. This study introduces two types of GPUS (type1 and type2) and assesses the performance and maintenance costs of each of them. The GPUS's performance analysis used the data collected in November 2021 after the installation of the GPUS type1 and type2 at the study site in Suwon. The changes in the particulate matter concentration near the GPUS were measured. The maintenance cost of GPUS type1 and type2 was assessed by calculating the initial installation cost and the management and repair cost after installation. The results of the performance analysis showed that the GPUS type1, which was manufactured by combining plants and electric dust collectors, had a superior particulate matter reduction performance. In particular, type1 produced a greater effect of particulate matter reduction in the time with a high concentration (50㎍/m3 or higher) of particulate matter due to the operation of electric dust collectors. GPUS type2, which was designed in the form of a plant wall without applying an electric dust collector, showed lower reduction performance than type1 but showed sufficiently improved performance compared to the existing band green area. Meanwhile, the GPUS type1 had three times higher costs for the initial installation than GPUS type2. In terms of costs for managing and repairing, it was evaluated that type1 would be slightly more costly than type2. Finally, this study discussed the applicability of two types of GPUS based on the result of the analysis of their particulate matter performance and maintenance cost at the same time. Since GPUS type2 has a cheaper cost than type1, it could be more economical. However, in the area suffering a high concentration of particulate matter, GPUS type1 would be more effective than type2. Therefore, the choice of GPUS types should rely on the status of particulate matter concentration in the area where GPUS is being installed.

A Study on Gamification Marketing based on Social Network Service (소셜네트워크 서비스 기반 게이미피케이션 마케팅 연구)

  • Moon, Ha Na;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.2
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    • pp.17-35
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    • 2016
  • Along with popularization of smart phone and routinization of social network service, enterprises are using several social network services as a marketing channel to raise brand awareness and conduct PR. Enterprises have been utilizing an element of 'Gamification' representing a functional aspect and emotional pleasure of a game in order to attract users' attention and increase their voluntary participation since the early social network service marketing. However, social network service system contains functional roles of Gamification components rather than they function separately. Hence, this research intends to examine Gamification elements of social network service and characteristics occurred when enterprise uses several social network services as a marketing channel. Besides, it aims at suggesting a marketing guideline for Gamification based on social network that may induce users' interest and increase an immersion effect. Firstly, this study examined concepts and characteristics of social network service and Gamification centered on literature research. Secondly, it summarized a game mechanics, dynamics and a fun type of Gamification components. Thirdly, based on theoretical research, it collected Gamification marketing cases of 5 enterprises including 'Coca Cola Korea', 'Lotte Mart', 'Canon Korea', "Kolon Sports' and 'Uniqlo Korea' that utilize more than 3 of 4 social network services including 'Kakao Story', 'Band', 'Facebook' and 'Instagram' used the most in our nation, analyzing characteristics of Gamification marketing and deriving a suggestion. Finally, it suggested a guideline for Gamification and social network service to build a foundation for a Gamification marketing plan through social network service.