• Title/Summary/Keyword: Small Mobile Application

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The Difference Analyses between Users' Actual Usage and Perceived Preference: The Case of ERP Functions on Legacy Systems (사용자의 실제 이용과 인지된 선호도 차이 분석: 레거시 시스템의 ERP 기능을 중심으로)

  • Cho, Yong-Tak;Kim, Injai
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.185-202
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    • 2014
  • ERP, a typical enterprise application, helps companies to increase their productivity and to support their decision makings. ERP is composed of diverse functions that are optimized under PC environment, whereas the ERP applications on a mobile platform have many constraints such as a small screen, limited resolution, and computing power. Because all the functions of a ERP legacy system are not required for ERP on a mobile device, the core functions of the ERP system should be selected to increase system efficiency. In this study, two main methods were used; interviews and log analyses. The end users using a ERP system were interviewed for their perceptions, and log data analyses were made for the hitting number of specific ERP functions. The differences between the actual usage based on log data and users' cognitive preferences about ERP functions were analysed. Finally, the functional differences between users' perception and actual usage were suggested for some practical implications.

Quality evaluation of pregnancy-related mobile applications in South Korea: a descriptive study

  • Hyunjin Cho;Feiyan Yi;Sukhee Ahn
    • Women's Health Nursing
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    • v.29 no.3
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    • pp.190-199
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    • 2023
  • Purpose: This study aimed to describe the characteristics of mobile applications (apps) related to pregnancy in South Korea and evaluate their quality. Methods: We conducted a systematic search for pregnancy-related apps available in Korea in two app stores as of April 29, 2022. The quality of apps was assessed using the Korean translation of the Mobile Application Rating Scale for objective quality with four subdomains (engagement, function, aesthetics, and information) and four items for subjective quality. Results: In total, 163 apps were selected and reviewed. Both the objective and subjective quality of the apps were found to be desirable, with scores exceeding 3 out of 5 (range, 34-82). All subdomain scores in the objective quality assessment were also desirable. Among the four objective quality subdomains, aesthetics received the highest scores, followed by information, function, and engagement. In terms of subjective quality, the scores for a comprehensive overall evaluation, continuous use, and recommendation exceeded 3 out of 5, with the exception of payment. Only a small number of apps (n=4, 2.9%) were backed by a reliable authority, such as an expert review. Significant differences were observed in the objective quality of apps across different content categories (F=3.86, p=.003). Conclusion: Most pregnancy-related apps had desirable levels of objective and subjective quality. However, app content experts seldom provide reviews. It is crucial for nurses to recommend apps to expectant mothers that offer dependable content, regularly updated with the latest information.

Inference on Reliability in an Exponentiated Uniform Distribution

  • Lee, Chang-Soo;Won, Ho-Yon
    • Journal of the Korean Data and Information Science Society
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    • v.17 no.2
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    • pp.507-513
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    • 2006
  • We shall consider an inference of the reliability and an estimation of the right-tail probability in an exponentiated uniform distribution. And we shall compare numerically efficiencies for proposed estimators of the scale parameter and right-tail probability in the small sample sizes.

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Target Object Search Algorithm under Dynamic Programming in the Tree-Type Maze (Dynamic Programming을 적용한 트리구조 미로내의 목표물 탐색 알고리즘)

  • Lee Dong-Hoon;Yoon Han-Ul;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.626-631
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    • 2005
  • This paper presents the target object search algorithm under dynamic programming (DP) in the Tree-type maze. We organized an experimental environment with the concatenation Y-shape diverged way, small mobile robot, and a target object. By the principle of optimality, the backbone of DP, an agent recognizes that a given whole problem can be solved if the values of the best solution of certain ancillary problem can be determined according to the principle of optimality. In experiment, we used two different control algorithms: a left-handed method and DP. Finally we verified the efficiency of DP in the practical application using a real robot.

A Cultural Dimensions Model based on Smart Phone Applications

  • Oh, Jung-Min;Moon, Nam-Mee
    • Journal of Information Processing Systems
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    • v.7 no.1
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    • pp.209-220
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    • 2011
  • One of the major factors influencing the phenomenal growth of the smart phone market is the active development applications based on open environments. Despite difficulties in finding and downloading applications due to the small screens and inconvenient interfaces of smart phones, users download applications nearly every day. Such user behavior patterns indicate the significance of smart phone applications. So far, studies on applications have focused mainly on technical approaches, including recommendation systems. Meanwhile, the issue of culture, as an aspect of user characteristics regarding smart phone use, remains largely unexamined throughout the world. Hence, the present study attempts to analyze the highest ranked smart phone applications downloaded and paid for that are ranked the highest in 10 countries (Korea, Japan, China, India, the UK, USA, Indonesia, Canada, France, and Mexico) and we then derive the CDSC (Cultural Dimensions Score of Content) for these applications. The results derived are, then, mapped to the cultural dimensions model to determine the CISC (Cultural Index Score for Country). Further, culturally significant differences in smart phone environments are identified using MDS analysis.

A Study on Production of Low Storage Capacity of Character Animation for 3D Mobile Games (3D 모바일 게임용 저용량 3D캐릭터 애니메이션 제작에 관한 연구)

  • Lee Ji-Won;Kim Tae-Yul;Kyung Byung-Pyo
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.107-114
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    • 2005
  • The next generation of 3D mobile games market is becoming increasingly active, more as a result of improvement in the CPU speed of hardware phone, embarkation of 3D engines and high memory capacity, In response to this trend, popular 3D games of PS2 (PlayStation2) and popular online games are being launched as mobile games. However, mobile units have different hardware characteristics compared to those of other platforms such as the PC or the game console. Therefore, mobile game versions of the popular PC games face many limitations in many aspects such as in battery capacity, size of display, capacity of the game, and other user interface issues. Among these many limitations, study for allowing low capacity storage of the game is becoming important. In addition, realistic animation of the 3D character on the small screen of the mobile unit is more important than any other matter. The purpose of this study is to find a solution to providing realistic 3D character animation, and for decreasing the storage capacity of character animation for application in 3D mobile games.

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Implementation of HMM Based Speech Recognizer with Medium Vocabulary Size Using TMS320C6201 DSP (TMS320C6201 DSP를 이용한 HMM 기반의 음성인식기 구현)

  • Jung, Sung-Yun;Son, Jong-Mok;Bae, Keun-Sung
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.1E
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    • pp.20-24
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    • 2006
  • In this paper, we focused on the real time implementation of a speech recognition system with medium size of vocabulary considering its application to a mobile phone. First, we developed the PC based variable vocabulary word recognizer having the size of program memory and total acoustic models as small as possible. To reduce the memory size of acoustic models, linear discriminant analysis and phonetic tied mixture were applied in the feature selection process and training HMMs, respectively. In addition, state based Gaussian selection method with the real time cepstral normalization was used for reduction of computational load and robust recognition. Then, we verified the real-time operation of the implemented recognition system on the TMS320C6201 EVM board. The implemented recognition system uses memory size of about 610 kbytes including both program memory and data memory. The recognition rate was 95.86% for ETRI 445DB, and 96.4%, 97.92%, 87.04% for three kinds of name databases collected through the mobile phones.

A study on the development of DC-DC converter to drive small instruments using DSC (DSC를 이용한 소형기기 구동의 DC-DC Converter 개발에 관한 연구)

  • Kim Jeonghoon;Park Sungjoon;Kim Jinyoung;Park Haeyoung;You Dongwook;Kim Heeje
    • 한국신재생에너지학회:학술대회논문집
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    • 2005.06a
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    • pp.201-204
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    • 2005
  • In this research, we have studied the development of dc-dc converter suitable for the driving of mobile instruments by using a dye-sensitized solar cell(DSC). We also have designed a interlocking circuit. The circuit makes power from DSC be saved in one battery and concurrently be discharged in the other battery. As this application, mobile devices like MP3, cellular phone are drived by using power from DSC during the daytime and they can be drived by using the saving energy of the daytime during the night. Besides, we designed dc-dc converter circuit to drive low power instruments by using NMOS switch and PMOS rectifier.

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Optimization of Transflective PVA Cell Structure for High Resolution Display

  • Baek, Jong-In;Park, Sung-Jin;Jhun, Chul-Gyu;Kim, Jae-Chang;Yoon, Tae-Hoon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.403-406
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    • 2005
  • We optimized a patterned-vertical-alignment (PVA) transflective liquid-crystal (LC) cell for small pixel application. To achieve the high resolution display performance in the mobile communication equipments such as mobile phones, personal data assistants, and tablet personal computers, we optimized the parameters of liquid crystal and the electrode structure. Both the transmittance and the reflectance are maximized at the same time.

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Control Network using Bluetooth with Wire Network (유선 네트워크 기반의 근거리 무선 통신을 이용한 제어용 네트워크)

  • Gwak, Jae-Hyeok;Im, Jun-Hong
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.476-479
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    • 2003
  • Recently, Bluetooth has been regarded as a new technology for short-range wireless connection. Although initial application of Bluetooth technology has been focused mainly on replacing cables between hand-held devices due to a limited packet size and short-range, general wireless telecommunication such as PAN and Ad hoc networks via Bluetooth-equipped devices is expected to be one of the most popular applications. Wireless equipments have been used to exchange data between host and mobile unit. The exchanging data may be several bytes of control command and the value of sensors with ultra-sonic, vision sensor, and encoder from mobile robot. However, most wireless equipments have some drawbacks such as lack of authentication, large size and high price. On the other hand, the benefits of Bluetooth are small size, low power, low price except short-range. Especially, there are some difficulties when wireless modules are used in indoor environments. In this paper, a method of using wire network in Bluetooth network is investigated as a solution to overcome the short-range problem of Bluetooth and difficulty in indoor environment.

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