• Title/Summary/Keyword: Skills for using Technology

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The Effect of College Life Experiences on Academic Achievement in Cambodia (캄보디아 대학생의 대학생활 경험이 학업성취에 미치는 영향 분석)

  • Svay, Souma;Chung, Jae Young;Jeong, Yehwa;Jang, Seon Hee
    • Korean Journal of Comparative Education
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    • v.28 no.3
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    • pp.309-331
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    • 2018
  • The purpose of this study was to examine the academic achievement and college life experience of students in Cambodia and to analyze the effects of college life experiences on academic achievement of college students in Cambodia. The questionnaire survey was conducted using the 'College Student Experiences Questionnaire (CSEQ)' questionnaire of 524 students from five universities in the city of Phnom Penh, Cambodia. The data were analyzed using hierarchical regression analysis. The results of this study showed that the experiences of college students 'Computer and Information Technology', 'Course Learning', 'Club and Organization' had positive effects on academic achievement. The implications of this study are as follows: First, colleges have to install more infrastructure for students to easily use computers and the Internet inside the school, and to provide programs to develop ICT skills to all students. Second, college-based efforts are needed to improve the quality of lectures for providing the students' knowledge and skills. Third, students' club and organization participation should be set up in college to find ways to improve students' academic achievement.

Effects of Simulation Training on Communication Ability, Learning Self-Efficacy and Clinical Reasoning among Nursing Students (시뮬레이션 교육이 간호대학생의 의사소통능력, 학습자기효능감, 임상추론역량에 미치는 효과)

  • Jiyeong Lee;Kyoung Hee Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.353-361
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    • 2024
  • Simulation education is a method that allows learners to learn repeatedly in realistic simulated situations. It solves the limitations of clinical practice that lacks direct nursing performance and is useful for acquiring and developing the knowledge, nursing skills, communication skills, learning self-efficacy, and clinical reasoning required for nursing students. The purpose of this study was identify the effects of High fidelity simulation-based education on communication ability, learning self-efficacy and clinical reasoning of nursing students. The subjects were 84 nursing students who were enrolled in the senior who had received simulation training using dysphagia patient care scenario. Data were analyzed using SPSS/WIN 22.0. As a result, There was a statistically significant difference in the communication ability, learning self-efficacy, clinical reasoning. And the mean score of simulation effectiveness is 2.64 points (a perfect score of three). Therefore, In order to improve the communication ability, learning self-efficacy and clinical reasoning of nursing students, it is necessary to develop and apply realistic scenarios that reflect various clinical situations.

Development of Educational Program for Production Managers Based on a Symbiotic Competition with ABC-G Network

  • Ishihara, Masahiko;Nakano, Makoto;Ishii, Kazuyoshi
    • Industrial Engineering and Management Systems
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    • v.13 no.3
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    • pp.258-266
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    • 2014
  • This paper proposes a management system for the educational program of production managers on the basis of value co-creation by the learner and the instructor. The program combines an intelligent knowledge-based approach with the kaizen activity program. The program helps individuals acquire knowledge and skills to ensure the total rather than the partial optimization of processes and operations facilitating continuous improvement in the workplace. To achieve these goals, the program uses models of a learning process and a swing of enlightenment. In addition, the program is supported by a framework of academic, business people, consultants, and government officers. The program was developed using an instructional design approach. This paper discusses the process of developing and managing the educational program between 2006 and 2012 as well as the results obtained.

Creative Engineering Design Teaching-Learning Model using TRIZ Contradiction Analysis (TRIZ 모순분석을 활용한 창의공학설계 교수학습 모델)

  • Cho, Do-Eun;Kim, Si-Jung
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.130-136
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    • 2019
  • Recently, the importance of creativity and problem-solving skills are being emphasized in engineering education. In particular, research is actively being conducted on learning models considering practicality or applicability in practice and education among many creative problem-solving methods. The objective of the present study is to develop a teaching and learning model and verify its effects in order to promote creative thinking and problem-solving skills using the TRIZ Contradiction Analysis. This study led the participants to obtain basic knowledge of creative engineering design through the creative engineering design course for freshmen at an engineering college, and come up with ideas and solutions using the TRIZ Contradiction Analysis. A survey was conducted and analyzed to verify the effectiveness of education using the proposed teaching and learning model, and as a result, the effectiveness of education has been proven by an average of 89 positive responses. Follow-up research is needed on improved application models so that the proposed learning model can be applied to various subjects.

MEASUREMENT OF THE VIBRATION MODE SHAPE USING THE TIME AVERAGE FSPI (시간평균 ESPI에 의한 진동 MODE SHAPE의 계측)

  • 최장섭;강영준;문상섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.308-313
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    • 1995
  • Non-destructive inspection techniques using laser have been broading their application areas as well as growing their measurement skills together with the rapid development of circumferential technology like fiber optics and computer. The remarkable inspection technique using laser speckle, so-called ESPI is aleady on the stage of on-line testing with commercial products in other nations. Especially, this technique is expected to be applied to the nuclear industry. Because it is proper for the vibration measurement and it can be applied to objects of a high temperature. This paper describes the use of the ESPI system for measuring vibration patterns on the reflecting objects. Using this system, high-quality Jo fringers fso that fringe shift algorthms can be used to determine vibration interferograms recorded by the ESPI system.

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Problem Analysis and Recommendations for Using Manual Wheelchair for One-hand Users

  • Park, Gemus;Hwang, Jung Bo;Jung, Hwa Shik
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.2
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    • pp.109-124
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    • 2014
  • Objective: This study was conducted for one-hand users including hemiplegic clients currently using general folding manual wheelchairs, so as to analyze their specific problems and recommend solutions regarding usage. Background: Traditional manual wheelchairs require considerable use and control of both hands for operation, thus adaptations become necessary for individuals with asymmetrical use of hands. Method: Thirty hemiplegic clients who were admitted to rehabilitation and convalescent hospitals participated as subjects. The research tools were general folding manual wheelchairs commonly used by people with impaired gait, and the Wheelchair Skills Tests (WST) WST-M/WCU 4.1 version was adopted as the assessment tool. All participants were asked to fill out questionnaires on demographics and wheelchair usage characteristics. Assessment procedures were performed with currently used manual wheelchairs and with/without the use of foot to control the wheelchair. Results: When the participants drove folding manual wheelchairs without the use of foot, even the lowest failure rate among the WST items tested recorded 96.7%. On the contrary, with the use of foot in maneuvering the wheelchairs, failure rates dropped noticeably and success rate among the WST items tested was as high as 86.7%. Conclusion: These findings imply that the use of one-arm (hand) propellable (drivable) wheelchair can be an active and effective solution in resolving problems for hemiplegic clients using existing manual wheelchairs. As such, the government should provide institutional support to further develop and distribute this device or technology, and promote relative research in tandem. For now, the supply of commercially available device to hemiplegic clients is deemed urgent and also a mechanism to provide the devices and relevant services. Application: This study offers viable solutions for hemiplegic clients who rely on existing manual wheelchairs to increase their mobility and occupational performance.

User Interface Effect Plugin using jQuery for Web Accessibility (웹 접근성을 고려한 jQuery 유저 인터페이스 효과 플러그인)

  • Lee, Seon-Ung;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.866-868
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    • 2011
  • In this paper, we propose an implementation of user interaction effect of web application using jQuery. jQuery is a very popular and extensible JavaScript library. It is strong in controlling DOM(Document Object Model), events and Ajax. But, it is poor at advanced effect of web user UI(User Interface). Implementing advanced effects need to extend jQuery or some skills. So, our proposal is a good way to implement UI effects.

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The Analysis of the Developmental Approaches in Science, Health and Technology (DASH) Program Using Posner's Curriculum Model

  • Son, Yeon-A;Chae, Dong-Hyun;Min, Byeong-Mee
    • Journal of The Korean Association For Science Education
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    • v.23 no.4
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    • pp.386-400
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    • 2003
  • This paper presents an analysis of the Developmental Approaches in Science, Health and Technology (DASH) program, a K-6 curriculum developed by the Curriculum Research & Development Group (CRDG) at the University of Hawaii employing the curriculum analysis framework created by Posner. Using this framework the analyst found that the DASH design is based on the research on learning, teaching, and assessment now driving efforts to reform science education at the elementary level. DASH embraces the constructivist idea that learning is a personal and social process and the recapitulation model that new concepts are built out of theories previously learned. DASH provides an understandable, exciting, and memorable experience in the operations of science, health, and technology, and develops their capacity to use the skills and knowledge of science, health, and technology both in and outside school. A number of studies of DASH have examined its functionality, effectiveness of pedagogy and what students learn. The innovative nature of DASH necessitated a multidimensional assessment that included both quantitative and qualitative research techniques. Ongoing development of the DASH program in the research setting of a university laboratory school permits ever deeper connections with emerging curriculum theory and curriculum practice, and allows new linkages as ideas are tested in research classrooms.

A Study on Furniture Design Using Digital Technology - Focused on the Analysis of Expressive Aspects - (디지털 테크놀로지를 이용한 가구디자인 연구 - 표현양상의 분석을 중심으로 -)

  • Baik, Eun;Park, Minchan
    • Journal of the Korea Furniture Society
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    • v.25 no.3
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    • pp.173-181
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    • 2014
  • Since the onset of the 21st century, digital technology has been widely adopted in various fields of art; it has enabled artists or designers to try diverse and brand-new ways of expression in literally every possible field of art, including painting, sculpture, and other design work. Furniture design is no exception. From the initial design step to the final production of furniture, modern digital skills are broadly utilized, creating a whole new set of designs that would otherwise be hardly conceivable and realizing a highly efficient furniture-making mechanism. More recently, the 3D printing technique, which is called a 21st century alchemy, has been successfully commercialized and is getting more popular, heralding yet another innovative shift in the area of furniture design and production. In this context, this study discusses the background of the furniture design using digital technology, and identifies the correlations between the modern digital technology and furniture design by redefining the concept of such digital technology. By reviewing multiple real-life cases, some of the key digital expressions found in modern furniture design are also analyzed. This study aims at suggesting the reason why digital technology is significant and promising in diverse ways for the development of modern furniture design.

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Needs Analysis of Digital Citizenship Education for University Students in South Korea: Using Importance-Performance Analysis

  • YOON, Seonghye;KIM, Seyoung;JUNG, Yeonji
    • Educational Technology International
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    • v.20 no.1
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    • pp.1-24
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    • 2019
  • The purpose of this study is to determine priorities for designing digital citizenship education based on the key indicators of importance-performance. Survey data were collected from 283 university students in South Korea and analyzed with Importance-Performance Analysis to diagnose the current level of digital citizenship and draw their needs for educational treatment. The results showed that for all the factors except the Technical Skills (TS), the level of importance was significantly higher than that of performance. Another finding indicated that in the Importance-Performance matrix all the factors were located in the first quadrant (i.e. maintaining the current state) and the third quadrant (i.e. low demands for improvement). Specifically, two items located in the second quadrant where urgent treatment is required could have to do with the increasingly active participation in socio-political issues raised in South Korea. This study offered a window into what to focus on when designing digital citizenship education based on the systematic analysis of the needs for digital citizenship education in South Korea.