• Title/Summary/Keyword: Skills for using Technology

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Development of the Technology Transfer System In Reservoir operation

  • ITO Kazumasa;IMANISHI Yumi
    • Proceedings of the Korea Water Resources Association Conference
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    • 2005.05b
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    • pp.44-51
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    • 2005
  • Water flow in rivers during flood season can be 10 to 100 fold higher than normal seasons (low precipitation) in Japan and predicting flood runoff is essential for operating reservoirs with discharging gates. Abundant experiences and knowledge are requisites for operators to be able to make efficient decisions at work. This research investigated a method to transfer technical knowledge by acquiring skills and knowledge from actual dam operators and by using the information to construct an educational training system. The purpose of the research was to enable the execution of a secure and rational reservoir operation during flood period. The educational training system for reservoir operation was developed with the focuses on acquiring knowledge on hydraulics and hydrology and learning about decision making related to the reservoir operation as well as the timing of control. The system is capable of conducting education that corresponds to individual levels in each location. Of the educational training methods, a lecture method that uses textbooks is effective for the understanding of basic knowledge and concepts while a training method that uses a simulation device is essential for the practice of advanced and specialized procedures in specific fields. Simulation devices are used in operational training for airplane flight and driving cars and trains. The educational system presented here was designed to provide further assistance to those who have acquired basic knowledge and concepts through textbooks and also to at low them to perform the satisfactory operation of dam equipment. Our research proposes a method which can realize a system to acquire technical skills-the skills which are the foundation of technical knowledge and operation.

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Reliability and Validity of the CAP for Computer Access Assessment of Persons with Physical Disabilities

  • Jeong, Dong-Hoon
    • The Journal of Korean Physical Therapy
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    • v.27 no.1
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    • pp.30-37
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    • 2015
  • Purpose: The purpose of this study was to develop a computer access assessment tool for persons with physical disabilities and to evaluate reliability and validity. Methods: We developed a computerized Computer access Assessment Program (CAP) through many kinds of literature review and tools analysis for evaluation of computer access, task analysis of fundamental input devices operation and expert review. The CAP data were obtained from 105 normal university students and 16 students with physical disabilities. The test items of CAP are composed of four timed mouse tasks, four timed keyboard tasks, and a timed scanning task. Thus, the software measures user performance in skills needed for computer interaction, such as keyboard and pointer use, navigating through menus, and scanning. To determine the validity of these measurements, we compared data on CAP reports to a Compass report. Compass software allows an evaluator for assessment of an individual's computer input skills. Results: Results of this study showed that the CAP had high internal consistency, reliability of test-retest, concurrent validity, and convergent validity. Conclusion: Therefore, the CAP is appropriate for evaluation and determination of computer access skill of persons with physical disabilities. It is possible to get clear quantitative data on performance when providing computer access services if you can use the CAP data. Using this quantitative evidence, insights can be gained into the specific nature of any difficulties experienced by persons with physical disabilities and find wise solutions.

Research on R&D Planning Through NLP Analysis of Patent Information: Focusing on Display Technology (특허정보의 NLP 분석을 통한 R&D 계획수립 방안 연구: 디스플레이 기술 분석을 중심으로)

  • Kim, Jung-Heui;Kim, Young-Min
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.5
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    • pp.817-826
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    • 2022
  • Patent information describes the history of technological progress in the relevant field, so it can be usefully used to identify trends in technological development and change and to establish R&D development strategies. This study proposes a method to identify the needs and problems of technology development at the planning stage of the R&D process and to analyze core technologies through patent analysis using Natural Language Processing(NLP) technology. As a big data source, collected patent documents registered in Google Patents for foldable technology, the latest technology in the display industry, and then extracted keywords using NLP analyzer. By classifying the extracted keywords into needs and problems for technology development, developed technology and materials, identified the needs of the market and customers and analyzed the technologies being researched and developed. Unlike previous studies that performed patent analysis, this methodology is different in that it can quickly and conveniently analyze the latest technology trends from big data called patents even if you do not have specialized knowledge and skills in the text mining. This study contributes to the digitalization of the R&D process based on data analysis.

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.97-102
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    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

Relationship Between Clinical Reasoning Competence, Critical Thinking Propensity and Confidence in Performing Core Basic Nursing Skills of Nursing Students (간호대학생의 임상추론역량, 비판적 사고 성향과 핵심기본간호술 수행자신감의 관계)

  • Chae-Lin Kim;Won-Jin Lee;Bo-Reum Kim;Eun-Jin Kim;Ji-Su, Kim;Hye-Won Kim;Hee-Ju Kim;Seong-Yeong Park
    • Journal of Industrial Convergence
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    • v.21 no.4
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    • pp.81-89
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    • 2023
  • This study try to confirm the relationship between clinical reasoning competence, critical thinking propensity, and confidence in performing core basic nursing skills among nursing students. The subjects of the study were 157 third and fourth year nursing students at D University in Daejeon, and the survey was conducted through a self-questionnaire from Nov. 2 to Nov. 15, 2022. The collected materials were analyzed using the SPSS/WIN26.0 program. The results showed the correlation between clinical reasoning competence and critical thinking propensity (r=.417, p<.001), clinical reasoning competence and core basic nursing performance confidence (r=.659, p<.001), critical thinking propensity and core basic nursing performance confidence (r=.303, p<.001). Therefore, the results of this study can be used as a basis for developing various curriculums to increase the confidence of nursing college students in performing core basic nursing techniques.

Direction for Designing a 3D Animation Curriculum Utilizing AI Technology

  • Jibong Jeon
    • Journal of Information Technology Applications and Management
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    • v.30 no.5
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    • pp.141-158
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    • 2023
  • In the field of animation, as technology advances, production technology, production methods, and production culture are also steadily developing. The demand for content is increasing rapidly around the OTT platform, and the demand for animation content and diversity is increasing. With these market changes, animation creation ability is becoming a more important animation education goal. There is also a need to innovate educational methods to provide students with the skills and knowledge required in the modern animation business. This paper investigated the composition of the educational curriculum of domestic and foreign animation universities education. It examines artificial intelligence (AI) technology that can be used in animation creation and explores the design and direction of the university animation curriculum using it. AI technology has already proven its potential in various areas, and it is integrated into the animation curriculum to present various development potentials. Using AI technology, students can focus on practical and essential animation education by preventing technical difficulties in animation creation, increase their experience in animation production, and experiment with planning and producing various contents. It is proposed to design an educational curriculum that further strengthens animation creation and production capabilities by forming smart animation classes to foster talents who can lead the future animation industry in a new direction.

A BSC Framework for the Evaluation of RFID/USN based Logistics/Distribution Systems (RFID/USN기반 물류/유통 시스템의 평가를 위한 BSC 프레임워크)

  • Park, Jeong-Sun
    • Journal of the Korea Safety Management & Science
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    • v.16 no.4
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    • pp.343-349
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    • 2014
  • Many systems using RFID/USN were and are being developed. Some systems are used in practice and some are not. Generally, the main reasons not being used are: The prices of chips are too high considering the effects. The application domain is not appropriate for RFID/USN. So, various skills for higher sensing precision have been introduced like using multiple sensors and avoiding metals which deter sensings seriously. Now, it is time to evaluate systems which were developed using RFID/USN technology. However, no systematic approach has been made for the evaluation. In this paper, a framework using BSC is introduced for the evaluation of systems using RFID/USN. In this framework, some Critical Success Factors(CSF) are derived and some Key Performance Indices(KPI) are developed for each CSF.

The Effects of Training for Computer Skills on Outcome Expectations , Ease of Use , Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1996.10a
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined theeffects of training, on user satisfaction, productivity, performance and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptural model to predict intention to use information technology and conducted an experimentto understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. Thd hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behaviroal control. The changes in those variables suggest more causal effects of user training than other survey studies.

Effect of pre-hospital BLS simulation training on the paramedic's competency

  • Jung, Jun-Ho;Cho, Byung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.1
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    • pp.103-109
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    • 2018
  • The purpose of the study is to investigate the effect of a simulation training of BLS in paramedics in pre-hospital situation. This a nonequivalence control quasi-experimental study. The study subjects were 8 paramedics of experimental group and 8 paramedics of control group in K fire department. An informed consent was written by the subjects after explaining of the purpose of the study. The study methods consisted of conventional education and practice training. The conventional education was done for 30 minutes and the practice training was taken by four trainees of one group and the instructor demonstrated Basic Iife Support (BLS) performance for three minutes. Each trainer peformed BLS for ten minutes. In the beginning of the course, two paramedics got off from the ambulance and performed BLS including 5 cycles of Cardiopulmonary Resuscitation (CPR). Soon after the BLS, another two paramedics performed pre-hospital BLS survey. The education was guided by two professors of emergency medical technology, two Basic Iife Support instructors, and two emergency rescue directors. Pre-hospital BLS was measured by a 5-point Likert scale. Higher score means higher performance skills. The data were analyzed using SPSS/WIN 22.0 program set at significance level of p<05. The effect of simulation education was much more significant than the conventional education in BLS. The simulation education is very important and effective in improving the clinical performance skills of paramedics than the conventional education. The simulation education can provide the virtual environment of cardiac arrest to the paramedics. In conclusion, the simulation education can provide the effective teaching methods for various practice performance skills and solution by critical thinking in the paramedics and healthcare providers in the future.

Integrating ICT in the Sudanese Kindergartens by Means of Developing a Computerized Application for The Pre-School Education, In Order to Improve Cognitive Development:

  • MOHAMMED, AMGAD ATTA ABDELMAGEED;DRAR, SUHANDA SAFALDEEN MOHAMMED;HILAL, ANWER MUSTAFA;CHRISTENSEN, LARS RUNE
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.597-603
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    • 2021
  • The current Sudanese preschool system depends on limited methods of education, children's education needs to be equipped to keep pace with technological development, also, the large gap that exists between the families and the Kindergartens, where many parents have no idea on how their child progresses in the KG context. The aim of this research is to integrate ICT in the preschool education to enhance and improve the preschool education, by building an Integrated Educational Application (Computerized Application for Preschool Education CAPE) which will help to improve the learning outcomes. The researchers used the Experimental Research Methodology, the characteristic of CAPE application is; suitable for children's age, the application style is more attractive to the children and contains a different way to help children get learning. Alawaeel and the Smart Child Kindergartens in Republic of Sudan were selected as a sample of the study, with sample size specifically, 50 children's. Also, the Central Bank of Sudan Kindergarten was selected as one of the institutional Kindergartens for easy communication with parents of children with a sample size 21 children. The study found that; using CAPE application in KG enables children to increase general learning effects and developing child's cognitive skills. Also, the children who were allowed to use CAPE by their parents are performed better in the overall evaluation of KG lessons. Also, using the CAPE in the Pre-School education helps the parents following their children's progress better and more reliable. The researcher recommends that to apply the computerized application and includes the second level. Also, converting the computerized program into an application to be used by children by their self, without the intervention of parents.